Jump to content
Sign in to follow this  

Pokémon Mystery Dungeon Red Rescue Team Pro Edition

Recommended Posts

Posted (edited)

Pokémon Mystery Dungeon Red Rescue Team Pro Edition

Hack of: Pokémon Mystery Dungeon Red Rescue Team (Europe)

Pokémon Mystery Dungeon Red Rescue Team Pro Edition is a hack of PMD Red Rescue Team which aims to make the game much harder. This is achieved through lots of gameplay-related changes, such as changes to enemy rosters or changes in the learnsets.


Currently implemented:

  • Higher difficulty, especially later on
  • Faster EXP progression (To level out the insane power some enemies have)
  • Overhaul of level up data, including movesets
  • Overhaul of move data
  • Changes to item offers the Kecleon Bros. make
  • Bigger variety of enemies within most dungeons
  • Slightly altered damage calculation
  • Usage of other tilesets and music in many dungeons, expect to see a tileset change at least once for nearly every dungeon
  • Modified guaranteed recruits
  • More Friend Areas available from the start
  • Introduced item limits to some more dungeons

What isn't implemented yet:

  • Changes to trap occurances
  • Changes to item occurances in dungeons
  • Alternate version without Reviver Seeds

Tools used

  • MS Excel: Used for a variety of features. Couldn't name all of them off my head, but the most important ones are the edits to level up tables and learnsets. It's also used to convert data into hex for use with HxD.
  • PMDe: Made most of the smaller changes with this. PMDe is also used to double-check the enemy rosters for the dungeons.
  • HxD: Hex editor of my choice. Some modifications were done with this when they wouldn't require a spreadsheet program nor PMDe.
  • DoPX: It's main use is to compress newly created level up tables. If anyone wonders; The switch combination used is -l 3 -z -q
  • Xdelta patcher: Used to create the patches.

Research purposes only:

  • UnPX: Used to decompress AT4PX containers present in the ROM. Made the level up tables from the ground up so there wasn't a need to decompress them first except for research!





Aurum: Responsible for PMDe and it's source code! Very helpful for both figuring out how to make working extensions to enemy lists and most of the simpler edits!

Drayano: Created the Pokémon Sacred Gold and Storm Silver hacks, which this hack drew heavy inspiration from when talking about learnsets and abilities of all the Pokémon.

psy_commando: Made the DoPX and UnPX tools which were used to research and replace the AT4PX containers holding the level up data!

romhacking.net: Used some of their notes, mostly the Pokémon and move ID lists!

If someone isn't mentioned and belongs on this list, feel free to PM me!


The full changelog is included in the readme! Note that versions 1.0, 1.01 and 1.02 were exclusive to the r/MysteryDungeon subreddit!


Version 1.1

 - Changes to enemy Pokémon appearing in the following dungeons:
   - Oddity Cave      - Remains Island   - Marvelous Sea    - Fantasy Strait
   - Joyous Tower
  - The four event dungeons each got two themes; One they share and another one
     that is special to each dungeon
  - With this all dungeons are hacked when it comes to enemy Pokémon, hurray!
 - Improved item rosters for the Kecleon Bros. in Pokémon Square
  - Tier 2 item list in this hack is likely to be as good as the Tier 4 item
     list in the original
 - Changed recruit rate bonus awarded by level to match the following rules:
    1. If level > 20: bonus = 0.3 % * (level - 20)
    2. Otherwise    : bonus = 0.0 %
 - Changes to tileset and music usage in some dungeons, mainly Waterfall Pond
    and the dungeons which recieved changes to their enemy roster in v1.1
 - Changes to pricing of Orbs, HMs, Wide Slash and Vacuum-Cut
 - Removed the ability to recruit Pokémon from the four event dungeons
 - Changed minimum IQ requirements for almost every IQ skill
  - Note that when updating from v1.0x to version 1.1 and above, some of the
     previously available IQ skills may be gone and others may be added; If so,
     then it isn't a bug but a connection to this change
 - Wish Cave can be entered without HM Surf
 - Buffed the Skarmory fought as a boss
 - Gave Mewtwo higher stats at levels 80+
 - Fixed some issues regarding level up moves
 - Gave Regice Sturdy as it's 2nd ability
 - Changed some of the ridiculous base EXP values legendaries had

Version 1.02

 - Fixed a bad pointer which made Uproar Forest into a hellhole full of Lv90
    Kecleons (Everyone knows how much fun that is, especially with it's SIRO
    header fixed! Haha!)
 - Increased levels of Lugia and Ho-Oh to their intended values

Version 1.01

 - Added Kecleon's SIRO header back in; It was overwritten by accident in v1.0

Version 1.0

 - Initial public version


This patch must be applied to Pokémon Mystery Dungeon Red Rescue Team (Europe) (SHA-1: AFEE3B060DD5FD4A68AFB1B003456AEF3A2AF073)        

Download: Version 1.1

The archive includes patches for the base ROM and ROMs which are modified with a v1.0x patch already. Furthermore, included is the xdelta patcher (Windows only, Mac uses Multipatch), a readme giving more detail on general changes, the notes which give the structure of the changed data and a documentation giving more in-depth information on various changes regarding the Pokémon themselves.

Edited by ZappedAmpharos
  • Like 1

Share this post

Link to post
Share on other sites
Posted (edited)

I'd love to play this hackrom but when using xdeltaUI I get the error "Xdelta3: target window checksum mismatch: XD3_Invalid_Input", which, from what I found, seems to happen when the used ROM isn't the same as the one used during the creation of the patch...
I tried a few different sites, always making sure it was the European version

Edited by Nibble98765

Share this post

Link to post
Share on other sites

Could you please check CRC32 and SHA-1 values of the patch? Maybe the patch is corrupted and you may need a fresh copy. I'll list CRC32 and SHA-1 below for you to check.

CRC32: F575E147

SHA-1: 30B505C5D317C2CED998C0F5A6E54AF933E115FB

Share this post

Link to post
Share on other sites

Thanks you!
I just tried downloading it again and it worked...I'm guessing something went wrong during the first download/file unzipping

I also want to thank you for creating the patch itself: it's difficult to find Mystery Dungeon hackroms, and since I played the game many times a difficulty boost will make it challenging and fun to play again! I can't wait for the next features to be added ^^

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Create New...