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Why are the unreleased events properly translated in the games? (GEN III)


aire

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It is curious that all the events are perfectly translated, the icons and absolutely all the aspects that have to do with events that never happened.

For example everything that has to do with the Old Sea Map, the whole story is translated in ESP version, when injected with WCTool (https://github.com/projectpokemon/Gen3-WCTool)

In addition, all objects are available as the Mystic Ticket and the Old Sea Map even if they could not be obtained in some versions.

Why does this happen?
Did they plan to launch it at some point or did the translators just miss the whole script and translate it even if they were not going to launch the events?

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21 minutes ago, aire said:

It is curious that all the events are perfectly translated, the icons and absolutely all the aspects that have to do with events that never happened.

For example everything that has to do with the Old Sea Map, the whole story is translated in ESP version, when injected with WCTool (https://github.com/projectpokemon/Gen3-WCTool)

In addition, all objects are available as the Mystic Ticket and the Old Sea Map even if they could not be obtained in some versions.

Why does this happen?
Did they plan to launch it at some point or did the translators just miss the whole script and translate it even if they were not going to launch the events?

The script is translated because localization teams where probably given all of the game text and some context of what is happening (gen 1 context wasn't provided so there are translation issues) to translate into the other language. As far as anyone in the community is aware there aren't any developers of the games apart of the community here, so all we can do is speculate why it was never released outside of Japan. My guess that is that the Old Sea Chart was planned to be distributed for other languages, but the plan got axed by someone higher up in the company.

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The localization team just translated what they were given.

Maybe TPCi could not find a way to properly implement the events or maybe they were worried about controversy, and just never released them.

It's not like there were proper internet distributions back in Gen 3. Not easy to reach everyone. Or maybe there wasn't a real life event they could use to distribute it. Or maybe they didn't trust local distributors to not steal the wireless distributor units. No one knows at this point.

[All I can do is pray Emerald would get released VC on Switch, and the Mew event is unlocked, much like what they did to Celebi on VC Crystal]

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  • theSLAYER changed the title to Why are the unreleased events properly translated in the games? (GEN III)
9 hours ago, theSLAYER said:


[All I can do is pray Emerald would get released VC on Switch, and the Mew event is unlocked, much like what they did to Celebi on VC Crystal]

they probs unlock all the event islands tho and not just mews, seeing how that emerald has no online support for mystery gifts it would be safe to assume that all the event islands be unlocked in a switch port. tho you'd have to beat the main story to even get them like some rom hacks have done in the past.

as for jarachi and celebi, they can do one of two things
*have them in the pc at start
*port over Pokemon Colosseum and Gale of darkness
 so there can be a way to get these two in a VC port. 
 granted they have to have a bonus disc menu at the
 game select screen to begin with as a way to get them

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