burb00 Posted December 22, 2024 Posted December 22, 2024 Questions about PID type and origin seeds. 1.) Can i know what are these in short and whether they are important in creating a legal Pokemon. 2.) When i shinify a pokemon, it's pid type will be cleared and origin seed will no longer be shown. Is this normal? (Eg: SwSh max lair and LA wild encounter) 3.) Some pokemon encounter from LA does not have pid type and origin seed shown, possible for it to happen? Cause for my current understanding is that all Pokemon encounter from LA must have a origin seed for it to be legal.
Kaphotics Posted December 22, 2024 Posted December 22, 2024 1. If the Pokemon is generated with a detectable pattern, then it must have a recognizable pattern in order to be legal. 2. If the Pokemon is generated with a pattern that isn't detectable (sufficiently random) then it won't show a pattern or lack thereof. Patterns that are too difficult to detect in realtime are not checked. 3. See #2; difficult to detect are not checked by the program. Verifying shiny raids and spawned PLA Pokemon with bonus shiny rolls takes a few minutes to bruteforce, and there are no public tools for anyone to use.
burb00 Posted December 23, 2024 Author Posted December 23, 2024 Thanks for the explanation. I do have some more questions regarding them. 1.) Are eggs affected by pid type and origin seed or it's only exclusive for overworld encounters and raids? 2.) I've mentioned about pid types and origin seed for SwSh and PLA but how about SV? All wild encounters from SV does not seem to have them shown. Are they not checked by pkhex cause it's just complicated or it just does not exist in SV. 3.) Since you mentioned that there isn't a public tools for use currently, will Pkhex ever support checking them in near future. Extra: If i wanted to bruteforce them on my own, what are the requirements? Just curious.
Kaphotics Posted December 23, 2024 Posted December 23, 2024 1. Depends on the encounter, and the game the encounter is from. If it is sufficiently random, it doesn't have a type. 2. Tera raids have a detectable correlation. 3. No, because there is no algorithm to enable realtime checks. If people switch boxes in the UI, the program shouldn't freeze for 3 minutes for each Pokemon needing the check. 4. To write checking algorithms, you have to understand how they're generated and then just test the result against the starting conditions. A seed generates values in sequence. PKHeX has numerous of these, and the source code is hosted on GitHub for anyone to read. 2
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