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Popular Content

Showing content with the highest reputation on 12/10/18 in all areas

  1. Pokémon UnovaHGSS Rom info: Hack of: Pokémon SoulSilver (USA) (HeartGold will be supported at a later date) Language: English Current Version: Alpha v1.1 (goes up to Ilex Forest) Last Updated: 10th April, 2012 Summary UnovaHGSS is a hack of Pokémon HeartGold and SoulSilver that integrates the new fifth generation Pokémon from Black and White into the game. The new Pokémon are not meant to replace the original 251, rather, my intention is to have them alongside the original Pokémon. Not all Pokémon will be included in this hack – very few third and fourth generation Pokémon appear. To include the Unovian Pokémon, I had to replace existing Pokémon, so most third and fourth gen Pokémon are gone. This is my first actual hack, so I’m still new at this. The battle sprites for the new Pokémon are placeholders, simply taken from Black/White and put into the game until I create original sprites for them. All but a few overworld sprites for the new Pokémon were created through a community endeavor over at DeviantArt; I made a few myself, notably the larger Golurk sprite. Shiny Pokémon are also fully supported, in-battle and overworld. Features: -Every Pokémon from Unova will be obtainable in this game, alongside every first and second generation Pokémon! Some third and fourth generation Pokémon also available! -All Unovian Pokémon will follow you around for the first time! -Slightly increased difficulty – stronger trainers, wild Pokémon, etc. -More features will be added in future versions FAQ: Screenshots: Videos: (Might be loud - complete silence for a few seconds, then music starts) [YOUTUBE]dkB8NwL0xQ4[/YOUTUBE] Credits: Tools used: DeviantArt community – for making all the Unova overworld sprites. Link Chaos Rush – for his wonderful endeavor in creating resized sprites. I’m using the Reshiram and Zekrom in the game for now - Link Poryhack – for pointing me in the right direction for hex editing Pokémon icon palettes (whenever I learn how, I will make a program that will make editing the icons and palettes easier than hex editing them). Also thanks to Poryhack and the Project Pokémon community for creating a list of the HGSS File system - Link Stratocaster - for creating a guide on how to change every aspect of a Pokémon. This hack would not have happened without it - Link PokeCommunity – for giving me the desire to hack Pokémon games back in 2007 when I knew even less than I do now MediaFire – for continuing its services through this stupid anti-piracy craze… Bugs: Changelog: Downloads and Documentation: Link to patch and xdelta (used to patch the original rom) List of Changed Pokémon
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  2. gengar and golem just need to evolve gastly and geodude, and those nest. As for Hitmonchan, I set aside a Lv 1 account. If I see a Hitmonchan spawn, I will swap to the level 1 account to catch it. edit: I got Koffing, Doduo and Weedle (for Kakuna) AND Beedrill. Next is Gastly. Also, shouldn't Ditto be on the list? It could only be bred in Gen 2, and those eggs hatch at Lv 5, not 1. (Also, I submitted it) edit again: Got a Lv 1 Abra and Gastly edit yet again: Having difficulties with Bellsprout and Oddish. It's always either Grass or Poison weather boosted -.- and edit yet again: Got an Oddish. An earlier post of mine says I have bellsprout. Just need to find which account that's on. Also damn, Geodude no longer nests.
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  3. @theSLAYER The list is updated. If only there could have nest of Hitmonchan I think it's the rarest we still have to find. Gengar and Golem can be hard to get too.
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  4. We probably need an image dump from someone, since cropping it from screenshots resulted in a hideous mess...
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  5. The event is exactly the same. As I said, the event was already preprogrammed, so all the patch or cheat code did was activate the event. Granted, it might have activated the event at a different point in the event, but ultimately: 1. receive GS Ball from nurse 2. bring GS ball to kurt 3. Kurt fixed the ball in a day 4. Bring ball to shrine encounter Celebi. I'm aware that there's a code that skips to step 3, which might be the one you have in mind. I'm pretty sure a code starting from step 1 exists, just google it. (I found this code 010B3CBE at this thread, first on Google) ADDITIONALLY: PKHeX is capable of activating the event via save editing, without using cheat codes: Anyway that's that. If anyone is interested in humoring this request, PM me to unlock this thread.
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  6. maybe use a different ball for Pokemon I obtained in Pgo, but haven't transferred? This way if I see a Park Ball, I won't transfer it, because that means you already have it done edit: Anyway I'm at a nest hunting Doduo. wish me luck.
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  7. Hi,I want to make a FireRed ROM hack in a new region with a Shadow World counterpart, Shadow Pokémon, Shadow type, and Pokémon from Gens 1-7. Probably Mega Evolution, too. I made a list of possible features:New movesNew abilitiesNew PokeballsApricorn ballsComplete Pokemon availabilitySecret bases (FireRed)Increase bag limitDouble wild battles100 TMsRock ClimbDefog10 HMsDay/Night wild Pokemon encountersDeoxys form change abilityExpanded Pokemon breedingHorde encountersSwarmsTrainers, etc., Speak in Battle SometimesOverworld Music Depends on Time of DayDay/Night battle music changeReplace Pokemon in Party with Newly Caught One and Send Replaced one to PCEvolutions Based on Specific TimeAI for new movesBerry systemMultiplayer compatibilityWonder trade systemNew evolution methodsNew itemsExpanded itemsBug catching contest(Not So) Hidden PowerComplete HabitatsExpanded Pokemon breeding Ditto fixExtended sethealingplaceExtend Direct Sound tracks to 12Dark ballMega Evolution implemented(FireRed) Ability CapsuleNew typesNew type iconsLevels expanded to 250TMs fully mappedRocksDaily eventsNuzlocke OptionApricornsExtend sethealingplaceExtend song tableNew musicBest AILevel scalingStadium / Showdown styleLaptopBank systemRoaming PokemonVs. Seeker battlesHacked Title ScreenSecondary message boxesPokemon selectionMoves selectionBattle ArenaFollowing PokemonSnag MachineQuests (money or rare / special items)InnsMore doublesAuctionsTrainer battles that reward you with items afterwardRematches with trainers after gym winsHM itemsRandom weather scriptsShadow movesThose are all to be decided for or against. All I have is a basic starting script and a starter town right now.Edit: I'm planning more for the game right now. I'd like to form a team. I have a post called "Team Salamence" on here that I have some members from working on this ROM hack already. I need just about any Gen 3 Pokémon ROM hackers to join, but particularly I need: 1. People who can edit, create and insert tilesets 2. Spriters who can make trainer sprites, in-battle and out-of-battle (overworlds) I could also use spriters who like to make Pokémon overworlds, too Let me know if you're interested via private message or on Discord. I'm Petuuuhhh#1611. You can add me as a friend if you're interested in joining the team. The project's Discord is https://discord.gg/z857WpP if you would like to spectate or ask about recruitment there as well. Screenshots: http://prntscr.com/kc5hoahttp://prntscr.com/ka47eh
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  8. Pokémon SunGold & Pokémon MoonSilver Info: Base Rom: HeartGold & SoulSilver [uS] Release Date: March 29th, 2016 The idea of making this hack started for several reasons. Several months ago, I completed Drayano’s Blaze Black 2, which is, honestly, the best Pokemon game I’ve ever played, and this made me wanna try out his other hack of HGSS. Thanks to MeroMero’s tutorial on adding the Fairy-type to HGSS, I was so inspired and started to think about making an expansion for Drayano’s famous hack Sacred Gold & Storm Silver in which I’d not only put in the Fairy-type, update the moves, but also introduce some of my ideas about new attacks, Pokemon changes and the more balance and fascinating new Type Chart. At first I thought I’d just make a mini hack with not so much changes for myself to enjoy as soon as possible, but as I progressed, new ideas kept popping up so I add them to the game. Today, when my hack had ended up with a significant amount of changes in Pokemon, Moves and the Type Match-Ups, I share it with anybody interested in returning to the nostalgic but also full-of-novelty Johto region. Pokemon Changes: The main point of all changes is to bring out the potential every Pokemon from rarely-used to over-used so that players can use their favorite Pokemon in tough battles. That also means, not only weaker Pokemon are made better (with reasonable stat boost, new moveset,…) the commonly-seen ones are given new abilities, moves or even type to create a fresher experience. Some notable type change include: • Fairy-type Pokemon: Beside 20 Fairy pokemon in gen VI official game, there are additionally 13 suitable Pokemon receiving Fairy as their secondary type (e.g., Meganium, Mareep line, Milotic, Misdreavus, etc.). • New Dragon-type Pokemon: Charizard, Onix, Steelix, Sceptile and Huntail. • Other than that, some Pokemon have their type modified to match their appearance better (e.g., Gyarados – Water/Dragon, Seviper - Poison/Dark, etc.) and/or, hopefully, more competitively viable (e.g., Ledian – Bug/Fighting, Quilava & Typhlosion - Fire/Ground, Butterfree - Bug/Psychic, etc.). Starters are now more competent with new abilities, moves and type changes such as Venusaur with Thick Fat, Blastoise with Drizzle, Feraligatr with Shed Skin, Sceptile with Adaptability, or the Water/Ice-type Empoleon with Snow Warning. However, to maintain the balance in game evolution level are raise to 25 for 2nd stage and 46 for final stage Pokemon, whose Lv-up rates are also changed to slow. I think it’s great to spend more time in game with the 1st and 2nd stage Pokemon. All details are fully documented. Moves Changes: There is a total of 157 moves receiving changes in this hack. Generally, there are 3 levels of change: 1. Slight adjustments in terms of power or accuracy. 2. More significant revamps such as type or category changes (e.g., Pay Day is now a special Steel-type move with 65 power while its ‘bonus-gold’ effect is still there). These moves are indicated in bold in the document. • Rarely-used early status moves such as Tail Whip, Sand Attack, Smokescreen,… are now either special or physical damaging moves with their effects kept unchanged. Leer is now an early way to get items from wild Pokemon in the first routes since they may now hold some useful items. • Sonic Boom, Peck, Power Whip now hits 3 times in a row with their power double after each hit. 3. And lastly, 30 moves have been totally tranformed into new ones with new effects, type and power (although their animations are not changed). These moves are indicated in red in the document. Some notable groups include: • Draining Moves: Draining Kiss, Vampiric Bite, Vampiric Aura, Purification and Cold Embrace. • Raise-all-stat Moves: Sacred Fire, Primal Light, Nature Grace and Lucky Break. All moves from this group (including Ancient Power, Silver Wind and Ominous Wind) have had their power and effect chance boosted to 72 and 20%, respectively. Lucky Break is the only move in this group having an increased priority and it’s only available to the Lv-up movesets of low-stat Pokemon. • Cool-looking-but-rarely-used moves such as Blast Burn, Frenzy Plant, Storm Blast, Fissure, Mist Ball,… have been greatly revamped for competitive use as well as distributed to the Lv-up moveset of many relevant Pokemon. • Random Effect Moves (like Tri Attack): Dragon Breath, Void Vortex and Ghost Punch • Gen 5 and 6 similar moves: PowerUpPunch, Volt Switch, Steam Shower (same as Scald), and some Fairy-type moves. • And lastly, two ‘theme’ moves of this hack: Sunraze and Moonraze have also been distributed to the movesets of 29 suitable Pokemon. Check out the Pokemon Changes document to see which Pokemon can learn these new moves. In-game move description texts have also been changed to match the new effects. All details are carefully documented. Type Match-Up Chart: There is a total of 32 changes made in the type chart, which also has its own document. Overall, the idea is to, hopefully, further balance the game as much as I can while also considering the logical factor. Not all changes come from my personal experience. There are also ideas that I gathered from fans in many discussion threads and then selected the ones that make sense to put in the game. Notable changes are from the Fairy type. Offensively, Fairy is now s.e. against Dark, Ghost and Dragon; deals normal damage to Fire, Fight and Poison; and is ineffective against Normal, Grass and itself. To explain, I wanna turn the Fairy type into something ‘holier’ or more ‘sanctified’ so that it’ll fit better with the new moves such as Primal Light and Purification. And since fairies are supposed to be good creatures who protect nature, this type should deal less damage to Grass, Normal and itself. To balance the game, Fighting is now weak to Ghost and no longer resists Bug; and Ghost Pokemon are no longer weak to Ghost-type moves. Version Differences: While both versions had all the changes and add-ons I mentioned above, there are still defferences. In SunGold, you’ll play with the followings: • Original story of HGSS. • Randomized Wild Encounter (with similar strength to the original so that it won’t break the game). However, I’ve modified it so that the Kanto, Hoenn, and Sinnoh starters will appear at the first 3 areas in game, Route 29, 30, and 46, respectively. Isn’t this great for Nuzlocke Challenge? • Gym Leaders and Elite Four now all have mix-typed teams with increased difficulty and adjusted level curve. • Instant Text Speed And MoonSilver can be regarded as an expansion of Sacred Gold & Storm Silver since it maintains most of Drayano’s scripts. However, there are changes including the followings: • Most trainers and Leaders’ Pokemon now have their movesets updated with the new moves. • Gym Leaders’ Pokemon’s levels are slightly adjusted to further reduce the gap with player’s Pokemon’s levels. Falkner and Whitney’s first team now has 4 and 5 Pokemon, respectively, instead of 6. Some trainers as well as Gym Leaders have been given new Pokemon in their team, especially those who received substantial enhancement like starters. For instance, Lance (or Clair, I don’t remember clearly), who has the full-dragon team, now has one of his Dragonairs replaced with Sceptile, a new Dragon-type in this game. • The places where you received Kanto starters and Sinnoh starters by Quiz Masters have been swapped so that Piplup (Water/Ice-type) or Turwig (who now learns a rock-type move very early) can assists you in the battle with Falkner. There is also a slim chance that you’ll now encounter Bulbasaur/Charmander/Squirtle in the morning/day/night at the very first place to catch wild pkm, route 29. • Cynthia now gives you a Castform instead of an Eevee since I think having one of the eeveelutions (whose stats are too high for early game) would likely make the game less challenging. Don’t worry, you’ll still be gifted an Eevee later by Billy at Goldenrod City. • A note for those who’re playing this version, when you’ve progressed to Route 43, where an additional event of Drayano (which is indeed very cool) about Team Rocket taking over the Safari Zone takes place, remember to save often since the game may crash at any moment. Other than that, I’ve never had that kinds of issue in this game. Download Link: https://drive.google.com/folderview?id=0B14JlYsxMtNqM1FGV0tlSHpiOUE&usp=sharing Remember to patch them with clean HGSS [uS] rom. Credits and Special Thanks: :: Drayano for letting me use his hack as a base. :: MeroMero for making the Fairy-type tutorial and helping me with the Fairy-type icon and solving errors. :: JackHack for his useful tools. And all the creators of PPRE and CrystalTiles.
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