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Displaying the Proper Map in Overworld


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Hi there!


I'm having an issue in trying to display the proper overworld map whenever I gain player control in an edited map. I want to be able to display the Frozen Island map (used in Special Episode 5), but the scenes I edited are used in the main game. I've already tried setting different world map markers in Frozen Island and messing around with worldmap_SetLevel(), but I still haven't gotten it to display properly on the top screen. Instead, it usually defaults to the current location displayed in Treasure Town. Could someone help or point me in the right direction for this?

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