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Quality Loss Problem


Zehexer

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Hey guys, I am trying to make a mini web-dev project. I am using the Pokémon models/sprites available in this website. However, whenever I put the models/sprites (Which are GIF files, the quality of the gif becomes unbelievably bad(looks very pixelated), the bigger you make it(Even when it's not really that big). Do you guys have any solution to this? I'd appreciate it.

image.png.59356ed4eaee92784e035fab62c165a0.png

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2 hours ago, Zehexer said:

Hey guys, I am trying to make a mini web-dev project. I am using the Pokémon models/sprites available in this website. However, whenever I put the models/sprites (Which are GIF files, the quality of the gif becomes unbelievably bad(looks very pixelated), the bigger you make it(Even when it's not really that big). Do you guys have any solution to this? I'd appreciate it.

image.png.59356ed4eaee92784e035fab62c165a0.png

That’s the quality of the mons when captured at actual screen size of a 3DS.

Any of those “higher quality” ones you might have seen before are captured from an emulator, where it typically smoothens out lines and models and stuff. We don’t deal with those here.

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