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BDSP - encounter tables


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Hey, some time ago @Kaphotics has shared encounter tables for BDSP in this tweet:

I wonder where are these tables stored in StreamingAssets and how easy is it to change them? I am a total noob to Unity but have some software development skills.

My next question is: does the game package have compiled script files or they are interpreted? I know that graphical models could be easily unpacked and decomposed using tool like AssetStudio, but how does it work for scripts and data tables?

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