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[Tutorial][BlackWhite] Inserting custom static pokemon sprites easily


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Hello there !

This is my first tutorial.
I Loved playing pokemon fusion platinum and fusion HGSS by Grillo & Lugre (updated further by the french youtuber Dalia's community) so I was wondering if there was fusion game in gen V.
I quickly understood that because of sprite animations it was really hard to create fusions/fakemon in this gen and I found out it was possible to remove the animations and create fakemons easily.

Here's a step-by-step tutorial to insert custom static sprite in pokemon Black & White

1) What you'll need

- a pokemon black or white rom
- Tinke
- Kazowar's BWSE 2
- Kiwi.ds
- NitroExplorer 2 or above

this link contains everything except the rom

2) How to

a) Extracting the files

First open the rom with tinke.
Go to folder a/0/0/4 et click unpack.

Spoiler

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You should see something like this.

Now click extract

Spoiler

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Say yes to export the uncompressed folder

Open BWSE and check pokemon before you open the uncompressed folder.
The first time, it'll ask you if you want to rename file1 to file00001.
Answer yes.

You should see a question mark sprite. This is missingno's.
- Choose export image
- Check static
- Choose export image again

Spoiler

4.PNG.ce7e660d1aff5e979ba5e057d6b0f7f8.PNG5.PNG.b045f2dc75075a6fda05735d642f0479.PNG

You will use these two images as a start to create your sprites.

Each pokemon sprite is composed by a set of 20 files.
The first 20 files are missingno's files and these are the files we will use to create new pokemons.
Copy paste these files to another folder that you will use as a start each time you create a new pokemon.

Now if you want to find a pokemon you have to do the following :
pokedex number * 20 + 1 to pokedex number * 20 + 20.
This will give you the set of file for the pokemon you want.

For exemple : Bulbasaur is #1 in the pokedex.
1 * 20 + 1 = 21
1 * 20 + 20 = 40
So if you want to edit Bulbasaur, you'll have to rename the files you copied before file00021 to file00040 and paste these to the folder you unpacked.

b) Reinserting the sprites

Begin with the static sprite.
There are 2 rules you must respect :
- the pokemon must have 16 colors max
- the size must be 96x96 px

For the animated sprite, place your static sprite on the upper left corner of missingno's animated sprite and change the back color to the one you choosed.

Spoiler

6.PNG.a46609411bad8c4b874f6c5bf895bbba.PNG

Once you're done creating your sprites, you should have 4 images.
- static front sprite
- static back sprite
- animated front sprite
- animated back sprite.

Missingno has no animations and it's body is made of only one part so it makes it as easy as gen IV to create new sprites.

Now you have to rename missingno files to correspond to the pokemon you want to edit and paste these in the folder you unpacked as I explained earlier.

Open BWSE
Check Pokemon
And browse the the pokemon you want to edit.
You should see missingno's question mark if you did paste the files correctly.
Now you have to replace the sprites with the one you made.
- Begin with front sprite static
- check sync pal (this will use the palette of your image thus you wont have to edit it separately).
- replace back sprite
- uncheck sync pal
- replace animated front sprite
- check sync pal
- replace animated back sprite
- uncheck sync pal
- replace shiny front sprite
- check sync pal

If the female sprite is different, replace it too.

c) Repack the narc

Go to kiwi.ds -> tools -> make narc file and choose you unpacked folder

Spoiler

7.PNG.59a84e37c6718f8cd47d16a5b2ecf68e.PNG

This will create file 4.narc

Now go to nitroexplorer
load your rom
browse a/0/0/4 folder and reinsert it

Spoiler

8.PNG.882c44384c29d0241ec002ce8f5e1275.PNG

 

Test it and enjoy !
 

Spoiler

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Edited by Didus
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