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Underground editor and tower battle with Pkhex


SlayerSpriggan

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44 minutes ago, Kaphotics said:

Cosmetic edits that have no impact on gameplay is not something the developers are really interested in.

It's not implemented, and usually depends on the community to figure out where that is before it is implemented in the program.

Thanks, I hope users will discover it so it can be implemented as with the originals. Thanks also for the development of this great program to all of you who make it. 

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14 hours ago, lattechan said:

As far as I'm aware the requirement has changed to obtaining 100 statues, this could be malarky but someone with a black trainer card is the one who said that so you know. 

That requirement is somewhat easier although long, in fact pkhex does allow you to put on as many statues and as many as you want, maybe getting one in addition to the ones you put on will activate the 4 star?

EDIT 1: CONFIRMED IF U HAVE 100 statues, u have the star. U can edit the statues with pkhex. 

Edited by SlayerSpriggan
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6 hours ago, pokeopolis said:

Yes the 100 statues is confirmed however, is it possible to edit the wins in the battle tower for the 5th star?

Is it possible to edit the streak records in the latest release's Trainer Editor's record section? PKHeX already exposes a lot of data, please look around first :P

Records 6,8,10,12 indicate the streak for that mode, and any of them >= 100 will satisfy a +1 to trainer rank.

int PlayerWork.GetTrainerRank()
{
  int rank = 0;
  
   // game clear
  if (FlagWork.GetSysFlag(5))
    rank++;
	
  // dex complete
  if (ZukanWork.CheckZenkokuZukanCompGet())
    rank++;
  
  // any streak >= 100
  if (RecordWork.Get(6) >= 100 || RecordWork.Get(8) >= 100 || RecordWork.Get(10) >= 100 || RecordWork.Get(12) >= 100)
    rank++;
  
  // win any master rank contest
  if (FlagWork.GetSysFlag(9) || FlagWork.GetSysFlag(10) || FlagWork.GetSysFlag(11) || FlagWork.GetSysFlag(12) || FlagWork.GetSysFlag(13))
    rank++;

  // statues >= 100
  if (UgItemWork.GetHaveStatueKindNum() >= 100)
    rank++;

  return rank;
}

 

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