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[RELEASE] CheapScript - DS Generation scripting made easier!


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Hey all, I created a macro system for event scripting in the DS generation of Pokémon games.
It can be found here.

Note: this only supports Black 2 and White 2 at the moment, and not all script commands from those games are in.

Requirements
To set it up, you will need:

Utilizing it:

  • To start, make sure this is included at the top of your file:
  • Once you do that, make a label for the script you are writing:
Example:
    # script goes here
  • Then, add a new label at the top, and add pointers to your script like so:
scripts:
     script <script label>
  • Then, compile it using the Python script:
python CheapScript.py <script> <output directory>
  • Once you do all of that, add the script to your game by finding the corresponding script NARC (in B2W2, it is a0/5/6), and replacing the script container that you want to (in SDSME, you can find a list of them, under the “script” section in the Map Headers tab).
  • Profit!

An example of a script in action can be seen here.

Happy scripting!

Edited by PlatinumMaster
Fix formatting errors.
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  • PlatinumMaster changed the title to [RELEASE] CheapScript - DS Generation scripting made easier!

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