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Texture Error in Omega Ruby


Alex+

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I have been editting Omega Ruby using PK3DS and have mostly completed by edits however in doing my testing run I have found that there is a texture error for one of the textures on the Victory Road causing the game to crash when loading this location. 

 

The original 3DS file does not have this issue, so It must be something that I've done. Are there any avenues I can explore to fix this and I'd rather avoid restarting the process.

 

Regards, Alex.

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