Jump to content

Leaderboard

  1. argus1963

    argus1963

    Contributor


    • Points

      8

    • Posts

      61


  2. theSLAYER

    theSLAYER

    Administrator


    • Points

      4

    • Posts

      22389


  3. evandixon

    evandixon

    Administrator


    • Points

      2

    • Posts

      5910


  4. BlackShark

    BlackShark

    Contributor


    • Points

      1

    • Posts

      1576


Popular Content

Showing content with the highest reputation on 01/04/17 in all areas

  1. I have received it in Sapporo in 2016/12/18.
    3 points
  2. Updated with Sapporo Alolan Vulpix, thanks @argus1963 If you're browsing our .rar archive in the first post, This event can be found in the 1. Common folder, as it is a Local Wireless distribution, that can be received by any 3DS of any region. It'll be good to have more of this entry to cross reference against.
    3 points
  3. 2 points
  4. Having fun with image parsing, but colors aren't behaving.
    2 points
  5. I don't know whether this place is OK, but it's uploaded. I'm not good at English. Thank you. 203 - サッポロおひっこし アローラロコン.wc7
    2 points
  6. JPN Ga-ole Lunala! QR codes from Moncolle GET
    1 point
  7. Finally got back to this place. Thought I'd have to reset my password because of the security issue so I kept putting it off... But I picked up on the effect bin again. And now it is finished. https://www.spriters-resource.com/ds_dsi/pokemonmysterydungeonexplorersofsky/sheet/85692/ A few closing notes for posterity, as an addendum to the info I posted up there in Section 2 is definitely responsible for some form of Draw-behind shenanigans. I went through the whole list of effects and all of the components that don't use a "0" for that value tend to appear behind the player. Also, the metaframes all use X and Y offset values in the same format as with WAN sprites. For Colors... as far as the custom palettes for each effect goes, a series of transformations is applied to the color value as it appears in ROM in order to get the value that appears in game: First, the color value is rounded down to the nearest multiple of 8, and that becomes the color that appears in the palette viewer. That palette viewer color is then multiplied by 32, and divided by 31. That is then the true color as it appears in-game. Really strange, considering no other graphics files do this to my knowledge... Anyways, it feels good to finally have resources like this out there... 8 years after release... Now I can go back to my fangame. lol
    1 point
  8. OK, I did another thing. The KaoUtil works perfectly. I got @growlithecubone's custom portraits to work (I did Kirlia's myself). And yes, I know Poochyena isn't in the starter menu, I just replaced Dunsparce's grin portrait because I'm lazy. I used GIMP's indexed mode to ensure there were no more than 16 colours. Here's what you've got to do: First put a single pixel of a colour you're not using down anywhere on the image. This is to make sure GIMP generates enough colours. Next, hit Image>Mode>Indexed, put in 16 for the Maximum No. of Colors, then hit Convert. Get rid of the pixel you drew in step 1. After that, hit Colors>Map>Rearrange Color Map Then drag the unused colour to the left-most side and hit OK. This colour will be replaced by pure black in game. Go to File>Export and then Load Defaults and Export. Right click on the image and hit Properties, then Details and it should say it has a bit depth of 4. Additionally, it shouldn't be more than around 900 bytes or so and be 40x40 pixels big.
    1 point
  9. Here's the Taiwanese Magearna QR Code: Source: https://twitter.com/fureytw/status/800381513372008448 The European Magearna QR is not the official one. This is the right one.
    1 point
×
×
  • Create New...