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Popular Content

Showing content with the highest reputation on 09/17/17 in all areas

  1. Update from 9/15/2017: Thanks for all the contributions so far, I confirmed that DeSmuME emulates the migration from Gen 3 to Gen 4 very well. I will still do some more tests and check if bugs happen but so far I couldn't see anything that differs from a Pokemon that was migrated on a real DS. From my standpoint what has been said about it are rumors and I want to put these rumors into the land of the myths by confirming the real Trash Bytes. This makes my former plan of providing information for an "Pal Park Editor" obsolete... so I decided to change the subject of this Thread. Instead I would like to collect this data for a perfect legality analysis of migrated Pokemon from Gen 3 and Gen 4. This might also help to determine wether a migrated 3rd Gen Event Pokemon to Gen 4 is hack, at least to a higher percentage. As you might know, many 3rd Gen Event Pokemon had been migrated to Gen 4 when the DS Games were released... At least in the communities of the west, 4th Gen files were very popular back in the days. Between these Events some very rare ones that are impossible to find as Gen 3 files. Links: https://projectpokemon.org/wiki/Trash_Bytes#Migrated_via_Pal_Park Attached Files for the Research: Pal Park Research save files (Gen 4).7z Pal Park Research save files (Gen 3).7z
    1 point
  2. To clarify, I made a mistake about the shuffled memory. Gen 4/5 use dynamic allocation which means it is variable. Depending on circumstance, the pointers would be slightly different. We are thinking by as much as 0x400.
    1 point
  3. Just quickly uploading my Seadra and Slowbro from Yellow. Yellow lv 15 Slowbro.pk1 Yellow lv 25 Seadra.pk1
    1 point
  4. I already have some projects of my own at the time and I don´t have a DS/DS Lite But when I manage to get some time i´ll try to help
    1 point
  5. Thanks a lot again @ZZAZZ. I really appreciate your help so much. At the moment I am very busy with other projects so I wasn't able to migrate many Pokemon. I will check your files very soon. @fabio00 Yes. It looks like pal parked Pokemon on DeSmuME are totally fine. The thing is people keep saying that it gives wrong Trash Bytes, but what they mean with "wrong" has never been exactly explained. My assumption is that they might have used the legality checker of the old days. But the thing is this research was never completed... Especially when it comes to Platinum, HeartGold&SoulSilver there is still a lot of work to do. So far I haven't been able to reproduce whatever these false Trash Bytes might be. It would help to migrate more Pokemon on a real DS/DS Lite with real cartridges. I also hope that @HaxAras will pal park some Pokemon on the Japanese Pt and HGSS versions. I already did that on Emulator just recently but I would like to compare and double check. From now on you can also contribute files migrated on Emulator but it would be good if you note wether it was migrated on Emulator... Real Hardware with real cartridges or flash carts. As I stated earlier I have some issues with mapping the Trash Bytes because the DS Games using shuffled memory for cheat code protection. That's why some of these values appear to be random. What I have to do is, I will have to note the minimum and maximum possibilities of these numbers. This will take a while and I need to find an efficient way to do it. At the moment I stuck because of lack of ideas... so this research might take a while. If I would do it now, I would have to check the Memory right in the middle of the migration process... on an Emulator that's no problem to do... But I would prefer if I can find a way to force the allocation into my favor, maybe with save states or something at least. Thanks to ZZAZZ things are speeding up quite a bit though. The more files we can get the better it is.
    1 point
  6. I was taking a break to work on my dumpster-fire of a Colosseum project. I'm going to get back to that level 20 Peliper in Diamond. I just added the 2 Tyranitar.
    1 point
  7. This is a pretty simple one; when PKHeX notifies you that there's a new version to download, it links to here (dead link) rather than here. It's easy enough to find the latest version still, but I'd thought I'd report it anyway.
    1 point
  8. I fixed the link not working, thanks for reporting.
    1 point
  9. Not sure if those could write saves, but even a single dev-gba hooked to a PC would do the trick, albeit slowly. Get 3-5 of those setups and in a day it's done.
    1 point
  10. So here the new challenge and I need a team for that. To do: Catch or at less recreate the Totem Pokemon and allies/uncatchable pokemon in Sun Moon. What do we need: 2 people in charge of RAM dump Pokemon Sun/Moon + 2 people in charge of finding the location of the wild pokemon + a memory viewer or recreate them. There is a lot of work to do, we need everyone help because it'll take time and it's harder than most of our precedent challenges. Obtained: Gumchoos (T), Raticate (T), Whishiwashi(T), Alomomola(A), Salazzle(T), Shiinotic(O), Parasect(O), Lurantis(T), Nihilego(O), Vikavolt(T), Mimikyu(T), Kommo-o(T),Scizor(A) and from the demo Hakamo-o(T), Rockruff(A) and Pikachu from the Professor(O) T=Totem A=Ally O=Other The Gumchoos (T), Whishiwash(T), Alomomola(A) and Salazzle(T) were obtained by @thaleskpl The demo Halamo-o(T) the Rockruff(A) the Raticate(T), the Shiinotic(O) the Lurantis(T), the Parasect(O), the Nihilego(O), the Vikavolt(T) the Mimikyu(T) the Scizor(A) and the Kommo-o(T) by me ^^ The Pikachu by @theSLAYER Hope you'll help us to get the others.
    1 point
  11. I'm in the middle of getting my DS repaired. The L + R buttons don't work. The DS I've been using to migrate barely works and it makes migrating Pokemon even more terrible than it already is. It's got mushy buttons, a broken hinge, broken R button and missing L and the top screen doesn't work. So I decided to work on my Colosseum project instead. I was also tired of putting that project off.
    0 points
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