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Bug: PKHeX doesn't update Pokemon Stats in LGPE


Reclaimer Shawn

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I set the Level of all of my Pokemon to 100 via this batch script:

.CurrentLevel=100
.Stat_Level=100

This sets the Pokemon to Level 100, but the stats remain the same. It shows the stats being updated in PKHeX, but shows the same stats as before in-game. Using PKHaX shows the actual values of the pokemon's stats. Using PKHaX, you can get a Pokemon to have 65535 on all stats. My guess is the game doesn't automatically update stats like was done in the previous games. The fix to this would be to just set the stats of the Pokemon automatically in the .pk file in PKHeX, but leave the ability to set custom stats in PKHaX. If there's a batch script that'd let me automatically set my stats to those shown in PKHeX, please post it below. (Currently I'm on the updated version of LGPE. Don't know if that has anything to do with it or not.)

Edited by Reclaimer Shawn
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  • Kaphotics locked and unlocked this topic
2 hours ago, Kaphotics said:

Resolved on github, wait for the next release or recompile:

https://github.com/kwsch/PKHeX/issues/2218

Has already been added since the last release:

https://github.com/kwsch/PKHeX/commit/1d76d799fdbf727febf90405d31b5c64804027c0


.Stats=$suggest
.Stat_CP=$suggest

 

Thanks! I built the newest version of PKHeX and that script worked like a charm.

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