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  1. Version Gen 1 - Gen 8

    27932 downloads

    This is a collection of all possible Trades and Gifts of in-game NPC's credentials in every language possible. All Generation I-IV Trades are obtained at the lowest level possible with thorough research. Please refer to the Guide.txt included in the collection archive for details on what to edit to make any of them to your personal liking. NOTE: If you're reading this in the future and a new game came out, please do not expect any updates with its trades immediately or anytime soon, unless users contribute them to me. Credits: @Taargüs Taargüs - For providing the PK5s for all languages of B2W2 Yancy and Curtis trades, and also the Korean B2 Petilil! @RobustRabbit - For providing CHT SM and USUM trades! @ViolentDarkBrown - For providing all languages of trades in Let's Go, Pikachu/Eevee, Sword/Shield, and Brilliant Diamond/Shining Pearl! Serebii and Bulbapedia - For providing the location whereabouts and details for the lowest levels possible of NPC's requested Pokemon. (Even though they contradict each other sometimes...) And of course, anyone who reports errors! If you would like to share this collection archive around other websites, you are free to do so, but please give credit to the mentioned users for their generosity to contributing. Thanks! PSA: If PKHeX flags any Pokemon as invalid, please do collate the files that do so and report them in the PKHeX forum. And if you think a Gen 1-4 Pokemon can't be at a certain level, please do notify me about it (and provide sources).
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  2. I found the offset controlling shininess of non-legends, it's offset 0x4535. 0x00 for non-shiny, 0x01 for shiny. (Changing that made my shiny Barbaracle into standard Barbaracle) This table will document the various values, as I move along. edit: Consider setting these unset too: 0072, 4269, 4538 old words:
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  3. The RNG for Gen 6/7 is seeded by a value saved in your game (where that value comes from I don't remember and it doesn't matter), which is what allows RNGing via PokeCalc to work. In Gen 6/7, the RNG is 128bits. Each output is only 32bits. That means there is 96 bits unaccounted for. There are more combinations of frames unaccounted for then accounted for. This means there is no way to reverse the output and get the original frame. You can probably do it for up to 64bits (32 from the output and another 32 that was removed) given enough sequential outputs and computing power, but not an additional 64bits (to make 128 total). This also means that for every possible PID (32bits), there is every combination of IVs (31bits) billions of times over. Therefore we do not look at PID/EC/IVs/etc for a correlation. Also I would like to add that LCRNG which was used in Gen 3/4 is not actually random, and that is how we were able to find correlations: Note the "windows" or "slats" that are created. Knowing what frames are possible is how we can do legality. Fun fact, if you plot points for wild encounters, pokemon xd, and other "complicated" legality situations, you will get even narrower windows with more gaps. Gen 6/7 uses fairly uniformly distributed (and a mindbogglingly large number of) frames. For anyone interested in seeing how this looks in realtime without having to do the work to set it up: https://demonstrations.wolfram.com/LinearCongruentialGenerators/ http://demonstrations.wolfram.com/MersenneTwisterAndFriends/
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  4. Hey, so I suppose that this thread will also be used for Let's Go stuff if anyone wants down the road. lol Anyways, figured I'd share some ways to give and aid anyone who'd want to edit their save file(s) with completely legal and obtainable data on their PokeDex and inventories: !Make a backup of your save if you attempt to do any of this! Let's Go legally complete PokeDex The following will give you a complete PokeDex with all the 153 obtainable Pokemon except Shiny forms of Starter Pikachu (Starter Eevee doesn't have its own page) and Mew. Instructions (for Windows): Download and install HxD if you don't have it. Open your savedata.bin into the program. Click on Edit-->Select Block... (or Ctrl+E). Input 2A88 for Start-offset and 4AEF for End-offset. Click OK. Highlight and copy the entire values in the spoiler below, and then right-click the highlighted part in the program and select Paste write (or Ctrl+B): 7. Select File-->Save (or Ctrl+S). 8. Open the hex edited savedata.bin into PKHeX, and feel free to change the PokeDex displayed forms along with Min and Max Height/Weight values to your desire if needed, then export the save file and import it back into your game. Let's Go legal Inventory guide The following will help you with injecting legal and non-Key Item inventory assets. Medicine Pouch: Set the count to whatever you want and press Give All-->All TM Pouch: Set Count to 1 and press Give All-->All (If you happen to obtain a TM you didn't get in-game after doing so, just set it to 1 again) Ball Pouch: Set the count to whatever you want and press Give All-->All Item Pouch: Give yourself the following if you don't have them, and then modify their individual count if you'd like: Repel Super Repel Max Repel Tiny Mushroom Big Mushroom Pearl Big Pearl Stardust Star Piece Nugget Heart Scale Helix Fossil Dome Fossil Old Amber Bottle Cap Gold Bottle Cap Lure Super Lure Max Lure Battle Item Pouch: Give yourself the following if you don't have them, and then modify their individual count if you'd like (Mega Stones are Key Items in this game as well as the Key Stone itself and must have a quantity of 1): Guard Spec. Dire Hit X Attack X Defense X Speed X Accuracy X Sp. Atk X Sp. Def Power-Up Pouch: Set the count to whatever you want and press Give All->All Candy Pouch: Set the count to whatever you want and press Give All->All Finally on a side-note if anyone cares, I've added the recent games' NPC trades in all languages! So feel free to use and modify them however you'd like using the .txt included. I know and apologize it wasn't really anything, though, I should hopefully be back for proper researching with Gen 8 in I suppose late 2019 or whenever then and I get the time, so this is adieu with Gen 7 for me.
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  5. Version .

    2177 downloads

    This gift was distributed to players via Serial Code, to commemorate the launch of the TCG Expansion: Dragon Majesty. For players in the US, the Serial Code cards can be received from GameStop stores, redeemable online from September 17 till December 20, 2018. For players in the UK, the Serial Code cards can be received from Smyths stores, redeemable from September 17 to October 15, 2018. For the rest of the players in EU, the Serial code can also be obtained from the Pokémon Trainer Club newsletter can be redeemed from October 19, 2018 onwards. The online redemption dates for the EU distribution likely also ends on December 20, 2018. Species Poipole Nickname (default, save lang) OT Ultra TID 091718 Distribution Serial Code Location a lovely place Dates (Various) PID Shiny PID Games US & EU 3DS: USUM Lv. 40 Nature Modest Ability Beast Boost (1) Item None Bundled Item None Card Per Save Only One Allowed Moves (ITALIC means Relearnable) Venom Drench Nasty Plot Poison Jab Dragon Pulse WC ID 667: 「¡Un Poipole muy peculiar!」's receiving text 0x2C Thank you for playing Pokémon! Please pick up your gift from the deliveryman in any Pokémon Center. Classic ¡Un Poipole muy peculiar! ¡Este Poipole variocolor aparece en un blanco radiante en vez de su color violeta habitual! Además, conocer el movimiento Pulso Dragón le permite a este Ultraente evolucionar al poderoso Naganadel en cuanto sube de nivel. Format Ver.1.0.6-3, Post Updated Date:20180918_1817
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