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[SV] RaidCalc: Seed generator for injection, drop farming and shinies


MewTracker

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Posted (edited)

First of all, awesome tool, thank you for the hard work. It's been really useful to me.

There's one feature "missing" that I could swear I've seen in this tool before (or maybe I'm confusing it with some other tool). Namely, a den map. I have a helluva time finding the correct den to edit once I've got the proper seed. It was something as simple as a map that showed the index # of a particular den, which made it straightforward to find the proper den to edit in PKHeX. Now that I think of it it might have been the Overworld8/Max IV Raid searcher plugin Pokefinder for gen 8, but I swear there was something similar for gen 9 floating around.

Either way, I don't know if such a feature would fall within the scope of the program, but it would be *awesome* to have as a quick reference guide. There's already an encounter database in the program, which also acts as a super useful reference.

In the meantime, is there a map with the terra raid locations which show the proper index available anywhere? Entering 70ish seeds from PKHeX into the seed viewer in the hopes of finding the appropriate den is pretty time consuming, I feel like there has to be an easier way, and I'm just being dense 🤨, Googling for den map locations just brings up actual maps which don't have the numerical index needed for editing, so that's not helpful. Saving, defeating the raid, seeing which den got deactivated, and reloading is another way, but it is equally time consuming.

If you take nothing else away from this post, let it be "thank you for your hard work, it's appreciated".

Edited by observeroftime
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In the meantime, is there a map with the terra raid locations which show the proper index available anywhere? Entering 70ish seeds from PKHeX into the seed viewer in the hopes of finding the appropriate den is pretty time consuming, I feel like there has to be an easier way, and I'm just being dense 🤨

You can propagate a single raid to all dens in PKHeX. Then it's a matter of trying 2-3 dens in-game to find one that belongs to a correct distribution group (only in case of events).

I'd love to have a proper map with den IDs and distribution groups but currently I have no time to work on this.

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  • 2 weeks later...
Posted (edited)

Can you not set TID / SID in RaidCalc for PID generation? It's fine if you can't, I can use other tools to do this, but I thought I was getting bad PID generation until I realized that RaidCalc didn't have the TID / SID set.

Edited by coreycubed
I didn't understand Gen9 PID generation lol
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On 5/23/2023 at 11:09 PM, coreycubed said:

Can you not set TID / SID in RaidCalc for PID generation? It's fine if you can't, I can use other tools to do this, but I thought I was getting bad PID generation until I realized that RaidCalc didn't have the TID / SID set.

Because there is nothing to set here. When raid is generated a fake TIDSID value is used and shininess is determined based on that fake value.

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