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    theSLAYER

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  2. Kaphotics

    Kaphotics

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    SkyLink98

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Popular Content

Showing content with the highest reputation since 05/22/18 in all areas

  1. Version 24.03.26

    8551337 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
    296 points
  2. Version 1.0.43

    394994 downloads

    Pre-HOME Non Shiny Living Dex | Shiny Living Dex HOME Living Dex Key Description: This page hosts several pcdata.bin files, that have stored all available Pokemon in the Boxes. Just drag the pcdata.bin onto a save of that file's generation. Last Word: Despite these Pokemon being legal, I still need to say this: ProjectPokemon.org is not liable, if you somehow managed to get yourself banned with these Pokemon. Also, don't be stupid or don't do stupid things. I can't possibly give every directive or comment on every possibility. Be reasonable, alright :3
    38 points
  3. Version July 22 2021 (FFF)

    159421 downloads

    All of the 920+ Pokemon in this save file are legal and will through Bank and HOME. Every pokemon that can legally be obtained as a shiny has its shiny form in the save file, the other pokemon are there in non-shiny form. 90% of the Pokemon in this save file were hatched/captured in USUM meaning that they can be used on battlespot. The first evolutions of almost all of the Pokemon will be level 1; the middle evolutions are often level 70. A majority of the final stage evolution pokemon are a smogon set. I hope this save helps some people out there. All of the complete 806 pokemon sets I could find online were either completely riddled with illegal pokemon, or all of the pokemon only knew 1 move; that is not the case with this save file. Enjoy ! Youtube Video showcasing the savefile: https://youtu.be/-YBj6WgP_ro
    37 points
  4. Version 20231218

    83311 downloads

    A collection of Pokemon from every game. See thread for more information and progress: And GitHub for latest updates: https://github.com/ReignOfComputer/RoCs-PC
    23 points
  5. Version 24.3.27+6

    62993 downloads

    An experimental build of PKHeX meant for testing changes since the last stable release, and is not intended for general consumption. This may make certain features inoperable or corrupt your save file. Make backups of your saves before using. Use at your own risk. Looking for where to download PKHeX? Click here!
    21 points
    3 years later, this is STILL the best Pokémon save editor out there.
    21 points
  6. 18279 downloads

    This page contains several savefiles dumped from cartridges that were distributed a plethora of event pokemon directly from the Pokemon Center New York PCNY distribution hardware that recently surfaced. Hopefully it provides enough public satisfaction for everyone, while the preservation team undertakes this grand and lengthy task of hopefully enabling the software to become usable via emulation, as well as hopefully producing hardware mods for a publicly feasible physical method of distributing. This is our most major project by a long shot and will likely take quite some time, however now that everything is permanently in Project Pokemon's possession, any roadblocks toward the final goals would be on the technical side. Luckily the best minds are at work on each aspect of this project, so without revealing any further details in regards to that, have patience and remain optimistic. -------------------- For Generation III, a full box per campaign was distributed, with the TID for each incrementing from 00001 to 00030. The Ruby savefile is a male trainer so the OT names are all blue colored, and was loaded using the PCNYc memory card in Slot B of the NR GameCube. The Sapphire savefile is a female trainer so the OT names are all red colored, and was loaded using the PCNYd memory card in Slot B of the NR GameCube. Seven Gen 3 campaigns were preserved from the Slot A memory cards obtained. Each box in both savefiles have at least a few of every pokemon from the respective campaigns. For Generation II, three full boxes per campaign were distributed, with the TID for each incrementing from 00001 to 00060. This Gold savefile was loaded using the PCNYc memory card in Slot B of the NR GameCube. Four Gen 2 campaigns were preserved from the Slot A memory cards obtained. Each box will have at least a few of every pokemon from the respective campaigns, even those with normally extremely rare unlikely odds. -------------------- Generation III: Evolution Stone Campaign: 30 Aug 2003 - 4 Sept 2003 Pikachu Lv50 - Thunder Stone 25% Gloom Lv50 - Sun Stone 25% / Leaf Stone 25% Staryu Lv50 - Water Stone 25% ----- Monster Week 1 Campaign: 18 Oct 2003 - 24 Oct 2003 Cacturne Lv50 - 25% Duskull Lv25 - 25% Shuppet Lv25 - 25% Shedinja Lv50 - 25% ----- Campaign 1: 15 May 2004 - 22 May 2004 Houndour Lv5 - 50% Mareep Lv5 - 50% ----- Campaign 3: 31 July 2004 - Aug 6 2004 Azurill Lv5 - 20% / Soothe Bell 5% Wynaut Lv5 - 25% Gorebyss Lv20 - 25% Huntail Lv20 - 25% ----- Campaign 4: 7 Aug 2004 - 13 Aug 2004 Zangoose Lv18 - 20% / Quick Claw 5% Seviper Lv19 - 25% Milotic Lv35 - 25% Kingdra Lv35 - 25% ----- Campaign 5: 14 Aug 2004 - 20 Aug 2004 Armaldo Lv40 - 25% Sableye Lv18 - 20% / Bright Powder 5% Mawile Lv18 - 25% Cradily Lv40 - 25% ----- Campaign 6: 21 Aug 2004 - 27 Aug 2004 Machamp Lv30 - 20% / Choice Band 5% Ludicolo Lv20 - 25% Shiftry Lv20 - 25% Golem Lv30 - 25% -------------------- Generation II: Silver Cave Campaign: 1 Nov 2002 - 7 Nov 2002 Synthesis Tangela Egg - Normal 17% / Shiny 3% Low Kick Ponyta Egg - Normal 17% / Shiny 3% Low Kick Doduo Egg - Normal 17% / Shiny 3% Hypnosis Misdreavus Egg - Normal 17% / Shiny 3% Rage Larvitar Egg - Normal 17% / Shiny 3% ----- Union Cave Campaign: 8 Nov 2002 - 14 Nov 2002 Twister Staryu Egg - Normal 18.5% / Shiny 3.5% Metal Claw Krabby Egg - Normal 18.5% / Shiny 3.5% Sharpen Onix Egg - Normal 18.5% / Shiny 3.5% Swords Dance Goldeen Egg - Normal 18.5% / Shiny 3.5% Future Sight Lapras Egg - Normal 11% / Shiny 2% ----- Johto Legend Campaign: 15 Nov 2002 - 21 Nov 2002 Shiny Raikou Lv40 - 33% Shiny Entei Lv40 - 33% Shiny Suicune Lv40 - 33% Shiny Lugia Lv40 - 0.5% Shiny Ho-oh Lv40 - 0.5% ----- Celebi Present Campaign: 22 Nov 2002 - 28 Nov 2002 Celebi Lv5 - 98.5% Shiny Celebi Lv5 - 1% Shiny Mew Lv5 - 0.5%
    20 points
  7. Version 2.2.3

    95103 downloads

    MOD EDIT: While this game can be loaded in Pokémon Sword, attempting to do any version exclusive stuff (typically in story) has a chance to freeze or crash the game. Use at your own risk! The save file is fully updated with a new save file that contains all the Pokemon currently exist in SWSH. This includes both DLCs. Full Galar Dex [ Base Dex + Isle Of Armor + Crown Tundra ] There are some flags. Do check them but they're all minor flags Missing Pokemon as of now Victini, Volcanion, Diancie, Genesect [ Will add them when they get released ] Pokedex Main Galar Dex - Completed Isle of Armor - Completed Crown Tundra - Completed Main story - Completed Isle of Armor - Completed Crown Tundra - Main 3 quests were completed. Regis, Birds captured Side quests like Alolan Diglett hunting is still active
    20 points
  8. Version 1.0.7

    10048 downloads

    This page hosts Pokémon that were obtained from direct GO -> HOME transfers. This page was previously online, but has been brought offline for maintenance. As of now, only Legendaries and Mythicals would be uploaded back. The rest are still offline. For this file to be transferable across games without any stats oddities, you cannot modify any immutable values. Read here: Relevance of HOME tracker
    18 points
  9. Hello ProjectPokemon! A friend of mine has stumbled upon Japanese NR Gamecube Discs, memory cards, and cart reader that were used for the Gotta Catch Em All Station at Pokemon Center NY distributions back in the day. We are planning on backing up & preserving everything. I'm posting here to reach out to those in the community who are way more well-versed than we are in the nitty gritty of Pokemon Event Distributions to help dig into the mystery of these discs/carts. If you're familiar with this at all please feel free to respond to this thread, PM me on here, or DM me on Discord. (RetroAli#6666) Thank you! (Also sorry if I posted this in the wrong place lol... figured this was the best section.)
    16 points
  10. Edited ROMs can only be played on exploited consoles. Please do not ask (nor private message me) how to obtain/dump/decrypt/unpack/repack ROMs as that is unrelated to the functionality of this program. Download Link At Bottom of Post pk3DS is a ROM editor for 3DS games with tools from various contributors. All editors displayed are fully functional. Simply feed it a folder (drag/drop or by File->Open) which contains the game romfs & exefs extracted content folders. http://i.imgur.com/iEsoudA.png Randomizers available: Trainer Battles (Pokemon / Items / Moves / Abilities / Difficulty / Classes) Wild Encounters (Species, Level, Gen/Legend Specific, ORAS DexNav won't crash!) Personal Data (Pokemon Types / Stats / Abilities / TM Learnset) Move Randomizer (Type / Damage Category) Move Learnset (Level Up / Egg Move) Evolutions TM Moves Special Mart Inventory etc Download the latest version here (click on latest run at the top, then click Artifacts (Published), and download the 'drop' folder) Example: Click on the most recent one (typically the link on top) [you can check the dates on the right, to determine which is the most recent one] You'll then be brought to this page. Click on where I circled portion, for that page. Then go ahead and download it (the circled portion on that page) Source code is available on my GitHub.
    15 points
  11. Full Documents Related to the Distribution, the full copy of Pokemon Power Volume 6 is attached to this post: In the Fall of 1998 Nintendo Power held a contest to “Win Mew for your Pokémon collection!” 151 winners of this contest would be given the chance to mail their cartridge into the Nintendo Power Headquarters and receive it back with a brand-new mew on their game save. Contest winners were notified by mail by 2/28/1999 that they had won the contest, making this the earliest known Mew distribution in the west. Recently while browsing reddit, I ran across a post from Th4tGuyUKn0 showcasing his Original Red cartridge that was one of the lucky recipients of this contest. After scrolling through the thread, Th4tGuyUKn0 stated that the battery on the game had not yet dried out; upon reading this I immediately messaged him explaining Project Pokémon and asked him if he would be interested in dumping his game save. Luckily, he was all for it! The only problem was he could not remember which of his five Pokémon cartridges he left the mew on, and did not want to risk draining the more than two decades old cartridge battery by checking. Th4tGuyUKn0 graciously decided to send me all of his cartridges so that I could backup the saves and hopefully find the mew. With the amazing research done by @suloku on these save files, we are confident that we have found the Mew in question. In the Pokemon Blue game save we discovered a Mew with the TID 51273 (the same Mew ID# printed on the back of the cartridge) and the OT ‘MARIO’. Suloku has concluded that this Mew is definitely legit. It shares the exact same DVs as the YOSHIBA Mew, matches Mew machine distributions data-wise, and has the same OT Nintendo character naming convention that several forum posts from 2000~ reference. While this does raise questions about what distribution the supposed ‘NINTEN’ Mews are a part of, this Nintendo Power Mew is most certainly legit. Suloku was also able to find the Mew in the red save file as a deleted Pokémon (moved or deleted pokémon can be found in box savedata if it was not overwritten by another pokémon being stored in the same slot). Attached is the the .pk1 of the 1998 Nintendo Power 'MARIO' Mew. Thanks very much again to Th4tGuyUKn0 for sending and trusting us with these cartridges and Suloku for all of the great research, none of this would have been possible without them. Happy holidays and enjoy! 151 - MEW - C23C.pk1 Pokemon Power vol 6.pdf
    15 points
  12. Version 1.6.0

    18428 downloads

    PKHeX plugin to find and edit Feebas fishing spots in Gen 3, 4 and 8. How to use Put the plugin into the plugins folder in your PKHeX directory, then access it from the Tools menu. Ruby, Sapphire and Emerald as well as Diamond, Pearl, Platinum, Brilliant Diamond and Shining Pearl are supported. Note: Win 10 might block DLL files downloaded from the internet. In that case right click the plugin file, go to properties and check "unblock" (as seen here). Example of how to unblock: Any questions, issues or suggestions? Create a post in my support thread, create an issue on Github or send me a DM! Credits & Thanks Kaphotics for PKHeX. TuxSH for his extensive research about Feebas fishing spots (RSE, DPPt). suloku for his Feebas Fishing Spot tool that has inspired me to make this plugin. foohyfooh for BDSP support. Translators: Chinese (CHT/CHS): ppllouf & wubinwww Source
    15 points
  13. Introduced in the middle of February, Pokémon HOME allows for transferring from Bank and Let's Go Pikachu / Eevee as a central storage site with connectivity to Sword & Shield. When a Pokémon is transferred from Bank or Let's Go Pikachu / Eevee or their games of origin into HOME, it is assigned a unique 64 bit number to differentiate it from other uploads. Pokémon that have not yet visited HOME do not yet have a HOME tracker. Pokémon that are traded in-game (online/local trades) do not get assigned a tracker. Pokémon that must travel thru HOME to reach the game it resides on must have a HOME tracker (origin->current). Pokémon that are uploaded in the same batch are not guaranteed to have a similar tracker (usually incremental). Trackers are only a concern in PK8+ formats. Pokémon that aren't yet in the PK8+ (2019) do not have a field for this data. What exactly is this value be used for? Storing data for each game visited outside of HOME (ex. SW/SH, PLA, BD/SP, S/V...) Tracking how Pokémon are traded between users. Detecting if a Pokémon has been modified/cloned from the original upload. Detecting if a Pokémon is newly entered into the HOME system (having a value of zero). HOME trackers will be changed each upload, so a tracker value is not a permanent value. Only HOME can determine if a tracker value is valid. Best practice is to let the server assign you a tracker, rather than assigning a blatantly wrong tracker. For local/online gameplay, GameFreak does not obsess over this metadata, so having arbitrary/lacking tracker values does not matter. Validating a HOME tracker requires API access to HOME, and is not something the hacking community will ever have access to; currently, GameFreak does not validate HOME trackers for online play. Due to the described behavior, here are our recommendations: When creating new Pokémon that are from generations prior to Sword & Shield, transfer into HOME via Bank first. When creating new Pokémon that reside in their game of origin, leave the tracker blank. When creating new Pokémon that reside in a game different from their origin set, generate them in their game of origin then transfer. When modifying any (that have already visited HOME) immutable values (PID, IVs, etc), zero out the tracker then transfer starting from their origin games. Why not create a random tracker value? Again, only HOME can determine if a tracker value is valid. HOME will check tracker values to see if the details match the original upload (modified data). HOME will check tracker values to see if the details are on another user's account (cloned data). HOME will disallow uploads if the tracker doesn't match the data on their server (error code 10015). Uploading to HOME without a tracker value will automatically assign a new one (note: only when entering from the correct game). You can receive Pokémon that lack a tracker value from other players via trade (in addition to a game's natives). PKHeX's default settings are to ignore missing tracker values (should be on every non-Gen8 origin Pokémon that is residing in Gen8+, etc), but has a toggle setting to opt-in for strict checking. This is to allow users to create the most-legal data without forging an INVALID tracker value, for in-game play.
    15 points
  14. Version 1.0.3

    10422 downloads

    NOTE: FOR THOSE HAVING SCREEN STRETCHING ISSUES IN DOLPHIN, use ShowMiiWads to match your system. Dolphin gets weird about Region-Free patching. https://www.wiibrew.org/wiki/ShowMiiWads Finally the Japan-exclusive WiiWare Pokémon Mystery Dungeon titles, the Adventure Squad series, have been translated! Patches for each game have been released after months and months of hard work from fans of the series. The team has also worked with the Wiimmfi and RiiConnect24 teams in order to restore the event Pokémon that were distributed for this game. Other features of the translation include: -Pokémon nickname limit expanded to 10 characters (Japanese 5) -Buddy Passwords fully functional. These can now be found by hitting the Wii Home button, then pressing the "Operations Guide" button. -Pre-patched with Wiimmfi and RiiConnect24 for ease of event access. Friend Rescues do not work currently, but are being looked into. -Item icons and many descriptions ported from Super Mystery Dungeon -Dummied/beta items ported from Explorers of Sky have been restored. Inaccessible in-game, can be accessed with cheats. -It's in English now, which is cool.
    14 points
  15. I have 200 to giveaway! DM me on-site (not Discord) for the codes. First come first serve. I may take a while to reply, but do know I'll be giving out codes in relation to the 'time/date I received the DMs'. Presently: Expired. Get em before they expire at the end of 2021! Big thanks to @Gridelin for getting the codes for us! (Also I reckon you definitely shouldn't bug him for codes ) Anyway, have fun! Cheers! edit: I have wiped the other posts in this thread. Hopefully people will focus on the big bold words. edit 2: Purportedly according to an e-mail with support, the expiry date is Dec 31, 2021.
    14 points
    I was lost before finding this save file. This save file changed my life. I now know who I am as a person thanks to this file. Thank you
    14 points
  16. As part of this year's annual Christmas releases to the Pokemon event community, today we present the first Mew ever known to be preserved from the distribution held at SpaceWorld 1997. Not only is this our first Mew from SW97, it is also the oldest/earliest pokemon event we've ever had the privilege of preserving. This Mew was recently discovered through a post on Reddit by u/salinbreezy, in which he shows the Mew on a Japanese Blue cart that he found at a thrift store alongside several other Japanese Pokemon cartridges. I'd like to give special thanks to @suloku and @HaxAras who both emailed me in late September to inform me of it, while suloku asked me to contact salinbreezy myself to counter the time and expense of overseas shipping. Thankfully salinbreezy happily agreed to ship me his cartridge to allow me to dump the savefile. After direct examination, we're positive that this Mew is very likely legitimate. This Mew was distributed like most events of the era, by a "Mew machine", which as we know distributes identical Mews with TIDs incremented by 1 to the player's party. Bulbapedia provides a bit further information on the event, stating: To be eligible to receive a Mew, players had to submit an application postcard; only 100,000 people were able to receive this Mew. While originally going to be run from November 22 to 23, 1997, the distribution was later extended to the non-exhibition day November 24, 1997. While this is the ヨッシー (YOSHI) OT variant of the SW97 Mew, one of the other known OT possibilities is ルイージ (LUIGI). This is TID 15219 of the ヨッシー Mews. Again, I'd like to thank salinbreezy for allowing us to preserve this Mew. It may very well be the only Mew we ever see from SpaceWorld 1997, as the life of the batteries retaining these old savefiles are at their very end. Japanese events from Generation I and II are extremely rare as it is, and to date the only other Japanese events from the era that we've preserved are four マクハリ (Makuhari) Mews from SpaceWorld 1999. ----- salinbreezy's image from Reddit: Dumping salinbreezy's Japanese Blue cart: SpaceWorld 1997 Mew Promotional Advertisement: In regards to further event rarities being released this year, there may be more to see tomorrow elsewhere on the internet 151 - ミュウ - 15219.pk1 Blue.sav
    13 points
  17. Version 1.1.0

    27292 downloads

    DISCLAIMER FROM MODS (DO NOT REMOVE THIS DISCLAIMER): 1) [Added via edit] I’ve been told it is patched, so locked 2) There's a chance that (in a future) people can get banned for using this method. I (theSLAYER) personally don't recommend it, but I also know we can't stop people. File info: This is a game file for Ultra Moon, in which I injected the shiny form of every new Pokemon in gen 8, including Meltan and Melmetal. They are all shiny. I have separately put the non-shiny forms of the legendaries of this generation in Box 4, with the shiny forms (the only illegal Pokemon) of the legendaries in box 3 with the rest of the Pokemon. They seem illegal, however once they are transferred, they will work fine as I have used Batch Editor to change the version and locations of the Pokemons' origins. Above I have attached a picture of what it looks like in the editor in Ultra Moon compared to how it looks in Sword and Shield. All the Pokemon will be legal to use online except for shiny Zacian, Zamazenta, and Eternatus, and can be transferred to sword and shield by putting this save file onto Ultra Sun or Ultra Moon, then putting them all into Pokemon Bank, and then transferring them to Pokemon HOME. At that point, they can be put into Pokemon Sword or Pokemon Shield and used online. They will not appear to be the Pokemon they are listed as until they reach HOME, where the data can be recognized. What This Has: All Pokemon between #808 and #890, shiny, and copies of Zacian, Zamazenta, and Eternatus non-shiny All of the above Pokemon in National Pokedex order All of the above Pokemon with 6 Perfect IVs Due to the Form Argument being difficult to manage in batch editor, I put in Shiny Galarian Yamask instead of Runerigus. If anyone can help to make a .pk7 file for Runerigus, it would be greatly appreciated. If you have any questions, feel free to leave a comment on this post. I'll get back to you as soon as I can. NOTE: The shiny forms of Zacian, Zamazenta, and Eternatus are located in box 3, and you may have some difficulty transporting them from your game to Bank, and Bank to HOME, as they are shiny Galar legendaries and therefore illegal, I apologize if that is the case. If you want me to add any Galarian Pokemon, just ask. I will likely update this file once the DLC is released in June, and then again in Fall of 2020 for both the Isle of Armor DLC and the Crowned Tundra DLC. After Testing, I have decided to announce two things: The Pokebank blank screen error occurs while disconnecting, not saving, so it's safe to save, and then directly try to import to home after restarting. You MUST rename the file 'main' before importing it or it will not work In the Batch Editor, with whatever Pokemon you choose to use, type in these commands(in place of X but the box number) =Box=X .PID=$rand .PID=$shiny .SID=$rand .EncryptionConstant=$rand If you doubt it worked, open a sword and shield window in PKHeX and drag it over, and press View then Set on the pokemon, if there is no illegal symbol, you were successful. I just got back from a short break from PKHeX and Project Pokemon. Not to bring up any controversy, but I’ll be available for probably at least a week straight starting most likely this Wednesday, as my school is having early dismissal tomorrow due to worries about Corona, with a chance of a full break. PLEASE send direct messages with any updates on files that don’t work, for example if you find a new one. Everyone that helps will get mentioned on this post, if you send a file or an update. Thank you all so much, I never thought I’d be getting 3,000 downloads on my first file upload! update!!! TO ALL THAT HAVE SEEN THE BLAINES VIDEO ON MISSINGNO, I AM WORKING ON GETTING A PK7 FOR IT THAT I WILL UPLOAD HERE. IT MAY NOT WORK, USE THIS FILE AT YOUR OWN RISK -Aster edit: Credit to @Sienna Uchiha for all the help!
    13 points
  18. Latest Version: v1.3.0 (2019-04-16) An enhancement hack of Pokémon Platinum. Summary Pokémon Renegade Platinum is an enhancement hack of Pokémon Platinum Version, similar to my other hacks such as Sacred Gold & Storm Silver and Blaze Black & Volt White. In a nutshell, this hack generally keeps the same story flow as the original Pokémon Platinum but adds in a significant number of gameplay differences, including but not limited to access to all 493 Pokémon in the game, revamped Trainers including tougher boss fights, lots of (optional) changes to weaker Pokémon to make them easier to use, the removal of trade only evolutions and a number of other quality of life changes. The specifics of what parts have been changed are explained in the paragraphs below. Features All 493 Pokémon Available All Pokémon that were originally in Platinum, from Bulbasaur to Arceus, are available to obtain within the game. The wild Pokémon for every single area have been modified extensively, now including species not ordinarily found in the Sinnoh region. It's possible to catch or obtain the majority of Pokémon before facing the Elite Four for the first time, meaning you can construct almost any team you want. In the cases where a Pokémon being in the wild would not be thematically appropriate - for example, starter Pokémon or legendaries - new events have been added to the game to make obtaining these Pokémon feel as unique as they normally would. The details for where to get each Pokémon can be found between the wild Pokémon and special events documents. Additionally, the correct locations for wild Pokémon are also shown in the Pokédex. (Big thanks to Mikelan98 for that feature!) Revamped Trainer Battles The Pokémon rosters of every Trainer in the game has been edited, now including Pokémon from the National Dex. Trainer levels have also been modified to fit the new level curve, which is now higher than before due to bigger Pokémon rosters and greater use of evolved Pokémon awarding larger amounts of EXP. Trainers can now expect their Pokémon to reach the 70s by the Elite Four, instead of the 50s that was the case in the original Platinum. Additionally, all Trainers use the AI that is normally only used by boss Trainers such as the Elite Four. The details for what each Trainer has can be seen in the Trainer Pokemon document. Please note that this feature is purely for the normal Trainer battles in the game; the Battle Frontier has not been changed. Harder Boss Battles Important battles such as the rival, Gym Leaders, Galactic Admins or the Elite Four have had their difficulty increased further than normal Trainers. Gym Leaders and Elite Four members now always use 6 Pokémon instead of the 3-5 from before, and all of these battles have them using high IV Pokémon with custom movesets, held items, and sometimes ideal natures. The first round Elite Four and the Champion also have the unique property of randomly picking from four teams to battle you with, making it impossible to know in advance what their lead Pokémon will be. They shouldn't be literally impossible to beat, but are definitely a much greater challenge than the original version. You can expect some of your Pokémon to faint in battle unless you bring some strategies of your own to the table. However, they do retain their aesthetics from the original, including their type focuses and signature Pokémon. Their signature Pokémon are also now equipped with a Poké Ball seal for some extra flair! The details for all of these battles can be seen in the Trainer Pokémon file in the documentation. Pokémon Modifications The Fairy-type from the Gen 6 games and later has been added in Renegade Platinum, replacing what was previously the ??? type. All Pokémon have had their typing, base stats and wild held items updated to match what they are as of Ultra Sun and Ultra Moon, meaning you can now use Pokémon such as Clefairy and Ralts with their Fairy-type as in the later games. Pelipper and Torkoal also gain their new Drizzle and Drought abilities from Gen 7, and a lot of Pokémon gain their Hidden Ability from Gen 5 and later as a secondary standard ability in this hack. All Pokémon have also had their level up move sets completely revamped. Pokémon will now learn their normal level up moves but now also learn other moves that enable them to be the best they can be, including TM moves, Egg moves and moves they only have access to in previous or later generations, up to and including Let's Go, Pikachu! and Let's Go, Eevee! Some Pokémon also get the chance to learn entirely new moves that they never could before, such as Megahorn for Pinsir and Earth Power for Typhlosion. The levels at which they learn the moves have been structured so that you can reliably access them just by naturally playing the game (i.e. you won't get moves at extremely high levels). Some Pokémon have also had their TM/HM compatibility modified, in some cases adding in moves that they could ordinarily only learn in later generations (such as Drain Punch for Toxicroak), and other cases granting them access to entirely moves by TM (e.g. Drain Punch for Dusknoir). Additionally, several TMs have been replaced with new moves, including Scald, Wild Charge, Bug Buzz, Hyper Voice, Dazzling Gleam and Hurricane. Pokémon TM compatibility has been adjusted to match their compatibility in later generations, or in the case of the newcomers Bug Buzz and Hurricane, my best generous guess has been made as to what might be able to learn them. There's also been much greater compatibility added for Fly, meaning you don't necessarily almost always need a Flying-type Pokémon to get anywhere conveniently. In addition to this, there are also a number of custom changes to make certain Pokémon unique and/or easier to use. Many Pokémon who are a bit weaker have received buffs to their base stats, meaning previously weak Pokémon like Butterfree and Ledian can now actually put up a fighting chance. Some Pokémon with decent stats in bad areas have had their stats reshuffled, such as Glaceon who is now faster but less defensive. Some Pokémon have also been given new types to play with, such as the now Bug and Dragon-type Flygon, or the Ghost and Fairy-type Mismagius. Some Pokémon also gain new abilities that they can't ordinarily get, such as Weavile gaining the Technician ability. If you don't like the sort of changes that are listed in that last paragraph, there is an additional patch you can use called "ClassicVersion.xdelta" which will erase these changes from the game, leaving them the same as they would be as of Ultra Sun and Ultra Moon. The details for these modifications can be found in the Pokemon Changes and Type Changes files in the documentation. Quality of Life Changes A number of quality of life changes have been made to the game. All Pokémon names are now decapitalised everywhere outside of standard NPC dialogue. This means in battle, the Pokémon status screen etcetera, all names show up as they would in Gen V and later. Pokémon natures are now displayed in the stat screen with their stat boost and reduction shown next to them (as stat highlights were not a thing in Platinum). For example, where it previously said "Brave nature.", you should now see "Brave (+Atk, -Spe)". All Pokémon have their egg cycles reduced to 0, meaning they hatch very quickly. The Poké Radar is now given to you near the beginning of the game. The Bicycle is actually given to you at the start of the game. The Pokétch, still given to you near the start, now includes all 25 Pokétch apps right off the bat. Additionally, the three coupon miniquest has been removed. The Move Relearner and the Move Tutors that previously required Heart Scales and Shards respectively no longer require payment for their services; you can just talk to them and they'll do their job for free. Additionally, all three Move Tutors now sit in the same house on the southern part of Route 212. The Move Deleter is now available as early as Oreburgh City, meaning you no longer need to wait until Canalave City to delete any HMs. When fishing with a rod, an encounter is now guaranteed, as opposed to previously where it was possible to 'not get a bite'. Honey trees have also been given a total overhaul and now give you a Pokémon instantly instead of you having to wait for several hours. The encounters for honey trees are different from before as they are now script driven - you can view what is on each tree in the Wild Pokémon document. TMs are now effectively infinite; picking up or obtaining a TM will reward you with 99 copies of that TM, and these can also be refreshed by talking to a new NPC at the Pokémon League. These TMs cannot be bought at any stores and also cannot be sold. Most TM locations have been reshuffled and can be seen in the Item Locations document. You will only find TMs from either picking them up off the ground or receiving them from NPCs. (It unfortunately proved impossible to make the TMs actually infinite, hence this method instead). The need to use HMs has been removed where possible. Surf, Waterfall and Rock Climb are still necessary, but Cut trees, Strength rocks (with one exception in the Distortion World), Rock Smash rocks and foggy weather have been completely removed from the game, meaning your Pokémon no longer need to learn these moves to progress. Where roadblocks are necessary, NPCs have replaced them and will disappear when necessary. This does mean there are now some cases where you can access areas much earlier than you were previously able to do. Additionally, any darkness on the map has also been removed, meaning Flash is also no longer ever necessary. The Pokémon sprites are those normally used in Heart Gold and Soul Silver, which for the most part look better than the Platinum equivalents. There are a couple exceptions to this where I've left the front sprite as the Platinum one for Pokémon such as Blastoise, Vaporeon, Jolteon, Tyranitar and Togekiss. Additionally, the mini sprites used in the Pokémon menu and the Boxes are now the Gen 6 icons (albeit some with some slightly off colours), with thanks to MeroMero for distributing a premade file containing them. Most of these changes are not documented anywhere, but you may notice them as you play through the game. Increased Shiny Rate By default, Renegade Platinum features a new shiny rate of 1/512, meaning while shiny Pokémon are still reasonably rare, it's significantly more likely that you'll come across one while playing the game. This shiny rate does not affect the Poké Radar's ability to generate shiny patches of grass, but does otherwise affect every other method of Pokémon encounter (eggs, gifts, wild etc). If this feature is undesirable, there are additional patches included in the download that can make the shiny rate 1/4096 (equal to Gen 6 and above) or 1/8192 (equal to Platinum's normal rate) instead. Increased Gameplay Speed The download includes a "SpeedUpPatch" which can be applied to Renegade Platinum which adds a few things to speed up the normally sluggish gameplay in Platinum. It does three things: all text will appear instantly, HP and EXP bars will no longer animate between positions and the 30 FPS cap of the game has been removed, allowing it to run up to a maximum of 60 FPS depending on the hardware capability. These changes together mean battles can go significantly faster. Please note that these speed up features are not included in the base Renegade Platinum and need to be applied via one of the additional patches supplied in the download. New Events and NPCs A number of small events have been added to the game, including an additional event with Team Galactic, small events to obtain starters and legendaries, more in-depth events to get mythical Pokémon such as Mew, Celebi and Arceus and more. Some new events have also been added that change the story flow slightly. For example, upon arriving at Eterna City, you will find that Gardenia isn't present at her gym. The player is instead required to make a short detour to Route 216 - which was previously inaccessible until gaining six badges - giving them the chance to pick up some Ice-type Pokémon much earlier than before. Another example is that the player now visits Pal Park between going to Celestic Town and Canalave City. You also now battle Lucas or Dawn a few times as you go about your adventure! In addition, there are also some battles with each of the stat trainers (Cheryl, Mira etc), related to their individual events. There are lots of small events that allow you to obtain Pokémon. For example, you can get an Eevee early in the game that is being taken care of by the player's mother. You can get a Lapras from an old lady in Pastoria City who has a small story to tell, and you can get a Beldum by talking to Steven, who is now taking up residence in Oreburgh City. And much more! There are also a number of additional NPCs that will do things such as sell you evolution items, give you items unique to certain Pokémon such as the Stick, and a whole new training NPC in Solaceon Town's Pokémon Daycare who will help you train your Pokémon in levels or EVs, making any necessary grinding a lot faster. The details for some of these modifications can be found in the NPC Changes and Special Events files in the documentation. Evolution Modifications Pokémon that previously had to be traded to evolve can now evolve within the game itself. Those that evolve by trade and did not require an item now simply evolve at Level 36. Those that did require an item can now evolve by having the item used on them, similar to an evolution stone. Additionally, a number of Pokémon have had their evolution levels lowered to make them easier to use. For example, Omanyte and Kabuto, who previously wouldn't evolve until a high level 40, now evolve at a much easier Level 30, allowing them to keep up with the other Pokémon in your teams. Finally, some evolution methods were changed to be less restrictive. Pokémon who could evolve from happiness at specific times of the day now just need to be happy, and Eevee, who previously required happiness and location evolutions, now uses standard evolutionary stones for all of its evolutions. The details for these modifications can be found in the Evolution Changes file in the documentation. Move Modifications A number of useless or rarely seen moves have been replaced with moves from later generations. Examples include Draining Kiss, Scald, Icicle Crash, Drill Run, Moonblast, Dazzling Gleam, Disarming Voice, Bulldoze, Play Rough, Hurricane and Wild Charge. New moves borrow animations from other moves that are similar (e.g. Drill Run uses Horn Drill's animation), or have animations that are slightly modified from a different move (e.g. Moonblast uses Mist Ball with a moon background). These new moves can be learnt by level up or in some cases, TM. In addition to this, a number of moves have had their stats adjusted slightly. For example, Shadow Punch and Shadow Claw are now a much stronger 80 base power. HMs in particular have been boosted to make them more attractive as battling moves, such as Fly now having 100% accuracy and Rock Climb being a Rock-type move. The details for these modifications can be found in the Move Changes file in the documentation. Item Modifications The locations of many items in the game have been shuffled around, allowing the player better access to them throughout the game. For example, the various evolution items are now found much earlier in the game, and can also be purchased from either the Veilstone Department Store, the Veilstone Game Corner or from an NPC in Snowpoint City. Locations for most items are shown in the Item Changes document. You'll be able to find items such as the EXP Share and the Soothe Bell much earlier than previously. TMs are now effectively infinite, as explained in the quality of life changes. Poké Balls, Great Balls and Ultra Balls have also been made cheaper to assist the player in what will likely end up being a greater amount of Pokémon caught than normal. A few previously unused items are now used or replaced with new Key Items as well, relevant to new events within the game. Additionally, the previously event only Key Items such as the Secret Key, Member's Card, Gracidea and Azure Flute can now be obtained and their relevant events unlocked within the normal gameplay. The details for these modifications can be found in the Item Changes file in the documentation. Trade Modifications The in-game trades found in Platinum have been adjusted to give you new Pokémon that are otherwise hard to find at the stage of the game the trade is at. For example, you can now trade for a Spheal in Oreburgh City. In addition to this, the obedience check that makes traded Pokémon not listen to you has been disabled, meaning you can use these traded Pokémon with no worries. The details for these modifications can be found in the Trade Changes file in the documentation. Documentation As you may have seen at the end of each section, there is documentation available in the form of text files for mostly every change that has been made in the game. The files are included in the download for the hack, but can also be viewed online at this link: https://pastebin.com/u/RenegadePlatinum. Screenshots Please open the spoiler below to see a number of screenshots of gameplay from Renegade Platinum. Tools Used BTX Editor: Made by KazoWAR, this tool was helpful for getting some new overworlds into the game, such as Steven, a few of the legendaries and more. crystaltile2: An invaluable tool for importing/exporting/locating particular files from NARCs, as well as being very helpful when implementing the Fairy-type. Hex Workshop: Helpful for those times where I needed to do things via hex editing. JackHack Tools: A number of tools from his site were used, including a Pokémon Editor, Attack Editor and Trade Editor. kiwiDS: Helpful for some cases where I needed to get the individual files for a NARC. Lua Scripts: A Lua script by Kaphotics that displayed the X/Y coordinate of the player on the map, allowing me to position overworlds correctly. PKHeX: While not used for actual development, it came in useful a few times to figure out how things worked. PokeDSPic Platinum: Used in a few cases where sprites had to be modified from their standard HG/SS versions. PPRE: Used primarily for scripting and placing overworlds on the map, as well as some text editing. Both 0.14b and 0.12 were used to get around the issues related to freezes caused when saving the script in 0.14b. SDSME: Used for editing text that wasn't tied to a map, as well as configuring the "weather" for places like Twinleaf Town and Wayward Cave. Tinke: Extremely helpful for some graphical changes, including the Steven trainer sprite and adding the Renegade Platinum logo to the title screen. I also used some tools that I made on my own to deal with the wild encounters and level up moves, as the existing tools had usability issues or bugs preventing me from doing what I wanted. These two tools aren't currently publicly available but I can hand them over on request, they're just a bit shoddy! Credits Alpha, SCV: The creators of PPRE, which was incredibly useful. JackHack96: I used a number of his tools when building the hack. JimB16: For his Platinum disassembly on GitHub. While it wasn't used to actually develop with, it came in useful quite a few times to locate certain bits of data (including the solution for dealing with the traded Pokémon obedience issue). Kaphotics: A very talented hacker in the data mining sense, Kaphotics' wealth of NDS knowledge helped me to avoid one or two potential issues as I was building the game; his advice was incredibly helpful. The Lua scripts for the player's position and the Instant Text code that is implemented into the "SpeedUpPatch" were both made by him, too. KazoWAR: For his BTX editor tool as well as his YouTube tutorial on adding Trainer sprites to Pt/HG/SS via Tinke. Markitus95: The creator of SDSME, which was also useful. MeroMero: Another extremely talented NDS hacker, MeroMero posted a lot of tutorials on Project Pokémon that were directly relevant to things I wanted to do, such as changing the shiny rate or finding out how to adjust the position of Pokémon sprites in battle. His tutorial for adding Fairy-type to HG/SS was also what I adapted to get it working in Platinum. Finally, the Gen 6 mini Pokémon icons were also completely thanks to him (as seen here: https://projectpokemon.org/home/forums/topic/36081-gen-6-pokémon-icons-for-gen-4-and-5/). mikelan98: An extremely talented NDS hacker, he produced lots of helpful tutorials for NDS hacking, and it was also him who provided files allowing me to show Pokémon locations in the Pokédex and for the Fairy-type icon to display correctly in the Pokédex. Both of these would have been impossible without him! sylphate: A talented graphics artist who made the logo for Renegade Platinum. He's also the artist for the logo for my Rising Ruby and Sinking Sapphire hacks! I'd also like to thank my fanbase in general, who are always very encouraging and excitable. It wouldn't be half as fun to make these without you guys around! Known Bugs Open the spoiler if you want to see any known bugs for the game. All known bugs are inconsequential and shouldn't cause any real problems when playing, but a lot are rather difficult to fix. Download The download for Renegade Platinum's patches can be found at my Google Drive at this link: https://t.co/pljSVD0yyG. The RenegadePlatinumV130.zip contains a few things. There's documentation text files, a patch to change a Platinum ROM into a Renegade Platinum ROM, and then some additional patches which can be applied to a Renegade Platinum ROM which can give you the classic version (less Pokémon changes), increase speed and/or change the shiny rate. It also includes a recommended patcher called Delta Patcher Lite (which may only be usable on Windows - Mac users can try MultiPatch), a changelog for the game and some instructions on how to patch. There's also Readme files in each patch folder to further explain what each of the different files do and what you need to do to get it working correctly. If you get into any problems, make sure you've read the Readme files first. Generally, you will need to get a Platinum ROM (which you'll have to obtain by yourself), then use the correct patch for that as there's a v1 and a v1.1 of Platinum. After that, you can then apply additional patches to it with Delta Patcher Lite, but you may need to uncheck the "checksum validation" when using additional patches to be able to apply more than two of them to your game. The changelog and the documents are also available at that link if you wish to see them online. Contact If you wish to contact me for any reason, the fastest way is to shoot me a message on my Twitter: @Drayano60.
    12 points
  19. Version Gen 1 - Gen 8

    27929 downloads

    This is a collection of all possible Trades and Gifts of in-game NPC's credentials in every language possible. All Generation I-IV Trades are obtained at the lowest level possible with thorough research. Please refer to the Guide.txt included in the collection archive for details on what to edit to make any of them to your personal liking. NOTE: If you're reading this in the future and a new game came out, please do not expect any updates with its trades immediately or anytime soon, unless users contribute them to me. Credits: @Taargüs Taargüs - For providing the PK5s for all languages of B2W2 Yancy and Curtis trades, and also the Korean B2 Petilil! @RobustRabbit - For providing CHT SM and USUM trades! @ViolentDarkBrown - For providing all languages of trades in Let's Go, Pikachu/Eevee, Sword/Shield, and Brilliant Diamond/Shining Pearl! Serebii and Bulbapedia - For providing the location whereabouts and details for the lowest levels possible of NPC's requested Pokemon. (Even though they contradict each other sometimes...) And of course, anyone who reports errors! If you would like to share this collection archive around other websites, you are free to do so, but please give credit to the mentioned users for their generosity to contributing. Thanks! PSA: If PKHeX flags any Pokemon as invalid, please do collate the files that do so and report them in the PKHeX forum. And if you think a Gen 1-4 Pokemon can't be at a certain level, please do notify me about it (and provide sources).
    12 points
  20. MORE INFORMATION ABOUT THE MENU/ANIMATION AFFECTING THE RNG, READ HERE. First and foremost, although all of these Jirachi's are "legit" and can be in theory generated and retrieved by the Pokemon Channel game; in actuality lots of them could almost certainly not be redeemed through normal RNG on retail hardware/emulators. There is an entire methodology that goes into determining whether or not a certain Jirachi spread can actually be redeemed through RNG (due to the necessity to hit things are certain frames that would be impossible to interact with on actual hardware), and even if you follow that guide to a tee, sometimes redeeming that specific spread Jirachi will just not be possible. If you want to ensure that the Jirachi you are trying to redeem could actually be retrieved on hardware, there are more in-depth guides here and here. With that said, nothing "illegal" is being created through this process; the Pokemon Channel game can, in theory, produce all of these different spread / shiny Channel Jirachis. For this process you are going to need: A developer version of Dolphin Emulator at least 5.0+ and a PAL Copy of the Pokemon Channel A version of VBA + a western Ruby/Sapphire game that can redeem the Jirachi. The ability to run this python script RNG Reporter 10.3.4 (Optional) A list of very good possible Channel Jirachi Spreads One final note before starting, the majority of the research that was done into figuring this out was done by people with much more knowledge of RNGing Channel Jirachi than I will ever have. So if you want to know most of the logic behind it, I probably cannot help you haha. All I did was figure out how to put this guide together. First off, we are going to run RNG Reporter 10.3.4 and make sure the Method is set to 'Channel.' Then you are going to choose a desired seed, and the maximum amount of frames you are willing to go up to. For this example, and to keep things simple, I picked a random seed '83213901,' set the frame counter a very small amount (5000). and clicked off the "Shiny Only" box as I want to retrieve a shiny Channel Jirachi. Now we are going to run the python script linked in the requirements. I have set the IV and thresh to 0, in order to generate every possible spread between frames 0-5000. This takes longer, and for an actual desired spread you would want to find out what threshold the Jirachi would be at, in order to generate as few results as possible. Once we've run the python script, you want to find the PID of your desired spread. Make sure that the spread matches, and then copy down the highlighted memory address of your spread. This is the important part! Next you are going to want to launch Dolphin in developer mode. In order to do that you need to launch dolphin from CMD or command line with the '-d' parameter. At this point you want to setup VBA and make sure that it is ready to connect to Dolphin. Once that is done, launch the Pokemon Channel and proceed through the standard Jirachi redemption process to this screen: Once on this screen you want to find the Memory location '8033d888' and set the value equal to whatever you address that you copied from the python script. Now you can begin the redemption process: And retrieve your desired CHANNEL Jirachi! JKSM.cia JKSM.zip View full tutorial
    12 points
  21. Note: before we begin, this isn't a thread to ask for stuff or request stuff. It's purely for documenting the info. Event/Promoted Raids and Dynamax Crystal data Download Rules data Official Competition Data Fashion More to come.. maybe? note: this page isn’t a FAQ. Go to the appropriate thread for that.
    12 points
  22. Credits:Knox,Serkan WARNING:I won't continue this project anymore.I actally found some new codes like:Icon codes,custom keyboard,gts pokemon codes. Here is the new better Plugin: But thanks for over 70 downloads and your support! Hey,I decided to make a PSS Online working Cheat Plugin for Pokemon ORAS because i diddnt found a PSS cheats based Plugin.If you have any feedback,make sure to comment it down bellow. -------------------------------- How to install (Full Guide) ------------------------------------------------------------------------ works with O3ds,N3ds,O2ds,N2ds/XL You will need Cfw! 1.Open your FBI 2.Select TitleDb 3.Scroll to Ntr Cfw Selector and install it. (Click on Install and delete cia) Now a app should be added to your home menu.Open it and select 3.6 or 3.3 Done?Okay now you are ready to install the plugin. ------------------------------------------------------------------------------------------------------------------------------------ How to Use? 1.Put your sdcard out of your device,and put it into your PC. 2.If you already started and installed ntr (What u should have do),then there will be a folder called "Plugin"In the root of your sdcard. 3.Now,when you downloaded the Plugins.zip select the game you have (OR/AS) In the AS folder will be another folder called:000400000011C500 Copy the WHOLE folder into the Plugin folder of the sdcard. In OR there will be a folder called:000400000011C400 Just do the same like in AS. 4.Now put in your sdcard back to your 3ds/2ds and start ntr selector.It will load up the plugin.Enjoy! Now youre done. ------------------------------------------------------------------------------------------------------------------------------------------------------------------- Screenshots -------------------------------------------------- Quick Infos: 1.Remember that you can only have 1 plugin in the folder.So if you have another ORAS plugin in the "plugin" folder of your sd card,then they can make a bit trouble. 2.When your 3ds turns off then you have to start Ntr again.It will automaticly load the plugin. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Here you have a list of the Cheats that are aviable right now. Cheats: Unlimeted Nices \working / Unlimeted Cangratulations \working / Unlimeted battle wins,link trades \working / Unlimeted passerbys met \working / Unlimeted money \working / Unlimeted PokeAmi Headball Score .might crash. Unlimeted Combos (PokeAmi) .might crash. Unlimeted Pokemiles \working / Unlimeted GP \working / Set favourites to 1 Set favourites to 100 --------------------------------------------------------------------------------- Screenshots: --------------------------------------------------------------------------------- Maybe upcomming cheats: Custom Keyboard with hacked symbols PSS Icons (Troy,May,Pkcentre,Gift etc. ---------------------------------------------------------------------------------- Changelog: -1.0: -Release -1.1: -Added Pokeami Headball Cheat codes -Added 50.000 Nices/Birthday wishes -Added Unlimeted Pm -Added Unlimeted GP -Added Unlimeted favourites --------------------------------------------------------------------------------------------------------------- Download: Better Plugin: K&S PSS Oras Plugin v1.0.zip K&S PSS Oras Plugin v1.1.7z Plugins v1.1.7z
    12 points
  23. Version 15.4.2020

    29660 downloads

    These are Pokemon FireRed savefiles which contain a compilation of legit event Pokemon for the Generation 3 games (Ruby, Sapphire, Emerald, FireRed & LeafGreen). These savefiles have been in development by several ProjectPokemon members since April 2016, but has been hosted exclusively on another website. As of now, these savefiles will be concurrently hosted on ProjectPokemon as well. The Genaration III Pokemon games had a ton of events, many of which are extremely hard to obtain today. The Gen III games predate any sort of internet trading, and the event Pokemon from this generation have often been migrated up to newer Pokemon games. These factors make it quite hard to find legitimate event Pokemon for Gen III. The only way we can expect to obtain more event Pokemon for Gen III is if others share their save/pk3 files, so please consider sharing if you happen to have some! To learn more about Pokemon events in Generation 3, you can look over the following pages: List of English event Pokémon distributions in Generation III List of Japanese event Pokémon distributions in Generation III List of Journey Across America event Pokémon distributions List of Party of the Decade event Pokémon distributions List of PCNY event Pokémon distributions in Generation III List of Gather More Pokémon! Campaign event Pokémon Pokémon Colosseum Bonus Disc ----- The main savefile contains the following event Pokemon in each box: Box 1 & 2: 10th Anniversary (Europe, Top 10 Distribution) + Aura Mew Here we have a full set of all European 10th Anniversary Pokemon, each of the ten Pokemon in English, French, German, Italian, and Spanish. The OT for each language is as follows: 10ANNIV (ENG), 10JAHRE (GER), 10ANNIV (FRE), 10ANNI (ITA), 10ANIV (SPA) These Pokemon were selected through a poll and later distributed at various locations in 2006 for the "Top 10" event throughout Europe to celebrate 10 years of Pokemon. We also have a full set of Aura Mew distributions from Europe, each in English, French, German, Italian, and Spanish. OT is the same for each language. Aura Mew was distributed at various locations in August 2007 throughout Europe. Note: The English 10ANNIV distribution rom and English Aura Mew distribution rom have been released to the public. Unlike the English 10ANNIV, the English Aura Mew will distribute all five languages of Aura Mew. Due to legality reasons, the roms can not be shared here, but a simple Google search should help. Box 1: 10th Anniversary (Europe), Part I Charizard (x5, one of each language) Pikachu (x5, one of each language) Articuno (x5, one of each language) Raikou (x5, one of each language) Entei (x5, one of each language) Suicune (x5, one of each language) ----- Box 2: 10th Anniversary (Europe), Part II + Aura Mew Lugia (x5, one of each language) Ho-Oh (x5, one of each language) Latias (x5, one of each language) Latios (x5, one of each language) Aura Mew (x5, one of each language) ----- Box 3 & 4: 10th Anniversary (United States, JAA + PotD Top 20 Distributions) Here we have both full sets of United States 10th Anniversary Pokemon. One set was distributed at the "Journey Across America" event, and one at the "Party of the Decade" event. Both sets are nearly identical, though have different Trainer IDs. JAA has the TID 00010, and PotD has the TID 06808. JAA has an extra distribution that makes this set unique, that being Celebi. PotD has a unique Pikachu that differs from the JAA counterpart, due to knowing the move Fly. Box 3: 10th Anniversary (United States), Journey Across America (10 ANIV, Trainer ID: 00010) Bulbasaur Charizard Blastoise Pikachu Alakazam Articuno Zapdos Moltres Dragonite Typhlosion Espeon Umbreon Raikou Entei Suicune Tyranitar Blaziken Absol Latias Latios Celebi (x10) ----- Box 4: 10th Anniversary (United States), Party of the Decade (10 ANIV, Trainer ID: 06808) Bulbasaur (x2, one evolved to Venusaur) Charizard Blastoise (x2, one with gained experience) Flying Pikachu Alakazam Articuno Zapdos Moltres Dragonite (x2) Typhlosion Espeon Umbreon Raikou Entei Suicune Tyranitar Blaziken Absol Latias Latios ----- Box 5: Pokemon Center New York (PCNY) Distributions These Pokemon were distributed at Gotta Catch 'Em All! Stations in the New York Pokemon Center between 2003 and its closing in January 2005. These PCNY sets are incomplete, however we have a good portion of them. Some of the Pokemon distributed here also were poorly documented, so we have some PCNY events that aren't listed on Bulbapedia. Due to this, there may be other PCNY events that we don't yet know about. Dragon Week Seadra Dragon Week Flygon Dragon Week Altaria Dragon Week Flygon Monster Week 2, Lv50 Exploud Monster Week 2, Lv100 Exploud Monster Week 2, Lv50 Aggron Monster Week 2, Lv100 Aggron Monster Week 2, Lv50 Wailord Monster Week 2, Lv100 Wailord Monster Week 2, Lv50 Crawdaunt Monster Week 2, Lv100 Crawdaunt Campaign 4 Zangoose Campaign 4 Seviper Campaign 4 Milotic Pokemon Box Promo Flygon Pokemon Box Promo Seviper Pokemon Box Promo Spite Absol Pokemon Box Promo Wish Absol Campaign 6 Machamp Spring Fling Tropius Spring Fling Gardevoir PCNY Wish Chansey Egg PCNY Wish Drowzee Egg PCNY Wish Exeggcute Egg PCNY Wish Farfetch'd Egg PCNY Wish Kangaskhan Egg PCNY Wish Lickitung Egg ----- Box 6: English Events This box contains the remaining English events not yet mentioned. Several JEREMY are still missing. Note: Several savefiles from FireRed carts that were officially used to distribute Mystery Mew by direct trade have been released to the public, which as a whole contain all 420 possible selections of the boxed Mews. If you wish to make your own selection from the 420 Mews, please see this page: MYSTRY Mew FireRed Distribution Cart Savefiles. The Doel Deoxys distributon rom, and the GBA cartridge version of the English Berry Glitch Fix Shiny Zigzagoon distribution used in the UK, have both also been released to the public. Due to legality reasons, the roms can not be shared here, but a simple Google search should help. Berry Glitch Fix Shiny Zigzagoon (x2, OTs RUBY and SAPHIRE) ROCKS Metang (x2) SPACE C Deoxys DOEL Deoxys MYSTRY Mew WISHMKR Jirachi (x2, Salac and Ganlon Berries) CHANNEL Jirachi (x2, Salac and Ganlon Berries) METEOR Jirachi (UNRELEASED, prototype distribution multiboot file found hidden alongside WISHMKR's multiboot file in US Bonus Disc) Shiny WISHMKR Jirachi (x9, every possible shiny Jirachi from US Colosseum Bonus Disc) Shiny CHANNEL Jirachi ----- Box 7: Japanese Events, Part I This box contains most Japanese events, excluding Egg distributions and GMPC(GCEA) events. A few are still missing, as noted by empty slots. Wishing Star (Negaiboshi) Jirachi (x2, Ganlon and Salac Berries) Berry Glitch Fix Shiny Zigzagoon (x2, OTs ルビー[Ruby] and サファイア[Sapphire]) 2004 Tanabata Jirachi (x2, Apicot and Petaya Berries) All Nippon Airways (ANA) Pikachu PokePark Meowth Yokohama Pikachu Hado Mew GW Pikachu 2005 Tanabata Jirachi (x2, Apicot and Petaya Berries) Festa Metang Sunday Wobbuffet Hado Regice Hado Registeel PokePark Mew PokePark Celebi 2006 Tanabata Jirachi (x2, Ganlon and Salac Berries) Mitsurin Celebi ----- Box 8: Japanese Events, Part II This box contains a complete set of all "Pokemon Center 5th Anniversary Eggs", a complete set of all "Egg Pokemon Present Eggs", and a complete set of all "PokePark Eggs". Wish Pichu Egg Teeter Dance Pichu Egg Shiny Wish Pichu Egg Shiny Teeter Dance Pichu Egg Wish Ralts Egg Charm Ralts Egg Wish Absol Egg Spite Absol Egg Wish Bagon Egg Iron Defense Bagon Egg Leech Seed Oddish Egg Petal Dance Meowth Egg Sweet Kiss Poliwag Egg Teeter Dance Bellsprout Egg Mud Sport Psyduck Egg Follow Me Pichu Egg Tickle Igglybuff Egg Mud Sport Corsola Egg FeatherDance Taillow Egg Mud Sport Surskit Egg Teeter Dance Whismur Egg Rollout Skitty Egg Water Sport Plusle Egg Mud Sport Minun Egg Uproar Spoink Egg Sing Spinda Egg Encore Cacnea Egg Water Sport Corphish Egg Tickle Wynaut Egg ----- Box 9: Japanese Events, Part III This box contains the first four campaign sets of the "Gather More Pokemon! Campaign" (aka "Gotta Catch Em All") distributions. First Campaign: Treecko Torchic Mudkip Second Campaign: Chikorita Cyndaquil Totodile Third Campaign: Ekans Pikachu Meowth Growlithe Bellsprout Slowpoke Shellder Chansey Kangaskhan Scyther Electabuzz Magmar Tauros Murkrow Misdreavus Qwilfish Sneasel Delibird Mantine Fourth Campaign: Bulbasaur Charmander Squirtle ----- Box 10: Japanese Events, Part IV This box contains the last two campaign sets of the GMPC (GCEA) distributions. Fifth Campaign: Pikachu Lotad Seedot Surskit Skitty Sableye Mawile Meditite Plusle Minun Roselia Zangoose Seviper Lunatone Solrock Chimecho Sixth Campaign: Pikachu Hoothoot Mareep Aipom Sunkern Wobbuffet Pineco Gligar Snubbull Shuckle Teddiursa Houndour Stantler Smeargle ----- Box 11: Special Pokemon from "Colosseum" and "XD: Gale of Darkness" for Nintendo GameCube This box contains all special pokemon from Colosseum and XD, such as the MATTLE Ho-oh which is very tedious to obtain. This also includes the unreleased English variants of the Japanese Bonus Disc's Celebi and Pikachu, and the Japanese e-Card exclusive Togepi, Mareep and Scizor. Lastly included is the Johto starters from XD, as they are also incredibly tedious to obtain. JP Ageto Celebi JP Colosseum Pikachu JP Mt. Battle Ho-oh JP e-Reader Togepi JP e-Reader Mareep JP e-Reader Scizor EN AGATE Celebi (UNRELEASED) EN COLOS Pikachu (UNRELEASED) EN MATTLE Ho-oh (x3) EN e-Reader Togepi (UNRELEASED, x3) EN e-Reader Mareep (UNRELEASED, x3) EN e-Reader Scizor (UNRELEASED, x3) XD Chikorita (x2, English and Spanish) XD Cyndaquil (x2, English and Spanish) XD Totodile (x2, English and Spanish) ----- Box 12: Special Egg Gifts from "Pokemon Box: Ruby & Sapphire" for Nintendo GameCube After a certain amount of Pokemon are deposited into Pokemon Box from one of you GBA games, you are gifted an egg that contains a Pokemon with a special move. False Swipe Swablu Egg (x5 + one hatched) (after first deposit) ExtremeSpeed Zigzagoon Egg (x5 + one hatched) (after 100 deposited) Pay Day Skitty Egg (x5 + one hatched) (after 500 deposited) Surf Pichu Egg (x2 + two hatched) (after 1499 deposited) ----- Box 13: In-Game Special Pokemon This box contains rare in-game Pokemon such as standard legendary Pokemon, and event-exclusive island legendary and mythical Pokemon. Several of these are also included as Shiny. Note: The American Aurora Ticket distribution rom has also leaked to the public. The American version of this rom only supports FRLG, not Emerald like the European version (not public). Due to legality reasons, this rom can not be shared here, but a simple Google search should help. FRLG Articuno FRLG Zapdos FRLG Moltres FRLG Mewtwo Southern Island Latias Southern Island Latios RSE Regirock RSE Regice RSE Registeel RSE Kyogre RSE Groudon RSE Rayquaza Faraway Island Mew (UNRELEASED, English) Navel Rock Ho-oh Navel Rock Lugia Birth Island Deoxys Shiny Regice Shiny Rayquaza Shiny JP Faraway Island Mew Shiny Navel Rock Lugia Shiny Navel Rock Ho-oh Shiny Southern Island Latias Shiny Southern Island Latios Shiny Birth Island Deoxys ----- Box 14: Helpful Pokemon & JEREMY Trade Events This box contains Pokemon that can be helpful in-game for the Battle Tower and for Pokemon Contests. Battle Tower: Salamence Suicune Snorlax Contests: Cool Swellow Cute Milotic Beauty Camerupt Tough Donphan Smart Banette JEREMY Toys R Us Trade Events: Ekans Vulpix Oddish Psyduck Growlithe Machoke (devolved) Machamp Haunter (devolved) Gengar Staryu Tauros ----- **POKEMON STILL NEEDED** Japanese: STAMP Absol STAMP Pichu Sapporo Pikachu Hadou Regirock (plus more Hadou Regice & Registeel for research) PokePark Jirachi English: More of any PCNY events JEREMY Sandshrew JEREMY Shellder JEREMY Slowpoke ----- The extra savefiles contain the following event Pokemon in each box: The extra savefiles provided contain overflow of the existing event pokemon from the main savefile. As the main savefile usually provided only one or two of each event, these overflow savefiles contain a larger selection of each event to choose from. However when it comes to Japanese events, there are far too many available to be necessary to include here. Most overflow of each Japanese event are included here, the only exception being the hundreds of event Pikachu. So if you want the full compilation of overflow Japanese events, please see this page: Ahiru's Wonderland Gen III Event Savefiles Event Savefile 2: Box 1 - 3: PCNY events (x83) Box 4: Journey Across America 10 ANIV events (x28) Box 5: 10 ANIV Celebi (x10) + Wishing Star (Negaiboshi) Jirachi (x11) + Doel Deoxys (x6) Box 6: German Aura Mew (x24) + Spanish Aura Mew (x1) + Shiny CHANNEL Jirachi (x5, one of each language) Box 7: Space C Deoxys (x30) Box 8: WISHMKR Jirachi (x18) + CHANNEL Jirachi (x10) Box 9: Ageto Celebi (x30) Box 10: Pokemon Box Eggs (x5 hatched, x9 eggs) Box 11: In-Game Island Captured Events (x14) Box 12: In-Game Unown full set (x28) Box 13: Debug distributions from the German Debug version of Pokemon Ruby (x30) Box 14: Debug Unown full distribution set from the German Debug version of Pokemon Ruby (x28) Event Savefile 3: Box 1 - 3: Ageto Celebi (x77) Box 4: Pokemon Center 5th Anniversary Eggs (x30) Box 5: JP Berry Glitch Fix Shiny Zigzagoon (x27) Box 6 - 7: Egg Pokemon Present Eggs (x48) Box 8 - 10: PokePark Eggs (x90) Box 11: Hadou Mew (x10) + 2005 Tanabata Jirachi (x2) + Festa Metang (x10) + Sunday Wobbuffet (x5) + PokePark Mew (x1) Box 12: PokePark Celebi (x6) + 2004 Tanabata Jirachi (x1) + PokePark Meowth (x1) + 2006 Tanabata Jirachi (x4) + ANA Pikachu (x18) Box 13: GW Pikachu (x15) + Yokohama Pikachu (x15) Box 14: Mitsurin Celebi (x30) Event Savefile 4: Box 1 - 5: GMPC (GCEA) (x139) Box 6 - 14: *empty boxes for potential future expansion* In-Game Trades Savefile: Box 1: Full set from Ruby & Sapphire - English, German, French, Italian, Spanish, and Japanese respectively Box 2: Full set from Emerald - English, German, French, Italian, Spanish, and Japanese respectively Box 3: Full English set (x2) from FRLG Box 4: Full German set from FRLG Box 5: Full French set from FRLG Box 6: Full Italian set from FRLG Box 7: Full Spanish set from FRLG Box 8: Full Japanese set from FRLG Box 9: Full English set from Colosseum and XD ----- Credits: Although @InsaneNutter started this project in 2016, and has put many hours into its development, it would have never grown this large without the massive contributions from the following people. If you contributed something that has made its way into these savefiles and you aren't credited below, please let us know! @vi3t - The original FireRed savefile this was built upon. @InsaneNutter - Started the compilation of events in this savefile, and continued developing it alongside HaxAras. @HaxAras - Continued help with developing this savefile, and has contributed many Pokemon from his personal collection. Big Mike - Contributed events to his friend HaxAras. @King Impoleon - Overflow Box of German Aura Mew, Overflow Box of Space Center Deoxys, and one Doel Deoxys. @Nigoli - 111 Ageto Celebi @Deoxyz - The English, French, German, Italian and Spanish Top 10 & Aura Mew in the main save, the 5 Doel Deoxys in the overflow save, as well as two of Mystery Mew distribution savefiles. Also the 10ANNIV, Aura Mew, BGF Shiny Zigzagoon, and Aurora Ticket distribution cartridges. Recently did the massive revamp of these savefiles to their current appearance and organization. @Misdreavus - The full set of JAA 10 ANIV Pokemon with two 10 ANIV Celebi, all in the main save. @Invader TAK - Three 10 ANIV Celebi in the main save. SWAMP.N - JAA 10 ANIV Articuno Zapdos, Raikou, Entei, Suicune, Celebi, Latias, Latios, and a Space Center Deoxys all in the overflow save. @arjun - The shiny Regice & shiny Rayquaza in the main save, and full set of Unown in the overflow save. Ahiru's Wonderland - A no longer existing website which actively archived tons of Japanese event pokemon from 2003 to 2006. @Sabresite - Legitimacy checking many of these event Pokemon with his currently unreleased tools. @Kaphotics - Developing PKHeX, the program which without would have made the massive revamp of these savefiles a complete nightmare. @Gridelin - The Shiny Channel Jirachi and providing a detailed guide on how it was obtained. @yamipoli - Two untouched ROCKS Metang. @XxPhoenix1996xX - Replacing suspect pokemon in the 'In-Game Trades" savefile, as well as adding a few missing in-game trade pokemon.
    11 points
  24. Version 1.1

    18694 downloads

    Perfect 6IV 200AVs in all stats Shiny (excluding Mew, Meltan and Melmetan) Almost a perfect moveset with available moves in these games Legit (acccording to PKHeX) They are FRENCH, but you can quickly change that in PKHeX Ready to kill Master Trainer
    11 points
  25. Not to be too nitpicky, but it's "theSLAYER", one word. Probably okay to be shortened if it's a nickname or something, but if you gonna say to full thing, please get it right Next, how am I supposed to give information regarding "when a hypothetical update to PKHeX will drop", when such information does not exist? The "wait patiently" reply I've been giving literally applies to everyone, including me. Now, learn how to have some self-control and wait patiently.
    11 points
  26. GitHub Source Code Download Latest Release About This tool aims to make past Mystery Gift event contents back again in all the Pokémon games for Nintendo Switch. Since those games won't allow event injection in the SAV file, this tool creates a forged BCAT package, injectable with homebrews like JKSV. This allows wondercards to be redeemed through the In-Game Mystery Gift Menu. The use of this tool does not involve hacking the game ROM nor hacking the game SAV. Video example: Compatible files Let's Go Pikachu and Let's Go Eevee wondercard full files (.wb7full) Sword and Shield wondercard files (.wc8) Brilliant Diamond and Shining Pearl wondercard files (.wb8) Legends Arceus wondercard files (.wa8) Scarlet & Violet wondercard files (.wc9) BCAT wondercard files, either with mutiple or single wondercards (no file format extension) Compatible games Pokémon Let's Go Pikachu and Eevee Pokémon Sword and Shield Pokémon Brilliant Diamond and Shining Pearl Pokémon Legends Arceus Pokémon Scarlet and Violet Disclosure Neither I nor the Project Pokémon staff takes any responsibility for possible adverse outcomes or bans due to the use of this tool. Use at your own discretion. N.B: Some BCAT files contain sensible console-specific informations, which you should keep safe. Don't share your BCAT to others! Usage Tutorial The following tutorial refers to the Windows Form app. The .CommandLine app is currently just a simple script that calls the .Core functions and can run on any popular OS. Its usage is similar to the Windows Form app and should be fairly intuitive. Ensure you have the required .NET Desktop Runtime 8.0.x correctly installed Download the latest tool release from GitHub Dump your game's BCAT with JKSV and keep some copies somewhere safe Open the Switch Gift Data Manager tool and select your game of choice Import wondercard files of your choice (by drag & drop or by clicking the `Open Files` button) Eventually edit the wondercard id (WCID) if you have invalid WCs and click `Apply` Click the `Save as BCAT Package` button and select your dumped BCAT folder in the "Source BCAT Path" section. The path must lead to the folder containing the files "directories.meta", "etag.bin", "list.msgpack", "na_required", "passphrase.bin" [N.B: if your dumped BCAT only has the "passphrase.bin" file, it means it was not initialized properly. Connect in-game and use any Mystery Gift feature at least once to initialize the BCAT. Downloading Wild Area News or Poké Portal News works too] Click the "Save" button A folder called "Forged_BCAT_{Game}" should appear next to your dumped BCAT (or in whatever path you selected in "Destination BCAT Path") Restore the forged BCAT with JKSV To redeem the old fashion events, open your game -> Menu -> Mystery Gift -> redeem via Internet When you're done, restore your original BCAT package with JKSV (not doing so may cause sync issues) N.B: BCAT Sync usually occurs between 12:00 AM (UTC) and 01:00 AM (UTC) if there is new BCAT content in the servers. I suggest to not follow this procedure during that timeframe to avoid a desync. If you experience a desync, follow one of these methods to resync: Open JKSV, select BCAT, hover over your game and press X to open the menu, then click `Reset Save Data`. Download the latest BCAT for your game from citrusbolt's website and add the missing files to your dumped BCAT, then restore it with JKSV. If you find any bug or you need support, please read carefully the FAQ section. Comment this post with your question if you still need help. Credits PNZeml for the CRC-16/CCITT-FALSE with lookup table implementation Kurt, Matt and all the PKHeX and pkNX devs and contributors for a lot of offsets and resources theSLAYER for his researches in the Sword and Shield fashion block and for the clothing names resources All the Events Gallery contributors for the archival efforts that made this possible
    10 points
  27. Find PKMDS for Web on... the web! https://www.pkmds.app/ GitHub Repo: https://github.com/codemonkey85/PKMDS-Blazor Issue tracker: https://github.com/codemonkey85/PKMDS-Blazor/issues Hello all. Some of you might remember me and / or PKMDS, but most likely not. But I have returned from years of quiet meditation (work and family) to bring PKMDS back to a modern generation of gamers. Introducing: PKMDS for Web! Built as an ASP.NET Core web app using Blazor WebAssembly for UI, and leveraging PKHeX.Core as the logical foundation, PKMDS for Web is intended to be a save editor for all Pokémon games, with support for all modern browsers (including mobile). Development will probably be very slow, since this is just a fun side-project for me. Contributions and suggestions are welcome - feel free to create an issue and / or pull request on the GitHub repo. Special thanks to @Kaphotics and everyone who contributed to PKHeX over the years. I'm standing on your collective shoulders (although feel free to steal as much as you want if you ever intend to make a web-based PKHeX ). EDIT: Please note, the app is under development and is super unfinished. Like, "construction zone" unfinished.
    10 points
  28. Version 1.5.0

    20225 downloads

    This is a mod of Pokemon Rumble (Wii) that was made for the shiny hunting community event Rumble Weekend! The original Pokemon Rumble contains only the 1st and 4th gen Pokemon, but this mod reintroduces the 2nd & 3rd gen Pokemon (and their shinies) to the game in a new terminal known as "GX"! The layer of fog on all stages has also been removed, and the collection screen has been updated to support all 493 available Pokemon! The original base game also remains fully intact in order to preserve the rarity of certain Pokemon. Included are 3 bps patches to be applied to a USA version of Pokemon Rumble to get you into GX! Due to slight differences in dumps of the games out there, there were 3 patches made to ensure it works. (details on how to obtain the original game obviously not provided) This is fully cross-compatible with save files from the original Pokemon Rumble (USA natively, PAL/JP with some additional steps detailed in the FAQ doc linked below), and it can be installed on actual hardware via homebrew. This patch currently ONLY works with the USA version of the game due to slight scripting/file structure differences that exist in the JP/PAL versions of the game, so if you want to play it on a Japanese or PAL Wii, you will need to do some region changing upon installation with homebrew. This mod is still very much a work-in-progress, and for full details on what's available/what is planned for the future, read the readme file inside the zip folder! -NEW- There is now a document with frequently asked questions and answers! I hope to continue updating this as I keep updating the game! https://docs.google.com/document/d/1iVykfxF5ekN4cg3Nes07Akt5ABdmFFDdMr8GbpYmp48/edit?usp=sharing -"WindyPrairie"
    10 points
  29. Version 1.4.0

    8008 downloads

    PKHeX plugin to help making Mirage Island appear in Gen 3. How to use Put the plugin into the plugins folder in your PKHeX directory, then access it from the Tools menu. The seed has to match the last 4 digits of a Pokémons PID to make Mirage Island appear. If a Pokemon was found that makes Mirage Island appear, you can select and right click it to view it. Ruby, Sapphire and Emerald are supported. Note: Win 10 might block DLL files downloaded from the internet. In that case right click the plugin file, go to properties and check "unblock" (as seen here). Example of how to unblock: Any questions, issues or suggestions? Create a post in my support thread, create an issue on Github or send me a DM! Credits & Thanks Kaphotics for PKHeX. Translators: Chinese (CHT/CHS): ppllouf & wubinwww Source
    10 points
  30. Version 1.0.16

    172427 downloads

    Pre-HOME Non Shiny Living Dex | Shiny Living Dex HOME Living Dex Key Description: This page holds files that contains shinies, based on a game's generation. All you gotta do is use the relevant pcdata.bin on a save of that generation. Last Word: Despite these Pokemon being legal, I still need to say this: ProjectPokemon.org is not liable, if you somehow managed to get yourself banned with these Pokemon. Also, don't be stupid or don't do stupid things. I can't possibly give every directive or comment on every possibility. Be reasonable, alright :3
    10 points
  31. Hello everyone, today I bring you yet another Gen I Mew contribution, this time thanks to Vezokair who was kind enough to share the Mew with all of us. A month ago TotalTS contacted me about this reddit post where Vezokair was asking for help to determine if the Pokémon Red cartridge she just bought contained a legit Mew on it, as there was a distribution in Finland and the OT and TID matched the known data about the distribution. She posted this image, but the mew is not fully stat (EV) trained so DV (or IV) data couldn't be accurately calculated and know if it had the known fixed DVs gen I mews had. I contacted Vezokair and talked about the possibilty of dumping the savegame and preserving the mew, and she was willing to help, so after exposing several backup options she decided to acquire a backup device and a couple days ago I was sent the dumped savefile. She also told me the savefile seems to have been glitched in some way and that there are multiple mews on it, but after analizing the data of the mews and comparing the data with other known legit distributions we have these were my conclusions: - All of the mews present in the savefile are clones of the same mew (only difference is stat experience which is normal if the mew were used after cloning). - The original mew (or all of them) were stored in a generation II game at some point and the held item was removed or used (bitter berry) before cloning and transfering to this cartridge. - All the data in the mew(s) indicate it is a legitimate mew. My hypothesis: original owner traded the mew to gen 2 for pokedex completion and gameplay use. At some point the mew got confused and used the bitter berry it got when traded to gen 2. Later that mew was cloned multiple times (since box cloning in gen 2 games was a really easy method) and then they were trasnfered to the pokémon Red cartridge Vezokair bought. This is the third european Mew were are able to collect, the fourth if we count the spanish mew (it has a bogus story and different DVs, you can read the story in it's own thread). Due to fixed DVs it is not interesting gameplay wise, but as preservation is concerned and the batteries being almost dry every single event pokémon we can get is gold. Best regards FINLAND MEW.zip
    10 points
  32. Hello to all fellow Pokémon fans and trainers! As I had found my Pokémon Yellow save file to be still alive and containing probably the rarest still-living distribution Mew (or at least one of the rarest), I decided to share with everybody. But first, let me tell you a short story here. When I was about 10 years old, my parents took me with them to receive Mew on my GB cartridges, and I was excited like never before! Of course, I did know nothing about the glitch back then, so this felt even more special to me. The event, as I remember, took place on 2 days (friday and saturday) only, and from talking to all of my friends, it seems that event was only held in Vienna, Austria, and only in one small shop called "Jipitoy" in the shopping mall "Gerngross". Even without knowing all this, it is the most cherished memory since. I am so thankful that my parents made it possible to receive this Mew on both, red and yellow version. I want to share my happiness and joy with all of you, so you can experience it too. The game saves I extracted with a GB01 cart reader from submodule.co, which I paid about 64€ for (incl. shipping). On my journey to restore and backup saves, I lost the game save of red (through a different device, called Mega Memory Card, which also was about 60€ ... pathetic device ...) but was able to distribute the yellow one to other cartridges too. I even bought a blue cartridge, so I can provide you all three versions of the Gen-1 games with that Mew. It was very hard to remember all the details about the distribution event, I found out that the original shop was shut down many years ago, but with a little support from the new shop there I was able to get the shop's name at least. Not even Nintendo of Austria was able to find any further details, as I requested them to share with me. Back then, not only were these events rare in Europe but also not recorded online, or poorly. DrLava and SnorlaxMonster from Twitter / Bulbapedia helped me a lot with this project full of passion. You can find me on Twitter too, if you want to say "Hi" or just wanna share your excitement and happiness with me. --> DocMartin_HG p.s. see entry on Bulbapedia: AUSTRIA Mew (Jipitoy 2000) p.p.s. note, that the ".sav" files are in german language. (scroll down to download) EDIT August 20th / 2020: I uploaded pk1 files of both, the stock condition and the trained condition from my original savefiles. Have fun but PLEASE don't forget to inform me beforehand and credit me if you forward data to a third person. Pokémon Blaue Edition.sav Pokémon Gelbe Edition Special Pikachu Edition.sav Pokémon Rote Edition.sav 151 - MEW - AUSTRIA Lv40 EV trained.pk1 151 - MEW - AUSTRIA Jipitoy 2000 Lv5 event condition.pk1
    10 points
  33. FYI, The 1st NDS Japan Pokemon Distribution Cartridge has been preserved for all! Japan distribution cartridges are extremely rare. Indeed, this is the first Japan NDS cartridge that has been preserved. I had not even seen a picture of a Japan NDS distribution cartridge in the wild, until I made this purchase! Boy oh boy was this cartridge not cheap to obtain! I have seen pictures of GBA Japan distribution cartridges, but this remains the only Japanese one that we have seen pictures of for NDS. This cartridge is extremely rare. According to a Nintendo website archive, this event was distributed at under 1000 different locations in Japan. This cartridge is a true one of a kind cartridge, another one is not known to exist in private hands! My hopes is that preservation of this cartridge, will be seen by others who have distribution cartridges that have not yet been preserved. My hopes is that that they will be encouraged to forever preserve there distribution cartridges publicly for future generations to use. If anyone knows of others having this cartridge, please let me know. Or if others has pictures of Japan NDS cartridges, let me know. This is "Strongest Pokemon Distribution" from Japan that distributes Milotic, Dragonite, and Salamence. Happy Holidays to All!
    10 points
    Awesome A button for max all IVs and reset all EVs could save a little more time instead of edit one by one Just go to click on max IVs then Reset Evs and edit the few ones that you require Thanks for all Author edit: Already in the program, control click either button for the desired functionality. For more shortcuts, see Options->About PKHeX->Shortcuts
    10 points
  34. Edited ROMs can only be played on exploited consoles. Please do not ask (nor private message me) how to obtain/dump/decrypt/unpack/repack ROMs as that is unrelated to the functionality of this program. Download Link At Bottom of Post pkNX is a ROM editor for the Nintendo Switch Pokémon games with tools to edit various game data. All editors displayed are fully functional. Simply feed it a folder (drag/drop or by File->Open) which contains the game romfs & exefs extracted content folders. Edited files will be saved to a patch folder (named after the game's title ID), and will preferentially load edited files before defaulting back to the unmodified files in the romfs/exefs folders. Edited files are only saved when the program closes, and edits in individual windows can be discarded by hitting Close (X) rather than Save. Randomizers available: Trainer Battles (Pokemon / Items / Moves / Difficulty / Classes) Wild Encounters (Species, Level) Personal Data (Pokemon Types / Stats / TM Learnset) Move Learnset (Level Up) Evolutions etc Download the latest version here (click on latest run at the top, then click Artifacts - published, and download the folder) Source code is available on my GitHub.
    9 points
  35. THE COMMANDS AND VALUES FOUND HERE ARE FOR SWSH AND BELOW. IT IS CURRENTLY NOT UPDATED TO WORK FOR NEWER GAMES. SOME COMMANDS/VALUES MAY WORK FOR NEWER GAMES. IT MAY TAKE A WHILE TO UPDATE THIS TUTORIAL FOR THE NEWEST GAMES. In this tutorial you will learn how to properly use the Batch Editor in PKHeX. The batch editor, when utilized fully and correctly, can be an extremely useful tool for fixing, and editing Pokemon. Please Note: The Batch Editor does NOT have an undo option and therefore all actions taken with the Batch Editor are FINAL unless you quit PKHeX without saving. As a result. MAKE SURE YOU HAVE BACKUPS OF YOUR SAVE BEFORE YOU EDIT IT WITH THE BATCH EDITOR. Section 1: Basic Fundamentals and operation of the Batch Editor The Batch editor works on the simple premise that all possible characteristics pertaining to a Pokemon, boil down to a set of numbers which correspond to certain values in the Pokemon games themselves. Because of this, changing, and editing Pokemon using the Batch Editor is like a mathematical statement, with if then, and true/false statements. The basic operators of the Batch Editor are: "." = Sets the desired value Equal to the value you input "=" = Narrows the editing of Pokemon down to the Pokemon which have the same value as your input value "!" = Narrows the editing of Pokemon down to the Pokemon which do not have the same value as your input value. As an example of how these operators are used, Once you select a variable you would like to change (OT Name, Pokemon Species, Pokemon Level, etc...) and the correct operator, click "Add". This will add your desired variable with your desired operator in the correct format. The next step is to create the formula in which the Batch Editor will run. As an example of a possible combination for use in the Batch Editor, the following formula will change the OT trainer name on Pokemon with a specific OT to a specified OT trainer name, as well as give every Pokemon with that filter, a Master Ball to hold. =OT_Name=PKHeX This line instructs the Batch Editor to narrow it's scope down to every Pokemon with the OT Trainer Name "PKHeX" .OT_Name=TEST This lines instructs the Batch Editor to set the OT Trainer Name for all of the previously filtered Pokemon to "TEST" .HeldItem=1 This line instructs the Batch Editor to set the Held Item for all of the previously filtered Pokemon to a Master Ball. Some Special Tricks to use in the Batch Editor, Courtesy of @Kaphotics (Creator of PKHeX) The Batch Editor window references the PKM that is currently viewed in the editing tabs. If you select a property name, the Batch Editor will indicate whether or not the tabs PKM has that property. If the tabs PKM has that property, the Batch Editor will display the property's current value as well as the data type (number, text, etc). To Randomize a PID, use ".PID=$rand". To Randomize EncryptionConstant, use ".EncryptionConstant=$rand" To Randomize a value within a range, use ".Nature=$x,y" for an inclusive range of [x,y]. To make a Pokémon Shiny: use ".PID=$shiny". To copy the Encryption Constant to the PID, use ".EC=PID" To delete a Pokémon, use ".Species=0" To set a date (Met / EggMet), use yyyyMMdd for the string. Example: ".MetDate=20160409" will set the Met Date to April 9th, 2016. Suggestions can be automatically applied for Moves, RelearnMoves, and Met_Location. Example: "Moves=$suggest" will retrieve and apply suggested moves from the legality interpreter, same as if you clicked on the Moves groupbox in the tabs editor. Legality can be used as a filter. Use "=Legal=false" to only modify illegal Pokémon. A full up to date list is available by reading the source code (BatchEditor.cs, ProcessPKM method). Section 2: ID Numbers for Use with the Batch Editor This section will focus on the input values you can use in conjunction with the Batch Editor. The Batch Editor uses the in-game index values to set the desired properties to Pokemon. Because of this you will need to use said index numbers instead of relying on the standard text based input present in PKHeX. As an example, to set the species of a Pokemon using the Batch Editor, you must use the equation .Species=150 Not .Species=Mewtwo Below are many of the common variables you may want to use, along with the possible values to use with those variables. Please Note: Some variables (like location, items etc...) have different ID numbers for different generations. Please ensure that you are using the correct ID numbers that correspond to the generation of the game you are editing. Ability: AbilityNumber: AltForm: Ball: Box: CanGigantamax ConsoleRegion: Country: CurrentFriendship: CurrentLevel: DynamaxLevel: Egg_Location: EggMetDate: EV_ATK,DEF, HP, SPA, SPD, SPE: FatefulEncounter: Gender: HeldItem: HPType: IsEgg: IsNicknamed: IV_ATK,DEF, HP, SPA, SPD, SPE: Language: Legal: MarkCircle, Diamond, Heart, Square, Star, Triangle: Met_Level: Met_Location: MetDate: Move1, 2, 3, 4: Move1_PPUps, 2, 3, 4: Nature: Nickname: OT_Gender: OT_Name: PID: RelearnMoves1, 2, 3, 4: Ribbons ShinyLeaf (Gen 4 HG/SS Only) SID or TrainerSID7: Slot: Species: Stat_ATK,DEF, HP, SPA, SPD, SPE: TID: Version: JUST IN CASE ANY OF THE VALUES ABOVE ARE NOT UPDATED: You can use Batch Editor to also view the particular values you want. Special Thanks to @theSLAYER for help with making and researching this guide with me View full tutorial
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  36. Version 20240326.1

    89393 downloads

    The latest build of SysBot.NET; compiled and ready to run (64 bit)!
    9 points
  37. Version 2.2.2

    10393 downloads

    PKHeX plugin to import and export Gen. 3 event files. This includes the following: Mystery Gifts (WC3) for FireRed, LeafGreen and Emerald Mystery Events (ME3) for Ruby, Sapphire and Emerald e-Card Trainers (ECT) for all Gen. 3 games e-Card Berries (ECB) for all Gen. 3 games Wonder News (WN3) for FireRed, LeafGreen and Emerald Compatibility Notice The games can not have a Mystery Gift and a Mystery Event at the same time, importing one will override the other! International WC3 and WN3 differ from the Japanese ones, they are not compatible with each other! RS Berries differ from FRLGE Berries, they are not compatible with each other! Features All checksums are fixed on import. Files can be imported by selecting through the Import button or by dropping them into the plugin windows. Editing is not and will not be supported, use suloku's Gen 3 Mystery Gift Tool. Additionally Record Mixing Gifts can be edited for RSE. The specified item will be send over to other players you mix records with, until the counter reaches 0. The plugin supports the same languages that PKHeX supports. However not all have been translated yet. Finished translations: English, German, Chinese How to use Put the plugin into the plugins folder in your PKHeX directory, then access it from the Tools menu. Note: Win 10 might block DLL files downloaded from the internet. In that case right click the plugin file, go to properties and check "unblock" (as seen here). Example of how to unblock: Bug, Questions and Suggestions Please create a post in my support thread: BlackShark's PKHeX Plugin Support Thread Credits & Thanks Kaphotics for PKHeX suloku for Gen 3 Mystery Gift Tool ajxpk, Deoxyz, HaxAras (and everyone not explicitly mentioned here) for researching and preserving Gen. 3 Mystery Gifts! Translators: Chinese (CHT/CHS): wubinwww Source
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  38. Hey everyone! Just wanted to share a little gem. It is a perfect Jirachi! For anyone that isn't aware, multiple events in 2003 including World Hobby Fair and Festa 2003 used Gamecube Dev systems with Pokemon Machine v2 attachments and a GBA slot to distribute Jirachi. This was the same machine that was used at PCNY for generation 2 and generation 3. Note: There are actually 6 possible PIDs with perfect IVs. None are Timid sorry RS - ネガイボシ 6IV Jirachi (D694C91C) (JPN).pk3
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  39. 『ポケットモンスター クリスタルバージョン & ポケットモンスター 緑』 お会いできて光栄です、自己紹介をします私の名前は『町田明日香』私はこのサイトに不慣れです、知人は彼の仕事とポケモンの物語に対する彼の好みについて私に話しました、そして私の知人の一人は私にこのサイトで彼らが編集することを教えてくれましたポケットモンスター私はこれについて何も知りませんでした、現在私は英語を理解していませんが、私の知人の一人が私に言って、あなたのゲームのゲームを保護する方法があることを私に知らせました(ポケットモンスターゲームボーイ)私の知人は、デバイスのおかげで、カートリッジに入っているゲームのセーブコピーを作成できたと説明しました。これは、デバイスが存在することに感銘を受けました。日本のカートリッジを販売する前に、知人から、私のコピーを作成するように言われました。日本語のカートリッジのゲームを保存してください。リクエストを受け入れて、自分で用意した2つのファイルをアップロードして、このWebサイトに登録するように求めました。申し訳ありませんが、英語が話せません。あまり上手ではありません。私の母国語は日本語なので、他の言語を話すときは、私のゲームについて覚えていることを説明しようと思いますポケットモンスター私が子供の頃、両親と祖父母は、非常に特別なポケットモンスターが配布される日本で宣伝されているさまざまな場所に私を連れて行きました。子供時代を過ごした後、私はこれらの素晴らしいポケットモンスターのいくつかを何とか手に入れました。なんとか入手できなかったのは非常にぼやけていますが、日本のフォーラムにアクセスして、これらの日本のイベントがどのように配布されたかについての情報を見つけることができました。ポケットモンスターを入手した方法について少し説明します。私の貢献ができることを願っています。便利ですが、そうでない場合は、ご不便をおかけして申し訳ございません。お早めにご回答させていただきます。 イベントでもらったセレビィです。 「Nintendoスペースワールド2000」&「ワールドホビーフェアセレビィ」 任天堂スペースワールド2000などのイベントで手に入れる (Lv5) セレビィ No.1「スペース」 セレビィ No.2「ワールド」 セレビィ No.3「トウキョー」「ワールドホビーフェアセレビィ」 (セレビィ入手)。 さる8月26日土曜日,かねて抽選に当たっていたセレビィを受け取りに,幕張で開催された「Nintendoスペースワールド2000」に行ってまいりました。会場に到着した時間帯にもよるのでしょうが,3年前ミュウを受け取りに行ったときにくらべると,ずっと空いていて,どこにもならぶことなく,まっしぐらに配布会場にかけつけ,無事に受け取ることができました。待ちかねたセレビィがようやくてもとにやってきてくれて,とても満足でした。スペースワールドでは,他にもいろいろなもよおし,展示がおこなわれていて,興味をひかれたのですが,妻子を待たせているので,ほとんど中を見ずに帰ってきてしまいました。でも,携帯電話を通じて,遠くの仲間ともポケモンの交換・対戦ができるという「モバイルギア」「ポケットモンスタークリスタル」や,高機能の「ゲームボーイアドバンス」は,その内容にちょっとふれただけでしたが,完成が待ちどおしいものでした。いつか,みなさんと直接対戦したり交換したりできるのを,楽しみにしております。また,そのおりには,ほしのや別館でも,みなさんがお互いに交換・通信をするのにべんりな情報交流の場をもうけられたらと,計画しております。 ジーエスボールを入手してイベントを起こす 「GSボール」(Lv30)タマゴけん セレビィ「GSボール」(Lv30)「町田明日香CV:あや」 ゲーム中でのセレビィ 前作とは違い、セレビィは金銀クリスタルのどのバージョンにおいてもその存在をにおわしています。ウバメの森の祠、森の神様、くさタイプのポケモン・・・。ウバメの森につながるゲートにいるおばあさんや女の子が森の神の存在を示し、祠には森の神様が祀られており、明らかに前作とちがい、幻のポケモンの存在をにおわしています。セレビィはミュウと同じステータスであり、体力・種族値・タイプなど様々な点で共通点があります。しかし、覚える技が少なく、LvUPで覚える技からして耐久型っぽいですが、体力が少ないので速攻型に育てたほうがよいこと、エスパー・くさというタイプ上、弱点が多いなど、さまざまな相違点や欠点も存在します。 モバイルなら野生のセレビィに遭遇える![2001年3月29日~5月29日]モバイルだからポケモンクリスタルが更におもしろい!!▮[野生のセレビィゲット]▮[バトルタワー]▮[なぞのタマゴ]▮[PPCトレードコーナー]▮[ともだちとモバイル] ⬤モバイルだからおもしろいポケモンクリスタルの魅力がいっぱい! ときわったりポケモン・セレビーがやってくる!! 2001年3月29日~5月29日、 幻のときわったりポケモンセレビィがキミのポケモンクリスタルに現れる! ポケモンクリスタルを持つトレーナーだけが遭遇える謎のポケモン・・・ その秘密はコガネシティのPPC (ポケモンコミニュケーションセンター)で読み込める「ポケモンニュース」にある! ⬤キミだけのセレビィをゲットしよう! モバイルで現れるのは野生のセレビィ(LV30)だ! うまく特まえられればすきな名前をつけられるし、親の名前はキミ自身。いってみれば「キミだけのセレビー」だね!! PPCで見たこともないどうぐをくれた! 「ジーエスボール」 ・・・それはいったい? やはりウバメの森には神様がいた!? 野生のセレビィ発見!! なんとしてもつかまえよう! サービス期間 2001年3月29日~5月29日 GSボール & タマゴけん ↑ヒワダとウバメの森をつなぐゲートにいるおばあさん。森の神様がいるというが・・・。 ↑ウバメの森の祠には森の神様が祀られている。 ↑森の神様は時間を超える?さらにこの少女、森の神様は「きっとくさポケモンなのね」とも言っている セレビィのステータス セレビィ タイプ エスパー      くさ 覚える技 Lvアップで覚える技    わざマシンで覚える技 ーやどりきのタネ     技03 のろい      技27おんがえし ーねんりき        技06 どくどく     技29 サイコキネシス ーじこさいせい      技09 じこあんじ    技30 シャドーボール ーいやしのすず      技10 めざめるパワー  技31 どろかけ L10しんぴのまもり    技11 にほんばれ    技32 かげぶんしん L20げんしのちから    技12 あまいかおり   技34 いばる L30みらいよち      技13 いびき      技35 ねごと L40バトンタッチ     技15 はかいこうせん  技37 すなあらし L50ほろびのうた     技17 まもる      技39 スピードスター              技18 あまごい     技40 まるくなる              技19 ギガドレイン   技42 ゆめくい              技20 こらえる     技43 みきり              技21 やつあたり    技44 ねむる              技22 ソーラービーム  技50 あくむ                          秘05 フラッシュ 見ての通り、覚える技が少ない・・・。覚える技からして、耐久型っぽいですが、エスパー・くさというタイプ上、弱点が多いので、明らかに速攻型に育てたほうがよい。 図鑑でのセレビィ 金・銀・クリスタルでは知っての通り、それぞれ図鑑の説明が違います。セレビィの裏技のデマの中に「セレビィのタマゴが~」というのがあるのは、銀の図鑑の記述の影響なのかもしれない。 金 銀 クリスタル 図鑑ではこのように表示されます。 ウバメの森 金銀発売当時,セレビィの入手法についてさまざまなデマや憶測が流れました。その多くが「ウバメの森の祠」がらみです。たとえば、「夜中の12時ぴったりに祠に行くとセレビィが出てくる」とか、「きんのはっぱ・ぎんのはっぱをきりのはこに入れて、祠に祀ればセレビィが出てくる」などです。これらのデマは、ゲーム中でセレビィの存在が匂わされているウバメの森や祠と関連づいて、ウソや誤解がデマとして出回ってできたものと考えられます。 ウバメの森の祠 デマの例 ・ホウオウとルギアに「にじいろのはね」「ぎんいろのはね」(または「きんのはっぱ」「ぎんのはっぱ」)を持たせて、育て屋に預けてウバメの森の祠を調べる。または、タマゴを生まれさせる ・特定の時間に祠に行き、祠を調べる。 ・図鑑を全て(250匹または251匹)完成させて祠を調べる。 ・祠の前で「あまいかおり」を2~3回し、あたりをうろつきまわる。(この方法については未確認情報だができたという報告がある) ・赤緑の初期版で「まんたんのくすり」を道具の上から19番目に置き、セレクトバグでミュウをピッピに変えて、金銀に送る。 ・殿堂入り後、シロガネ山のレッドを倒し、コガネシティに飛び、いつもはいないじいさんに話しかけて戦う。その後、「時の鈴」をもらい、ウバメの森の祠の前で使う。(↑こんなきちんとしたイベントであれば、とっくに公式発表されているはず)以上これらがデマの例です。他にも、ミュウ進化説、前作でバグポケを作って金銀に送るなど、セレビィに関するデマは数多く存在します。中にはデータ破損につながる可能性のあるデマも存在しますので、決してやらないでください。 ウバメの森の祠…… 森の神様を祀ってある このウバメの森の祠がらみのデマが広まった影響で、クリスタルではこのデマが形を変えて本当になった。デマがあまりにも広まったので、任天堂がそれを逆手にとってセレビィのイベントをクリスタルのデータに組み込んだのである。モバイルアダプタが必要だが、2001年3/29~5/29までに、コガネシティのPCCでポケモンニュース四月号か5月号を読み込み“時を越えたプレゼント”を選ぶ。4月号のじゃんけん勝負で何回か勝利。5月号ではクイズで全問正解する。すると、GSボールをもらえるので、それをガンテツさんに1日預けて、翌日それを受け取り、ウバメの森の祠にはめるとセレビィが出てくる。 これが、セレビィをゲットできる正規の方法である。2か月という期間限定だったので、この方法でゲットできた人はほんのわずかなのでは?本サイトではこの正規の方法を利用したセレビィの裏技も紹介しています。 任天堂スペースワールド2000 セレビィプレゼント コロコロコミック 別冊コロコロコミック2000年8月号 第13回次世代ワールドホビーフェア コロコロコミック2000年12月 コロコロコミック2001年8月 ポケモンセンターミステリーエッグ#1 ポケモンセンターミステリーエッグ#2 ポケモンセンターミステリーエッグ#3 「ポケモンのナゾのタマゴ」プレゼントなぞのタマゴ コロコロコミック2001年1月 月刊コロコロコミック2002年4月号 準備なぞのタマゴ チコリータ ピチュー クレファ ウパー ゴマゾウ スムーチュム ププリン コダック ホーホー ワニノコ ヒトカゲ フシギダネ 伝説のポケモンオファーミュウ\\\\\ イベントでもらったミュウです。 伝説のポケモンオファーミュウ ミュウ No.一「コロコロ」 ミュウ No.二「コロコロ」 ミュウ No.三「コロコロ」 ミュウ No.四「コロコロ」 ミュウ No.五「マリオ」 ミュウ No.六「クッパ」 ミュウ No.七「ルイージ」 ミュウ No.八「ピーチ」 ミュウ No.九「ヨッシー」 ミュウ No.十「ドンキー」 ミュウ No.十一「フクオカ」 ミュウ No.十二「トウキョー」 ミュウ No.十三「オーサカ」 ミュウ No.十四「サッポロ」 ミュウ No.十五「ナゴヤ」 ミュウ No.十六「マクハリ」 幻のポケモンプレゼント 月刊コロコロコミック1996年5月号(1996年の4月15日(月)発売) ポケットモンスター151種めのポケモンプレセント 独占スクーフ‼ 入手不可能?! 絶対につかまらない幻のポケモンがいた‼ 全部で150種しかいないはずのポケモンに、なんと151種めがいた!どこにいるの? との名も「ミュウ」‼ 実はこのポケモン、オーキド博士がつい最近発見した新種のポケモンなのだ。それをなんと、コロコロ読者だけに特別プレセントちゃうぞ! ワシもびっくるじゃ!こんなモンスターがいたとは、われながら大発見じゃ。でも今からあわてて自分のカセットで探しても見つかんぞ。え、なに、ほしい?うーん、コロコロ読者だけじゃそー ▲人手方去はコロコロに応募することだけ! ▲探してもムダ ミュウ・プロファイル 名前/ミュウ 種類/しんしゅポケモン エスパータイプ ⬤絶滅したはずのポケモン。知能が高く、なんでもおばえる。 な、なんと この幻のポケモンをコロコロ読者20名にプレセント‼ 珍ポケモン捕獲法伝授!! ミュウは探しても手に入らないけど、捕まえるのがむずかしいポケモンは他にもまだまだいるぞ! ここでその捕獲法を教えよう! カビゴン 先にねむらせる! 道路をふさいでいるカビゴンは、自分らねむって体力を回復してしまうので、弱らせて捕まえるのがむずかしい。先にねむらよう。 ▼ちょっとデブっだ。 ▲ねむるのが好きなようだ。 ストライク 「赤」にしか出現しない! 赤カードリッジにしか登場しないポケモン。実タマムシシティの、「おとなのあそびば」でコイン千五百枚ためる手に入るのだ。 ▲手ガカマになっているぞ! ▼もちろんバトルでも手に入るけれど、むずひしい。 ラッキー 2か所にしかいないー サファリゾーンと、ハナダシティの北西にあるどうくつにしか出現しない。 ハナダシティのどうくつのほうが出現率が高いぞ! ▼まるくてかわいいポケモンなのだ。 ▲見つかればホントにラッキ!? 「ミュウ」プレセント・応ぼのきまり 幻の151種めのポケモン「ミュウ」が欲しい人は、ハガキに①住所②氏名③学年④電話番号⑤1番好きなポケモンの名前と、その理由⑥1番嫌いなポケモンと、そな理由、を書いて左のあて先に送って下さい。抽選で20名に「ミュウ」をプレセントしますー (しめ切り/5月14日 発表/本誌7月号) ※当選者には、オーキド研究所へのカッセっての送り方の、くわしい説明が書かれた案内状が送られます。 〒101-01 東京神田郵便局私書箱93号 小学館コロコロコミック⑤ 「ポケモンプレセント係」 ⌾ハガキを書く時は、黒いペンを使おう。 お家の人に間違いがないかチェックしてもらってね。 応募の手順 コロコロ応ぼするのだ! 抽選に当たったそう〜! 研究所にキミのカッセットを送る キミのもとに「ミュウ」の入ったカッセットが送り返される! どしどし応ぼしてね!!待ってるよ‼ ポケモン「2」 製作スタート記念!!「ミュウ」100人プレセント!! 月刊コロコロコミック1996年8月号(1996年の7月15日(月)発売) ポケモン「2」 製作スタート記念!! 「ミュウ」100人プレゼント‼ 5月号で募集して以来大反響の 「ミュウ」 プレゼント‼ 今回は100名に大チャンスだあ~‼ みんな知ってる「ミュウ」 コロコロでしか絶対に入手不可能な、151種類目のポケモン、それが「ミュウ」だ。 プロフィール 名前/ミュウ (No.151) 種類/しんしゅポケモン 属性/エスパータイプ 「ミュウ」プレゼント・応ぼのきまり ポケモン「ミュウ」が欲しい人は、ハガキに①住所②氏名③学年④電話番号を書いて、左のあて先まで送ってください。抽選で100人に「ミュウ」をプレゼントします。 *当選者にはロムの送り方を書いた、案内状が送られます。 案内状がくるまで、絶対にロム本体を送らないでください! 〒101-01 東京神田郵便局私書箱93号 小学館コロコロコミック⑤ 「ポケモンプレセント係」 「ポケモンプレゼント係」 (しめきり/8月9日 発表/誌10月号) ▼応ぼの手順 コロコロにハガキで応ぼ ▼ 抽選に当たったぜ! ▼ ロムを送る! ▼ キミに「ミュウ」の入ったロムが来るぞ!! 20周年ありがとうコロコロ ありがとう!プレゼント1⃣ ポケモン「ミュウ」プレゼント‼ 月刊コロコロコミック1997年6月号(1997年の5月15日(木)発売) 20周年 ありがとう コロコロ ありがとう合計3110名超プレゼント‼ コロコロからの感謝の気持ちをこめて超スーパーなプレゼントを用意したぞ。 ありがとうプレゼント1 ポケモン「ミュウ」プレゼント!! キミの「ポケットモンスターソフトにミュウが入る‼」 ビッグチャンス‼ 幻のポケモン「ミュウ」が手に入る!当選した人のゲームボーイソフトに「ミュウ」を入れて送るそ。( 応募の時点てソフトは同封しないでください) *応募万法は次のページー ▶本物のミュウはコロコロが親だぞ‼ きりとりせん ポケモンミュウ応募券 ミュウに応募する人は幺すはろう‼ しめきり…6月12日 ⬤発表…8月号誌上 ポケモン2 アイディアコンテスト 月刊コロコロコミック1997年6月号(1997年の5月15日(木)発売) ご当選のお知らせ おめでとう。あなたに決まりました!! 今回は、「任天堂『なみのりピカチュウプレゼント』」キャンペーンに応募してくれて本当にありがとう。 たくさんの応募の中から抽選の結果、あなたに『なみのりピカチュウ』をプレゼントさせていただくことが決まりました。おめでとうございます!それであなたにお願いしたいことがあります。もう一枚の「ポケモンソフトの送り方」をよく読んで、あなたの『ポケモンソフト』を送ってください。 こちちの事務局に届いたら『みなのりピカチュウ』を入れて送りますので、楽しみに待っててください。 これからもNintendoのゲームをよろしくね!! 任天堂「みなのりピカチュウプレゼント」事務局 任天堂スペースワールド❜97ミュウプレゼント NINTENDOスペースワールド❜97の会場で 本物のがゲットできる。 幻のミュウを10万人にプレゼント‼ コロコロコミックのイベントやプレゼントでしか人手不可能だって、正真正銘本物の「ミュウ」をキミもゲットできる絶好のチャンスがやってきた!バグじゃない、本物のミュウをゲットようぜ! バグ技はソフトを壊す危険があるので絶対にやめようね !! NINTENDOスペースワールド❜97 11月22日(土)/23日(日) AM9:00~PM5:00 干某県・幕張メッセ 新館内特設会場・入場無料 注意事項 1.オーキド博士から、ポケモン図鑑をもらっておくこと。 2. 連れて回るポケモン(最大6匹)のリストに最低1匹以上の空きを用意しておくこと。 ⬤しめきり・10月25日(士)当日消印有効 ⬤発表・ミュウの引換券または落選のお知らせを11月10日頃に発送します。 キリトリセン ミュウプレゼント応募券 応ぼのきまり 一通につき2人分応募可能です。往復ハガキにキミの①引き換え希望日②引き換え者氏名(2名の場合は名前を2名分、1人でも可)③住所④電話番号⑤学年を書いて、左下の応募券を往復ハガキに貼って右記の住所まで送つてください。 ※応募券多数の場合は抽選になります。 問い合わせ先・ミュウプレゼント事務局 TEL.0120-640-240 (平日11:00~18:00) 月刊コロコロコミック1997年10(1997年の9月13日(土)発売) 任天堂スペースワールド❜97の会場で じゅうまんにん 幻のミュウを 100.000人にプレゼント‼ 本物のミュウがゲットできる‼ コロコロのイベントやプレゼントでしか入手不可能だった、正真正路本物の 「ミュウ」 を、 キミもゲットできる絶好のチャンスがやってきた!バグじゃない、本物のミュウをゲットしぞうぜ‼ 抽選で10万にプレゼント‼ ①本物のミュウとは⁉ 今、本物のミュウは親の名前が、「コロコロ」になつているはず。ソフトを壊す危険性のあるバグ技 (ウラ技) を使つてミュウを出そうとするとデータが失われる事があるがら絶対にやめようね。 ▶今回のミュウの親の名前は、まだヒミツなのだ。 ② 任天堂スペースワールドでゲット!! ポケモン2やN64版の展示もあるぞ!! 本物のミュウをゲットできるのは、任天堂スペースワールドの会場だ。会場には也にも、発売前のポケモン2やN64のポケモンなども、展示してあるぞ!ポケモンファンなら絶対見逃がせないイベントだぜ‼ ▲▶これは去年の会場の風景。今年はもっと盛り上がるぜ! ③このマシンからミュウがキミのソフトやってくる‼ 今回、任天堂スペースワールドの会場でキミたちにミュウをわたすため、特別なマシンを開発したぞ! このマシンで10万人に、ミュウが配られるんだ!(予想図) ▲近未来なデザインがイカス、ナイスなマシン! ④ゲットしたミュウは「ポケモン2」でも使用可能‼ さらに ゲットしたミュウは、ポケモンの通信交換が可能なポケモン2でも、もちろん使用可能なだ!ミュウをゲットして、友だちに差をつけておこうぜ‼ ▲ヤドキングなどの新ポケモンとパーティを組めるのだ‼ ミュウをゲットでキミの図鑑も完成‼ 任天堂スペースワールド❜97 開催日時 11月22日(土)/23日(日) 引き換え時間は各日とも午前・午後の部を考えております。 開催地 干某県・幕張メッセ 新館内特設会場 入場無料‼ *雑誌公正競争規約の定めにより、この、この懸賞に当選された方は、この号の他の懸賞に入選できない場合があります。 ミュウプレセントの注意事頂 1)オーキド博士から、ポケモン図鑑をもらっておくこと。 2) 連れて回るポケモン(最大6匹)のリストに、最低1匹以上の空きを用意しておく。 応ぼのきまり 一通につき2人分応ぼ可能だよ。往復ハガキにキミの①引き換え希望日②引き換え者氏名(2名の場合は名前を2名分、1人でも可)③住所④電話番号⑤学年を黒のボールペンで書き、左下の応ぼ券を往復ハガキに貼つて左の住所まで送つてね。 ◯しめ切り…10月25日(土)の当日消印有効まで。 ◯発表…ミュウ引換券または落選のお知らせを11月10日頃に発送します。 キリトリセン ミュウプレゼント応ぼ券 月刊コロコロ10月号 問い合わせ ミュウプレゼント事務所 0120-640-240 受付期間/平日11:00~18:00 抽選結果などの質問に編集部ではお答えできません。 会場以外でのミュウの引き換えは致しません。 ※今回の幕張メッセ以外にも、福岡・札幌・名古屋 大阪で開催されるコロコロのイベントで、ミュウのプレゼント企画があるぞ!くわしいことは次号にて!! Q この前、任天堂スペースワールド、やってミュウをゲットしました。ところで、僕のはルイージだったのですが、一体、何人「おや」がいたんでしょうか。 千葉県/PN.ビッグサイトー A 某誌のプレゼントかバグ技でしか手に入らなかった幻のミュウを、太っ腹の10万人にプレゼントした大企画。編集部にもゲットするために、幕張メッセに並んだ者もいました。ところで、「おや」の人数ですが、「『クッパ』『ドンキー』『ルイージ』『ヨッシー』『ピーチ』の5つ」(任天堂広報部)が用意されていたそうです。でも、任天堂の顔ともいえる、例のキャラクターが「おや」になっていんですけど・・・・・・。 ▲これが噂のミュウです。ちなみに、このミュウの親は、ヨッシーです。 専用機ソフトのモックアップ画面 幻のみなのりピカチュウプレゼント‼ 月刊コロコロコミック1997年10(1997年の9月13日(土)発売) 別冊&月刊コロコロ10月号連合企画‼  幻のなにもりピカチュウプレゼント‼ 幻の「なみのりピカチュウ」を、コロコロ読者に持別プレゼント‼応ほして 絶対グットだぜ‼ 地面ポケモンに強くなる‼ ▲ピカチュウが苦手な、地面タイプのポケモンにも強いんのだ! ゲームデータをコロコロ読者20名に‼ ピカチュウで、 なみのりだ‼ 電気ポケモンなのに水系のワザが使える、ふしぎなポケモン。それが「なみのりピカチュウ」! 通常のソフトに登場しない、超貴重なポケモンなんだぜ!! 応募の決まり 「なみのりピカチュウ」 が欲しい人は、応ぼのきまりをよく読んで、ハガキをだしてね! ⬤官製ハガキのウラに黒のボールペンを使って、キミの①住所②名前③学年④電話番号を忘れずに書いて、左のあて失まで送ってね。 応ぼ者の中から抽選で20名に「みなのりピカチュウ」をプレゼントするぞ! あて先 〒101-01 東京神田郵便局私書箱93号 小学館コロコロコミック10 「なみのりピカチュウプレゼント」係 まで 発表………月刊コロコロコミック12月号誌上 しめきり…10月14日 (消印有効) なみのりピカチュウの受け渡し方 *当選者こは「なみのりピカチュウ」 の受け渡し方法を記載した文章を、別途お送りします。編集部へのお問い合わせは、ご遠慮下さい。 今度はそらとぶピカチュウだ‼ コロコロ11月号&別コロ12月号ごプレゼント‼ 幻のそらをとぶピカチュウプレゼント‼ 月刊コロコロコミック1997年11月号(1997年の10月15日(水)発売) 月刊コロコロ11月号 別冊コロコロ12月号 連合企画‼ 幻のそらをとぶピカチュウプレゼント‼ イベントでプレセントされだりカードにしか登場してない、幻の「そらをとぶピカチュウ」のデータを、コロコロ読者だけにプレセント‼ 🟊コロコロ読者だけにゲームデータを… 月刊&別冊コロコロの合計40名に! この「そらをとぶピカチュウ」は、ふつうはおぼえることができない、ひこう技が使える、超スペシャルなポケモンなのだ! ピカチュウが、空を飛ぶ⁉ ▼ひこう技が使えるから、かくとうポケモンにメチャ強だ! 応ばのきまり 「そらをとぶりピカチュウ」 が欲しい人は、応ぼのきまりをよく読んで、ハガキをだしてね! ⬤官製ハガキのウラに黒のボールペンを使って、キミの1住所2名前3学年4電話番号を忘れずに書いて、左のあて失まで送ってね。 応ぼ者の中から抽選で20名に「そらをとぶピカチュウ」をプレゼントするぞ! あて先 〒101-01 東京神田郵便局私書箱93号 小学館コロコロコミック11 「そらをとぶピカチュウプレゼント」係 まで 発表………月刊コロコロコミック1月号誌上 しめ切り…11月14日 (消印有効) そらをとぶピカチュウの受け渡し方 *当選者こは「そらをとぶピカチュウ」 の受け渡し方法を記載した文章を、別途お送りします。編集部へのお問い合わせは、ご遠慮下さい。 別冊コロコロ12月号でもゲットするチャンスがある‼ 第7回次世代ワールドホビーフェア 全国ドームカップ開催‼ 幻のポケモン「ミュウ」を福岡ドームイベントでプレゼント‼ 月刊コロコロコミック1997年11月号(1997年の10月15日(水)発売) 全国ドームカップ開催‼ 幻のポケモン「ミュウ」を福岡ドームイベントでプレゼント‼ バグ技じゃない本物のミュウが、福岡ドームイベントでもらえる大チャンス。希望者はガンガン応ぼしてくれ‼ 1万人にプレゼントだ 名古屋、大阪、札幌のドームの各イベントでもプレゼントを予定‼ 応ぼのきまりは 月刊コロコロ12月号で発表するぞ‼ ポケモン「全国なき声コンテスト」も開催するよ ポケモンの鳴き声を当てるイベントだ。 ピカチュウ 応ぼのきまりは 一通につき2人分応ぼ可能だよ。往復ハガキにキミの①引き換え者氏名(2名の場合は名前を2名分、1人でも可)②住所③電話番号④学年を黒のボールペンで書き、左下の応ぼ券を往復ハガキに貼つて、左の住所まで送つてね。 往信面(あお) 返信面(みどり) ◯しめ切り…11月8日(土)の当日消印有効まで。 ◯発表…ミュウ引換券または落選のお知らせを11月25日頃に発送します。 往信面(あお) ※ 応ぼ多数の場合は抽選になります。 福岡ドームイベント ミュウプレゼント応ぼ券 月刊コロコロ11月号 問い合わせ ミュウプレゼント事務所 0120-640-240 受付期間/平日11:00~18:00 抽選結果などの質問に編集部ではお答えできません。 会場以外でのミュウの引き換えは致しません。 幻のそらをとぶピカチュウプレゼント‼ 別冊コロコロコミックSpecial12月号(1997年の10月30日(木)発売) 月刊11月号&別冊コロコロ12月号連合企画 幻のそらをとぶピカチュウプレゼント‼ 他では絶対にゲット不可能な、幻の「そらをとぶピカチュウ」を、コロコロ読者だけにプレゼント‼ ゲームキャラをコロコロ読者…20名に‼ この「そらをとぶピカチュウ」は、ふつうはおぼえることができない、ひこう技が使える超スペシャルなポケモンなのだ! ラストチャンス‼ ▼ひこう技が使えるから、格闘ポケモンにもメチャ強だぞ! ◀格闘ポケモンに強くなる‼ 応ばのきまり 「そらをとぶりピカチュウ」 が欲しい人は、応ぼのきまりをよく読んで、ハガキをだしてね! ⬤官製ハガキのウに黒のボールペンを使って、キミの①住所②名前③学年④電話番号を忘れずに書いて、左のあて失まで送ってね。 応ぼ者の中から抽選で20名に「そらをとぶピカチュウ」をプレゼントするぞ! あて先 〒101-01 東京神田郵便局私書箱93号 小学館コロコロコミック⑫ 「そらをとぶピカチュウプレゼント」係 まで 発表…別冊コロコロコミック2月号誌上 しめ切り…11月29日 (消印有効) そらをとぶピカチュウの受け渡し方 *当選者こは「そらをとぶピカチュウ」 の受け渡し方法を記載した文章を別途お送りします。編集部への問い合わせはご遠慮ください。 最後のチャンス‼ 全イベント会場でミュウプレゼント決定! 東京・大阪・名古屋・札幌の各大会でもミュウをプレゼント! 幻のポケモン「ミュウ」 月刊コロコロコミック1月号誌上(1997年の12月15日(月)発売) トヨタオート店ドームスペシャル大特報!! 全イベント会場でミュウプレゼント決定! 特報4 東京・大阪・名古屋・札幌の各大会でもミュウをプレゼント! 各会場で1万人にプレゼントだ‼ (東京大会は2日間で2万人) 応ぼのきまり 往復ハガキにキミの①引き換え者氏名(一通で2人まで応ぼOK) ②希望会場(東京退場は希望日も)③住所④電話番号を黒のボールペンで書き、左の応ぼ券を往復ハガキに貼って、左上の住所まで送ってね。 ◯しめきり…東京・大阪(12/25必着)      札幌・名古屋(1/10消印有効)   ◯発表…当選通知の発送をもって、発表にかえさせていただきます。 ◯当選人数…4会場で5万人を予定。 東京大会 コロコロ 1月号 ミュウプレゼント応ぼ券 大阪大会 コロコロ 1月号 ミュウプレゼント応ぼ券 名古屋大会 コロコロ 1月号 ミュウプレゼント応ぼ券 札幌大会 コロコロ 1月号 ミュウプレゼント応ぼ券 抽選結果などの質問に編集部ではお答えできません。会場以外でのミュウの引き換えは致しません。 <ミュウ1万人プレゼント> 落選のお知らせ この度は、『次世代ワールドホビーフェア〜全国ドームカップ~ 東京大会』でおごなわれる『ミュウ1万人プレゼント』にご応募にただきまして、誠にありがとうございました。  応募が多数のため抽選をおこなった結果、あなたは残念ながら落選となってしまいました。 本当にごめんなさい。 これからもポケットモンスターならびに任天堂をよろしくお願いします ポケモンバトルツアー'98夏 ③招待状と引き換えに『なみのりピカチュウ』をもらおう‼私の『なみのりピカチュウ』ゲームキャラクターを、招待状と交換でプレゼント。もう手に入らないかもしれないだけに、この機会に絶対ゲット‼※公式トーナメント参加者には全員プレゼントされます。 ミュウプレゼント任天堂スペースワールド1999 コロコロコミック1999年9月 8/27(金)・28*(土)・29(日)に幕張メッセで開催! NINTENDOスペースワールド'99会場でプレゼント! 幻のミュウをプレゼント‼ 幻のミュウをゲットするビッグチャンス! 持っていない人は絶対見逃しすなよ‼ 抽選で5万名にプレゼント‼ ゲットのチャンスが再び来たぞ‼ NINTENDOスペースワールド'99会場でポケモン「ミュウ」をゲット‼ 幕張メッセで8月27日~29日に開催される、NINTENDOスペースワールド'99会場で、正真正銘の本物のミュウをプレゼントするぞ! ゲットしたい人は、下注意をよく読んで応募してね! ▶ゲーム中では絶対にゲットできない、まさに幻のポケモン! ▲この特製マシンで、ミュウがキミの手元にやってくるのだ! NINTENDOスペースワールド'99 8/27(金)・28(土) 29(日) 千葉・幕張メッセ にこ開催 問い合わせ先03‐5820‐2251 (9:00~17:00) 問い合わせ先 03‐5389‐6996 「ミュウプレゼント事務局」*平日の11時から19時まで受付。 応募の注意事項 【応募の諸注意】 ⬤必ず往復ハガキで応募してください。 ⬤1人につき1通のみ受け付けます。 ⬤1通につき1匹のプレゼントになります。 ⬤希望された引き換えの日の変更はできません。あらかじめご了承ください。 ⬤ミュウプレゼント券または落選のお知らせを1週間前までに発送いたします。 ⬤往復ハガキを出す前に、必ず大人の人に確認してもらうこと。 ⬤引き換え時間、集合場所などの詳細は、ミュウプレゼント券に明記します。 ⬤電話による応募の受付は行っておりますせん。 ⬤編集部への問い合わせには、一切お応えすることができません。 ⬤島会場以外でのミュウ引き換えは致しません。 【カートリッジの注意点】 ⬤オーキド博士から、ポケモンずかんもらっておくこと。連れて回るポケモン(最大6匹)のリストに、最低1匹以上空きも用意しておくこと。 ⬤ポケモンのカートリッジの種類は『赤・緑・青・ピカチュウ』のいずれでもかまいません。 ⬤ゲームデータをが改造されたカートリッジには、ミュウを移すことができない場合もありますので、ご了承ください。 【当選者数】 50000名 (応募多数の場合は抽選とさせていただきます。) ★応募ハガキの書き方★ したのハガキを参考に、必要事項を書いて応募してね! 幻のポケモンゲット‼ しめ切り 平成11年8月17日(火)必着分まで。 発表 ミュウプレゼント券または落選のお知らせを会期の7日前までに発送。 ▲この特製マシンで、ミュウがキミの手元にやってくるのだ! ミュウプレゼント - 任天堂スペースワールド1999 ポケットモンスター クリスタルバージョン.sav ポケットモンスター 緑.sav
    9 points
  40. Version 1.1

    4771 downloads

    Reset the caught flag of your Dynamax Adventures + Current Implemented Features version 1.1 Reset the caught flag for Dynamax Adventures. *NEW * Change the noted pokemon @ the scientist and modify Peonia's hint. Regi Reset (Reset which new Regi you decided to catch) Swords of Justice Caught reset To be safe please always keep a clean backup of your save just in case! * We want to make sure to say a big thanks to the PKHeX crew for all their hard work on the main PKHeX application thus making this plugin possible. Don't forget to unblock the plugin before use. Example of how to unblock:
    9 points
  41. This is a legit Norway Mew for GEN 1 Pokemon games, distributed by Club Nintendo. TID: 10595 OT: NORWAY The Club Nintendo Mew distribution ran in Norway from October 15th 2000, to November 20th 2000 and required you to be a Club Nintendo member to receive a Mew. Club Nintendo members could post their game cartridge to Club Nintendo, Nedre Rommen 5, 0988 OSLO. Once the cartridge was received by Nintendo a Mew would be distributed to it, before the game cartridge was posted back. This Mew was obtained by Digiex Member Golden Toilette back when he was 9 years old. So do send a big thanks his way for preserving this Mew 19 years later. Magazine Scans and Translation: Download: Club Nintendo Norway Mew.zip Included is the original save, the extracted Level 100 Norway Mew and also the Mew reverted to Level 5. All credit to Golden Toilette for this release, he sent everything my way on Digiex so I could write up and share it for everyone to enjoy.
    9 points
  42. For several years now Pokemon distributions for the Gen 3 GameBoy Advance games have been turning up on sites like Ebay. With that in mind you might think it’s controversial I have recently shared how these official GBA development flash carts these are been sold on can easily be re-flashed: Flash / Write Official GBA Development Flash Carts With An Nintendo DS This means GBA prototypes and Pokemon Distributions can now easily be duplicated, with replicas sold on as the real thing for significant amounts of money on Ebay. The Problem: Although not talked about, the sad reality of the situation is method of re flashing GBA devcarts has been exploited in certain circles to keep selling clones of rare Pokémon event distributions for many €1000’s on Ebay, passing them off as originals. Myself and others in the Pokemon community have long since suspected this was been done, however no conclusive proof has ever been obtained on how this was been done. Even asking on communities such as Assmebler Games which deal with obscure development hardware revealed little to suggest it was easy to clone these distributions, or the official GBA development hardware was readily available to purchase. With that in mind people have been happy to purchase these distribution replicas, sometimes for as much as €2000 on Ebay, believing their genuine and were used at past Nintendo events. When certain Pokemon distributions have been dumped it been possible to see remnants of what was previously flashed to the card, as these Official GBA Development Flash Carts are much larger than the actual Pokemon event distribution software. In one such example we can see Mortal Kombat Advance had simply been overwrote on this particular cart. This was always suspicious as we very much doubted Game Freak has been using second hand development cartridges obtained from Midway Games, although not impossible. What is somewhat ironic is myself and others had basically worked out how GBA devcarts were been re flashed a long time ago, it was just never possible to test the theory. It's possible to Flash / Write Official GBA Development Flash Carts With An Nintendo DS using the FAS1 homebrew application, as shown in the video below: I’d personally been using FAS1 to flash my old Flash2Advance flashcard for years, using an Nintendo DS Lite. I knew later versions of FAS1 were supposed to have support for GBA development flashcards, although at the time I had no compiled binaries of newer versions of FAS1 or even a GBA development flashcard to test this theory with. That all changed earlier this year when a compiled version of FAS1 was was obtained and two different GBA development carts were purchased for testing. Needless to say re flashing a official GBA development flash cart now took less time than it did to make a good cuppa tea. Genuine Pokemon Generation 3 Distributions: Now you might be thinking real distributions must have been on the market at some point for the distributions out there today to be dumped. You’d be correct, some of these sold in 2012 on Nintendo Age, these were of course sealed in a GBA. To assist you with potentially identifying these in the future here are images of original GBA Pokemon Gen 3 distributions that we know of, sealed in their respective units: 10 ANNIV: Aura Mew: BFG Shiny Zigzagoon: US Aurora Ticket: EU Eon Ticket: (Probably dumped, however not dumped / released that I know of): Where is the conclusive proof? You'd be right in thinking I've made a lot of claims and not posted much proof, I honestly don't have any interest in all the drama that comes with that. If you wan't to believe me thats great, if not that's cool, I'd sooner people just know how easy it is to clone Gen 3 Pokemon distributions that are on development hardware and have as much information as possible to enable them to make an informed purchasing decision in the future. Myself and various people in the Pokemon event community have seen said proof of such activities earlier in the year, so its out there and if you ask around i'm sure you will also find it. Conclusion: I think I've shared enough information on how its been done to bring widespread awareness to the practice, which will hopefully make people think twice before spending a lot of money on a distribution which has already been dumped and released just to "own something original". In the event something genuine does surface you have a good idea of what it might look like from the above images, certainly i'd be a lot more inclined to believe its an original if it was sealed in a GBA. So at least now the information is out there people can make an informed decision before purchasing a Pokemon Distribution in the future. If it’s a standalone devcart please think twice before purchasing it, hopefully meaning theirs less chance of a replica getting passed off as the genuine thing on Ebay. Approximately 5 or less sealed units of each GBA event should theoretically exist, other than clearly not accounting for as many that have been sold over the years, no one with the original unit in their right mind would destroy the seal to dump the rom when there are ways to do it via the link port if they did some research. In addition anyone wants to develop homebrew for the GBA and has an official GBA development card can now make use of it and easily write their own homebrew to it, just as developers did all those years ago. Credits: @Deoxyz and @YoshiMoshi significantly contributed with a lot of the information / research in this post.
    9 points
  43. Someone just sent me this link. I was wondering when/if people would find out this exists earlier than anticipated. I guess I'll clarify. We spent most of 2018 raising money to obtain this rom, which we finally did in September. It was a toss up between Doel and Strongest Pokemon Japanese NDS roms to release for the annual Christmas Pokemon rarity release. We opted on releasing Strongest Pokemon in 2018, and saving Doel for 2019, in hopes that it being more valuable may be handy for trade material if some sort of other ultra rare rom came to our attention during 2019. I did give the rom to all those who contributed, and told them not to share or talk about it publicly until it was released in December 2019. Naturally I'm trustworthy of anyone who is willing to help spend as much money as we needed for this thing. There's a lot of information on how this rom works, how it is unique, and how to use it. Just possessing the original rom, and you wouldn't know what the hell you're supposed to do. That's kind of the truth though. Its nature also prevents anyone from being able to sell this as physical reproductions and get away with it. I don't think I'll release any of my notes or private posts explaining the rom details as of yet, that'll probably come out near Christmas if @InsaneNutter and others still plan to hold out until Christmas. It's no longer any of my concern. Perhaps this spoiled you guys' Christmas, but that was the risk. When I retired from Pokemon and video games earlier this year, I had zero solid leads on obtaining anything else in 2019, and as far as I'm aware, there's still nothing on the horizon. Since I'm logged in and on the topic, if anything to look out for, I did also privately provide our event preservation team with bombshell information detailing how these developer carts are EASILY rewritten, as well as a plethora of info an anonymous source passed onto me detailing the history of the infamous scammer who has specialized in creating and reselling these for years. I told them to try to release both pieces of information sometime this summer, I don't know if it has or when it will be, but I'm sure it will be seen relatively soon. Certain aspects of the infodump made me not want to be the one to do it earlier. But rest assured, once it is all out, the dirty market on these reproduction distribution carts will start declining until it is destroyed, just like what happened when we made the Mystery Mew savefiles public in 2016. After years of killing myself to obtain these roms, killing the market was the least I could do when I decided to up and leave. Don't EVER buy GBA distribution carts if your goal is to have "a piece of history", buy an Everdrive and use the publicly available roms instead.
    9 points
  44. In my current mindset, I (or anyone else) can say and feel like I could play for my entire life. However, realistically speaking if I am alive by then: assuming I don't develop memory loss or any other critical illness, have dropped interest in the series due to more crucial things developed in my life or the future staff not having done something dreadful to the series in general at that time (this part seems plausible ngl), I hope so. Maybe I'd look back on old games for nostalgia. I'd hope to get my possible future (grand)kids into it but I'm pretty doubtful about that, it's not like I could enforce them to live out my hobbies, but if they do I'd be proud, but again, with what the future generation of kids are looking like, I honestly don't hold a lot of hope in this. I as a long time fan have had a really great time with the series and don't regret picking a GBC up and still playing the games up to this point despite many of my old school friends have long given up since DP on the series. tl;dr Time will tell for me how long I'll be committed let alone be alive for. Same applies for anyone else (yes even someone like Serebii's or Pokejungle's webmasters).
    9 points
  45. Toggling the states of event flags works quite a bit different for Sword & Shield when using PKHeX. The usual event flag editor isn't available for SWSH save data, so what we can instead do is toggle save data blocks! Access the Save Block Editor by navigating to: SAV > Block Data You should be greeted to a window that looks like this: You're almost done! Included below is a table full of notable flags that I've collected that may be useful for a lot of users. 1. Copy the value under "Block Key in PKHeX" for whichever flag you wish to toggle. 2. Paste this value into the dropdown, and you'll find your desired Block Key. Click it to bring it up. 3. You'll see a dropdown that reads either Bool1 or Bool2. Change this value to whichever is opposite to enable/disable the flag. NOTE: Do not set this value to Bool3. 4. You're done! Exit the editor and export your save data. Any and all contributions in terms of flags that should be added to the table below are always welcome. NOTES: • If you wish to capture the opposite Legendary Titan from what you initially chose at the Split-Decision Ruins, search for *UInt32 KRegielekiOrRegidragoPattern and set the value to 0, in addition to toggling the below flag(s) for Regieleki/Regidrago. This will make it so the game thinks you never chose either the electric pattern or the dragon pattern, and will be able to choose it again. • If you wish to re-capture Galarian Articuno or Galarian Moltres, all of the flags below pertaining to them must be toggled. Galarian Zapdos requires only one flag to be toggled. Block Key in PKHeX Flag Name What The Flag Dictates DE0EEF6F FSYS_LIVE_COMM_OPEN Unlocked Y-Comm D0E267EB FSYS_JUDGE_OPEN Unlocked IV Judge 7526A53C FSYS_FLAG_NAMINORI_OPEN Unlocked Rotom Bike (Water Mode) 32A339E9 FSYS_SECRET_BOX Unlocked 32nd PC Box B99A1E28 FSYS_CHIKA_UB_OPEN Unlocked Ultra Beasts in Dynamax Adventures 10572415 FE_COMP_RIGEL1_ZUKAN_COMPLETED Completed Pokédex (Isle of Armor) E28C29F0 FE_COMP_RIGEL2_ZUKAN_COMPLETED Completed Pokédex (Crown Tundra) 7943F690 FSYS_RAIDNPC_OPEN_KURARA Unlocked Max Raid Battle Ally (Klara) 29D9A4B5 FSYS_RAIDNPC_OPEN_SEIBORI Unlocked Max Raid Battle Ally (Avery) 931C9879 FSYS_RAIDNPC_OPEN_SYAKUYA Unlocked Max Raid Battle Ally (Peonia) 6C143D25 FSYS_RAIDNPC_OPEN_PIONI Unlocked Max Raid Battle Ally (Peony) 1C74460E FSYS_PLAY_LETSGO_PIKACHU Has Play Records for Pokémon: Let's Go, Pikachu! C804E4AF FSYS_PLAY_LETSGO_EEVEE Has Play Records for Pokémon: Let's Go, Eevee! BF24DDAE FSYS_PLAY_POKEMON_QUEST Has Play Records for Pokémon Quest 4CAB7DA6 EF_R2_FURIIZAA_GET Captured Galarian Articuno DA5A3BB6 z_wr03onload_SymbolEncountPokemonGimmickSpawner_WR03_Freezer_left_d Galarian Articuno (Left) is Visible 253CFF8B z_wr03onload_SymbolEncountPokemonGimmickSpawner_WR03_Freezer Galarian Articuno (Middle) is Visible 3990C82D z_wr03onload_SymbolEncountPokemonGimmickSpawner_WR03_Freezer_right_d Galarian Articuno (Right) is Visible 284CBECF EF_R2_SANDAA_GET Captured Galarian Zapdos F1E493AA EF_R2_FAIYAA_GET Captured Galarian Moltres 33F23EF4 z_wr02onload_SymbolEncountPokemonGimmickSpawner_WR02_FIRE Galarian Moltres is Visible EE3F84E6 FE_CAPTURE_REGIROCK Captured Regirock DAB3DD3A FE_CAPTURE_REGIICE Captured Regice EE1FD86E FE_CAPTURE_REGISTEEL Captured Registeel 4F4AEC32 FE_CAPTURE_REDEN Captured Regieleki 4F30F174 FE_CAPTURE_REDRA Captured Regidrago C4308A93 FE_CAPTURE_REGIGIGASU Captured Regigigas BB305227 z_wr0312_SymbolEncountPokemonGimmickSpawner_WR03_Sanjyuusi Captured Cobalion 750C83A4 z_wr0322_SymbolEncountPokemonGimmickSpawner_WR03_Sanjyuusi Captured Terrakion 1A27DF2C z_wr0304_SymbolEncountPokemonGimmickSpawner_WR03_Sanjyuusi Captured Virizion A097DE31 z_wr0321_SymbolEncountPokemonGimmickSpawner_WR03_Sanjyuusi Captured Keldeo F75E52CF FSYS_CHIKA_LEGEND_03 Captured Articuno F75E5635 FSYS_CHIKA_LEGEND_01 Captured Zapdos F75E511C FSYS_CHIKA_LEGEND_02 Captured Moltres F75E4DB6 FSYS_CHIKA_LEGEND_04 Captured Mewtwo F75E4C03 FSYS_CHIKA_LEGEND_07 Captured Raikou F75E4A50 FSYS_CHIKA_LEGEND_06 Captured Entei F75E4F69 FSYS_CHIKA_LEGEND_05 Captured Suicune F75E621A FSYS_CHIKA_LEGEND_08 Captured Lugia F75E63CD FSYS_CHIKA_LEGEND_09 Captured Ho-Oh F760948B FSYS_CHIKA_LEGEND_10 Captured Latias F76092D8 FSYS_CHIKA_LEGEND_11 Captured Latios F760963E FSYS_CHIKA_LEGEND_12 Captured Kyogre F76097F1 FSYS_CHIKA_LEGEND_13 Captured Groudon F7609B57 FSYS_CHIKA_LEGEND_14 Captured Rayquaza F76099A4 FSYS_CHIKA_LEGEND_15 Captured Uxie F7609D0A FSYS_CHIKA_LEGEND_17 Captured Mesprit F7609EBD FSYS_CHIKA_LEGEND_16 Captured Azelf F76086F3 FSYS_CHIKA_LEGEND_18 Captured Dialga F7608540 FSYS_CHIKA_LEGEND_19 Captured Palkia F7582323 FSYS_CHIKA_LEGEND_21 Captured Heatran F7582170 FSYS_CHIKA_LEGEND_20 Captured Giratina F75824D6 FSYS_CHIKA_LEGEND_22 Captured Cresselia F7582689 FSYS_CHIKA_LEGEND_23 Captured Tornadus F758283C FSYS_CHIKA_LEGEND_24 Captured Thundurus F7582BA2 FSYS_CHIKA_LEGEND_26 Captured Reshiram F7582D55 FSYS_CHIKA_LEGEND_27 Captured Zekrom F75829EF FSYS_CHIKA_LEGEND_25 Captured Landorus F7582F08 FSYS_CHIKA_LEGEND_28 Captured Kyurem F75830BB FSYS_CHIKA_LEGEND_29 Captured Xerneas F75B3AF9 FSYS_CHIKA_LEGEND_30 Captured Yveltal F75B3946 FSYS_CHIKA_LEGEND_31 Captured Zygarde F75B3793 FSYS_CHIKA_LEGEND_32 Captured Tapu Koko F75B35E0 FSYS_CHIKA_LEGEND_33 Captured Tapu Lele F75B41C5 FSYS_CHIKA_LEGEND_34 Captured Tapu Bulu F75B4012 FSYS_CHIKA_LEGEND_35 Captured Tapu Fini F75B3E5F FSYS_CHIKA_LEGEND_36 Captured Solgaleo F75B3CAC FSYS_CHIKA_LEGEND_37 Captured Lunala F75B46DE FSYS_CHIKA_LEGEND_39 Captured Nihilego F769AAC6 FSYS_CHIKA_LEGEND_40 Captured Buzzwole F769AC79 FSYS_CHIKA_LEGEND_41 Captured Pheromosa F769A760 FSYS_CHIKA_LEGEND_42 Captured Xurkitree F769B192 FSYS_CHIKA_LEGEND_44 Captured Celesteela F769A913 FSYS_CHIKA_LEGEND_43 Captured Kartana F769B345 FSYS_CHIKA_LEGEND_45 Captured Guzzlord F75B4891 FSYS_CHIKA_LEGEND_38 Captured Necrozma F769B85E FSYS_CHIKA_LEGEND_48 Captured Stakataka F769AFDF FSYS_CHIKA_LEGEND_47 Captured Blacephalon 11C12005 FE_CAPTURE_MIKARUGE Captured Spiritomb 0F529035 z_wr02onload_SymbolEncountPokemonGimmickSpawner_WR02_Hoeruo_0 Wailord Visible on Isle of Armor 4F240749 FE_R1_HUSHIGIDANE_GET Received Gift Gigantamax Bulbasaur 178159E5 z_t0101_i0202_MONSBALL Received Gift Gigantamax Charmander 08F829F8 FE_R1_ZENIGAME_GET Received Gift Gigantamax Squirtle 9D95E9CA FE_SUB_037_PIKACHU_CLEAR Received Gift Gigantamax Pikachu 855235FF FE_SUB_037_EEVEE_CLEAR Received Gift Gigantamax Eevee 2AB6CECC z_bt0101_POKE_NUL Received Gift Type: Null 52F6F77F z_wr0301_i0401_COSMOG Received Gift Cosmog 4B3C9063 z_d0901_BEBENOM Received Gift Poipole C41B40F7 FE_SUB_005_CLEAR Received Gift Toxel 99F05F57 FSYS_GST_HOP Unlocked Hop in the Galarian Star Tournament 9967549C FSYS_GST_BEAT Unlocked Bede in the Galarian Star Tournament F421E6F1 FSYS_GST_MALI Unlocked Marnie in the Galarian Star Tournament FEDA9809 FSYS_GST_YARO Unlocked Milo in the Galarian Star Tournament 787337A7 FSYS_GST_RULINA Unlocked Nessa in the Galarian Star Tournament 46552331 FSYS_GST_KABU Unlocked Kabu in the Galarian Star Tournament 64E5B186 FSYS_GST_SAITO Unlocked Bea in the Galarian Star Tournament ED8E9B71 FSYS_GST_ONION Unlocked Allister in the Galarian Star Tournament F5D09992 FSYS_GST_POPRA Unlocked Opal in the Galarian Star Tournament 7A0A2B4A FSYS_GST_MAKUWA Unlocked Gordie in the Galarian Star Tournament 5F9D5BFD FSYS_GST_MERON Unlocked Melony in the Galarian Star Tournament F3C24CB8 FSYS_GST_NEZU Unlocked Piers in the Galarian Star Tournament F33517E0 FSYS_GST_KIBANA Unlocked Raihan in the Galarian Star Tournament BE14CF20 FSYS_GST_DANDE Unlocked Leon in the Galarian Star Tournament 7890C9BF FSYS_GST_SODDO Unlocked Sordward in the Galarian Star Tournament 8C42D0E4 FSYS_GST_SIRUDHI Unlocked Shielbert in the Galarian Star Tournament 7D695530 FSYS_GST_KURARA Unlocked Klara in the Galarian Star Tournament 3B03E415 FSYS_GST_SEIBORI Unlocked Avery in the Galarian Star Tournament F70DF773 FSYS_GST_MASTERDO Unlocked Mustard in the Galarian Star Tournament 40ADAE85 FSYS_GST_PIONI Unlocked Peony in the Galarian Star Tournament
    8 points
  46. I am both surprised and happy that we have enough people sharing publicly that we have 90%+ of everything that ever came out (or could have come out). Many people ask me why I made my collection public and like others here, I am not a greedy bastard. I am blessed enough (after being so poor I didn't have anywhere to live for several years) to have family, resources and a real life community of friends. This website is about preservation and giving back and I am happy there are enough people to do that.
    8 points
  47. So I wanted to provide a general overview of how Nintendo/GF originally created the savefile that was used on these FireRed carts. It's been said in the past that they filled a completed FireRed savefile with 426 Mews, and then copied the save to hundreds of retail carts to send to Toys R Us stores across the country to use for the distribution. This is true, but what hasn't been said publicly is how the Mews themselves were generated. I decided to share this visual that I had made about a year ago, which helped me better visualize what we had learned from the data about the generation process. Basically what they had was a very similar version of the pokemon distribution software/rom that we all know from 10ANNIV, etc. This software however completely filled the party with Mews, rather than just generating one at a time. (This is likely similar to what we saw with the Shroomish/Barboach test distributions in the German Debug Ruby rom.) They started with only one pokemon remaining in the party (possibly the over-leveled Blastoise seen in the Hall of Fame), then ran the distribution software which generated their first group of 5 Mews. The "Blastoise" was then released, and the first 4 Mews were placed vertically, top to bottom on the bottom right side, in Box 14. The distribution software was ran again, then the next group of 5 Mews were moved to the PC in the same order, with the 5th Mew on top of the previous column. This process was repeated many times until every single PC box was full. working backwards from Box 14 to Box 1. When the final group of 5 were generated, the 3rd Mew from that group was move to Box Slot 1,1 to fill the last hole in the PC. The 5th Mew from the first group generated remained in the party the entire time. And while trivial, for whatever reason, the first two Mews from the third-to-last group were shifted upwards two slots in Box 1, with the 5th Mew from the second-to-last group placed in the middle of the column rather than at the top. The distribution software was ran one final time to generate a Mew to fill the last empty slot in the party. Since this last Mew was generated by itself, there's no relative data to reference, therefore impossible for us to recreate it. The other 5 party Mews were able to be recreated based off data from the Mews generated in their same group of 5. Though what wasn't possible until a few days ago was recreating them to also include their trashbytes. While trivial, trashbytes are important for legality and preservation purposes. That's why the 5 recreated party Mews weren't public until now. Thanks a bunch to @ajxpk for successfully cracking this case. Every time we think we've gotten as far as we ever will regarding Mystery Mew, somehow we get lucky and gain another step forward. Who knows if Mystery Mew #426 will ever surface... It's possible someone who attended the original distribution in 2006 still owns a cartridge with Mew #426, but it's unlikely they'll ever know they have the most important Mew from this event.
    8 points
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