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Why GoPark is a shame and how to fix it (later)


jojo12100

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With Let’s Go release GF and Niantics teased us a lot about Go Park and the connectivity between Go and Let’s Go but without giving us exact details on how it will work.

 

 

 

Now the game released we know:

-it’s a transfer which means only one way from Go to Let’s Go

-moves are not retained (which is the first time in Pokemon history!)

-somes IV are some are not

-OT and original Pokeball are not kept

-but the encounter date yes

-the level is kept which in fact is not a good thing

 

 

 

Which is … at least problematic, especially if you compare it with PalPark or DreamWorld from gen 4 and Gen5 respectively.

In PalPark all datas were safe except a little oddity with new abilities and cheated Pokemon over lv100.

In DreamWorld at least you had your moves kept too.

 

 

 

The reasons for GoPark failures?

-Technical difficulties. Go was developed at the time by Niantics with its own system without thinking about a connectivity with main games (at least in first time-before Meltan idea) so we can assume it can be hard to read the datas and recreate them.

-Lack of time. They wanted to give us that opportunity for Let’s Go in order to reunite players from Go with main game players, especially because it’s 2 different types of gamers. So they did it without thinking of consequences it’ll have. Think about underleved: unlike shinyhunters it’s still a niche, GF rarely give us tools to help us (White Flute in ORAS was the only exception in fact) and if lv1 Gyarados in B2W2 or lv9 Salamence didn’t exist I would tell that GF doesn’t care about. Now with GoPark you can have every gen1 Pokemon at lv1 except the legendary bird and Mewtwo. Where is the challenge? It’s kinda disturbing that GF prevented it for Dream World at the time with the level-cap but didn’t for GoPark. But we know now that Dream World was an idea in gen3 that they only did in gen5 so there was time to think about.

-GF restrictions. In my opinion the real issue, if moves are not retained it’s mostly because some moves are not in the games and GF didn’t want to add them in order to balance the game.

-Money With the transfer uncomplete people will hesitate to do it and so won’t send all their Pokemon to Let’s Go and buy extra spaces in Go waiting for maybe one day …

 

 

 

How to fix it?

-No more restrictions in gen8. With all moves coded in that generation there won’t be any reason to not keep the attack from Go to GoPark. For legacy moves you can do events in Go like you did for Snorlax in July 2018 to give them again.

-Keep the initial Pokeball by using ParkBall like in PalPark and do an update in Go that will set a flag on Pokemon depending on the Pokeball it’s caught (Pokeball 1, Superball 2, HyperBall 3, PremiereBall 3). It makes sense to revive that forgotten Pokeball for the occasion.

-Set a level-cap in gen8 like in Dream World. Don’t allow underleved to occur. People won’t care if the hidden level of their Go Pokemon are not kept. Like I said I’s a hidden feature which is not the case for the attacks. (ex: all Salamence in GOPark will be at least at lv50).

-Keep the Original Trainer or create one if it’s not possible.

 

And you what do you think about?

 

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On 11/20/2018 at 9:10 PM, jojo12100 said:

-Technical difficulties. Go was developed at the time by Niantics with its own system without thinking about a connectivity with main games (at least in first time-before Meltan idea) so we can assume it can be hard to read the datas and recreate them.

 

I'm pretty sure connectivity was planned, especially since gen 7 has a go icon for pokémon that went unused. Maybe it was just hardware limitations (3ds not having bluetooth) or just a lack or time to make it.
 

Keeping pokémon at level 1 when transferring is kinda dumb, it makes all other games underlevels trivial, especially if they make the same move in gen 8 (which would ruin everything that is/will be released in go). Setting a level-cap would be something nice to fix it

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6 hours ago, thaleskpl said:

I'm pretty sure connectivity was planned, especially since gen 7 has a go icon for pokémon that went unused. Maybe it was just hardware limitations (3ds not having bluetooth) or just a lack or time to make it.

Both were released in 2016, you're right for the lack of Bluetooth. What make me think it was not totally planned is exclusive moves. Was it a technical limitation of PGO or GF didn't check them ?

It cool be interesting to know how transfer works technically to understand where the problem is.

@Kaphotics said moves are retained during transfer but deleted when you catch the Pokemon, the location and date of encounter are also kept. So why this rewriting?

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1 hour ago, jojo12100 said:

Both were released in 2016, you're right for the lack of Bluetooth. What make me think it was not totally planned is exclusive moves. Was it a technical limitation of PGO or GF didn't check them ?

It cool be interesting to know how transfer works technically to understand where the problem is.

@Kaphotics said moves are retained during transfer but deleted when you catch the Pokemon, the location and date of encounter are also kept. So why this rewriting?

I can't speak for Kaphotics, but the data stored is both the moves of PGO, based on PGO move indexes.
Maybe it's due to PGO consistently adding moves and using different indexes compared to the main series moves indexes?

Maybe the conversion will be easier for Let's Go, if PGO decided to change their index to match the main series games.

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