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Showing content with the highest reputation since 07/17/22 in Posts

  1. *ALMOST 2.5 YEARS LATER* I'm back with the certificates for the Mews! Mostly. I actually may have thrown them out (Shameful, I know) but not before snapping photos of them! And also the HQ versions of me possibly at the same event. I still am not 100% sure which event these were and if they were from the same event, but it was totally in or near Orange County, California no later than 1999.
    3 points
  2. Hello, first post, I just signed up to share this actually. I have a Pokemon Blue since I was a kid and the save still holds. I managed to dump it, so here's the deal. I am from Greece and my save contains a Mew inside it which I know for a fact that it came from a sharing event that was taking place at local toy stores at that time. I have no tangible proof for this, other than my word, but I can guarantee that the save is not tampered with (it's my original cart save, no 2nd hand purchase) and I know the kid that traded it to me had taken it from the event the days prior, because my parents would not take me there myself. Moveset is like this because I had given it to a kid with Silver in order to teach it the moves, since I only had Blue myself. Blizzard, thunder, fireblast was all the rage at my elementary school's meta Sharing it in any case, this is a piece of data straight from 1999-2000 OT: GREECE TID: 21587 151 - MEW - 3268.pk1 Fun fact: When I started playing the game, I was a dumb kid and did not know that you had to save the game in order to keep your progress; the only games I had played until then were super mario and kirby. So, after playing for hours the 1st day I got the game, having just beaten Misty, when for whatever reason I had to stop playing (probably was told to, hahah) I just turned the GB off. When I turned it on again and realised it had started from the beginning, I gave it to my sister to ask her why (since she was 4 years older and knew (better) english), and it's at that time that she started playing the game as well, and named the character MOUSA (Greek for "muse") and that's how the player name came to be. I have no idea what I had named the character during those first few hours. EDIT: The cart in question, I had put so much time on this as a kid, 200 hours, I think it shows
    3 points
  3. That's not entirely accurate, yes a copy of the Pokémon does remain on the HGSS savefile, but there is essentially a partial clone contained in the Pokewalker data itself. You can do a key combo at the Pokewalker menu in HGSS to "recall a Pokémon" if your Pokewalker is lost or broken, because the entire "original" Pokémon is still in a hidden slot on the savefile, but there is something on the Pokewalker more than just the species index value. If you test the Pokewalker using Spinda, you can see that the spot pattern is retained, as are form differences with gender and such for other species. Spinda having the correct spots is important, because that means the PID value is also retained by Pokewalker, as that is required to render accurate spot patterns. If one were to dump the RAM of the Pokewalker and recover that PID value, it could be used to reconstruct the Pokémon's Nature, Gender, IVs, etc. I'm unsure if Nickname, Trainer ID, Secret ID, Trainer Name, moves, level, etc. are also all retained, but the PID alone would be plenty to go off of. It looks like some other communities have done a significant amount of digging into Pokewalker hacking, like these two for example, they appear to have made some headway: http://dmitry.gr/?r=05.Projects&proj=28. pokewalker https://github.com/mamba2410/reverse-pokewalker It would take some significant effort and some digging to find it, but it's in there... Somewhere.
    3 points
  4. Someone has/had a YOSHIRA Pikachu from Nintendo Power. This is just pure speculation, but look how the IVs match with the distribution Mew. An example from a Pikachu raised from LV 5 to LV 24, with Mew IVs, the stats result are very close to the original photo, just by a few points of difference: I suppose this Pikachu was made with the same Special/Mew Distribution Machine, they just changed the Pokémon, nicknamed it to PIKCHU and give them the moveset.
    2 points
  5. Thanks for the kind words! All credits dued for SMD move shortcuts go to End and Irdkwia, not me, just so you know. 2.0 adds a ton of stuff to make the game more enjoyable for everyone, I'm glad you look forward to it! Unfortunately the development is on hold as I have had a big drop of motivation lately, but I will get back to it eventually The remainder of the to-do list adds side-quests for both endgame QoL and more gameplay designs for main story and endgame alike It will take the time it needs to be released as I am not looking for clout with a fast release nor for a burnout if I overwork myself
    2 points
  6. I got it fixed! as much as i doubt anyone will stumble upon this error I'll share what I did: I initially wanted to find a save editor that could let me change my location to inside the gym, but didnt find one. After the post about resetting the NPC I began to wonder if I could do that through the save editor (i used PkHex). Looking at some event flags I saw there was one about my rival in Olivine City, I set it to "Not Encountered" (or words tothe effect) and went back into the game. The NPC was still in the door but I got am alert and interaction with my rival whose ghostly aparrition came from the door. I finished the conversation, entered the lighthous and came back to Olivine, and I finially was able to get into th gym and defeat Jasmine!
    2 points
  7. Dont worry, we have already backed up the save!
    2 points
  8. Open Tools > Data > Batch Editor in PKHeX, and run this command to have PKHeX automatically suggest move mastery flags: .MoveMastery=$suggest
    2 points
  9. Going back to MARIO Mew. This are a few images from different sources (most of them are from Twitter). Just sharing this because in the future years we can acknowledge a part of the range of the Mews that were distributed. 51259 is the lowest ID I've seen. (Sold on ebay I think) Followed by 51273 (which is the one of this post) 51292 (From Imgur, and the one of the letter from this post) and 51295 is the highest seen yet. (From Twitter). According to this distribution, 151 Mews were distributed. For sure some of them were between 51259 to 51295. Edit 7/17/2022: This one was also found on twitter, hard to read but seems that the ID was 51352. Now the range of 151 Mews could had been between 51259 and 51352. Given this evidence, I'd like to believe that the distribution started at 51210 or 51250, and they were incremented by 1 each one, but this is just pure speculation.
    2 points
  10. I'll showcase here my first PMD Hack: Pokemon Mystery Dungeon: Explorers of Alpha! This hack is named after the Alpha Pokemon Arceus, and you got it: the crux of this hack is the implementation of Arceus in the game as the final battle. Already present in the game, but unused and lacking both sprites and portraits, I first wanted to add Arceus to the game. But that's not the main goal of this hack. I've spent a lot of time in my childhood playing Explorers of Sky, grinding mons up to stats cap by hand, figuring out the game mechanics etc... But I felt like the game could be optimized and made harder, with more QoL features and Pokemon reworks like you could see in Drayano hacks. 2.0 Patch Notes (STILL UNDER HEAVY DEVELOPMENT): FYI: Explorers of Alpha has a Twitter where I post updates from time to time ! Follow @EoA_off on Twitter if you wish to see more updates on Alpha ! SkyTemple's Discord is the PMD Discord I'm active on, so don't hesitate to hang out here for informations about my work too ! I know it's been a while I haven't shown anything here about the new Explorers of Alpha version. Supposedly 1.3 before, the amount of implemented stuff convinced me in changing the naming for 2.0 (a kind of Explorers of Alpha: Platinum Version if you want). No ETA, I'm having issues with my life but still slowly working on my new update ! However, because I know there are people thinking this project is dead, I will post patch notes about Explorers of Alpha 2.0 down below. Without further ado, let's get started. I'm not mentioning bug fixes for now, it's not needed and the patch notes are already full of things to read lol I may have forgotten some stuff because the next update is full of things I've implemented in Alpha... But I hope you are hyped for the next update. Just remember there's no ETA, but it should be out by June (I think) 1.2 Patch Notes: 1.1 Patch Notes: 1.0.1 and 1.0.2 Patch Notes: Here are the features this game has so far Global dungeon related features: - you can now change leader after graduation in a large majority of dungeons - an increased spawn rate: in base games, an enemy spawns every 36 turns and a Kecleon spawns every 3 turns. Now an enemy spawns every 5 turns and a Kecleon spawns every turn. - as a result you will have to face more enemies and use more moves: moves PP and move Accuracy have been increased for a large majority of them, some other deserved nerfs like Imprison or Teleport being great all around moves. - along with Accuracy and PP fixes come what I'd call "AI Fixes" of Blizzard, Powder Snow and Ice Shard, not being handled correctly by the AI - moves are updated so they behave like in Rescue Team DX or Super Mystery Dungeon in terms of range (Light Screen benefits to the whole team, Air Slash is a line of sight move) - Gen 6+ Steel-Type - recruitment rate is higher in dungeons - post-credits Kecleon shops now feature all evolutionary items, including Sun Ribbon and Sun Stone - Shiny System: now some gender-exclusive pokemon have a shiny form, working in a similar way as Strong Foes in RTDX during early main dungeons. Way stronger than normal, they have a low spawn rate and a very low recruitment rate, which as a result gives you 1/4000 chance to recruit a shiny without any recruitment boost applied Pokemon related features: - Pokemon having an hidden ability already present in Gen 4 now have this ability in some way. This include Drought Ninetales for instance, but doesn't include Unburden Sceptile for Balancing reasons - gender dependant abilities - Pokemon having a mega now have their mega typing (Normal/Fighting Lopunny or Grass/Dragon Sceptile). Other pokemons deserving a better typing are changed aswell, following some of Drayano hacks changes (Electric/Dark Luxray for instance) - a large majority of Pokemons now have a moveset according to their Gen 8 movesets. It includes (but isn't limited to) Close Combat Lopunny, Brave Bird Ho-oh or Earth Power Venusaur. Other Pokemon having their types changed now learn stab moves more frequently (like Dragon Pulse Charizard as Level-up) or even learn new moves (like Bug Buzz Flygon) - new TMs: Icy Wind, Fire Punch, ThunderPunch, Ice Punch, AncientPower, Aqua Tail, Earth Power, Gunk Shot, Heat Wave, Iron Head (1.2.1), Outrage, Seed Bomb (1.2.1), Signal Beam (1.2.1), Superpower (1.2.1), Zen Headbutt (1.2.1), Super Fang, Helping Hand, Hyper Voice, Low Kick, Megahorn, Close Combat, Aura Sphere, and Power Whip. Note that only a few are available in 1.2.0, but all will be available in 1.2.1 with a new NPC - egg moves are now part of level up moves - pokemon have a better stats curve/better base stats, so they are easier to grind for endgame dungeons (still need to implement stats curve for a large majority of final evolutions tho). That means as the game goes, pokemon are better all-around. - experience buffs to some final evolved mons, to stick with the global level curve of the hack - legendary Pokemon now have a shiny form with other abilities and better stats QoL features: - you start the game with a 48-Sized bag and 1000 slots in Storage - your starting bag has a plethora of useful items - GtI experience share, giving Standby Pokemon 50% the exp gain you get in dungeon (credits go to Irdkwia) - Move Shortcuts, Disable Tips and Same Type Partner patches are included in this hack - Beach Cave now allows the player to farm useful supplies quickly and easily, in order to prepare yourself for Scenario dungeons - IQ gains are increased: Wonder Gummi gives +50 IQ, same type Gummies give +25, favored type Gummies give +16, neutral type Gummies give +9, unfavored type gummies give +4, Nectar gives +25 - Dojo Dungeons have a high replay ability, permiting an easier gummi farm for Type-Exclusive Mazes, and an easier vitamins farm for Final Maze - though Mazes are restricted to one visit per day before you beat the game. The purpose of this change is mainly because of Gummies being present in here, virtually allowing a quick and infinite Stat boosts farm - Juice Bar animation has been cut - an Experience farming dungeon is unlocked after beating the full game (not Dialga mind you). You can grind your team here, as well as farming gummies and Reviver Seeds in the second floor - you have an higher chance to have a Big Win in Spinda Café - Sentry Duty rewards are more generous - Kangaskhan Rocks are replaced by Porygon2 in dungeons, having more options for the player - IQ Groups have been reworked: Lava Evader and Course Checker are replaced by Multitalent and Gap Prober for every IQ group. IQ Groups already having these skills now have other skills, PP Saver or Erratic Player for example - a new IQ Group: Group S. This group has an unique combination of IQ Skills and is exclusive to shiny legendaries and some other specific species - Mission ranking now follows the real difficulty of the game. Mission rewards are now more relevant for harder missions. - Kecleon Supply shop now offers better items at the end of the game - Surrounded Sea have 2 Blue Gummies in first visit (yes, it's a QoL feature lol) - you can now recruit Shiny Celebi and Purple Kecleon Gameplay related features: In order to offer a better experience to the player, this game proposes hard-but-fair challenges: - Complete Team Control Patch from Cipnit, you can now control the whole team, permiting new strategies and combinations. You can toggle on and off full team control by pressing Start at the beginning of a turn - allies can now trigger traps - dungeon have new gimmicks (weather oriented dungeons, debuffing enemies, PP consuming dungeons, etc...) - in these dungeons, some floors have Reviver Seeds guaranteed to spawn (Quicksand Pit B10F for instance) - dungeon partners are more reliable (Cresselia is no longer a burden lol) - some dungeons now have a completely revamped spawn table according to a specific "property" of the species in it (typing, IQ Group, abilities, starter exclusive dungeon, sudo exclusive dungeon, etc...) - dungeons now have increased IQ enemies (expect 330 IQ enemies after Chasm Cave) - Burn damage now occurs every 10 turns - Intimidator IQ Skill now activates 24% of the time instead of 32% of the time - you can no longer stall bosses: you have a low number of turns required to beat a boss (50 Turns for Spiritomb, 30 for Dialga) - bosses are made harder and also have new gimmicks - Aegis Cave puzzle has been removed - new quests and endgame challenges - speed related effects last earlier, it does include Slow Start - level curve adapted to the fact you gain more exp. Expect yourself to be level 100 by the end of the story! - an anti-cheat was added: you can no longer use Type-Exclusive gems in story dungeons. If you try to bring them to a dungeon, they'll be removed from your inventory before post-Dialga, and removed from your bag during story missions - along with that, you can no longer enter Wonder Mail S from the main menu. If you try to generate basic missions for first floors in order to have free Exploration Points, it'll not work anymore. You can't generate missions targeting the first floor of a dungeon too. - some dungeons have more floors, it includes Seven Treasures dungeons, Surrounded/Miracle Sea, and Spacial Rift Depths - Zero Isle has been made harder (North doesn't allow rescues and items when entering it, South scales up to level 45, Center expects you to beat it in one blow with IQ Skills disabled) - Destiny Tower is now SPMD one, allows recruiting and has unique species in it Screenshots: Title screens were changed so they use HGSS' Mystri Stage cutscene images UI has been revamped: it's now constant dark mode This hack features Item Icons like in SPMD (patch made by me) Here's a screen showing other QoL features More diverse recruitment tables, along with recruitment enabled in a large majority of dungeons, and even new species recruitable! New dungeons, and even more boss battles/gimmicks Speaking of bosses, here are screenshots of harder boss fights In order to make the game harder, some bosses were changed New events showcase, including new boss fights Bosses are now indefinitely repeatable, and now give better rewards New exclusive items for new Pokemon, along with Arceus exclusive items New TMs, with flavor text. Here are 4 examples Shiny System and more! As of 1.2.0, here are the main "issues" you can expect: - Arceus still has the dummy sprite - Rotom-Forms have Rotom sprite, though portraits, stats, movesets and typings are implemented - You can't enter Spacial Rift from Crossroads with more than 24 items - Some TMs may have incorrect compatibilities/some compatibilities missing, don't hesitate to DM me on Discord so I can correct these moveset errors on further releases - 1.0 and 1.1 Saves may have some pokemon reverted to Shiny in 1.2 - I haven't uploaded any documentation yet Here's the to do list: - adding Arceus and Rotom forms sprites (since I'm not a spriter, it doesn't depend of me) - for 1.3: finish new TMs compatibility, add the reward intended for Special Episode 5 completion, improve the Dojo anti-abuse check, custom move effects, custom moves such as Shell Smash, and move fixes like Gen 5+ Tail Glow - documentation Special thanks: The most important part of this post for me! Because this project wouldn't have made this far without them! - Parakoopa: he's SkyTemple developer and always here to help when it's necessary for me. The community around SkyTemple is so kind and so cheerful that I couldn't thank him enough for that. Here's the link of SkyTemple Discord. - PsyCommando: one of the very first to research and investigate PMD Sky in this post. His tool gfxcrunch helped me with sprite editing in the early days. - UsernameFodder: the author of this Google Doc where you can find a useful list of IDs by index for quite everything, from Item IDs to Dungeon IDs. A great help when scripting! - Audino: he programmed SpriteBot featuring a more than never easy way to import sprites in a PMD Sky Rom - gromcrunch for Tilesets - Fable_Amare for Arceus portrait and Rotom Forms portrait. Make sure to check their work! - Lumi for Grovyle's asset Lasts but no least: - Cipnit/Jirt: The one who made this Complete Team Control Hack - techticks: worked on an ASM Editor which works similar to softs like algobox. It still lacks a lot of structures, but for now the UI itself is huge to build at least 80% of Gen V+ move effects along with eos-move-effects project examples - Irdkwia: he helped the community a real lot recently with his research. Fixed Room, Mission Ranking, Treasure Town Shops and a plethora of sprite assets are editable thanks to him. GtI experience system and future custom move effects ASM hack are by him. - End45: this man is cracked. Without him, half of this hack features wouldn't be possible. I'll list all the help he provided to me: IQ Gain table editing, Type Table editing, IQ Groups editing, Doom Desire move effect, exclusive items editing, control patches, and even more! Always knowledgeable, and always reseaching a ton of stuff, helping others to succeed in their own research, I think we can't thank him enough for all the stuff he's doing for the community The xdelta patch is found here (last update: 2/22/2021): PMD Explorers of Alpha 12.xdelta. You need to patch an US Explorers of Sky Rom in order to make it work. This hack is expected to be played on an emulator so I'm clueless about playing it on real hardware (it seems to work on real hardware from what I've heard). Don't hesitate to join SkyTemple Discord if you want to ask me for help or report any bug (Discord Tag: Solace?#7229 or Mond#3823), however even with my Discord tag, I highly recommand you to join SkyTemple Discord since I'm mostly active here
    1 point
  11. Wow... another Surfing "PIKCHU"... if it's real then maybe this could be real too...
    1 point
  12. Full Documents Related to the Distribution, the full copy of Pokemon Power Volume 6 is attached to this post: In the Fall of 1998 Nintendo Power held a contest to “Win Mew for your Pokémon collection!” 151 winners of this contest would be given the chance to mail their cartridge into the Nintendo Power Headquarters and receive it back with a brand-new mew on their game save. Contest winners were notified by mail by 2/28/1999 that they had won the contest, making this the earliest known Mew distribution in the west. Recently while browsing reddit, I ran across a post from Th4tGuyUKn0 showcasing his Original Red cartridge that was one of the lucky recipients of this contest. After scrolling through the thread, Th4tGuyUKn0 stated that the battery on the game had not yet dried out; upon reading this I immediately messaged him explaining Project Pokémon and asked him if he would be interested in dumping his game save. Luckily, he was all for it! The only problem was he could not remember which of his five Pokémon cartridges he left the mew on, and did not want to risk draining the more than two decades old cartridge battery by checking. Th4tGuyUKn0 graciously decided to send me all of his cartridges so that I could backup the saves and hopefully find the mew. With the amazing research done by @suloku on these save files, we are confident that we have found the Mew in question. In the Pokemon Blue game save we discovered a Mew with the TID 51273 (the same Mew ID# printed on the back of the cartridge) and the OT ‘MARIO’. Suloku has concluded that this Mew is definitely legit. It shares the exact same DVs as the YOSHIBA Mew, matches Mew machine distributions data-wise, and has the same OT Nintendo character naming convention that several forum posts from 2000~ reference. While this does raise questions about what distribution the supposed ‘NINTEN’ Mews are a part of, this Nintendo Power Mew is most certainly legit. Suloku was also able to find the Mew in the red save file as a deleted Pokémon (moved or deleted pokémon can be found in box savedata if it was not overwritten by another pokémon being stored in the same slot). Attached is the the .pk1 of the 1998 Nintendo Power 'MARIO' Mew. Thanks very much again to Th4tGuyUKn0 for sending and trusting us with these cartridges and Suloku for all of the great research, none of this would have been possible without them. Happy holidays and enjoy! 151 - MEW - C23C.pk1 Pokemon Power vol 6.pdf
    1 point
  13. Legendary update, thank you so much for following up
    1 point
  14. I would like to share some documentation I made last year regarding editing some obscure features of the Gen 5 games and I was able to succesfully edit the Unity Tower floors, the Geonet locations and all the results from the passerbies and surveys. I made a somewhat messy in-depth Excel file explaining everything I was able to find, but I will explain it briefly here. The Unity Tower Block (Block 29 in both BW and B2W2) stores data of the Unity Tower floors you have unlocked, the recent players's NPC you have encountered and all the Geonet locations you can view in the globe from any Pokémon Center. Your own country and subregion data is stored in the main trainer block. The most interesting thing about this is that there are 102 unreleased countries/sovereign states to choose in the Geonet that were unavailable, but works the same as the regular countries! These locations were previously documented by @suloku in his BW Tool program, in which you can edit the country location of the NPCs from the Join Avenue. They were unnoticed despite some of them being hilarious, like Vatican City or North Korea. The Passerby and Survey Block (Block 63 in BW and 61 in B2W2) saves the results of all the passerby answers and surveys. They can be edited to eassily achieve S+ Rank in the Passerby Anaylytics HQ from Castelia City. I will also submit my own edited blocks that everyone can import to their save files using the mentioned BW Tool. I hope the excel file is understandable enough, feel free to ask me if anyone has any doubt! This was the first time I tried to document something, so I apologice in advance if something is slightly wrong. B2W2 Documentation.xlsx B2W2 Block 61 (Passerby and Survey).bin BW Block 63 (Passerby and Survey).bin BW-B2W2 Block 29 (Unity Tower and Geonet).bin
    1 point
  15. Open your save file in a Hex Editor and go to 0x1EB4C. You will see there the Pokédex number of the Pokémon you have in the volcano scene. For example, Metagross's number is 376 in decimal = 178 in hexadecimal using any hex calculator. If I wanted to write Metagross, I would overrwite the next 2 bytes with "78 01". I'm not sure what are the next 2 bytes (0x1EB4E-1EB4F), I think they are the gender/shiny form. If you want it to be shiny, you can write "03 00" there. Edit: Remember to open and save the save file in Pkhex to fix the checksums.
    1 point
  16. I think it was the end of June, so yeah now it makes sense why it wasn't legal, my bad
    1 point
  17. Just a little information regarding Surfing Pikachu.
    1 point
  18. The Pokémon's data shown in the credits are stored at 0x1EAF0. The game saves your EC and the Pokémon IDs for each event. You can also make them shiny/mega/alternate forms tweaking the ID.
    1 point
  19. @theSLAYERSorry for that, I didn't look carefully and mistaken report and reply It works after using the Roaming8b option, thanks alot.
    1 point
  20. Hi i am sharing my Pokemon Omega Ruby save file (USA) with you which also includes Pokemon from older main games. (I played all of them on Emulator) The game itself is pretty much completed on this save file, at least I wouldnt know what there is left to do. Save is around 140 hours of game time, boxes are full with mostly only cute Pokemon like Corsola, Mew, a bunch of Latias since I like those, Ralts, Buneary, Audino, Skitty, Ditto, etc. and one box with the ingame legendarys. Many shinies I caught myself like Latias (around 2500 resets), Corsola, Luvdisc, Skitty, Mew (on Faraway Island, Emerald) and so on and it also includes event pokemon which i found on this site. Have fun & lets stay cute together. main
    1 point
  21. Really appreciate for this nice tutorial, just one add up that, I looked up the helper info for ctrtool, for mac arm64 version, the command should be, which put all options before the file name. Thanks! ./ctrtool -t exefs --exefsdir=exefs --decompresscode exefs.bin
    1 point
  22. There is no bug. The National Dex is required before proceeding into those areas.
    1 point
  23. YES! It worked, thank you so much! Got my brother's Ho-oh from like 2003 (saved in the Pokémon stadium 2 PC box) on modern consoles! Thank you for all your help!!
    1 point
  24. 1 point
  25. @sleepvertical so your save from the cartridge is working. Hence why it's loading on PKHeX. However to load it into the 3DS VC, a few things need to happen: 1) The save needs to be named specifically sav.dat 2) Extra bytes at the end needs to be added. If you provide the save, I can do it for you. As for Stadium moves, they shouldn't be there, but it's not like the game would freeze up cause they're there.
    1 point
  26. Edited ROMs can only be played on exploited consoles. Please do not ask (nor private message me) how to obtain/dump/decrypt/unpack/repack ROMs as that is unrelated to the functionality of this program. Download Link At Bottom of Post pk3DS is a ROM editor for 3DS games with tools from various contributors. All editors displayed are fully functional. Simply feed it a folder (drag/drop or by File->Open) which contains the game romfs & exefs extracted content folders. http://i.imgur.com/iEsoudA.png Randomizers available: Trainer Battles (Pokemon / Items / Moves / Abilities / Difficulty / Classes) Wild Encounters (Species, Level, Gen/Legend Specific, ORAS DexNav won't crash!) Personal Data (Pokemon Types / Stats / Abilities / TM Learnset) Move Randomizer (Type / Damage Category) Move Learnset (Level Up / Egg Move) Evolutions TM Moves Special Mart Inventory etc Download the latest version here (click on latest run at the top, then click Artifacts (Published), and download the 'drop' folder) Example: Click on the most recent one (typically the link on top) [you can check the dates on the right, to determine which is the most recent one] You'll then be brought to this page. Click on where I circled portion, for that page. Then go ahead and download it (the circled portion on that page) Source code is available on my GitHub.
    1 point
  27. Thank you for your response and for your time Bye
    1 point
  28. In the long run, it's probably faster to start a fresh save and give yourself whatever pokemon/items/money was lost, and power through the game to get back to the same level of progress with some level 100 pokemon. If the solution takes longer than "doing it over again from scratch" it's probably better to just do it over from scratch.
    1 point
  29. That's the default behavior. Questions about how sysbots work is irrelevant to this thread.
    1 point
  30. oof, that sucks. thanks for letting me know anyway ^^
    1 point
  31. Rent the team. Dump the save. Extract the block using block editor. Drag the block into empty PKHeX
    1 point
  32. That's false, the Aurora Ticket was released for FRLG in every cart language, (and multiple countries), and for every language of Emerald (except Japanese): https://bulbapedia.bulbagarden.net/wiki/List_of_other_event_distributions_(Generation_III)#AuroraTicket https://bulbapedia.bulbagarden.net/wiki/AuroraTicket#Distribution
    1 point
  33. You've already posted this in the Mario thread, no need to post it multiple times. I'll hide this thread in a few hours.
    1 point
  34. It's crazy how far this hack has pushed Sky hacking, all the way since psycommando and evandixon's first divings. I never thought I'd see screenshots like these back when I was asking for Exp multiplier codes for BRT here as moumous4 years ago That hype for 2.0 man!! Feels like the wait for RTDX. And in many ways Alpha 2.0 sounds like a Sky Remake, with much thought put to please beginners and challengers alike. The most ambitious upcoming release in PMD hacking, for sure. And the most anticipated so forget about not looking for clout, too late it's there already Good luck for what's left on the todo list
    1 point
  35. It says "object event" cause you're talking to a NPC model you're not supposed to. Trying leaving the NPC's range, then walking north into the entrance. Or same thing but from the east. Basically trigger the NPC to leave the gym and talk to the player. Trigger the script to play, as opposed to talking to a script item that isn't supposed to interact with the player.
    1 point
  36. You aren’t supposed to link the saves. You can try by updating the Sysnand firmware to the latest (that can use CFW), then make Emunand based on your existing Sysnand. Use the same user profile on both nands.
    1 point
  37. You can load it in Emunand if you prefer. I’m CFW + Sysnand + online. I don’t block Nintendo servers, cause I use them. I used both at some time or another. I’m unsure which one I’m using right now; I’m assuming Checkpoint.
    1 point
  38. It’s a bug. As long as you don’t pirate stuff and install nonsense it should be safe using CFW online, so you won’t have to worry about linking. I’ve been on CFW-only + online for years…
    1 point
  39. Seems that way. Just make sure you have sufficient time differences between connecting online with said changes
    1 point
  40. 1 point
  41. Without knowing what moves you gave it, can't know for sure. Ensure that PKHeX said it is legal. Starting in P:LA, the game bad-eggs anything with a move it cannot learn.
    1 point
  42. Hey that's mine! i actually own the cartridge, and with some other ppl from the forum we are looking if its legit, here you have a post from reddit explaining my story:
    1 point
  43. Hello, I found an issue where Unown forms from Virtual Console games are marked as illegal in Ultra Sun, when they are legal before PKHeX's last update, only the "A" form shows as legal, if I manually change the other forms to "A", they show as legal, but any other form letter will show as illegal. When I click on it to check the legality, it shows me an error that makes no sense to me, and if the error was actually what it says, then the "A" form should be flagged as illegal as well, but they all have the same default data.
    1 point
  44. I found the encryption algorithm and succeed to decrypt them, researching the offsets now Is it easy to add the editor to PKHeX?
    1 point
  45. Try this page: https://github.com/architdate/PKHeX-Plugins/wiki/Installing-PKHeX-Plugins
    1 point
  46. It seems Pt/HGSS are using the same offsets +61B0 for Pt or +4B40 for HGSS 4 score 10 berry planted 1C wild pokemon battles 20 NPC trainer battles 24 pokemon caught 28 times fished 2C eggs hatched 30 pokemon evolved 38 played in game corner 3C battle tower continues won 4C link trades 50 link battles 54 link battle wins 58 link battle losses 60 wifi trades 64 wifi battles 68 wifi battle wins 6C wifi battle losses 74 battle tower won 8C money spent A0 daycare sent A4 pokemon defeated B4 mail wrote C0 TV watched C4 nicknames given CC berries pokemon picked C8 premium ball got D0 poffin made DC ***unknown Pt recorded E0 ***unknown Pt recorded E4 battleground won E8 battle frontier total won EC battle brains total won F0 battle factory won F4 battle castle won F8 battle hall won FC battle arcade won 100 battle factory pokemon changed 104 battle castle CP total remained 108 battle hall over level 10 selected? 10C battle arcade bonus BP? 110 BP got114 BP spent 118 ***unknown Pt recorded 120 championship won -126 splash used -142 contest participated 144 link contest participated? -146 contest won 148 link contest won? 14C move no effect -14E own pokemon fainted 150 friendlyfire? -152 failed run 154 pokemon run -156 failed fishing 174 fossil restored -176 ***unknown Pt recorded
    1 point
  47. Happy to help! For once, holding onto that old stuff paid off. I hope it brings a lot of people joy. I know I was excited when I won the contest way back when! It's crazy to think that Pokemon is still such a big part of people's lives all these years later. A huge thanks to Suloku and Gridelin for reaching out. Otherwise this would still be sitting in a drawer.
    1 point
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