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AR Codes for shiny legendary beasts?


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Are there any out yet for the event beasts that you can transfer to Pokemon Black/White? I've been searching with no luck whatsoever. I would prefer it for the Japanese versions of the game. Thanks in advance to those who can help out.

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  • 10 years later...
On 6/22/2010 at 12:24 AM, Riolu Aura Sphere Now said:

I have the codes, but they are for the US Version. The codes are in the link below.

Link: http://projectpokemon.org/forums/showthread.php?9359-Riolu-Aura-Sphere-Now-s-Pokemon-SoulSilver-HeartGold-Action-Replay-Codes/page12

Mr Riolu
Would you happen to know someone or perhaps have codes for Pokemon Platinum?
Really need the M13 Shiny beasts
The codes for HG/SS are widely available but desperately need one for Platinum
Really hope you can help

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3 hours ago, Kbyville said:

Mr Riolu
Would you happen to know someone or perhaps have codes for Pokemon Platinum?
Really need the M13 Shiny beasts
The codes for HG/SS are widely available but desperately need one for Platinum
Really hope you can help

I don't think riolu is active here anymore. You can always use pokegen to make the code iirc.

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10 hours ago, Delta Blast Burn said:

I don't think riolu is active here anymore. You can always use pokegen to make the code iirc.

I have to look it up. I have no clue what your talking about. 

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3 hours ago, Shady Guy Jose said:

Codes are not the ideal way to do so nowadays. If you can extract your save, just use PKHeX to inject the .pk4 files from the event gallery on this very site.

No no! 

I play on Drastic DS emulator and AR codes work spectacularly 

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10 minutes ago, Kbyville said:

No no! 

I play on Drastic DS emulator and AR codes work spectacularly 

They do work. However, they have major limitations. If you're playing on an emulator, then it's even easier: just send your save file to your PC and edit it directly with PKHeX. If you're bent on using AR codes, you have to download an older program (PokéGen) and get the old .pkm files for these events. PokéGen can then generate AR codes. However, the hassle is a lot bigger than just editing your emulator save file in PKHeX.

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