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    Kaphotics

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  3. Holla!

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  4. BelmontSlayer

    BelmontSlayer

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Popular Content

Showing content with the highest reputation on 01/06/17 in all areas

  1. The GameCode field has been modified/corrupted, possibly due to cheat codes? Either way, just edit block0's 0xAC value to 00 00 00 00 (@ 0x80AC && 0x170AC) and it should be recognized correctly.
    2 points
  2. NARC file order (CLICK THIS FOR HUGE LIST OF NARC LOCATIONS): Notable files for ROM Hacks: /a/0/0/3 - Story Text /a/0/0/8 - Maps /a/0/1/1 - battle backgrounds /a/0/1/2 - ZoneData /a/0/1/6 - personal.narc (pokemon editing) /a/0/1/8 - level up moves /a/0/1/9 - evolutions /a/0/2/1 - Move data (type, bp, etc) /a/0/2/6 - title screen /a/0/3/0 - Start Menu Sprite /a/0/5/6 - Ingame Scripts /a/0/6/5 - Move Animations /a/0/7/1 - Animated Trainer Sprites (front, vs) /a/0/7/2 - Animated Trainer Sprites (back, send out) /a/0/9/1 - Trainer Data /a/0/9/2 - Trainer Pokemon /a/1/2/4 - Egg Moves /a/1/2/6 - Overworlds /a/1/2/7 - Encounter Tables /a/1/6/3 - In Game Trades /a/2/6/7 - Trainer Mugshots /a/2/7/3 - Hidden Hollow Encounter Table /a/2/8/2 - PokeMart Data /a/2/9/1 - PWT Board Trainer Sprites /a/2/9/6 - Pokedex Ingame Locations /a/0/1/6 indices and structure (personal.narc): Encounter Table: Now has 135 locations. Here's their entry->ingame location: Poké Mart Locations: Credits & Thanks To: personal.narc identification and structure: Codr and magical Location Map of encounter slots: xfr File identification: Kaphotics, magical, Bond697, Codr, veekun, Sanky, Jerry, Andibad
    1 point
  3. I've been digging through some of my old files and found a bunch of tools and resources I used on my hacks, some of which the links seem to have been lost since. I thought I'd compile a list of some of the tools I've used in the past as well as a couple others that I thought might be useful. If a developer has his/her tool listed here and doesn't want it to be, let me know and I'll take it off. The titles of the tools/resources act as the download links. I've tried to add the authors of the tools wherever possible but I don't know all of them. I'm also happy to add any suggestions to the list. I did not make any of these tools. (Besides some additions to a text file, at least...) 2016-10-22: Some tools supplied by Hiro TDK have been added. There are general DS tools in bond's thread that may also be of use. Generation IV NOTE: The recommended Gen IV hacking tools have changed considerably since this thread was made. PPRE has been superseded by DSPRE which is significantly better and less buggy. It is highly, highly recommended to use DSPRE instead of PPRE!! DSPRE can be found here. You may also want to consider the much newer Pokéditor (found here) over the other tools below for editing things like Pokémon stats, moves, etc. --- Project Pokémon ROM Editor (PPRE) Authors: SCV, Alpha and more (?) Thread: https://projectpokemon.org/forums/showthread.php?303-PPRE-Project-Pokemon-s-ROM-Editor PPRE is the quintessential hacking tool for Gen 4, allowing you to edit Pokémon, trainers, scripts, overworlds, wild Pokémon and more. However there are some issues with script compilation, particularly with movement commands that cause freezing ingame in HGSS. In these cases you may be able to simply save the map again in an older version of PPRE to compile the script correctly. Known bugs in PPRE include the aforementioned script issues, not maintaining the PokéBall seal or ability (HG/SS only) values, messing up learnsets when saving a Pokémon with a full 20 level up moves, and incorrectly saving some of the fishing spots in Platinum and HG/SS. It's unfortunately not really in development anymore, so those bugs will probably never be fixed, but you can skirt around them. Ignoring those things it's really, really good and pretty much necessary for any Gen IV hack. PokéDSPic Authors: ??? PokeDSPic is a tool that allows you to look at graphical assets such as Pokémon sprites and export and import PNGs to modify them. I'm not really sure where this tool came from but I know I used it to modify some sprites in HG/SS. There are two versions included in the download - one is for Diamond and Pearl only, and the other for PtHGSS only. With that said, the DP one is needed for some graphics in HG/SS such as trainer backsprites. (Thanks, Hiro!) PokéTex Authors: ??? I quite honestly can't remember what this tool is for but I think PokéTex is a useful tool when dealing with overworld sprites in the Gen 4 games. PtHGSS Lua Scripts Authors: Kaphotics This zip file contains two LUA scripts written by Kaphotics that will tell you the XY co-ordinates of your player character on the map they are on. One is for Platinum, the other for HG/SS. You can load LUA scripts by going to Tools > Lua Scripting > New LUA Script Window in DeSmuME. The co-ordinates will appear as an overlay at the top left corner of the bottom screen. Overworld Sprite IDs Authors: ???, Drayano This is a list of overworld sprites in HG/SS with the decimal numbers that correlate to their identifiers, i.e. set an overworld to have the matching sprite ID in PPRE and it'll show up as that. The original list only had up to the Mew sprite but I extended it when dealing with HG/SS itself. Some of this list may also apply to Platinum but I'm not sure. HG/SS US Texts Excel Workbook Authors: HiroTDK This is a searchable workbook of all text files in HeartGold and SoulSilver. The search results in Excel point to file and line numbers so that you can easily locate them in SDSME. I have a workbook transcribed for each language, but I haven't run the organization scripts on the other languages yet because my laptop is currently out of commission. EDIT: Tools merged from other posts - Evolution Editor For D/P Nitro ROM Explorer Narc File Replacer NDSeditor Rom Explorer Pokemon Data Editor for D/P Tahaxan Rom Explorer Wild Pokemon Editor for D/P/P Pokemon Trainer Editor for D/P/P Pokemon Sprite Inserter/Extractor Tile Molester DSBuff DSLazy NDSheader NDSTop thenewpoketext ndssndext Generation V Black/White Wild Editor (BWWE) Authors: ??? (KazoWAR?) Thread: N/A A wild Pokémon editor for BW and B2W2. Allows editing of wild Pokémon in any map with toggles for seasons and Pokémon formes. The original thread seems to be lost. Black/White Trainer Editor (BWTE) Authors: KazoWAR, Kaphotics Thread: https://projectpokemon.org/forums/showthread.php?13273-B-W-Trainer-Editor Trainer editors for BW and B2W2, though they are separate files. KazoWAR made the BW tool which was later extended by Kaphotics to support B2W2. Allows editing of any trainer's Pokémon, items held, Pokémon formes used etcetera. A 1000 slot version is also supplied for developers who append further trainer files onto the NARC than what is originally in the game. Black/White Sprite Editor (BWSE) Authors: KazoWAR A sprite editor for BW and B2W2. Allows editing of Pokémon and trainer sprites. Do note that it likely will not preserve animations. Black/White Overworld Editor (BWOE) Authors: KazoWAR An overworld editor for BW and B2W2. Allows editing of overworld appearances. Black/White Mugshot Editor (BWME) Authors: KazoWAR A mugshot editor for BW and B2W2. Allows editing of mugshots such as those that appear when you battle Gym Leaders or the Elite Four. Project Pokemon Text (PPTXT) Authors: SCV Thread: https://projectpokemon.org/forums/showthread.php?11582-PPTXT-Text-editing-tool A text editing tool for BW and B2W2. Allows you to edit text in-line as well as dump entire scripts. OxATTACK Authors: Oxnite Thread: https://projectpokemon.org/forums/showthread.php?17553-OxNITE-s-Pok%E9mon-Black-amp-White-Tools An attack editing tool for BW and B2W2. I haven't personally used it but it looks clean and feature complete. Pokémon ROM Changer (BW) Authors: ???, Andibad Thread: https://projectpokemon.org/forums/showthread.php?17426-Pokemon-ROM-Changer An all around tool for Black and White, allowing editing of species, moves, encounter slots and evolutions. Be warned that Pokémon ROM Changer works on absolute offsets, so any sort of extensions whatsoever will stop the program from working if the offsets it's targeting are shifted. May be best used on a fresh ROM to edit what you want, then transplanting the NARCs to your overall project. Unsure who the original developer was but Andibad provided the translation for English users. Pokémon ROM Changer (B2W2) Authors: ???, Kaphotics Thread: https://projectpokemon.org/forums/showthread.php?17426-Pokemon-ROM-Changer Same as above, but for B2W2. Versions for my Blaze Black 2 and Volt White 2 hacks are also available in the thread. Unsure who originally made it but Kaphotics provided the English translation. B2W2 Lua Scripts Authors: Kaphotics A number of LUA scripts for Black 2 and White 2. I don't remember the contents exactly but it does include a LUA to show your character's X/Y position on the map. Twistedfatal's Pokemon BW2 Toolbox http://i.imgur.com/QHtxuAC.pngCross Generational (IV and V) Tools Spiky's DS Map Editor (SDSME) Authors: Spiky-Eared Pichu aka Markitus95 GitHub: https://github.com/MarcRiera/SDSME Thread: https://projectpokemon.org/forums/showthread.php?26374-SDSME-Spiky-s-DS-Map-Editor SDSME is a map editing tool for DPPtHGSSBWB2W2 as well as an alternative to PPRE for some things such as trainer Pokémon and wild data. Unlike PPRE the wild Pokémon areas aren't named directly and you must cross reference IDs with the maps listed on the main screen to find the correct area. Trainers are listed normally, however. I can't comment much on SDSME as I haven't used it and I definitely haven't tried the map editing parts. Tips should be available in any threads about it, though development of SDSME has since been discontinued. ANDT Authors: Andibad GitHub: https://github.com/andibadra/ANDT Thread: https://projectpokemon.org/forums/showthread.php?26663-Andi-Pok%E9mon-Hack-Tools ANDT is a tool by Andibad composed of a few different features, some of which work on both Gen 4 and 5. According to the description it is deprecated but I wasn't able to find a more recent version. ANDT has the ability to modify movesets, evolutions and experience tables on Gen 4 and 5, wild encounters on DPPt and Hidden Hollow encounters on B2W2. As far as I know this is the only Hidden Hollow editing tool out there, so I would recommend this tool just for that. I've not personally used it but I believe I've used a standalone version of the hollow tool before (which no longer exists) and it worked great. crystaltile2 Authors: ??? crystaltile2 is an all-purpose DS editing tool. I admittedly don't really know the extent of what it's capable of but it has a very convenient way of importing and exporting NARC files into the ROM by clicking the little DS looking icon near the top. There are other ways to pull NARCs in and out but this is one of the most convenient. It was made by Chinese developers, hence why a large amount of the tool isn't written in English. G3DCVTR Author: ??? This converts 3D files for NDS games. It's command line only. Nitro SDK Plugins for 3DS Max 2010 Authors: Nintendo These allow you to export 3D models from 3DS Max 2010 for use in NDS games. These aren't allowed to be posted here, so you'll have to search or ask around to find them. BTX Editor Author: Kazowar Thread: https://projectpokemon.org/forums/showthread.php?9873-BTX-overworld-editor This allows you to export and import sprite sheets from the texture files in the game, most notably, overworld sprites. It's not a great program, and it bugs out and doesn't work with specific files, but it mostly works and is much less demanding than PokeTex. NARCTool Authors: natrium42, modified by unknown This tool allows you to decompress and compress NARC files to and from folders. Since Tinke can easily decompress and extract NARCs as folders, it's only real use is rebuilding NARCs from folders. Tinke Authors: pleonex and various contributors Thread: http://gbatemp.net/topic/303529-tinke-072/ This is an all purpose tool for NDS hacking. You can look at the file structure and import and export files and NARCs. It has a very basic hex editor. You can view, import, and export images, models, textures, et cetera. There's so much more this can do too. This is a very powerful tool for the graphical side of NDS ROM hacking. Mario Kart DS Course Modifier - EDIT - Link Broken Authors: Gericom Thread: https://gbatemp.net/threads/mkds-course-modifier.299444/ This is another NDS hacking tool like Tinke, that's pretty powerful and has a lot of features. This one is specialized for editing Mario Kart DS, but it has some useful functions for us. It's really good at editing single frame textures, but not animations. There's a function for splitting and rejoining texture files and models. It's very specific, but I used it to pull the protagonists sprites from the Magnet Train animation. It also has a decent converter for graphic files. The Console Tool Authors: lowlines Thread: http://www.romhacking.net/forum/index.php/topic,8407.0.html This is a powerful ROM hacking tool that can be used for many systems. I really only use it for occasionally editing palette files though. It supposedly has a pretty powerful 3D Model viewer, but for some reason, I've never been able to access it. Generation VI PK3DS Authors: Kaphotics, SciresM GitHub: https://github.com/kwsch/pk3DS Thread: https://projectpokemon.org/forums/showthread.php?44950-pk3DS-XY-ORAS-ROM-Editor-amp-Randomizer Pretty much the only thing you need to make a Gen 6 hack, PK3DS is an all-purpose tool developed by Kaphotics (with some input from SciresM such as the wild editing tool) that lets you modify pretty much anything that's currently possible. Wild Pokémon, trainer Pokémon, some graphical assets, moves, items, marts etc. Scripting isn't offered because Gen 6 scripting isn't possible, but you can do pretty much anything else. The download link there is the latest master release on PK3DS, so it includes static encounter editing and other features not in the release version on Kaphotics' thread for the tool. Be warned that some parts may be unstable. Though in my experience it's all been pretty awesome. PK3DS is also still in development, though for Gen 6 it is pretty much complete. Ohana3DS Authors: gdkchan, Reisyukaku Thread: https://projectpokemon.org/forums/showthread.php?44168-Ohana3DS-(BCH-Tool) Ohana3DS is a BCH editing tool that allows you to modify models within the Gen 6 games. A lot of helpful information is provided in the linked thread. The download link offered here is the latest release of the old Ohana3DS, but a new version written in C# is currently in development. EDIT: The mirror links above will take you to the file's new home in the Downloads section.
    1 point
  4. Here's a mostly complete file list, somebody posted in over on GBAtemp. a\0\0\0 - DUMMY a\0\0\1 - DUMMY a\0\0\2 - DUMMY a\0\0\3 - DUMMY a\0\0\4 - DUMMY a\0\0\5 - DUMMY a\0\0\6 - DUMMY a\0\0\7 - DUMMY a\0\0\8 - DUMMY a\0\0\9 - DUMMY a\0\1\0 - DUMMY a\0\1\1 - WD - Move Data a\0\1\2 - Egg Move Map a\0\1\3 - Learnset (Level Up) files a\0\1\4 - Evolution Map a\0\1\5 - MEvo Map a\0\1\6 - 8 * 404 bytes a\0\1\7 - Personal Info (0x54 size) a\0\1\8 - 786 * 2bytes a\0\1\9 - Item Data a\0\2\0 - 921 bytes (bitflags, used sparingly - items) a\0\2\1 - DUMMY a\0\2\2 - DUMMY a\0\2\3 - DUMMY a\0\2\4 - DUMMY a\0\2\5 - Fonts a\0\2\6 - white fade anim ALYT a\0\2\7 - Map Fade (ALYT) a\0\2\8 - DUMMY a\0\2\9 - DUMMY a/0/3/0 - GameText japanese a/0/3/1 - GameText japanesekanji a/0/3/2 - GameText english a/0/3/3 - GameText french a/0/3/4 - GameText italian a/0/3/5 - GameText german a/0/3/6 - GameText spanish a/0/3/7 - GameText korean a/0/3/8 - GameText simplechinese a/0/3/9 - GameText traditionalchinese a/0/4/0 - StoryText japanese a/0/4/1 - StoryText japanesekanji (unused) a/0/4/2 - StoryText english a/0/4/3 - StoryText french a/0/4/4 - StoryText italian a/0/4/5 - StoryText german a/0/4/6 - StoryText spanish a/0/4/7 - StoryText korean a/0/4/8 - StoryText simplechinese a/0/4/9 - StoryText traditionalchinese a\0\5\0 - DUMMY a\0\5\1 - DUMMY a\0\5\2 - DUMMY a\0\5\3 - DUMMY a\0\5\4 - DUMMY a\0\5\5 - DUMMY a\0\5\6 - DUMMY a\0\5\7 - DUMMY a\0\5\8 - DUMMY a\0\5\9 - DUMMY a\0\6\0 - the, An (language prefixes) a\0\6\1 - Item sprites a\0\6\2 - Pokemon sprites a\0\6\3 - DUMMY a\0\6\4 - a\0\6\5 - a\0\6\6 - Field Bag ALYT (bflim, bflan) a\0\6\7 - Battle UI (multilang) lower screen? (includes battle video) a\0\6\8 - Battle UI (multilang) upper screen sprites (primal, mega) a\0\6\9 - Common UI elements a\0\7\0 - Common UI elements …? a\0\7\1 - Common UI elements …??? a\0\7\2 - Skybox Model a\0\7\3 - CSEQ/CWAR a\0\7\4 - Common UI Windows a\0\7\5 - Common UI Finger icon a\0\7\6 - ZONEDATA Master table a\0\7\7 - DUMMY a\0\7\8 - Battle plates a\0\7\9 - More UI (ribbons) a\0\8\0 - Battle Arena Models a\0\8\1 - Encounter Data (Maps) [EA - two files, day/night], NPC models, Map textures, etc a\0\8\2 - DUMMY a\0\8\3 - a\0\8\4 - DUMMY a\0\8\5 - Map Models a\0\8\6 - Overworld Models a\0\8\7 - SESD (Move Animations?) a\0\8\8 - DUMMY a\0\8\9 - DUMMY a\0\9\0 - MoveData part 2? a\0\9\1 - 47 encrypted scripts a\0\9\2 - 12 language (sorting?) a\0\9\3 - Pokémon Models a\0\9\4 - DUMMY a\0\9\5 - DUMMY a\0\9\6 - EdgeMap comb a\0\9\7 - Intro scene a\0\9\8 - Riding Tutorial model (ride_kenta_tut) a\0\9\9 - Overworld Menu buttons / rotom UI (party/trainer/options) a\1\0\0 - 461 bytes, bitflags? a\1\0\1 - 186 * trclass (20byte) 0x02 - Ball Used a\1\0\2 - 8 * trdata (20byte) Trainer0 - Empty Trainer1 - Lass Ellie Trainer2 - Team Skull Grunt Trainer3 - Team Skull Admin Trainer4 - Youngster Honus Trainer5 - Rising Star Ikaika Trainer6 - Ace Trainer Sheri Trainer7 - Ace Trainer (1) 0x00 - Trainer Class String/Model a\1\0\3 - 8 * trpoke (32byte/pkm) 0x00: Ability/Gender 0x01: Nature 0x02-0x07: EVs 0x08-0x0B: IVs a\1\0\4 - DUMMY a\1\0\5 - Game Over a\1\0\6 - a\1\0\7 - DUMMY a\1\0\8 - DUMMY a\1\0\9 - ride effects + ??? a\1\1\0 - a\1\1\1 - a\1\1\2 - a\1\1\3 - a\1\1\4 - a\1\1\5 - DUMMY a\1\1\6 - DUMMY a\1\1\7 - DUMMY a\1\1\8 - Window Information a\1\1\9 - FR Pack, SB encgrass01_anime a\1\2\0 - a\1\2\1 - a\1\2\2 - z-crystal sprites a\1\2\3 - a\1\2\4 - a\1\2\5 - DUMMY a\1\2\6 - DUMMY a\1\2\7 - a\1\2\8 - DUMMY a\1\2\9 - DUMMY a\1\3\0 - DUMMY a\1\3\1 - DUMMY a\1\3\2 - a\1\3\3 - DUMMY a\1\3\4 - a\1\3\5 - a\1\3\6 - a\1\3\7 - com_seasand02 02_beachslope a\1\3\8 - a\1\3\9 - a\1\4\0 - CM tr0004_00_BodyA tr0015_00_BodyA == trainer models a\1\4\1 - a\1\4\2 - a\1\4\3 - a\1\4\4 - a\1\4\5 - a\1\4\6 - a\1\4\7 - a\1\4\8 - a\1\4\9 - a\1\5\0 - a\1\5\1 - gfmodel situ_ride character models, tons of <10b files a\1\5\2 - gfmodels CDC_ba_Body, Chara_Rim_Black a\1\5\3 - gfmodel BattleChara a\1\5\4 - a\1\5\5 - a\1\5\6 - a\1\5\7 - a\1\5\8 - a\1\5\9 - a\1\6\0 - CM p2_bottoms_dhotpants (dressup clothes model) a\1\6\1 - a\1\6\2 - a\1\6\3 - a\1\6\4 - a\1\6\5 - CM p2_tops_dcut (dressup clothes model) a\1\6\6 - CM p1_base_fi a\1\6\7 - a\1\6\8 - a\1\6\9 - a\1\7\0 - a\1\7\1 - a\1\7\2 - a\1\7\3 - a\1\7\4 - a\1\7\5 - a\1\7\6 - a\1\7\7 - a\1\7\8 - a\1\7\9 - a\1\8\0 - CM p2_face01 a\1\8\1 - CM p2_hair_bob a\1\8\2 - CM p2_acceye_butterfly a\1\8\3 - CM p2_acchair_simplepin a\1\8\4 - CM p2_bag_dbag a\1\8\5 - CM p2_bngl_zenbress a\1\8\6 - CM p2_bottoms_dhotpants a\1\8\7 - CM p2_hat_dhat a\1\8\8 - CM p2_legs_short (barefoot) a\1\8\9 - CM p2_shoes_dshoes a\1\9\0 - CM p2_situ_ridesea p2_situ_ridels01_hat …? a\1\9\1 - Chara_Rim_1_fi.tga a\1\9\2 - SMDH a\1\9\3 - DUMMY a\1\9\4 - Comb1_Manual.gffsh NéöxComb1_Manual FillScreanNéöx a\1\9\5 - PokeCenter heal sprites a\1\9\6 - DUMMY a\1\9\7 - overworld effects? ef_b_demo_uroko2_smoke ef_ride_apper_land ef_b_demo_trial2_water_splash a\1\9\8 - Item 1-25 popups a\1\9\9 - monsterball UA / UE pack gfmodel (all old pokeball models) a\2\0\0 - DUMMY a\2\0\1 - DUMMY a\2\0\2 - 4 ~250KB ??? a\2\0\3 - DUMMY a\2\0\4 - 48 FLIM (old ribbons, scrubbed of new ones) a\2\0\5 - 0x44C bytes (bitflag, hardly any) a\2\0\6 - 25 WE pack (Environment lighting?) a\2\0\7 - 88 bytes a\2\0\8 - DUMMY a\2\0\9 - BG pack of Camera1 a\2\1\0 - 11 * <80 bytes a\2\1\1 - 00 00 00 00 01 00 00 00 19 00 00 00 00 00 02 00 19 00 00 00 00 00 01 00 92 02 01 00 00 00 00 00 a\2\1\2 - FieldMenu rotom a\2\1\3 - DVLB drawershader version 3002 font2_RectDrawerShader a\2\1\4 - Forme change SPBD3 0-ea_formchange_fupa 1-ea_formchange_gira 2-ea_formchange_kyure 3-ea_formchange_mitsu 4-ea_formchange_reshi 5-ea_formchange_syeimi 6-ea_formchange_torne 7-ea_formchange_zeku 8-ea_formchange_ziga_down 9-ea_formchange_ziga_up 10-ea_z_bead a\2\1\5 - game_clear_save_dummy a\2\1\6 - DUMMY a\2\1\7 - DUMMY a\2\1\8 - 12 bytes: 01 00 00 00 00 00 AF C4 00 00 00 00 a\2\1\9 - DUMMY a\2\2\0 - Grpfont_Finder a\2\2\1 - DUMMY a\2\2\2 - DUMMY a\2\2\3 - zukan picturebook a\2\2\4 - 4 bytes (all zeroes) a\2\2\5 - 4 bytes (all zeroes) a\2\2\6 - 4 bytes (all zeroes) a\2\2\7 - Release Date images a\2\2\8 - 27 FLIM - Available now! a\2\2\9 - Miracle Trade (Wonder Trade) images a\2\3\0 - Grpfont_FinderMenu multilang Version # a\2\3\1 - pokeicon_view debug a\2\3\2 - font_viewer debug a\2\3\3 - Town Map a\2\3\4 - Pokedex related (multiple files, 802 entries in a few) a\2\3\5 - 4 bytes (all zeroes) a\2\3\6 - THE MISTAKE a\2\3\7 - Pokedex language name sprites a\2\3\8 - Pokedex language name sprites (copy?)
    1 point
  5. pk3DS is open source breh https://github.com/kwsch/pk3DS/blob/6b6f78e476e27cf97de7a4bb5c59d7f6b08364b6/pk3DS/Game/GARCReference.cs private static readonly GARCReference[] GARCReference_SM = { new GARCReference(011, "move"), new GARCReference(012, "eggmove"), new GARCReference(013, "levelup"), new GARCReference(014, "evolution"), new GARCReference(015, "megaevo"), new GARCReference(017, "personal"), new GARCReference(019, "item"), new GARCReference(077, "zonedata"), new GARCReference(091, "worlddata"), new GARCReference(104, "trclass"), new GARCReference(105, "trdata"), new GARCReference(106, "trpoke"), new GARCReference(155, "encounterstatic"), new GARCReference(277, "maisonpkN"), new GARCReference(278, "maisontrN"), new GARCReference(279, "maisonpkS"), new GARCReference(280, "maisontrS"), // Varied new GARCReference(030, "gametext", true), new GARCReference(040, "storytext", true), };
    1 point
  6. https://github.com/kwsch/PKHeX/commit/fda84ae9921afcae2c448249cbf382a774dcc803 PKHeX now displays the relevant metadata.
    1 point
  7. @theSLAYER In case you you were unaware, there will be a plethora of items related to Alolan Vulpix from February 1 - March 12 http://bulbapedia.bulbagarden.net/wiki/List_of_other_event_distributions_in_Generation_VII#Pok.C3.A9mon_Center_Alolan_Vulpix_items
    1 point
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