Jump to content

Ride pager


Hasim

Recommended Posts

@Hasim normally one has to play through the entire story, but I get a nagging feeling you aren't doing that.

As nobody documented the individual event flags related to them, an alternative would be to copy all event flags from a complete save into yours. (Notable downsides: all story events on your save would become completed, obviously)

Here's what you could do.
1. Check PKHeX github to see which offsets of the save control event flags and constants.
[For SM and USUM, they're the same: the block starts from 0x01C00, size 0xE00]

Spoiler

image.png


2. Find a complete save (look for one in this category)
3. Open your save and complete save in a Hex editor (eg: HxD)
4. Copy the block (as described in point 1) from complete save into your save
5. Save your save in the Hex Editor
6. Open your save in PKHeX. Move a mon around. Save in PKHeX (this fixes the save's checksum; prevent game from recognizing save as corrupted)

It's now done.

  • Like 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...