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Showing content with the highest reputation since 11/30/16 in Tutorials

  1. PKHeX is now able to edit parts of the save, known as save blocks. It allows users to export and import various save blocks. Here's a tutorial on how to get it done. Steps 0. Keep a safe backup of your unedited save, somewhere on your computer. We're not liable if this results in a corrupted save. 1. Make sure you redownloaded and use the latest PKHeX. (Initial version with this feature caused corruption. Additionally, older copies do not have the feature) 2. Load the target save in PKHeX. 3. Now, click on SAV on the tabs. 4. Now, click on the button Block Data
    5 points
  2. In this tutorial you will learn how to properly use the Batch Editor in PKHeX. The batch editor, when utilized fully and correctly, can be an extremely useful tool for fixing, and editing Pokemon. Please Note: The Batch Editor does NOT have an undo option and therefore all actions taken with the Batch Editor are FINAL unless you quit PKHeX without saving. As a result. MAKE SURE YOU HAVE BACKUPS OF YOUR SAVE BEFORE YOU EDIT IT WITH THE BATCH EDITOR. Section 1: Basic Fundamentals and operation of the Batch Editor The Batch editor works on the si
    4 points
  3. In this guide I'll be going over the (very) simple process of dumping your Nintendo Switch Pokémon titles for use with pkNX. This will work with the following games: • Pokémon: Let's Go, Pikachu! / Pokémon: Let's Go, Eevee! • Pokémon Sword / Pokémon Shield* * For Sword and Shield, pkNX operates under the assumption that your dumped ROM includes the Ver. 1.2.0 patch. What you'll need: • A Nintendo Switch running Custom Firmware (preferably Atmosphère) • The latest release of NXDumpTool • The latest build of pkNX (steps on how to get the latest build can be found on its forum post
    3 points
  4. I decided to make a quick video and guide on how to compile PKHeX since most of the guides or "tutorials" I see out there are either outdated or way too complicted for the average user that just wants to quickly get the latest version of PKHeX. I know when I first started to get into the compiled versions of PKHeX, I had so much trouble getting things to work. Ill also include a video I just made explaining it too. 1. Go and download Microsoft Visual Studio Community 2017 Here: https://www.visualstudio.com/downloads/ 2. Install and make sure Microsoft VS opens
    3 points
  5. After creating a modpack, one such mod you can add for Pokémon Mystery Dungeon: Explorers of Sky is the Starter Mod, a modification that changes the available starters you can use. Before continuing, please make sure you've reached the "Making Mods" section of the Sky Editor guide to ROM editing. Creating the Project On the New Project window, choose "Starter Mod" in the dropdown, and fill in the name with something that makes sense. Then click OK. Expand the project you just created and open "Starter Pokemon". You can do this either by double-clicking or by right-clicki
    2 points
  6. Images above are from XY, ORAS, SM and USUM, respectively. Disclaimer This guide requires a hacked 3DS, and will use Luma3DS LayeredFS to achieve the desired result. For non-shiny locked entries, this shiny patch will shinify wild encounters, static encounters, gifts, fishing, eggs when received from breeder, and wonder card redemptions. Note: this ROM patch may affect some event redemptions that were not meant to be shiny. Wonder cards that have preset/fixed PID may get their PID overwritten and end up being shiny. Those specific cases will be illegal. (I experienced this with Ash-Gre
    2 points
  7. This tutorial will show to to activate PKHaX mode on PKHeX. This mode will allow you to give Pokemon illegal abilities, stats, and much more. Please Note: "Project Pokémon does not support or condone cheating at the expense of others. While this community contains research, information, and utilities allowing people to create their own Pokémon, we do not agree with using them against players who are unaware that significantly hacked" Please visit the following page for more information about Project Pokemon's Cheating Policy: PKHaX Mode can easily be activ
    2 points
  8. PKHeX can be used to import wondercards from our event gallery using these steps. Please note that the below screenshots show what it looks like for Gen 5 saves, but the same procedure works for Gen 4, 6 and 7 saves. If you are using a Gen 4 save, please note the difference between PCD and PGF files: PCD files contain the entire wonder card, while PGF files only contain the gift. Start PKHeX and load your save file as described in a previous section. Click the Mystery Gift button. Click the Import button and browse to a wonder card. Right-click an empty slot and choose
    2 points
  9. The exact usage for PKHeX may vary slightly depending on which game you're editing, but much of the UI is the same across games. Loading Pokémon Data To edit Pokémon data in a save file, follow these steps. Use File -> Open Browse to the save you want to edit. You can either choose a save file or a Pokémon file. If you open a Pokémon file (*.pkm, *.pk7, *.pk6, etc.), the tabs on the right will immediately show the Pokémon data, and you can proceed to the next section after optionally making changes. If you chose to open a save file, you should now see your PC bo
    2 points
  10. Now it's time to create the modpack. Creating a Modpack Click File -> New Solution. Enter the requested information. The name what you want the modpack to be called. This must be something that can be in a filename, as no error checking is currently done (pending #31). Under "type", choose "DS Modpack". Under "Location", choose or create any directory with a decent amount of free space. The modpack and all child mods will be created inside a subfolder of this directory, which is referred to as the solution directory. When you're done, click OK. Go through the wizard
    2 points
  11. This guide to resolve any issues users get when they try to change nature or PID of a Pokémon from Gen 3 or Gen 4. DO NOT USE ANY POKéMON WITH MODIFIED PID ONLINE! Foreword The reason why people get various PID-Mismatch or Invalid Encounter type of messages, is because they did not modify the Pokémon correctly. In Generations 3 and 4, due to an in-depth understanding of how the Pseudo-Random Number Generator works (as well as game mechanics), the Personality Value (PID) is tied to various other values related to the Pokémon generation procedure in-game, such as Individual Values
    2 points
  12. This mod patches a lot of things to bring the best possible playing experience. Here's what it will patch for you: Starter editing - Makes playing as other Pokémon possible High-Res model patching - Prevents your model from disappearing during certain closeups Portrait patching - Shows the default portrait in the absence of a more specific emotion portrait Animation patching - Substitute missing story animations with dungeon ones to avoid the attack animation being used for everything And something else in the scripts specific to Pokémon Super Mystery Dungeon that
    1 point
  13. In this tutorial you will learn how to back up your Nintendo switch saves using a homebrew program called Checkpoint. The latest version of Checkpoint can be downloaded from here. Note: This guide is meant for CFW emuNAND extracting from/importing to CFW emuNAND, or CFW sysNAND extracting from/importing to CFW sysNAND. It's not meant for CFW emuNAND extracting from/importing to Stock sysNAND. In this unintended case, it may work for some of the readers, but note that the sysNAND and emuNAND may unlink at any time, causing this unintended consequence to stop working. The only re
    1 point
  14. Disclaimer Users normally have issues with PK3DS, likely because they had a bad ROM dump, and the files extracted from it causes issues. This guide will teach users how to extract good files using GodMode9. This would require a hacked 3DS to achieve the desired result. For illustrative purposes, the screenshots featured will use Moon. However, do understand that the methodology works for other mainline Pokémon games on the 3DS (ignoring Virtual Console games). This tutorial is not about how to randomize your games. This tutorial is about how to get the requisite files to be use
    1 point
  15. Now that you've started Sky Editor, it's time to set up the window to have everything it needs for ROM editing. It should look something like this: Follow these steps to add everything it needs: The View menu has 3 menu items: Solution Explorer, Solution Build Progress, and Errors. Click all of them. Sky Editor should now look like this: (Optional) I recommend rearranging these windows. You can do so by dragging and dropping the tab part: While you're dragging, it should look like this: You can place the window by mousing over one of the new icons: Y
    1 point
  16. This guide to resolve any issues users get when they try to change nature or PID of a Pokémon from Gen 3 or Gen 4. DO NOT USE ANY POKéMON WITH MODIFIED PID ONLINE! Foreword The reason why people get various PID-Mismatch or Invalid Encounter type of messages, is because they did not modify the Pokémon correctly. In Generations 3 and 4, due to an in-depth understanding of how the Pseudo-Random Number Generator works (as well as game mechanics), the Personality Value (PID) is tied to various other values related to the Pokémon generation procedure in-game, such as Individual Values
    1 point
  17. PKHeX can be used to Super Secret Bases (.sb6) from our Event Gallery or from our User Contributed section. Start PKHeX and load your save file as described in a previous section. Scroll down on the bottom right, a nd click on the Secret Base button. Click on any of the entries listed under Favorite. [Note: you won't be able to import or export your own secret base, the * entry] For example, we'll be clicking on entry 0. Now "view" the entry. This can be done by clicking on the > button. (It "sends" the entry to the viewer on the right)
    1 point
  18. This is an old cluttered guide, to be used with RNG Reporter. If you want to see the new guide: link for Gen 3, and link for Gen 4. If you want to view the old guide, open the spoiler below.
    1 point
  19. Pokémon Emerald / FireRed / LeafGreen Japanese The American version works exactly like the Japanese, but I'll post pictures of the Japanese version anyway, because the American version is already possible to emulate the e-reader with VBA Link and .sav files 0 - We can do the same with the saves but this time only with Pokémon Emerald. Japanese and non-Japanese saves for FireRed and LeafGreen are not compatible 1 - Download the following saves already prepared for e-reader (it's on the download page <that was linked in the Foreword>, file name being Pokemon E-Reader Sa
    1 point
  20. In this tutorial you will learn how to back up your Nintendo switch saves using a homebrew program called JKSV. The latest version of JKSV can be downloaded from here. Note: This guide is meant for CFW emuNAND extracting from/importing to CFW emuNAND, or CFW sysNAND extracting from/importing to CFW sysNAND. It's not meant for CFW emuNAND extracting from/importing to Stock sysNAND. In this unintended case, it may work for some of the readers, but note that the sysNAND and emuNAND may unlink at any time, causing this unintended consequence to stop working. The only real fix that
    1 point
  21. Overview This tutorial is written for users who want to contribute to the research regarding event flags and event constants. Pre-requisites 1. Ability to dump your save (save either dumped from cart, or snagged from emulator etc) 2. Ability to modify your save with PKHeX Instructions 1. Load up the relevent save onto PKHeX 2. Go to Event Flags and switch to the Research tab. 3. Load up a save directly before the event using Load Old, and a save directly after the event using Load New. For example, I loaded a save directly before and after obtaining the starters.
    1 point
  22. This guide will show you how to add the Pokemon cry sounds into PKHeX. With this feature, every time you hover over a Pokemon in PKHeX, it's cry will play. 1. In the same folder that PKHeX is located, create a new folder called "sounds" 2. Place your Pokemon cries into the "sounds" folder. Make sure the cries are in the ".wav" format with the following naming format. 1.wav = Bulbasaur 649.wav = Genesect Pokemon with different cries for alternate forms are 492.wav = Shaymin 492-1.wav = Shaymin Sky Form 3. Open PKHeX and verify that the cr
    1 point
  23. This tutorial will show you how and where to access your save files while using a 3DS emulator. This guide will cover the most popular emulator for running 3DS games: Citra (Computer). This guide assumes that you have already set up and played one of these emulators at least once. This is not a setup guide. This guide is meant to show where to find or inject your save files. Citra: 1. Open up Citra. 2. Right click on your desired game. Then click on "Open Save Data Location" 3.Inside this folder will be your save file. 4. MAKE A BACKUP OF THIS FILE BE
    1 point
  24. This tutorial will teach you the basics of creating as well as managing a Pokemon database in PKHeX. Using a Pokemon database streamlines the process of backing up, preserving, and organizing any size of Pokemon collection making it a very useful and powerful feature to take advantage of. 1. In the same folder that PKHeX is located, create a new folder called "pkmdb" 2. There are 2 ways of organizing your Pokemon database. The first way is to Place all of the pk files into the database folder without folders. This is useful for seeing all Pokemon with the same species gro
    1 point
  25. If you are trying to back up your cartridge save for Gen 3 there are a few things you will need. The main devices I will be using in this tutorial are a DS lite (you can also use an original DS) and some sort of a DS Flash Cart (R4, DS Two Plus, AceKard2i). Note: if you do not have a flash cart, you can also use the exact same tutorial method for Gen 1-2 cartridges. This will require a Retron 5. If you're looking to manage saves for other Gen 3 games on the Gamecube, refer to this tutorial instead. I have also made a video guide on this topic if you would like more clarification.
    1 point
  26. PKHeX is an open-source save file editor for the main series of Pokémon games, allowing you to transfer Pokémon data between saves, customize them to your liking, and much more. Before continuing, please be aware of our no-cheating policy. We will not assist you in cheating against unsuspecting opponents. As long as you agree to use your edits in appropriate situations, let's begin. Prerequisites The ability to manage your save files. Locate the appropriate guide in our tutorial section to learn how to manage your save files A compatible computer Windows
    1 point
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