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Competitive UO Rain Team?


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Hi guys, i was just wondering if there's a good way to build up an UO rain team (i wish i had an UO pokemon with drizzle xD). I was intrigued by toxicroack's dry skin, but it's definetly not a defensive type pokemon. So the question is, how would you build up a rain team?

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It's OU btw (Overused) or UU if that's what you meant. (Under used)

Rain teams tend to be hyper offensive teams and even with just eight rain turns it can still be highly effective.

1. Your lead, will need damp rock. And will need to be able speedily set up rain dance or be able to take hits to set up rain dance, examples would be azelf and bronzong. Or you could use a pokemon who can benefit from rain dance, Jirachi can set up rain dance and use thunder.

2. You need a few sweepers with have the ability swift swim. The mighty Kingdra is often the best choice, outspeeding and using power special and physical water attacks, setting off draco meteor and even pumping it's power further with dragon dance. Other sweepers include Ludicolo and Kabutops, omastar and qwilfish.

3. You need a back up rain dancer, so if your lead falls you and rinse and repeat the rain dance.

4. You need a back bone pokemon, for example rain dance teams tend to have many water pokemon for obvious reasons, and due to this they will have many electric weaknessnes, Jolteon, Electrive or Swampert to all sponge electric damage. Weather negaters like Tyranitar and Abomasnow could ruin your rain dance, you might want pokemon that could counter them, Scizor and Infernape are examples (Though infernape is at a disavantage in the rain)

Simply set up rain dance and bring out sweepers to sweep. That's the basic concept of a rain dance team. Moves like dry skin and rain dish are gimmicky because they are meant for stalling, but rain dance only last a maximum of 8 turns so it limits it's usefulness.

Hope this helps and good luck!

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It's OU btw (Overused) or UU if that's what you meant. (Under used)

Yeah, i meant OU :S

Here's my first draft of the team, but i need some help with it:

Spr_4p_437.png

Bronzong@Damp Rock

Nature: Sassy

Ability: Levitate

EVs: HP 200, Def 80, SpDef 228

- Gyro ball

- Rain dance

- Rock slide/ancient power

- Stealth rock/toxic/protect

Wall lead, his work is set up rain dance but its gyroball can still be very harmful. Dunno which other moves can fit this one, but they are not that important since i should probably switch Bronzong out as soon as possible (after setting rain dance).

Spr_4h_230.png

Kingdra@Wise Glasses/Scope Lens

Nature: Modest

Ability: Swift Swim

EVs: HP 84, Def 88, SpAtk 252, SpDef 84 (maybe Def 128, SpAtk 252, SpDef 128)

- Surf/Hydro Pump

- Draco Meteor/Dragon Pulse

- Ice Beam

- Signal Beam

This special sweeper version of kingdra should be difficult to knock down. There's no speed EVs since Swift Swim with 31 IV speed should work well. Still i'm not convinced, maybe it should still keep some physical move and remove the modest nature ancd change EVs for a less defensive version...

Spr_4p_466_s.png

Electivire@Life Orb/Muscle Band

Nature: Naughty

EVs: Atk 252, SpAtk 4, Spd 252 (maybe 228, 80, 200)

- Thunder/Thunder Punch

- Earthquake

- Brick Break/Thunder Punch

- Ice Punch

I really like this one, kinda tricky. My only doubt is for thunder, that still has 120 power with no miss chance (due to rain) even if it is a special move...

Spr_4h_212_m.png

Scizor@?

Nature: Adamant

Ability: Tecnician

EVs: HP 128, Atk 252, SpDef 128 (maybe Atk 252, SpDef 128, Spd 128 o even Atk 252, SpDef 4, Spd 252)

- Bug bite

- Iron head

- Aerial ace

- U-Turn/Defog/Rain Dance

phisical sweeper and counter for tyranitar, abomasnow and hippodown

Spr_3f_139.png

Omastar@?

Nature: Modest

Ability: Swift Swim

EVs: Def 128, SpAtk 252, Spd 128

- Surf/Hydro Pump

- Ancient power

- Ice beam/?

- ?

another special sweeper but has a moveset too similar to kingdra's one... maybe i should chose another pkm

Spr_4d_385.png

Jirachi@Damp Rock

Nature: ?

EVs: ?

- Rain dance

- Iron head/?

- Thunder/?

- ?

second rain dance set up

Seems quite good, but i see few weaknesses to electric moves, and i got the feeling this team gets not much benefits from rain... any advice would be appreciated :wink:

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Yeah, i meant OU :S

Here's my first draft of the team, but i need some help with it:

Spr_4p_437.png

Bronzong@Damp Rock

Nature: Sassy

Ability: Levitate

EVs: HP 200, Def 80, SpDef 228

- Gyro ball

- Rain dance

- Rock slide/ancient power

- Stealth rock/toxic/protect

Wall lead, his work is set up rain dance but its gyroball can still be very harmful. Dunno which other moves can fit this one, but they are not that important since i should probably switch Bronzong out as soon as possible (after setting rain dance).

Looks fine, and yes you should be switching ASAP. Errr... he's very prone to being taunted and being rendered useless so you could run a speeder rain setter-upper. Ambipom could prove to be useful with fake out to break sashes, rain dance for obvious reasons and U-Turn. I don't think there are many faster rain dance users. However downside to this is that where bronzong can be brought out late game for some tanking, Ambipom probably won't be concidering most of his moves won't be doing that much. Uxie and mesperit are also great rain starters.

Spr_4h_230.png

Kingdra@ Life Orb/Damp Rock

Nature: Adamant/Naive/Naughty

Ability: Swift Swim

EVs: 180 HP/228 Atk/24/ SpAtk/ 72 Spe

- Dragon Dance

- WaterFall

- Outrage

- Draco Meteor/Rain Dance

This special sweeper version of kingdra should be difficult to knock down. There's no speed EVs since Swift Swim with 31 IV speed should work well. Still i'm not convinced, maybe it should still keep some physical move and remove the modest nature ancd change EVs for a less defensive version...

As you're concerned that Him and Omastar are pretty much sharing the same role, you could very well opt for the 'double dance' Set. It's nice and physical, unbelievable fast and can function out of the rain if need be. Most rain teams want 3 pokemon minimum that can set up the rain, and kingdra can do this as well as your other two. The choice between Draco Meteor and Rain Dance comes down to whether you can find another spot for rain dance.

The choice between nature is down to preference, if you're not running draco meteor then go for adamant, if you run Draco meteor any can work well .. and the given EV's give draco meteor just enough punch to be effective even with an adamant nature.

Spr_4p_466_s.png

Electivire@Life Orb/Muscle Band

Nature: Naughty

EVs: Atk 252, SpAtk 4, Spd 252 (maybe 228, 80, 200)

- Thunder/Thunder Punch

- Earthquake

- Brick Break/Thunder Punch

- Ice Punch

I really like this one, kinda tricky. My only doubt is for thunder, that still has 120 power with no miss chance (due to rain) even if it is a special move...

There's going to be a hell of a lot of thunder being drawn towards your team so Electivire is a great option on the team due to motor drive. For this reason you could possible throw a couple of speed EV's into SpAtk and just wait for a predicted Twave/Tbolt. I would also say keep brick break over thunderpunch, as when you hit someone with thunder it will draw in the likes of blissey who will be swiftly taken care of with brick break.

Spr_4h_212_m.png

Scizor@Choice Band

Nature: Adamant

Ability: Tecnician

EVs: 248 HP/ 252 Atk/ 8 Spe

-Pursuit

- Super Power

- Bullet Punch

- U-Turn

phisical sweeper and counter for tyranitar, abomasnow and hippodown

As scizor is here to put the hurting on people that are changing the weather, you want to make sure that scizor has its max damage out put as soon as possible ... This set makes sure of that :).

Spr_3f_139.png

Omastar@Life Orb/Damp Rock

Nature: Modest

Ability: Swift Swim

EVs: Def 128, SpAtk 252, Spd 128

- Surf/Hydro Pump

- Earth Power

- Ice beam/

- Rain Dance

another special sweeper but has a moveset too similar to kingdra's one... maybe i should chose another pkm

This set is the special complement to kingdra, either he uses rain dance, or omastar does. It would make more sense to be on omastar as he naturally has more bulk than Kingdra and would get more chance to set it up. However if you'd prefer to you could use the last spot to put down some rocks (if you go with the ambipom lead who won't be setting up rocks) spikes, Tspikes or even Toxic.

[HGSSSPRITE]273[/HGSSSPRITE]

Ludicolo@Damp Rock/Life Orb

Nature: Timid

EVs: 60 HP/252 SpAtk/ 196 Spe

- Rain dance

- Grass Knot

- Surf

- Ice Beam

second rain dance set up

What's a rain dance team without a ludicolo? :P It also means that there are more pokemon now benefitting from the rain dance.

Seems quite good, but i see few weaknesses to electric moves, and i got the feeling this team gets not much benefits from rain... any advice would be appreciated :wink:

You could also run Kabutops over Electivire as a late game sweeper. He loses the thunder coverage but covers grass and psychic types alike with the move X-Scissor so that could come in handy. The set would be:

[HGSSSPRITE]141[/HGSSSPRITE]

Kabutops@ Muscle Band/Life Orb

Nature: Jolly

EVs: 80 HP/252 Atk/ 176 Spe

- Swords dance

- WaterFall

- X Scissor/ Stone Edge

- Earthquake/Stone Edge

Oh and the Ambipom set would be

[HGSSSPRITE]424[/HGSSSPRITE]

Ambipom@Damp Rock

Nature: Jolly

EVs: 252 Atk/ 252 Spe/ 4 HP

- Rain dance

- Fake Out

- U-Turn

- Return/Payback

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I like it, it's a vast improvement upon.. err nothing xDD

Here's my advice on your team.

Spr_4p_437.png

Bronzong@Damp Rock

Nature: Sassy

Ability: Levitate

EVs: HP 200, Def 80, SpDef 228

- Gyro ball

- Rain dance

- Explosion

- Stealth rock

Wall lead, his work is set up rain dance but its gyroball can still be very harmful. Dunno which other moves can fit this one, but they are not that important since i should probably switch Bronzong out as soon as possible (after setting rain dance).

Spr_4h_230.png

Kingdra@Wise Glasses/Scope Lens

Nature: Modest

Ability: Swift Swim

EVs: HP 84, Def 88, SpAtk 252, SpDef 84 (maybe Def 128, SpAtk 252, SpDef 128)

- Surf/Hydro Pump

- Draco Meteor/Dragon Pulse

- Ice Beam

- Waterfall

This special sweeper version of kingdra should be difficult to knock down. There's no speed EVs since Swift Swim with 31 IV speed should work well. Still i'm not convinced, maybe it should still keep some physical move and remove the modest nature ancd change EVs for a less defensive version...

ahhh the almighty Kingdra in the rain, signal beam isn't that strong so I suggest waterfall, it's a physical attack which will allow kingdra to defeat special walls as well. I agree with your comments as well, Kingdra is a hyper offensive pokemon, and wen I sucessfully get him out in the rain I can KO 2-6 Pokemon (I use a double dance set)

Spr_4p_466_s.png

Electivire@Life Orb/Muscle Band

Nature: Naughty

EVs: Atk 252, SpAtk 4, Spd 252 (maybe 228, 80, 200)

- Thunder/Thunder Punch

- Earthquake

- Brick Break/Thunder Punch

- Ice Punch

I really like this one, kinda tricky. My only doubt is for thunder, that still has 120 power with no miss chance (due to rain) even if it is a special move...

hmmm I like this set perfect, I agree with Tbird throw some special attack Evs into him to make your thunder more menacing. I would suggest Cross chop unless you have a tendency to have really bad luck, Cross Chop deals way more damage and changes 2HKOs into 1HKOs

Spr_4h_212_m.png

Scizor@?

Nature: Adamant

Ability: Tecnician

EVs: HP 128, Atk 252, SpDef 128 (maybe Atk 252, SpDef 128, Spd 128 o even Atk 252, SpDef 4, Spd 252)

- Bug bite

- Iron head

- Aerial ace

- U-Turn/Defog/Rain Dance

phisical sweeper and counter for tyranitar, abomasnow and hippodown

I would change this to the Standard CB scizor like Tbird suggested, much more effective.

Spr_3f_139.png

Omastar@?

Nature: Modest

Ability: Swift Swim

EVs: Def 128, SpAtk 252, Spd 128

- Surf/Hydro Pump

- Ancient power

- Ice beam/?

- ?

another special sweeper but has a moveset too similar to kingdra's one... maybe i should chose another pkm

Your Kingdra fills the role of special rain dance sweeper. I agree with your comments opt for a physical rain dance sweeper, in any case, Kabutops fills this role the best. I'd go with Tbirds set.

Spr_4d_385.png

Jirachi@Damp Rock

Nature: ?

EVs: ?

- Rain dance

- Wish

- U-Turn

- Waterpulse/Thunder

second rain dance set up

Here's a effective back up Jirachi

Rain Dance of course. Wish and U-turn work extremely well together, damaging your opponent and healing your pokemon. Your sweepers have no healing choices so wish support is almost necessary.

Water Pulse or Thunder it's up to you. Water Pulse does 90 due to rain dance. Thunder doesn't miss.

I like it, if you have good prediction you need not to worry about your electric weaknesses, because of electrive. He turns a your weakness into a strength.

Honestly most rain dance teams are often limited to limited choices because of how niche it is and are the same. I'd say after taking in my advice and Tbirds, it's hard to improve upon it.

Seems quite good, but i see few weaknesses to electric moves, and i got the feeling this team gets not much benefits from rain... any advice would be appreciated :wink:

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Thank you both, i've tried to sum up your advices:

Spr_4p_437.png

Bronzong@Damp Rock

Nature: Sassy

Ability: Levitate

EVs: HP 200, Def 80, SpDef 228

- Gyro ball

- Rain dance

- Explosion

- Stealth rock

I prefer this solid lead to ambipom.

Spr_4h_230.png

Kingdra@Scope Lens

Nature: Rash

Ability: Swift Swim

EVs: HP 84, Def 84, SpAtk 252, SpDef 88

- Hydro Pump

- Draco Meteor

- Ice Beam

- Waterfall

Not sure about EVs, neither about the rash nature (but i don't think a modest nature can fit with waterfall)

Spr_4p_466_s.png

Electivire@Muscle Band

Nature: Naughty

EVs: Atk 228, SpAtk 80, Spd 200

- Thunder

- Earthquake

- Brick Break

- Ice Punch

Really good, but the only electricity-weak pokmeon i carry is kabutops, so motor drive has chance to be useless...

Spr_4h_212_m.png

Scizor@Choice band

Nature: Adamant

Ability: Tecnician

EVs: HP 248, Atk 252, Spd 8 (wouldn't be better increasing SpDef too?)

- Pursuit

- Superpower/aerial ace

- Bullet punch

- U-Turn

Don't like superpower that much, maybe bullet punch will suffice, and 90 power aerial ace makes him more versatile

141.png

Kabutops@Muscle Band

Nature: Jolly

Ability: Swift Swim

EVs: 80 HP, 252 Atk, 176 Spd

- Swords dance

- WaterFall

- X Scissor

- Stone Edge

Good one, but seems too fragile to carry swords dance due to its weaknesses. Anyway this time seems like i lack special sweepers, maybe ludicolo can thake his place.

Spr_4d_385.png

Jirachi@Damp Rock

Nature: ?

EVs: 252 Hp, 128 Def, 128 SpDef

- Rain dance

- U-turn

- Thunder

- Wish

Dunno if it would be better for him to have good speed, but with wish + u-turn i would say not

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You need more Rain Dance users...

For all Rain Dance teams I always recommend these things listed below:

4 (or even more) Rain Dance users (2 with Damp Rock)

4 Swift Swim users (3 is also usable in some Rain teams)

3 or more Life Orb users.

Ok on Kingra try Rain Dance over Ice Beam. Dragon Pulse over Draco Meteor is an option as well.

Never use Muscle Band or Wise Glasses, use Life Orb. Remember this is a Rain Dance team, you're vonuerable without Rain Dance up and with Life Orb you drain away your own health (which usually gets drained more by being attacked anyways) and does A LOT more damage (n my experience you end up taking less damage with Life Orb then without it due to the extra power which can lead to 1HKO's)

I don't reommend Electivire. Electivire likes Cross Chop over Brick Break or Earthquake if you need the other moves.

Jirachi can use Choice Scarf to beat Latias and Salamence better. Also having 3 Steel types in a Rain Dance team actually means that you're weaker to Rotom, Heatran and Water moves...

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Ok lets do this and let's be sure to get this right so you will be ready to sweep with your rain dance team now most people are

1. you lead wont cut it in OU half the time as OUhas way to many taunters just pick something fast enough to get the job done and possible even stop rocks on his own

electrode@damp rock

hasty~soundproof

252 Atk / 48 SpA / 208 Spe

~ Rain Dance

~ Explosion

~ Taunt

~ Thunder

252 Atk / 48 SpA / 208 Spe

fast and while not very solid he get the job done in a hurry outspeeding even the fastest pokemon in OU makes him the best rain dancer in the game no if ands or buts about it it is impossible to taunt something you are slower than. not to mention he can taunt other annoying leads like aerodactyl, bronzong, or gengar

2.throwing out kingdra but only as a special attacker why not mixed it is fully capable of destroying entire teams single handedly instead of being completly owned by OU's claim to fame blissey so insted of your kingdra set i reccomend.

kingdra@life orb

Naughty~swift swim

252 Atk / 240 SpA / 16 Spe

~ dragon dance

~ Waterfall

~ Hydro Pump / Surf

~ Draco Meteor

252 Atk / 240 SpA / 16 Spe

this guy clocks is at 210 speed wise with no rain so now lets give him rain support and that is 420 easily enough to outspeed the entire OU metagame then not to mention how much faster he will get after a dragon dance he has 466 just thinking about it is scary this guy is able to blow holes in skarmory while still tearing down blissey 317 attack and 284 spatk makes one short match for your opponent if you can get this guy in and set up and the nicest part is he can still do damage after rain is gone.

3. people saying omastar being bulky gives him a better chance to set up RD than kingdra isn't true kingdra can set it up better by far because of the fact it only has 1 weakness while omastar has about 4 (grass, fighting, eletric, ground) one of which is 4x so no rain dance on hime his job should be an attacker and maybe a hazer he can help out a lot when it comes to this hazing omastar has saved me so many times you wouldnt believe it the ability to cancel out stat changes and sweep should not be taken for granted

Jirachi@Damp Rock

Nature: timid

EVs: 252 HP / 80 SpA / 176 Spe

- Rain dance

- psychic/water pulse/U-turn

- Thunder

- wish

second rain dance set up will absorb kingdra's one and only wakness and can keep getting rain dance up the entire game thanks to wish he can stay nice and healthy

evire is fine you just better hope you can pull off a motor drive

you need to replace siczor siczor is good but it can just be thrown onto any team just because it is siczor and whoever reccomended CB set look at his team it can't function with a cb siczor a SD siczor or roost siczor is best for here as his team is already dependant upon rain why make a sweeper dependant on a choice anything

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Well let's see what it is you're trying to get out of each pokemon.

A) Divert Electric attacks/ Make an Immunity to Electric Attacks

B) Effectively kill things that Take away the rain, and kill them as fast as you can.

So while the two pokemon you are using do these jobs respectively, let's see if we can find one that does both.

Any ground provides immunity, and anything with volt absorb does too. Now after having a look, jolteon would seem to be the best bet. However even with specs and moves specialised for T-Tar, hippowdon and abomasnow, it stilll wouldn't be effective for countering these pokes.

However a look at the grounded pokemon shows that both Mamoswine and Rhyperior could do the job. I am swayed more towards rhyperior as he would also benefit from the sandstorm brought by T-Tar and Hippowdon. (but mamoswine can benefit from the hail brought by abomosnow.)

Some calculations here show that Rhyperior can OHKO most variants of Tyranitar (apart from any packing a lot of defence).

And that Hippowdon is 2HKOd by two avalanches, while neither can do the same to you thanks to solid rock and rhyperiors huge defence.

So, though it would be unconventional, Rhyperior could really help this team and free up a slot for another rain dance sweeper :) (and would provide another fire resistance for your steel types)

Here's the set I have in mind,

Rhyperior (M) @ Life Orb/Choice Band

Ability: Solid Rock

EVs: 252 HP/252 Atk/6 Def

Adamant nature (+Atk, -SAtk)

- Avalanche/Aqua Tail

- Earthquake

- Stone Edge/Super Power

- Swords Dance/ Rock Polish/ Rest/ Protect/ Substitute/Super Power

I would personally run the set that is down the left hand side. However if you want to opt for something speedy, then Rock polish + Aqua Tail is the way to go (however even if you have speed, the likes of salamence and other 4x weak to ice will all hate to be hit with avalanche, even with 60 bp). If you want to have a means of recovery you can go for rest. Though this would be to assume that the opposing team has more than one weather changer. Protect would allow you to scout for what's coming next - though frankly wouldn't be that useful if you're just trying to eliminate the threat. Substitute, I don't recommend using on its own, it's to be used in conjunction with rock polish or swords dance if you can find the room for it, though the dilemma is which move, Earthquake gets T-Tar, Stone Edge get's Abomasnow and Avalanche gets Hippowdon. Superpower is noted because it can get dispicable damage on T-Tar, even with Max Def investment, OR max HP investment and OHKO's max HP +1 curse Def T-Tar after Stealth Rock. Or it could be used if you want to run a Choice band.

As a general rule for hippowdon I would say Just attack it asap, because it does have roar, and if you fail to OHKO after a swords dance, or if it roars you on the turn you use swords dance, then you've blown your chance at damaging/killing it. (Concidering roar has a negative priority you may still want to use Aqua Tail.)

Anyway that's my take on it lol.

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I like the way t-bird thinks:)

Oh and in terms of a wall I would probably go with gastrodon or rotom-w both are amazing walls gastrdon hmeats opponets hits depending on how you ev it it can even take grass attacks

and rotom gives immunity to ground(barring rampardos and pinsir because of mold breaker), elec, fighting, poison, steel, and bug so this guy is just all around great

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Thank you again for your useful advices. Here's 2 different versions of the team:

Spr_4p_437.png

Bronzong@Damp Rock

Nature: Sassy

Ability: Levitate

EVs: HP 200, Def 80, SpDef 228

- Gyro ball

- Rain dance

- Explosion

- Stealth rock

I like electrode lead, but for this version i prefer this solid and non-ground-weak one

Spr_4h_230.png

Kingdra@Life Orb

Nature: Naughty

Ability: Swift Swim

EVs: 252 Atk, 240 SpA, 16 Spe

- Surf

- Draco Meteor

- Dragon Dance

- Waterfall

Spr_4p_466_s.png

Electivire@Life Orb/Expert belt

Nature: Naughty

EVs: Atk 228, SpAtk 80, Spd 200

- Thunder

- Earthquake

- Cross chop

- Ice Punch

Let's come to this, i like it and i would like him taking the role of rhyperior since it has a good moveset. Anyhow i'm not sure that it can OHKO tyranitar and hippowdon, so i should probably worry about earthquakes.

The moveset cover every pkmn type weaknesses but 4 (psy, ghost, bug, fighting), so maybe i can opt for expert belt.

Spr_4d_368.png

Gorebyss@Life Orb

Nature: Modest

Ability: Swift Swim

EVs: SpAtk 252, SpDef 176, Spd 80

- Ice Beam

- Surf

- signal beam/psycic/shadow ball

- Rain dance/?

The first real special sweeper here, not counting kingdra. I prefer this to omastar since it lack the ground weakness, and i'm sure that if the opponent can cast thunder, it will surely go for it asap, so i can swap with electivire.

141.png

Kabutops@Life Orb

Nature: Jolly

Ability: Swift Swim

EVs: 80 HP, 252 Atk, 176 Spd

- Swords dance

- WaterFall

- X Scissor

- Stone Edge

Spr_4d_385.png

Jirachi@Damp Rock

Nature: timid

EVs: 252 Hp, 80 SpAtk, 176 Spd

- Rain dance

- U-turn

- Thunder

- Wish

i guess i was totally wrong with the "speed" issue :redface:

Spr_4h_101.png

Electrode@Damp Rock

Nature: Hasty

Ability: Static

EVs: Atk 252, SpAtk 48, Spd 208

- Thunder

- Rain dance

- Explosion

- Taunt

Seems good ^^

Spr_4h_230.png

Kingdra@Life Orb

Nature: Naughty

Ability: Swift Swim

EVs: 252 Atk, 240 SpA, 16 Spe

- Surf

- Draco Meteor

- Dragon Dance

- Waterfall

Spr_4p_464_m.png

Rhyperior@Life Orb

Nature: Adamant

EVs: 252 HP/252 Atk/6 Def

- Avalanche

- Earthquake

- Stone Edge

- Superpower/Swords dance

Good one, has too weaknesses and too low SpDef, but i guess it will work well

Spr_4d_272_m.png

Ludicolo@Life Orb

Nature: Modest

Ability: Swift Swim

EVs: SpAtk 252, Def 196, Spd 60

- Ice Beam

- Surf

- Grass Knot

- Focus Blast/Rain dance/Giga Drain/?

Since i miss electivire there's no reason to have electric weaknesses if i can avoid that, moreover this thing carries Grass Knot which i think can help a lot

141.png

Kabutops@Life Orb

Nature: Jolly

Ability: Swift Swim

EVs: 80 HP, 252 Atk, 176 Spd

- Swords dance

- WaterFall

- X Scissor

- Stone Edge

Spr_4d_385.png

Jirachi@Damp Rock

Nature: timid

EVs: 252 Hp, 80 SpAtk, 176 Spd

- Rain dance

- U-turn

- Thunder

- Wish

i guess i was totally wrong with the "speed" issue :redface:

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team 2 has a problem it has 2 4x weaknesses to grass which we dont want so i recomend droping rhyperior frome team 2 because having 2 pokemon that can be droped by 1 move is not good or at lease if you are going to keep it put rock polish not SD he is gonna need speed he already has power and why does it have superpower everything superpower hits for Super effective damage so does EQ (barring normal types which he can easily 2 hko anyway). and avalance really isnt needed for anything either as he gets megahorn for latias and salamence, dragonite, and gyarados are all killed off by a stone edge not to mention he has the option of running facade which is a set i made was facade rhypeior it also him to make the best of a very bad situation and turning toxic, para hax, or other status placed on your rhyperior into a deadly weapom

changes are in bold

Rhyperior@Life Orb

Nature: Adamant

EVs: 252 HP/252 Atk/6 Def

- megahorn/facade

- Earthquake

- Stone Edge

- rock polish

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Special defence isn't really a problem, as the two weather changes that I see running around a lot come at you from the physical side. And with solid rock those 4x weakness become 3x ... still quite large, but with that huge defence and HP you should be fine. Though yes, if you can't hit abomasnow ... you may find yourself in a tough spot :/... though +2 X-Scissor off of Kabutops should more than do the trick :P. The problem with electrode, though it outspeeds pretty much every lead, it doesn't aid in sweeping, it just becomes another rain dance setter upper, that's why bronzong is a nice effective lead - though often prone to being taunted :/ ... But the SR support really does help, Electrode works better in the UU environment where there isn't quite so much bulk and, as so, not so much of a need for SR.

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T-bird brozong isn't a good set up lead because 9/10 it will be taunted and you have just wasted a pokemon he is fine for a secondary set up but not a lead. A lead should get the job done and fast and thats what electrode does and electrode can be quite desruptive in the process and that is why I suggested him. suscide leads don't sweep but they do get the job done and thats pretty much what electrode is.

and honestly does it help to have stealth rocks if you can't use them? I'd rather have EQ in that SR slot but maybe thats just me and t-bird electrode isn't here to sweep it is for quick rain set up guarenteeded rain set up and let others sweep he is more of a suscide lead. electrode acutally tears down ghost and latias in OU as he get sucker punch (somehow) plus stab thunders and thunderbolts rip through bulky water types and explosion can run through a lot of pokemon.

You shouldn't put down a pokemon based upon base stats use an electrode first then tell me it's not good And by the way hp ice electrode can help sweep in OU.

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Facade won't work on RHyperior. It doesn't get helpful coverage, and there is no reason to use it (Guts, STAB, etc.)

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Bronzong@Damp Rock

Nature: Sassy

Ability: Levitate

EVs: HP 200, Def 80, SpDef 228

- Gyro ball

- Rain dance

- Explosion

- Stealth rock

This lead is perhaps the greatest lead of ALL TIME for Rain Dance. If you meet up with Aero lead, Still RD first. if he taunts, go straight to Gyro Ball and kill it, as he can't do anything to you. Never explode unless you think he's switching something you can't handle in, or if it gives you the opportunity to set in a swift swimmer.

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Kingdra@Life Orb

Nature: Naughty

Ability: Swift Swim

EVs: 252 Atk, 240 SpA, 16 Spe

- Surf

- Draco Meteor

- Dragon Dance

- Waterfall

Double Dance is probably the better set, as it lets you set up under Rain and not have to worry about running out. When not in rain, watch for Ltias, who may outspeed, and Vaporeon, who walls you.

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Electivire@Life Orb/Expert belt

Nature: Naughty

EVs: Atk 228, SpAtk 80, Spd 200

- Thunder

- Earthquake

- Cross chop

- Ice Punch

Electivire.... You can use it, but that doesn't mean its any good. There are plenty of better wall breakers around, and Electivire is just TOO SLOW. He gets OHKOd by Hippo and Ttar.

Personally, I would try Breloom, who handles all of the weather changes wonderfully. However, that means that you need to watch for

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Gorebyss@Life Orb

Nature: Modest

Ability: Swift Swim

EVs: SpAtk 252, SpDef 176, Spd 80

- Ice Beam

- Surf

- signal beam/psycic/shadow ball

- Rain dance/?

The first real special sweeper here, not counting kingdra. I prefer this to omastar since it lack the ground weakness, and i'm sure that if the opponent can cast thunder, it will surely go for it asap, so i can swap with electivire.

(S)he's tough, but can still be easily beaten. Watch for blissey, who eats it up. Run either Shadow Ball for Gengar and Rotom, or HP Electric for Gyarados(Assuming you have access)

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Kabutops@Life Orb

Nature: Jolly

Ability: Swift Swim

EVs: 80 HP, 252 Atk, 176 Spd

- Swords dance

- WaterFall

- X Scissor

- Stone Edge

Kabutops is the greatest physical rain sweeper ever. Make sure you SD early, and you'll be fine. I often find that rain runs out while he's in with SDs, so slapping on Aqua Jet will make him 10x better. This will also let him revenge kill when not in rain.

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Jirachi@Damp Rock

Nature: timid

EVs: 252 Hp, 80 SpAtk, 176 Spd

- Rain dance

- U-turn

- Thunder

- Wish

Jirachi is ok for a late game rain setter, but Uxie is better, as she can set up screens instead of wish support. You won't really be needing wish support because you won't be staying in for too long (With the possible exception of Breloom, depending on the set you use(One with seed bomb/Focus Punch/Spore/Sub-Leech Seed-Stone Edge is probably the best), and he never needs to worry about HP) Screens help your frail sweepers to get in easily, and allow for more setting up because you're not worried about death.

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Electrode@Damp Rock

Nature: Hasty

Ability: Static

EVs: Atk 252, SpAtk 48, Spd 208

- Thunder

- Rain dance

- Explosion

- Taunt

It works, but that's the best I can say. It cannot come back without dying. Bronzong is definitely the better bet, unless you guarantee 6-0 or 5-0 sweeps.

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Kingdra@Life Orb

Nature: Naughty

Ability: Swift Swim

EVs: 252 Atk, 240 SpA, 16 Spe

- Surf

- Draco Meteor

- Dragon Dance

- Waterfall

Same as before. Double Dance helps you set up

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Rhyperior@Life Orb

Nature: Adamant

EVs: 252 HP/252 Atk/6 Def

- Avalanche

- Earthquake

- Stone Edge

- Superpower/Swords dance

The problem with Rhyperior is that he's weak to Water. Water gets a boost under RD. Sure, you have solid ock, but Suicune or Latias or anything special with a water attack will make mincemeat out of ya

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Ludicolo@Life Orb

Nature: Modest

Ability: Swift Swim

EVs: SpAtk 252, Def 196, Spd 60

- Ice Beam

- Surf

- Grass Knot

- Focus Blast/Rain dance/Giga Drain/?

This is fine. Run RD

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Kabutops@Life Orb

Nature: Jolly

Ability: Swift Swim

EVs: 80 HP, 252 Atk, 176 Spd

- Swords dance

- WaterFall

- X Scissor

- Stone Edge

Aqua Jet

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Jirachi@Damp Rock

Nature: timid

EVs: 252 Hp, 80 SpAtk, 176 Spd

- Rain dance

- U-turn

- Thunder

- Wish

Same as before

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T-bird brozong isn't a good set up lead because 9/10 it will be taunted and you have just wasted a pokemon he is fine for a secondary set up but not a lead. A lead should get the job done and fast and thats what electrode does and electrode can be quite desruptive in the process and that is why I suggested him. suscide leads don't sweep but they do get the job done and thats pretty much what electrode is.

and honestly does it help to have stealth rocks if you can't use them? I'd rather have EQ in that SR slot but maybe thats just me

I don't know :/

I suppose you're right to an extent. But at the same time I've ran with Trickroom bronzong lead that worked real well, and it's in essence The same sort of thing. And yeas there's an aerodactyl + _insert fast taunter_ problem, but if you can predict that you can get rid of that lead (Gyro Ball) and still have a fresh pokemon, plus all of the pokemon just waiting to set up rain dance in the wings.

It's just two different ideas - though I guess logic does really say dance and get out as quick as you can. Depends on what you want from the lead.

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T-bird brozong isn't a good set up lead because 9/10 it will be taunted and you have just wasted a pokemon he is fine for a secondary set up but not a lead. A lead should get the job done and fast and thats what electrode does and electrode can be quite desruptive in the process and that is why I suggested him. suscide leads don't sweep but they do get the job done and thats pretty much what electrode is.

and honestly does it help to have stealth rocks if you can't use them? I'd rather have EQ in that SR slot but maybe thats just me

I don't know :/

I suppose you're right to an extent. But at the same time I've ran with Trickroom bronzong lead that worked real well, and it's in essence The same sort of thing. And yeas there's an aerodactyl + _insert fast taunter_ problem, but if you can predict that you can get rid of that lead (Gyro Ball) and still have a fresh pokemon, plus all of the pokemon just waiting to set up rain dance in the wings.

It's just two different ideas - though I guess logic does really say dance and get out as quick as you can. Depends on what you want from the lead.

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ok it doesn't get helpful coverage huh?

after being toxiced it ohkos standard breloom, 2hko latias, and after SR 2hits gyarados with the intimidate up so how do you figure the ability to check your counters useless after toxic facade has a base power of 140 which is way stronger than megahorn and resisted by only steel, rock, and ghost all 3 of which are easily handle by either stone edge or EQ so please explain how it doesn't have type coverage?

Ok and you comment about no reason to use it is just rediclious thats like saying don't run megahorn because it doesn't get stab.

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Useful coverage means normal or super effective damage on a type or pokemon that would have resisted. Facade is a 70 BP move with little or no additional coverage. Using it here would be a gimmick, and a bad one at that, especially considering the options that actually work. If you do not get toxic'd, then you just wasted a moveslot that could be Megahorn for Latias. Latias will OHKO you regardless of weather(All standard sets) and will 2HKO you when sand is up(All standard sets). Specs and +1 Latias OHKO in sandm too. Who cares if you can 2HKO Breloom? He 2HKO you first with Seed Bomb, or leech seed and stall you out. Offensive Gyarados OHKOs you almost all the time, and all the time with stealth rock or under rain (99.5% - 118.2%) Defensive Gyara is not OHKO'd by SE unless you have SR up, and even then, not always. Remember that SE's bad accuracy makes it even worse. It can either set up Dragon Dance, then KO, or 2HKO you with waterfall. Note that defensive Gyara OHKOs under rain. You shouldn't give bad advice on RMT forums, as more than half of the people who post here actually want help. Bronzong is one of the premier set up leads, yet you say that it is a horrible set up lead? Give me a break.

OP:

Infernape can also deal with all of the weather setters, but one of his STABs is weakened by rain, so choose wisely.

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dude you honestly have no idea what you are talking about do you latias doesn't ohko something it cant outspeed with +2 rhyperior outspeeds it and beside the fact it's not a wasted move slot even without toxic it is still effective

bob you are the one giving not just bad but stupid yeah stupid advice because you are sitting back here not trying to help you are attempting to argue with me on something your wrong on so your even more pissed

ok first stone edge's accuarcy isnt bad it is what 80 so that means you have 2 chances out of 10 to miss. next we are talking a rock polisher set so you need to think in terms of if rhyperior has a rock polish up and this is in the same metagame people run hypnosis and focus blast so you can honestly be quite with this half thought through comment.

ok so lets start with this. a +2 polish rhyperior ohko's gyarados everytime even without rock with stone edge fun fact a no attack evs stone edge even after intimidate ohkos gyarados

now to breloom it 2hit ko's rhyperior but it wont happen before you 2 hit ko it so there is no way it can leech seed stall you and this is if you run facade or megahorn

next latias is outsped by jolly rock polisher and ohko'd by megahorn

reason to completly disregard facade for megahorn is if you want to hit bronzong with him

and I never said it was bad it's just not reliable lead for a rain team because it may take to much work to get rain up with all the taunter with electrode you are guarenteed rain no if ands or buts about it

now unless you have a valid argument don't respond because once again I know far more about probably all the metagames than you do and i've actually used all the pokemon I reccomend (barring the heal bell dragonite even though i'm trying it now)

learn the game before you try and argue with me deal?

pm me if you have anything else dumb to add dont flame this thread with you half though through comments

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