foohyfooh Posted December 4, 2021 Share Posted December 4, 2021 (edited) I am trying to modify my plugin so that the menu items are changed when NotifySaveLoaded is called based on the game version loaded but when I try to do this nothing happens. Is there a way to do this? Edited December 4, 2021 by foohyfooh Link to comment Share on other sites More sharing options...
Kaphotics Posted December 4, 2021 Share Posted December 4, 2021 Store a private field reference to the original Initialize members, so that you can reuse them outside of the initialize (like during the NotifySaveLoaded scenario). 1 Link to comment Share on other sites More sharing options...
foohyfooh Posted December 4, 2021 Author Share Posted December 4, 2021 Thanks. I only tried saving the the ToolStrip and other form objects and it wasn't working. Don't know why I didn't think about storing the array. Link to comment Share on other sites More sharing options...
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