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Only a 2 PKMN Request for Heart Gold


SwitzaHouse

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If anyone can make these 2 PKMN for me, for a Wifi Trade please or AR Code, whichever is easier.

Please use PID/IV Generator.

If you have to make any changes to IV's let me know, but try to keep them as close as possible.

Pokemon: Heracross

Gender: Male (Always try to keep it Male)

Nickname: None

Trainer ID: 56168

Secret ID: 12802

OT: Switzer

Level: 20

Ability: Guts

Held item: Masterball

Move set: Bulk Up, Facade, Horn Attack and Stone Edge

PP usage for move set: Normal

Nature: Jolly

Egg: Received from Daycare May 6, 2010

Shiny: No

Pokerus: No

Ball caught in: Pokeball

Battle stats: Set to max

EV stats: 208-HP/104-Atk/196-Spd

IV stats: 30-HP/30-Atk/26-Def/15-Sp.Atk/20-Sp.Def/31-Spd

Ribbons: None

Contest stats: None

Location met: Egg Hatch in New Bark Town, May 7, 2010

Game: Pokemon Heart Gold

Pokemon: Snorlax

Gender: Male

Nickname: None

Trainer ID: 56168

Secret ID: 12802

OT: Switzer

Level:60

Ability: Thick Fat

Held item: Heartscale

Move set: Block, Rollout, Crunch and Giga Impact

PP usage for move set: Normal

Nature: Careful

Egg: No

Shiny: No

Pokerus: No

Ball caught in: Heavy ball

Battle stats: Set to max

EV stats: 168-HP/120-Def/220-Sp.Def

IV stats: 29-HP/26-Atk/31-Def/10-Sp.Atk/29-Sp.Def/20-Spd

Ribbons: None

Contest stats: None

Location met: Pokemon Caught on Route 11, at lvl 50, April 4, 2010

Game: Pokemon Heart Gold

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I think the addressing for the Codes is likely to be different in the Japanese game. Also I missed the egg received date on the Heracross which I have now corrected...

At the moment this is for the American/EU version

I can search for addressing for the Japanese version.

Heracross and Snorlax [select] Box 10 Slots 1&2

94000130 FFFB0000

B2111880 00000000

E0018710 00000088

30C1ADD1 266C0000

282C2E7F 92613043

F9ECE628 09A915AE

FAD2D6D0 DE855F3E

21B7E194 5C2323C7

B737EFFC F87A614D

8DDD1745 2271A8E6

33CF6395 F4089D60

1FE51C05 ABA56129

81F6D429 B7990B86

C6FF946D 5333D2EE

A30D438A 7DEA4A7E

62FCDD13 E452E831

1324385B 5BB46C2B

C0BC6479 6C975B21

4A57AFE3 9D5E6BF5

9666653C 959096EF

E0018798 00000088

D6CC9C77 4C5B0000

5F7F4049 89BB8841

9C392CB9 2BF79F5F

5A2BE626 2746BAA7

C60CCF39 50BC8E50

7FDFE3AD 9ECA5FC7

6DBFF39C D609DC52

69B65FEB 1D1FE7D1

BC64A12C 44B5A3AD

4D93ABCD B2A1F703

BB7979AC 5F8C5BED

9E4E7C20 CD631D2A

267DB874 0F4536DB

451D84FB C13F0E09

9AA9B843 487AC9B9

8FF21A8D A3B10B96

0EBE0DAC CBD66504

D2000000 00000000

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No space on the PS3 input Buffer so I had to do another post (sorry).

I have successfully loaded the two Pokemon to my EU HG and they look OK.

Have not been able to find anything useful about Action Replay Locations for the PC Boxes on the Japanese versions of the game. I'll post in the relevant section and see if anyone here knows.

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thanks for the fixed code.

About the Japanese cartridge question, I just wanted to know if the code would work on a Japanese SS, since I didn't want to use the code on my main game (HG) since I was worried using the Action Replay leaves junk data on the cartridge.

Is it possible to make the code for SS but have the PKMN in the code look like they are from a HG game?

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Apparently the codes will work fine with the Japanese version and the Pokemon will be in Box 10 SLots 1 and 2, same as for the US and EU versions of the game.

I can make the Pokemon appear as if they came from any of the games.

The Action Replay will only create enough data in the game to create the two Pokemon in the PC Box there will be no other signs that an AR code has been used. From the games point of view they will be valid Pokemon.

I loaded the two Pokemon to my HG with the ARDSi, saved, turned off and reloaded the game without the ARDSi and it loaded up fine. I did run a Legality Checker on the Pokemon and they went through that OK as well.

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