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  1. Kaphotics

    Kaphotics

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    theSLAYER

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  3. ERNESTO JG

    ERNESTO JG

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    BlackShark

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Showing content with the highest reputation since 02/29/24 in Posts

  1. No losing penalty for Exclusive sounds fair, I'm gonna add it ! Thanks for the idea ! Drastic seems to be 100% compatible in the next version so there's that. Max Elixirs are Beach Cave floor 3 and have a 45% chance to spawn out of 3 to 6 items, which is enough I feel like. The resource is fairly accessible. The Porygon bug is fixed in my version. Waterfall Cave's even floors have a high density of orbs and you can use them floor 9. The Apple Woods floor however wasn't perfectly designed in the public version so I came up with a new design emphasing what I wanted people to do in the room along with a Pitfall Trap allowing to do to the previous floor in order to scout for the resource needed. The full version has additions but most likely this won't affect your immediate experience pre-Aegis Cave. That's a fairly odd bug that was fixed in my version, however it's not addressed in the public one... Sorry about that... Level Scaling directly manipulates the entity level in the spawn list. That means the movesets are altered as a result. Some entities however have hardcoded movesets, for that it's case by case. As someone mentioned there's a public version that adresses the Job Bulletin Board issue. Thanks for the kind words, however it's not just me haha! Without my testers and all the help I got from other modders, this project wouldn't exist! Teamwork makes the dream work! Finally, I'll have you know that 2.0 is proceeding nicely. I tackled one of the biggest issues of Alpha and now that I'm done with it I'm clearing some stuff in my todolist yet again, though life prevents me from working faster, development is going well so far!
    2 points
  2. The latest release works fine, the development build is not ready/tested for public consumption. We hadn't yet double checked that form for correct behavior, but I've found the missing code and re-added the loading of that checkbox.
    2 points
  3. Eggs can be TSV abused in any game prior to SWSH, so you're just unlucky that the TSV doesn't happen to match the eggs you've tried so far.
    1 point
  4. I've re-uploaded the exe (hotfix); funny I included it so prominently in the changelog without testing it thoroughly
    1 point
  5. Generation 5 encounters aside from Mystery Gift are generated from two separate RNGs; one for IVs and another for everything else. The range of randomness is sufficient for any value combination to emerge.
    1 point
  6. The term you are referring to is "PID/IV correlation", which is when the game generates a Pokemon and can reliably be reversed into a starting "seed" that, when run forward, produces all the values expected. For SW/SH raids, the game uses a 64-bit seed to generate the same Pokemon for all raid participants. PID, IVs, nature, gender, height, weight, ability, and level. If the original seed is back-calculated, we run it forwards and check if all the values on the Pokemon match what the correlation gives us. Besides SW/SH raids, there are other encounter types that have correlations, and others that don't; if the game uses the built in cryptographically secure RNG to generate a specific encounter type, each "random" result is effectively unrelated to the previous or next. Wild Pokemon in S/V use the CSPRNG, so therefore are not correlated. However, this does not mean you can use any values you want -- you still should respect the feasibility of probability, in that something with 6 flawless IVs is immediately suspect as "cheated", due to the chances of randomly encountering this result being 1:32^6, or 1:2-billion. It's up to the user to know the differences between each encounter type, and to know the rules and probabilities of how individual Pokemon can be acquired. PKHeX is able to tell you details about the encounter type and seeds it detects if you check the verbose legality report, which can be done by holding control when requesting a legality check.
    1 point
  7. Editing your Pokemon gives you full control over PKM data; if you change ribbons, only the ribbon byte will change. If you change the string for nickname or OT, then you have to make sure that the data allocated for it matches whatever the legal state should be. Same goes for other correlated properties like PID and IV. PKHeX does a majority of these checks automatically, but some checks like shiny raids take too much time and are skipped.
    1 point
  8. 1 point
  9. The Encryption Constant does not change when moved to Pokémon HOME, that is incorrect. Keep in mind that it's EC mod 100 = 0 when the EC is converted to Decimal. In Hexadecimal, it's EC mod 64 = 0 Either your math was incorrect, or PKSM's was. Also, if you cloned them in Gen 2, and then sent them up, they'd all receive new/different ECs, each with a 1/100 chance to be eligible to evolve to 3-Segment, if you only cloned 1 box, (20 pokemon), then you'd only have a 18.21% chance of finding one that evolves to 3-Segment. If you cloned them AFTER they had already been sent to Bank, then the EC would be identical for the entire box you cloned, so there's no chance for any of them to evolve into 3-Segment. You'd have just copied the exact same set of ECs, all of which already didn't evolve into 3-Segment.
    1 point
  10. PKHeX has a Link Data editor for those.
    1 point
  11. PL* files were used by the Pokemon Link feature. This feature existed in Gen 6 and was used by Pokemon Bank to distribute gifts to the games. These files can be injected by PKHeX, you can then receive the Pokemon in the start menu of the games. PCD (Pokemon Card) are wondercards from Gen 4, so basically WC files with a different name. While the games could only store up to 3 wondercards, the game could actually have up to 12 gifts waiting to be received from the delivery guy. That's why the PGT (Pokemon Gift) files exist. The PGT data is part of the PCD data. PGF (Pokemon Gift) files are wondercards from Gen 5, also basically WC files with a different name. Starting with Gen 6 it was decided to use WC* for wondercard files. There are WC4 files, which are mostly identical to PCD files. The only difference is that by default the Pokemon data inside the PCD is encrypted while in the WC4 it is decrypted. They are both compatible with PKHeX. You might also have seen some WC*Full files. These are the full data that was sent to the games by the distribution software, it includes the WC* data and some other data that's not relevant for most use cases, like the distribution text that's shown when the card is received.
    1 point
  12. I was able to edit type/category/power/accuracy/PP for moves but that's pretty much all. It looks like the data size is not fixed for each move and pretty hard to understand what each byte means. I.E. Sometimes the type comes right before the category and sometimes there is an extra byte between the type and the category. This probably means if we want to change the move additional effect we need to edit some pointer table too. I would like to know if there is any available and shareable results so that I (and other potential readers) don't need to research everything from the beginning.
    1 point
  13. thanks, fixed on latest commits https://github.com/kwsch/PKHeX/commit/2f08a35a5cd68ca79e2822713e58dfb342c5763e
    1 point
  14. That's not a save file, that's a save state. Save ingame and then open your actual save file (.sav).
    1 point
  15. @Dragazaif you can dump the games RAM while you’re battling the trainer you can use this application to extract the Pokémon.
    1 point
  16. Already fixed on latest commits; https://github.com/kwsch/PKHeX/commit/7122c5c3f5f437c986e1910b825ae36a2e93d876 In the meantime, you can manually create the folder it is forgetting to create. In your case: E:\De Jure\Program Files\PKHeX\pkmdb\ Side note, PKHeX isn't really a "Program Files" level program, moreso a portable app. I don't think it will cause issues being there, but the program does not require any specific administrator permissions to function (reading and writing files isn't a special privilege for PCs).
    1 point
  17. ty, fixed on latest https://github.com/kwsch/PKHeX/commit/7ac5da37b393e78c34da755d34f823bae8d0448f
    1 point
  18. It appears in Slot 1 while a swarm is active. This spread/Pokemon combo doesn't occur without a Pressure/etc lead; without a lead the same spread appears on the next frame, in a different encounter slot
    1 point
  19. Do you have any info regarding the setup (seed) for this encounter? I don't see it in Pokefinder, or a frame where you get a Slot 11 roll for the regular result. Does Hustle/Pressure/Vital Spirit behave differently for Wild Pokemon (not forcing max level for the slot)?
    1 point
  20. Latest commit is also flagging spreads exclusive to Pressure/Hustle/Vital Spirit lead
    1 point
  21. Please keep in mind that if your country requires further warranties that the ones stated in the GPLv3 for you as consumer/enterprise you are not allowed to download this code in this distribution channel, you may contact with a third party to package this software for you handling the liability. The GPLv3 license for direct distribution only applies to countries that do not require me granting you any warranty. Version v0.7.0 (The Pokémon Edition System) We have now an experimental/incomplete pokémon editor, keep in mind that thanks to our advanced backup system it does not pose any risk for your save. If you are on Linux you may want the source code instead of this binary: https://git.owlcode.tech/sergiotarxz/GEmeTool It won't work in ruby, sapphire, fire red or leaf green, but if you have interest I can make versions for those games. Support for every game of the third gen is in backlog!! Take a look of the log/backup system. You are going to need 7-zip to decompress this file, this is actually good since 7-zip is way faster to decompress than the native windows zip. GEmeTool.7z
    1 point
  22. Thanks, fixed on latest commits: Fishing hook check (HG/SS +friendship mechanic): https://github.com/kwsch/PKHeX/commit/819f6009bfa827a64b28ec7078cc82e146d2e2de Honey Tree random level: https://github.com/kwsch/PKHeX/commit/a62e169258ed115b7767407516a85bdb4d7c6b7e
    1 point
  23. Not sure if this is the right place to report this, but PkHeX's legality checker is currently flagging Gen 4 Fishing encounters with Cute Charm PIDs that aren't accurately predicted by PokeFinder. This isn't consistent and doesn't affect all spreads; below are two Remoraids generated from the same encounter method during the same play session (on unmodified retail obv): The first is a spread that PokeFinder is blind to, the second one isn't. A couple more examples of unpredictable fishing spreads being flagged: PkHeX also can't find an RNG frame for any Honey Tree encounter, seemingly regardless of PID type. Example: This is probably the fault of PokeFinder's limitations, but the false positives are worth bringing to attention regardless.
    1 point
  24. Made an account just to say thank you, 6 years later and this saved me quite a headache, legend
    1 point
  25. Don't know if someone has experienced the same bug...however, I'm playing 2.0 and the job bulletin board keeps showing me the same missions, over and over again. Anyone knows if there's some way to fix this? Anyways shoutout to Mond for its works, he took the PMD hacking stuff to a whole new level
    1 point
  26. Having a 0 TID Scizor with OT name Gay is somewhat sus, just because it’s probably some kind of meme. Whats the Hall of Fame Entries like? Also mind taking a clearer image of the back of the cart?
    1 point
  27. SkyTemple Hack of the Year 2022 Award Winner For: - Hack of the Year - Best Narrative - Best Character (Main Character) - Best Cutscene Direction - Best Boss Fight (Final Boss Sequence) - Nominee for Best Single Cutscene (Sharpedo Bluff Scene) - Nominee for Best Single Dungeon (The Aurascape) --- What is the spirit? Explorers of the Spirit is the first ever playable full-length PMD story hack, starting development in mid-2020 and now reaching a 1.0 release a little under two years later. The team behind the hack has put a lot of love and effort into this thing, and we really hope that you'll enjoy it. Features: Starter Pokemon Adjustments: Launch Trailer: Screenshots: Special Thanks/Abbreviated Credits: Download (CURRENT VERSION: 1.01 - May 6, 2022) - Includes an XDELTA patch for the US version of Explorers of Sky, detailed instructions for patching and transferring saves between versions, a changelog, and a list of known bugs as of the current release EOTS RELEASE 1.01.zip Traducción al Español por Everson y Wolf Igmc4 https://whackahack.com/noticia/pokemon-mundo-misterioso-exploradores-del-espiritu-completo-en-espanol-nds-para-descargar/ Abbreviated dungeon/mechanic change reference guide (last updated 3/16/24): Explorers of the Spirit v1.01 Dungeon Docs.pdf We'd love to hear your thoughts on the hack! Join the discussion on the EotS Discord: https://discord.com/invite/pDxrBVryky
    1 point
  28. 1 point
  29. Here you have pcdata (GBC)(ENG).bin pcdata (VC)(ENG).bin
    1 point
  30. Thanks so much for your help. You are a true hero @AlamosIT I will have in mind the info you shared to me,.
    1 point
  31. Empty/blank lines should not be included in the text box. Ensure you have only entered two lines, and that all lines you have entered are "complete" instructions.
    1 point
  32. Thanks for pointing out the issue. Should now be fixed on the releases page.
    1 point
  33. Note to anyone that may be struggling: it is VITAL that you visit the LILYCOVE harbor. Visiting the Slateport Harbor will not trigger the event.
    1 point
  34. I know there are already some threads about running PKHeX on Linux (like this or this) but they are all outdated and none of them is simple and straightforward enough. I feel like there’s still a lot of confusion about PKHeX and Linux, especially for what happened recently when the program switched from .NET 7 to .NET 8, so I’m making this thread hoping for it to become the ultimate reference for this subject. I'll keep it up to date. --------------------------------------------------- Latest PKHeX version: 24.03.26 Status: WORKING Known bugs: Drag & dropping save files into the program's window isn't really stable and could lead to a crash. This usually happens when you import/export boxes in a save file, and then import another one into the program. Always make a backup or try to avoid drag & drop at all by only using the File > Open option. --------------------------------------------------- 1) Installing Wine Vanilla Wine is more than enough for this. It’s a matter of a couple of commands and everything will work fine without having to go through a bunch of settings in programs like Lutris and Bottles. You must have Wine version 9.3 (or higher). Please refer to your distribution's documentation if you don’t know how to install it. 2) Creating a Wine prefix It's better to create a separated Wine prefix (the “Windows environment”, for those who don’t know what a prefix is) so that it won't conflict with others (if you have any). You can do that with the following command: WINEPREFIX=/path/to/your/prefix/pkhex wineboot Replace /path/to/your/prefix/pkhex with the folder you want to create the prefix in. For example: WINEPREFIX=/home/anon/Prefix/pkhex wineboot Let it set up everything. If it asks for the Mono installation you don’t need it, so you can click on cancel. 3) Installing .NET Desktop Runtime 8 PKHeX needs the 64 bit version of .NET Desktop Runtime 8 to work. You can download it from here. This is the global page with every download link, just in case the given link dies because of a version change (it is currently 8.0.3). Launch the following command to start the installer: WINEPREFIX=/path/to/your/prefix/pkhex wine /path/to/the/installer/windowsdesktop-runtime-8.0.3-win-x64.exe As seen before replace the paths with your own ones. For example: WINEPREFIX=/home/anon/Prefix/pkhex wine /home/anon/Downloads/windowsdesktop-runtime-8.0.3-win-x64.exe Go through the installation process. 3.1) CJK fonts CJK stands for Chinese, Japanese and Korean. These fonts are not shipped by default with Wine, therefore names or OTs of Pokémon in these languages won't be displayed. The "shinify" icon is also affected by this. Although this is optional, we can fix this by installing CJK fonts with Winetricks (you have to install the package first): WINEPREFIX=/path/to/your/prefix/pkhex winetricks cjkfonts Again, replace the path with the one of your prefix. WINEPREFIX=/home/anon/Prefix/pkhex winetricks cjkfonts This could take a while, so be patient. 4) Launching PKHeX PKHeX can now be launched with this command: WINEPREFIX=/path/to/your/prefix/pkhex wine /path/to/pkhex/executable/PKHeX.exe In my case: WINEPREFIX=/home/anon/Prefix/pkhex wine /home/anon/Games/Pokémon/PKHeX/PKHeX.exe 4.1) Note on .NET If you have .NET installed on your system (it is available natively for Linux, it's the Desktop Runtime needed by PKHeX that isn't) PKHeX might not launch. If this is the case for you make sure to add the following arguments to the command: WINEPREFIX=/path/to/your/prefix/pkhex env -u DOTNET_ROOT -u DOTNET_BUNDLE_EXTRACT_BASE_DIR wine /path/to/pkhex/executable/PKHeX.exe In my case: WINEPREFIX=/home/anon/Prefix/pkhex env -u DOTNET_ROOT -u DOTNET_BUNDLE_EXTRACT_BASE_DIR wine /home/anon/Games/Pokémon/PKHeX/PKHeX.exe 5) Making a launcher for PKHeX In case you don’t want to use the terminal every time you want to launch PKHeX you can create a launcher for it. For example you can make a simple bash script for it. Paste the following content into a text editor and save the file wherever you want and with whatever name you want: #!/bin/bash WINEPREFIX=/home/anon/Prefix/pkhex wine /home/anon/Games/Pokémon/PKHeX/PKHeX.exe As always replace the paths with yours. Of course this can also be the command seen in paragraph 4.1: #!/bin/bash WINEPREFIX=/home/anon/Prefix/pkhex env -u DOTNET_ROOT -u DOTNET_BUNDLE_EXTRACT_BASE_DIR wine /home/anon/Games/Pokémon/PKHeX/PKHeX.exe Now make the file executable by running: chmod +x /path/to/your/script For example: chmod +x /home/anon/Games/Pokémon/PKHeX/Launcher Now you can simply open PKHeX by double-clicking the launcher.
    1 point
  35. Decided to try out the demo until Quicksand Pit. And yeah, as expected, QoL, design, difficulty (played in Expert + SC) are exquisite. As opposed to some other difficulty hacks, it seems dungeons are carefully crafted to provide an intelligent difficulty instead of outright kaizo. It's very enjoyable to find resources on the ground and having to use them creatively to survive. Mindless grind is eradicated from this hack. Those field effects are such a cool addition for bosses, I felt I was playing later games. Got caught off guard by Quicksand Pit's boss after recruiting great supports from the same dungeon, but managed to beat it deathless nonetheless Random remarks: - Not sure if it's an Expert-only thing, but it seems nothing in the dungeons prepare to the fixed rooms of Waterfall Cave and Apple Woods. I full cleared previous floors multiple times to be sure, but never found any items that would provide the basis for a strategy there. In my opinion orbs should drop somewhere, at least in Waterfall Cave, to not enter the realms of unfair difficulty at this level. Still passed them thanks to careful Manual mode positioning but yeah. - Beach Cave (or another resupply dungeon), should have a floor chock-full of Max Elixirs. They definitely are the rarest resource, not having a Wynaut trade recipe. Nectar Forest could be repurposed as a sort of Drunkard Forest for example, with Nectars mixed with Max Elixirs. - Porygon has a bug where one of the later ranks listing is accessible from the start (but not usable). Anyways, anyone should play this hack. I think many kids dreamt of having this kind of experience back in the day. I surely did.
    1 point
  36. This program will let you edit various things in the saves of Pokémon Mystery Dungeon: Red and Blue Rescue Team and Explorers of Time, Darkness, and Sky, and some parts of the ROM for Pokémon Mystery Dungeon: Explorers of Sky! You need the .Net Framework 4.6 to use 4.0.4 and above. Other versions only require 4.5. Last Update: 12/23/2016 Latest Version: v4.0.11 Beta Download Changelog: Current Features: Credits: -evandixon (Developer) -Grovyle91 (Research of item structure) -Prof. 9 (Team Name character encoding) -matix2267 (Research of Pokémon structure) -Demonic722 (Help with cheat generation) -psy_commando (lots of stuff for ROM editing) Old Downloads: -Sky Editor 4.0.5 - Only save editing -Sky Editor 4.0.4 - Only save editing -Sky Editor 4.0.3 - Only save editing -Sky Editor 3.2.zip -Sky Editor 3.2 (No DeSmuMe).zip - same as above, but without DeSmuMe integration to keep the file size low. -Sky Editor 3.2 (Full).zip - Contains debug symbols and XML comments. Only useful if you're a developer. -Sky Editor 3.2 (Source).zip - Contains the source code for Sky Editor 3.2. When you download a zip file, it's important that you right-click on it, got to Properties, then general, then click the button that says "Unblock" near the bottom. Otherwise, you might not be able to do anything with Sky Editor. Source on GitHub Other downloads: Sky Editor v2.0 R.zip Sky Editor v2.1..zip Sky Editor v2.2..zip Sky Editor v2.3..zip Sky Editor v2.6..zip Sky Editor v3.0.1.zip Sky Editor 3.1 Final.zip Sky Editor 3.2 (No DeSmuMe).zip
    1 point
  37. Let's say you have a file. A large file. And data can corrupt over time, depending on storage medium. Now, let's say if you looked at the data a few years later, how would you know whether the data became corrupted? That is where the checksum comes in. If you think about it simply, without resorting to complicated algorithms, checksums does this: it checks if the file is corrupt, based on the sum of the data. Simple checksums calculate every byte in a data file, to get a number. Let's call this calculated checksum. Then, on the file itself, it has the data of a previously written checksum. Let's call this written checksum. If the calculated checksum doesn't equal to the written checksum, there's 2 reasons: 1) You used the wrong method to achieve the calculated checksum, or 2) The file is corrupt.
    1 point
  38. make a duplicate of the save, then redeem the egg in-game.
    1 point
  39. Version 1.01 is available now as the new download in the OP. In the weeks following 1.0, it became very obvious to us that our early testing group had a higher difficulty tolerance than the general public, so we made a lot of changes to make things easier across the board. The patch notes below will contain spoilers for the entire hack, so reader beware! Features: Bug Fixes: Balance Changes - Starters Balance Changes - Dungeons/Enemies Just a reminder that we're always open to feedback and having active conversations about the hack on the EotS Discord. We don't know if there's an issue unless you tell us. Thanks for the support!
    1 point
  40. Fun stuff. I'll chime in with my own thoughts. Very refined experience for a blind playthrough, seems like all those betatesting phases I've read about over the last few months paid off. Gameplay: There doesn't seem to be any documentation regarding changed the changed Pokemon attributes in the OP as of writing this, so I figured I'd use my Python skills + the SkyTemple library to dig in for myself! (spoilers, obviously) v1.0 changes:
    1 point
  41. randomspot555 edit I screwed up a merge, so here's a new thread. Welcome to the Event Questions thread! Before posting or making a thread, these might help more: Save/Ram editing Save/Ram Research (However, Wonder Card/event PKM assistance is on-topic discussion here too. Just make sure there isn't already a thread addressing your concerns) Also, before posting: If what you're going to post could cite discussion, make a thread. If you're just looking for a straight, factual answer, post here. Now ask away about event Pokemon! ***Lupin's original post is below*** Yea hey I heard that Regigigas was released as an event also bringing the other Regi's to the platinum game http://www.pokemonplatinum.com/#/pokemon/regigigas/ this is were I saw it was wondeing if anyone was able to get that pokemon or is able to duplicate the event
    1 point
  42. I've played a few Soul Link's so far and every time I start my play session for the day it's always kind of an annoying process. Loading up 2 separate emulators, 2 roms, having to rekeybind the controllers every time. I was wondering if someone would be able to make a program that could make it easier. If your unfimiliar with a Soul Link Nuzlocke, heres the rules. 1- Any Pokémon that faints is considered "dead," and must be released or stored in a specified PC box for "dead" Pokémon. 2- You can only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. 3- You must also nickname all of your Pokémon, for the sake of forming "stronger emotional bonds." 4- In a new area, the first encounters for both players will be, "linked," together until death. 5- If one Pokémon in a linked pair is placed in the PC, it's Soul Link partner must be placed in the PC as well. 6- If one Pokémon in a linked pair dies, it's Soul Link partner is considered dead as well. 7- If one player fails to capture their first encounter in an area, the second player must forfeit their encounter in their corresponding area. 8- Across both players parties, primary typings may not be repeated. Basically what I'm looking for is a program that emulates 2 roms side by side and be able to control them individually. I've thought of a few features to make it better. Features -Emulators from all consoles built in - Ex. VBA, Desmume, and Citra -Saves both roms under 1 "project" and loads them on the same side every time -Type Chart ready -Online Remote Play - Be able to join your friends session online to see and control one of the games. -Games connected locally so you can trade and battle -Database where you can input your linked pokemon pairs and where you caught them -Built in Pokedex Database (Not necessary but would be helpful) -Program reads both your teams and displays them between the game (I'm aware that's not an easy ask but if it's possible, why not) I feel like except for a couple of them this is a completely possible thing to create. I know it probably wont happen but I just thought I'd get the idea out there. I love doing Soul Links and I'm so happy people found a way to make Pokemon Co-op. Thanks for your time.
    1 point
  43. Hello everyone, I'm theSLAYER, your events moderator and forum manager here! First of all, I'll like to thank everyone for their past contributions and co-operation thus far! Foreword My hopes aside, I expect SWSH's events to be similar to LGPE, namely being non-injectable. As there are distributions for items and clothings/outfits, our contribution system would slightly differ from previous generations. Please please please read the entire section below, especially before you redeem your gift. How to contribute We need both of these: 1. Data that contains the event Provide a before redemption save and after redemption save (you could upload it here or PM it to me) [You're gonna need a modified/hacked Switch in order to extract the saves] or Alternatively, you may PM me and donate to us the serial code, if it's a items or clothings/outfits event. [Do note that with this, I will not be able to return you the code] 2. Details relating to the event If possible provide as much of below as possible: Pictures of the event location, the distribution device etc (if it's a local distribution) Photo/screengrab of receiving screen Serial code card (you can blank out the last 12 digits of the code; we only need the prefix, and a nice look at the card)
    1 point
  44. Mystery Dungeon is different enough from the main series that PKHeX isn't going to support it. Depending on the results of reverse engineering the game, I might be able to write a save editor, but at a glance, the save looks like the same structure as PSMD, which I opted not to make a save editor for because the structure is fluid enough to require a full understanding of it, and not just a partial one.
    1 point
  45. @Whalermouse Just shift a pokemon around in PKHeX, export save, and it'll correct the checksum for you. Pokemon StormSilver invalid turned valid.sav
    1 point
  46. I have a "small" contribution. I'm currently digging through Pokemon Battle Revolution, hoping to find an unused wondercard or something like that. Unfortunately I haven't found anything so far and it doesn't look like I will. Anyway I noticed Battle Revolution Items are not in our gallery yet. Though I've seen the English ones somewhere a few year ago (not sure if it was here), but I've never seen the other languages. Well they are just items...but after all they are still wondercards! I dumped them right from the game data (PAL version). They can be found in the menu_shop.fsys file after decompressing it. Included are the following items (I left out the pkm since we already have them all): I would upload them to the gallery as a package only. Pokemon Battle Revolution Items ENG.zip Pokemon Battle Revolution Items FRA.zip Pokemon Battle Revolution Items GER.zip Pokemon Battle Revolution Items ITA.zip Pokemon Battle Revolution Items SPN.zip
    1 point
  47. I recently discovered this amazing hack. Sadly, version 2.0 seems to have two issues on my end. First, like some other users experience, the job bulletins don't update at all. They show the same quests every day (the outlaw one has no quests). Last issue is that the rom does not work in Drastic emulator. I had to switch to Lemuroid (retroarch core based on Desmune) to bypass the team naming crash. I wish there was fix to the first issue. My brain has a re-obsession with EoS and I really looked forward to playing it with more features AFAIK, no other hack has level scaling, the feature I like most!
    0 points
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