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Baby Team needs help!


Tsukasa

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So my friend and I decided that we wanted to do a baby battle, which as the name suggests, uses only pokemon classified as babies. This means pokemon like Pichu, Elekid, Cleffa, and not normal first stage pokemon like Charmander and the like. So there's not that much of a pool to select from, but we thought it would be a cute and fun thing to do.

I've made a team designed to do random things, but I feel that I need some help with final touches, movesets, and even possibly EVs since I just tend to dump 252 into two stats.

Mime Jr. @ Leftovers

Nature: Calm

Ability: Filter

EVs: 252 spdef, 252 hp, 6 defense

Role: Not sure what it's called.

- Nasty Plot

- Substitute

- Thunder Wave

- Baton Pass

Comment: As the moveset probably tells, I'm using Mimey here to nasty plot and then baton pass to my Pichu, which is basically my little MVP of the team. Thunder Wave is to cripple the enemy so that I could set up, and Substitute helps with survivability in the case my opponent happens to be a sp.atker. Leftovers is for added recovery, since Mime Jr. is really only used for support. Which leads me to ask: Leftovers or Focus Sash? Cause it would be a complete waste of a pokemon slot if I end up using Mime Jr and I don't even get to nasty pass to my Pichu because my opponent ended up being a strong sweep (Swords Dance Riolu is pretty damn tough imo).

Magby @ Life Orb

Nature: Rash

Ability: Flame Body

EVs: 180 atk, 252 speed, 78 atk

Role: Attacker?

- Flamethrower

- Thunder Punch

- Brick Break

- Will-o-Wisp

Comment: He's kind of a mixed attacker, I guess. I designed him to be able to try and take out as many pokemon as he could alone. Flamethrower is good cause his sp atk stat is higher than his patk. Thunder Punch and Break Break are to take out any water types, since Mantyke is pretty beast, and Brick Break for the normal types. Will-o-Wisp is just so I could cripple my opponent's attack. There was no other move left, and I doubt giving him sub is a really good idea.

Riolu @ Focus Sash

Nature: Jolly

Ability: Inner Focus

EVs: 252 atk, 252 speed, 6 hp

Role: Sweeper

- Swords Dance

- Ice Punch

- Drain Punch

- Earthquake

Comment: He's my sweeper, generally. Focus Sash allows him to survive at least a turn if my enemy turns out to be strong so that I could at least sneak in one swords dance and an attack. Unless I'm up against a scarf'd pokemon, Riolu is generally not going to be out sped. Ice Punch covers any flying types, although there aren't really any flying type babies save mantyke. Drain Punch has stab, is reliable, and can even recover Riolu's health. Earthquake is just a generally strong move that I could use in case it'll hit the supereffective against pokemon like elekid and magby.

Azurill @ Leftovers

Nature: Adamant

Ability: Huge Power

EVs: 252 atk, 252 hp, 6 defense

Role: idk

- Substitute

- Return

- Sing

- Encore

Comment: Honestly, I ran out of ideas for a sixth pokemon and just mixed together a set for azurill. Sing is unreliable, but if it works, I can sub and then Return. Return is strong since Huge Power doubles its attack, and since Azurill gains STAB for it.

Mantyke @ Leftovers

Nature: Gentle

Ability: Water Absorb

EVs: 252 spdef, 252 hp, 6 def

Role: Wall

- Substitute

- Confuse Ray

- Toxic

- Bounce

Comment: He's my little waller. With 307 spdef, I feel he's pretty beast for a baby. I can confuse ray, sub up, and then toxic my opponent. Afterwards, just keep bouncing until the opponent dies, and rinse and repeat as long as I can. I was generally going to pick him as lead, but I want to try and see if I can sweep my friend's entire team with a Nasty Pass'd Pichu. But if that risks me losing, I think I'd rather lead with him and see how many I can take out as fast as I can.

Pichu @ Choice Scarf

Nature: Modest

Ability: Static

EVs: 252 spatk, 252 speed, 6 hp

Role: Sweeper

- Thunderbolt

- Thunder Wave

- Wish

- Substitute

Comment: I was originally going to use Expert Belt on this guy, and use a subwish and wave thing to cripple my opponent and just keep thunderbolting and wishing behind a sub. But Pichu has unreliable speed and defensive stats and is easily out sped by Riolu, Elekid, Magby and is quite possibly OHKO'd by some of these guys too. So I switched over to Choice Scarf, making it my little speed demon. Nasty Pass'd, my Pichu will have a ridiculous spatk stat to work with. The only resistance met is against Bonsly out of all baby pokemon, which is a rock type, so I can expect some damage reduction if it's used against me, but I really doubt a bonsly would survive a thunderbolt w/ three plots anyways. But there is the chance that I'll only get in one or two plots, which would suck.

Oh yea, and I'm wondering. Should I get Confuse Ray on Mime Jr? Or is Thunder Wave the better choice?

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Okay so I have one question, since this was completely ignored probably due to the fact that it wouldn't be used competitively anywhere.

Hypnosis or Thunder Wave on Mime Jr.? I'm gonna be using him to set up, but I need to know if I should use Hypnosis, since that guarantees me a free few turns for setup, or paralysis which has some shot while slowing the opponent down considerably?

Either one will let me get the sub up, but I'm asking which one would be more reliable, generally?

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