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Popular Content

Showing content with the highest reputation since 02/28/24 in all areas

  1. Version 24.03.26

    8551546 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
    4 points
  2. No losing penalty for Exclusive sounds fair, I'm gonna add it ! Thanks for the idea ! Drastic seems to be 100% compatible in the next version so there's that. Max Elixirs are Beach Cave floor 3 and have a 45% chance to spawn out of 3 to 6 items, which is enough I feel like. The resource is fairly accessible. The Porygon bug is fixed in my version. Waterfall Cave's even floors have a high density of orbs and you can use them floor 9. The Apple Woods floor however wasn't perfectly designed in the public version so I came up with a new design emphasing what I wanted people to do in the room along with a Pitfall Trap allowing to do to the previous floor in order to scout for the resource needed. The full version has additions but most likely this won't affect your immediate experience pre-Aegis Cave. That's a fairly odd bug that was fixed in my version, however it's not addressed in the public one... Sorry about that... Level Scaling directly manipulates the entity level in the spawn list. That means the movesets are altered as a result. Some entities however have hardcoded movesets, for that it's case by case. As someone mentioned there's a public version that adresses the Job Bulletin Board issue. Thanks for the kind words, however it's not just me haha! Without my testers and all the help I got from other modders, this project wouldn't exist! Teamwork makes the dream work! Finally, I'll have you know that 2.0 is proceeding nicely. I tackled one of the biggest issues of Alpha and now that I'm done with it I'm clearing some stuff in my todolist yet again, though life prevents me from working faster, development is going well so far!
    2 points
  3. Version 1.0.0

    271 downloads

    Pokémon Sword & Shield 100% ALL Shiny 6 IVs (793 only GEN Galar Pokédex Complete Isle of Armor Pokédex Complete The Crown Tundra Pokédex Complete
    2 points
  4. The latest release works fine, the development build is not ready/tested for public consumption. We hadn't yet double checked that form for correct behavior, but I've found the missing code and re-added the loading of that checkbox.
    2 points
  5. Eggs can be TSV abused in any game prior to SWSH, so you're just unlucky that the TSV doesn't happen to match the eggs you've tried so far.
    1 point
  6. I've re-uploaded the exe (hotfix); funny I included it so prominently in the changelog without testing it thoroughly
    1 point
  7. From the album: Distribution cartridges

    Combined my PAL fullset + a few NTSC cartridges I own with the ones of a friend who is also going for a PAL fullset
    1 point
  8. Generation 5 encounters aside from Mystery Gift are generated from two separate RNGs; one for IVs and another for everything else. The range of randomness is sufficient for any value combination to emerge.
    1 point
  9. The term you are referring to is "PID/IV correlation", which is when the game generates a Pokemon and can reliably be reversed into a starting "seed" that, when run forward, produces all the values expected. For SW/SH raids, the game uses a 64-bit seed to generate the same Pokemon for all raid participants. PID, IVs, nature, gender, height, weight, ability, and level. If the original seed is back-calculated, we run it forwards and check if all the values on the Pokemon match what the correlation gives us. Besides SW/SH raids, there are other encounter types that have correlations, and others that don't; if the game uses the built in cryptographically secure RNG to generate a specific encounter type, each "random" result is effectively unrelated to the previous or next. Wild Pokemon in S/V use the CSPRNG, so therefore are not correlated. However, this does not mean you can use any values you want -- you still should respect the feasibility of probability, in that something with 6 flawless IVs is immediately suspect as "cheated", due to the chances of randomly encountering this result being 1:32^6, or 1:2-billion. It's up to the user to know the differences between each encounter type, and to know the rules and probabilities of how individual Pokemon can be acquired. PKHeX is able to tell you details about the encounter type and seeds it detects if you check the verbose legality report, which can be done by holding control when requesting a legality check.
    1 point
  10. PKHeX has a Link Data editor for those.
    1 point
  11. I was able to edit type/category/power/accuracy/PP for moves but that's pretty much all. It looks like the data size is not fixed for each move and pretty hard to understand what each byte means. I.E. Sometimes the type comes right before the category and sometimes there is an extra byte between the type and the category. This probably means if we want to change the move additional effect we need to edit some pointer table too. I would like to know if there is any available and shareable results so that I (and other potential readers) don't need to research everything from the beginning.
    1 point
  12. Version 1.0.0

    220 downloads

    Pokémon Black 2, Black, White 2 & White (ENG,ESP & JPN) 100% ALL Shiny All shiny, Level 100 from 1 to 649 Name Trainer: ERNESTO/エルネスト (ENG,ESP & JPN) TID: 00711 SID: 42481 HP: 31 Atk: 31 Def: 31 SpA: 31 or 24 SpD: 31 Spe: 31 Pokémon Gen 1 Articuno Shiny Square Zapdos Shiny Square Moltres Shiny Square Mewtwo Shiny Square Mew Shiny Square Pokémon Gen 2 All UNOWN Shiny Normal Raikou ** Entei *** Colosseum/XD Shiny Square Suicune * Lugia Shiny Square Ho-oH Shiny Square Celebi/セレビィ Ageto/アゲト NO SHINY Ageto Celebi comes from the Bonus Disc for the Japanese Pokemon Colosseum. Nature:Quirky Level: 10 Ability: Natural Cure(1) HP: 31 Atk: 31 Def: 31 SpA: 31 SpD: 31 Spe: 31 Move 1: Confusion Move 2: Recover Move 3: Heal Bell Move 4: Safeguard Pokémon Gen 3 Regirock Shiny Square Regice Shiny Square Registeel Shiny Square Latias Shiny Square Latios Shiny Square Kyogre Shiny Square Groudon Shiny Square Rayquaza Shiny Square Jirachi Shiny Square Deoxys Shiny Square Pokémon Gen 4 Uxie Shiny Square Mesprit Shiny Square Azelf Shiny Square Dialga Shiny Square Palkia Shiny Square Heatran Shiny Square Regigigas Shiny Square Giratina Shiny Square Cresselia Shiny Square Phione Shiny Square Manaphy Shiny Square (Pokémon Ranger) Darkrai Shiny Square Shaymin Shiny Square Arceus NO SHINY (Pokémon Movie 09) (JPN) Pokémon Gen 5 Cobalion Shiny Square Terrakion Shiny Square Virizion Shiny Square Tornadus Shiny Square (Incarnate/Therian) Thundurus Shiny Square (Incarnate/Therian) Reshiram NO SHINY (Pokémon Movie 11) (JPN) Zekrom NO SHINY (Pokémon Movie 11) (JPN) Landorus Shiny Square (Incarnate/Therian) Kyurem Shiny Square Keldeo NO SHINY (Ordinary/Resolute)(Pokémon Movie 12) (JPN) Meloetta NO SHINY (Pokémon Movie 12) (JPN) Genesect Shiny Square (Pokémon Movie 13)(Pokémon Center/P2ラボ) (JPN)
    1 point
  13. Roaming8b is for roaming Cresselia and Mesprit in BDSP. I have not tested recently, but when I last edited it, Roaming8b works when a BDSP save is loaded. The idea is that for Switch games, cross game save editing of Pokémon is not recommended (and should even be frowned upon), as you’ll break correlations with the HOME tracker. For example, if a mon from SWSH is shifted via HOME into BDSP, then edited in BDSP, chances are it won’t be able to enter back into HOME (and thus cannot return to it’s original game)
    1 point
  14. Is that so. Then I should disable it. Don’t generate SWSH mons in BDSP. Will cause issues relating to HOME tracker. Also, Roaming8B isn’t for Galarian legendaries. It uses Overworld8, but certain stats needs to be fixed/set, like 3 guaranteed IVs.
    1 point
  15. @Dragazaif you can dump the games RAM while you’re battling the trainer you can use this application to extract the Pokémon.
    1 point
  16. It appears in Slot 1 while a swarm is active. This spread/Pokemon combo doesn't occur without a Pressure/etc lead; without a lead the same spread appears on the next frame, in a different encounter slot
    1 point
  17. Do you have any info regarding the setup (seed) for this encounter? I don't see it in Pokefinder, or a frame where you get a Slot 11 roll for the regular result. Does Hustle/Pressure/Vital Spirit behave differently for Wild Pokemon (not forcing max level for the slot)?
    1 point
  18. This was my Original Team from Explorers, but much more funky.
    1 point
  19. Made an account just to say thank you, 6 years later and this saved me quite a headache, legend
    1 point
  20. It is Compatible with Pokémon Red, Blue and Yellow. just drag it to your save
    1 point
  21. Don't know if someone has experienced the same bug...however, I'm playing 2.0 and the job bulletin board keeps showing me the same missions, over and over again. Anyone knows if there's some way to fix this? Anyways shoutout to Mond for its works, he took the PMD hacking stuff to a whole new level
    1 point
  22. Version 24.3.27+6

    62994 downloads

    An experimental build of PKHeX meant for testing changes since the last stable release, and is not intended for general consumption. This may make certain features inoperable or corrupt your save file. Make backups of your saves before using. Use at your own risk. Looking for where to download PKHeX? Click here!
    1 point
  23. Having a 0 TID Scizor with OT name Gay is somewhat sus, just because it’s probably some kind of meme. Whats the Hall of Fame Entries like? Also mind taking a clearer image of the back of the cart?
    1 point
  24. 1 point
  25. Here you have pcdata (GBC)(ENG).bin pcdata (VC)(ENG).bin
    1 point
  26. Thanks so much for your help. You are a true hero @AlamosIT I will have in mind the info you shared to me,.
    1 point
  27. 265 downloads

    Venusaur from the raid that went live on 2024.2.27 *Currently (2024/2/29) pkhex is not updated with the raid data. So once it's updated, the flag will go away and show as legal Stats Venusaur (M) Ability: Chlorophyll Tera Type: Ground Modest Nature - Earth Power - Sludge Bomb - Giga Drain - Amnesia
    1 point
  28. Yes, that's fine, but all the credit goes to Project Pokémon and its Tools that help a lot in editing Pokémon.
    1 point
  29. Note to anyone that may be struggling: it is VITAL that you visit the LILYCOVE harbor. Visiting the Slateport Harbor will not trigger the event.
    1 point
  30. Decided to try out the demo until Quicksand Pit. And yeah, as expected, QoL, design, difficulty (played in Expert + SC) are exquisite. As opposed to some other difficulty hacks, it seems dungeons are carefully crafted to provide an intelligent difficulty instead of outright kaizo. It's very enjoyable to find resources on the ground and having to use them creatively to survive. Mindless grind is eradicated from this hack. Those field effects are such a cool addition for bosses, I felt I was playing later games. Got caught off guard by Quicksand Pit's boss after recruiting great supports from the same dungeon, but managed to beat it deathless nonetheless Random remarks: - Not sure if it's an Expert-only thing, but it seems nothing in the dungeons prepare to the fixed rooms of Waterfall Cave and Apple Woods. I full cleared previous floors multiple times to be sure, but never found any items that would provide the basis for a strategy there. In my opinion orbs should drop somewhere, at least in Waterfall Cave, to not enter the realms of unfair difficulty at this level. Still passed them thanks to careful Manual mode positioning but yeah. - Beach Cave (or another resupply dungeon), should have a floor chock-full of Max Elixirs. They definitely are the rarest resource, not having a Wynaut trade recipe. Nectar Forest could be repurposed as a sort of Drunkard Forest for example, with Nectars mixed with Max Elixirs. - Porygon has a bug where one of the later ranks listing is accessible from the start (but not usable). Anyways, anyone should play this hack. I think many kids dreamt of having this kind of experience back in the day. I surely did.
    1 point
  31. This program will let you edit various things in the saves of Pokémon Mystery Dungeon: Red and Blue Rescue Team and Explorers of Time, Darkness, and Sky, and some parts of the ROM for Pokémon Mystery Dungeon: Explorers of Sky! You need the .Net Framework 4.6 to use 4.0.4 and above. Other versions only require 4.5. Last Update: 12/23/2016 Latest Version: v4.0.11 Beta Download Changelog: Current Features: Credits: -evandixon (Developer) -Grovyle91 (Research of item structure) -Prof. 9 (Team Name character encoding) -matix2267 (Research of Pokémon structure) -Demonic722 (Help with cheat generation) -psy_commando (lots of stuff for ROM editing) Old Downloads: -Sky Editor 4.0.5 - Only save editing -Sky Editor 4.0.4 - Only save editing -Sky Editor 4.0.3 - Only save editing -Sky Editor 3.2.zip -Sky Editor 3.2 (No DeSmuMe).zip - same as above, but without DeSmuMe integration to keep the file size low. -Sky Editor 3.2 (Full).zip - Contains debug symbols and XML comments. Only useful if you're a developer. -Sky Editor 3.2 (Source).zip - Contains the source code for Sky Editor 3.2. When you download a zip file, it's important that you right-click on it, got to Properties, then general, then click the button that says "Unblock" near the bottom. Otherwise, you might not be able to do anything with Sky Editor. Source on GitHub Other downloads: Sky Editor v2.0 R.zip Sky Editor v2.1..zip Sky Editor v2.2..zip Sky Editor v2.3..zip Sky Editor v2.6..zip Sky Editor v3.0.1.zip Sky Editor 3.1 Final.zip Sky Editor 3.2 (No DeSmuMe).zip
    1 point
  32. Version 1.0.0

    300 downloads

    This is a Pal copy of Pokemon diamond that I got at a local pawn shop. It and its case smell horribly of cigarette smoke, and the contacts of the cartridge are pretty much nearing corrosion Despite also taking near forever to save. It somehow has a save file on it. Theres about 9 hours of playtime on it. I managed to get the save file using godmode9 on a modded 3DS Thats all im gonna say. just have a look around I guess.
    1 point
  33. PKHeX can be used to import wondercards from our event gallery using these steps. Please note that the below screenshots show what it looks like for Gen 5 saves, but the same procedure works for Gen 4, 6 and 7 saves. If you are using a Gen 4 save, please note the difference between PCD and PGF files: PCD files contain the entire wonder card, while PGF files only contain the gift. Start PKHeX and load your save file as described in a previous section. Click the Mystery Gift button. Click the Import button and browse to a wonder card. Right-click an empty slot and choose "Set". If you do not have any empty slots, you will have to overwrite an existing one. If this is the case and you wish to save it first, right-click the existing slot and click View, then click Export. If you are using a Gen 4 save, you must choose a slot that corresponds to the file you opened (PGT vs PCD). PKHeX will let you know if you choose the wrong one. Click Save Save your file
    1 point
  34. Version 1.0.0

    606 downloads

    hi.. this diancie is so special to me... this is my first diancie ever since i missed the XYORAS events ones (actualy missed a couple of events but meh), i always sent my mythicals from go into my main games since i play mostly in my switch i barely use GO or mostly for events hehe, i don't mind sharing my poke with you, use it correctly and get fun.
    1 point
  35. Version 1.5

    1716 downloads

    My Pokémon save file from when I was a kid. You will very enjoy this file ! It also has a lot of ribbon Pokémon I am still working on and will update this file in the future as I am still using this file. This file has a lot of Pokémon from other gene 3 games and has some cool secret bases. Enjoy!!! Note: This file is a great start if you are working on a ribbon challenge or a master dex challenge. Also has some PCNYC Pokemon and Pokemon XD pokemon Note 2: We did use a game shark as kids but there are no bad eggs.
    1 point
  36. Version 1.0.0

    58210 downloads

    pokemon fire red legit completed save file.
    1 point
  37. Let's say you have a file. A large file. And data can corrupt over time, depending on storage medium. Now, let's say if you looked at the data a few years later, how would you know whether the data became corrupted? That is where the checksum comes in. If you think about it simply, without resorting to complicated algorithms, checksums does this: it checks if the file is corrupt, based on the sum of the data. Simple checksums calculate every byte in a data file, to get a number. Let's call this calculated checksum. Then, on the file itself, it has the data of a previously written checksum. Let's call this written checksum. If the calculated checksum doesn't equal to the written checksum, there's 2 reasons: 1) You used the wrong method to achieve the calculated checksum, or 2) The file is corrupt.
    1 point
    Hello! This is an absolutely wonderful mod! I do have a question, though: how do I recruit the new starters as future teammates (ie gen5-9 starters)? Are they in dungeons?
    1 point
  38. Version 1.0.0

    134 downloads

    Hi to everyone, This is my first post here, I wanted to share my Pokémon stadium save. I noticed that online is quite hard to find Italian save files for this game so I did play through the game completing all most everything. Professor Oak has the Psyduck with amnesia so get that first before doing anything else. I did put in the first 2 boxes of the N64 cartridge all the Pokémons that I got while battling the Pokémon League. I did play on Project64 with an emulated GameBoy cartridge to use some teams that made this experience faster and doable. I didn't touch the minigames and I didn't fight Mewtwo in round 2. You can even go and do the Prime Cup MasterBall tournament in Round 2 to get surf on your Pikachu. The registered teams are the ones on my Pokémon Blu save with perfect stats and ideal moves made with PkHex, You can easily delete them ad use your own teams. You can not use this file with stadium in another language or with red,blu and yellow that are not in Italian. That is the reason why I had to play this game in first place instead of dowloading an english version. Ciao!
    1 point
  39. Version 1.01 is available now as the new download in the OP. In the weeks following 1.0, it became very obvious to us that our early testing group had a higher difficulty tolerance than the general public, so we made a lot of changes to make things easier across the board. The patch notes below will contain spoilers for the entire hack, so reader beware! Features: Bug Fixes: Balance Changes - Starters Balance Changes - Dungeons/Enemies Just a reminder that we're always open to feedback and having active conversations about the hack on the EotS Discord. We don't know if there's an issue unless you tell us. Thanks for the support!
    1 point
  40. Fun stuff. I'll chime in with my own thoughts. Very refined experience for a blind playthrough, seems like all those betatesting phases I've read about over the last few months paid off. Gameplay: There doesn't seem to be any documentation regarding changed the changed Pokemon attributes in the OP as of writing this, so I figured I'd use my Python skills + the SkyTemple library to dig in for myself! (spoilers, obviously) v1.0 changes:
    1 point
  41. randomspot555 edit I screwed up a merge, so here's a new thread. Welcome to the Event Questions thread! Before posting or making a thread, these might help more: Save/Ram editing Save/Ram Research (However, Wonder Card/event PKM assistance is on-topic discussion here too. Just make sure there isn't already a thread addressing your concerns) Also, before posting: If what you're going to post could cite discussion, make a thread. If you're just looking for a straight, factual answer, post here. Now ask away about event Pokemon! ***Lupin's original post is below*** Yea hey I heard that Regigigas was released as an event also bringing the other Regi's to the platinum game http://www.pokemonplatinum.com/#/pokemon/regigigas/ this is were I saw it was wondeing if anyone was able to get that pokemon or is able to duplicate the event
    1 point
  42. I've played a few Soul Link's so far and every time I start my play session for the day it's always kind of an annoying process. Loading up 2 separate emulators, 2 roms, having to rekeybind the controllers every time. I was wondering if someone would be able to make a program that could make it easier. If your unfimiliar with a Soul Link Nuzlocke, heres the rules. 1- Any Pokémon that faints is considered "dead," and must be released or stored in a specified PC box for "dead" Pokémon. 2- You can only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. 3- You must also nickname all of your Pokémon, for the sake of forming "stronger emotional bonds." 4- In a new area, the first encounters for both players will be, "linked," together until death. 5- If one Pokémon in a linked pair is placed in the PC, it's Soul Link partner must be placed in the PC as well. 6- If one Pokémon in a linked pair dies, it's Soul Link partner is considered dead as well. 7- If one player fails to capture their first encounter in an area, the second player must forfeit their encounter in their corresponding area. 8- Across both players parties, primary typings may not be repeated. Basically what I'm looking for is a program that emulates 2 roms side by side and be able to control them individually. I've thought of a few features to make it better. Features -Emulators from all consoles built in - Ex. VBA, Desmume, and Citra -Saves both roms under 1 "project" and loads them on the same side every time -Type Chart ready -Online Remote Play - Be able to join your friends session online to see and control one of the games. -Games connected locally so you can trade and battle -Database where you can input your linked pokemon pairs and where you caught them -Built in Pokedex Database (Not necessary but would be helpful) -Program reads both your teams and displays them between the game (I'm aware that's not an easy ask but if it's possible, why not) I feel like except for a couple of them this is a completely possible thing to create. I know it probably wont happen but I just thought I'd get the idea out there. I love doing Soul Links and I'm so happy people found a way to make Pokemon Co-op. Thanks for your time.
    1 point
  43. Mystery Dungeon is different enough from the main series that PKHeX isn't going to support it. Depending on the results of reverse engineering the game, I might be able to write a save editor, but at a glance, the save looks like the same structure as PSMD, which I opted not to make a save editor for because the structure is fluid enough to require a full understanding of it, and not just a partial one.
    1 point
  44. Version 3.1.13

    257035 downloads

    Original Developer: Codr Description: Original Thread
    1 point
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