Farfetchd 2 Posted October 23 @Ammako Alright, very quick add to my above question: Is it normal for the trashbytes to list japanese as language in the menu on the right? I can see it is jpn in your screenshot as well, and I even checked on my retail game, on completely unmodified Pokemon, so I ASSUME it is normal, but it just kinda caught me off-guard, and also made me curious as to why that is? Should I concern myself with that at all? Share this post Link to post Share on other sites
Ammako 181 Posted October 23 (edited) This does not actually reflect any kind of data within your save file. It's complicated, but basically this is only a tool to aid in clearing trash bytes, or applying a Pokémon's name data as trash bytes to the current Pokémon. Example, say you have a Weedle, this Pokémon's name takes up 7 characters, or 14 bytes, including the terminator bytes. If you select Charmeleon as the species, and English as the language, then press Apply Trash, it'll apply every byte of Charmeleon's name past the 14th byte as trash bytes. In layman's terms, the name would become "WEEDLE/FFFF/EON/FFFF", displayed as "WEEDLE" in-game. This is relevant, because when a Pokémon evolves after being transferred, if the evolution has a shorter name, then name bytes from the previous evolution remain as trash bytes. This provides an easy way to do this, for someone who wants to mimic this type of behavior in PKHeX, without having to edit every byte manually. (Also, as for why that is, it's because Japanese is the first and default language in that list.) Edited October 23 by Ammako 1 Share this post Link to post Share on other sites
Farfetchd 2 Posted October 23 26 minutes ago, Ammako said: This does not actually reflect any kind of data within your save file. It's complicated, but basically this is only a tool to aid in clearing trash bytes, or applying a Pokémon's name data as trash bytes to the current Pokémon. Example, say you have a Weedle, this Pokémon's name takes up 7 characters, or 14 bytes, including the terminator bytes. If you select Charmeleon as the species, and English as the language, then press Apply Trash, it'll apply every byte of Charmeleon's name past the 14th byte as trash bytes. In layman's terms, the name would become "WEEDLE/FFFF/EON/FFFF", displayed as "WEEDLE" in-game. This is relevant, because when a Pokémon evolves after being transferred, if the evolution has a shorter name, then name bytes from the previous evolution remain as trash bytes. This provides an easy way to do this, for someone who wants to mimic this type of behavior in PKHeX, without having to edit every byte manually. (Also, as for why that is, it's because Japanese is the first and default language in that list.) Very interesting! I don't even need that, then, but still super cool to know how it works and what it does. Thank you once again! 1 Share this post Link to post Share on other sites
Farfetchd 2 Posted October 25 It's ya duck, back at it again with another question: Are Cute Charme shinies legitimate? I am not talking about sentimental legitimacy, I mean: Is their coding and data any different to a shiny you'd naturally encounter? Share this post Link to post Share on other sites
Ammako 181 Posted October 25 They are, yes. It's just the result of a quirk in the game's programming that the devs overlooked. 1 Share this post Link to post Share on other sites
Masamune3210 0 Posted November 18 Anybody know what has to be changed for a transferred pokemon from another gen to show up as legal in swsh? trading pokemon from oras lists as incorrectly transferred. Im assuming no sice Home hasnt come out yet but still wanted to ask Share this post Link to post Share on other sites
theSLAYER 2427 Posted November 18 9 minutes ago, Masamune3210 said: Anybody know what has to be changed for a transferred pokemon from another gen to show up as legal in swsh? trading pokemon from oras lists as incorrectly transferred. Im assuming no sice Home hasnt come out yet but still wanted to ask Don't send up Pokémon when the function is not officially available. Don't risk your save. Besides, no one knows since it's not officially available. Share this post Link to post Share on other sites
Masamune3210 0 Posted November 18 (edited) Figured, just wanted to make sure. Thanks! I keep backups of my saves when I mod them, and I have my prodinfo modified, so i cant actually connect to nintys servers right now anyway Was just playing around with moving over some of my earlier pokemon so i didnt have to catch them again Edited November 18 by Masamune3210 Share this post Link to post Share on other sites
marvinstrife 11 Posted November 26 Will it be possible to edit Game Start date and time on pokemon LGPE? cuz i used the pokeball mew dump (pk7 & wondercard record) here at project pokemon with caught date of 16th nov 2018... but i started my game on dec 5 2018... it seems not legit save if i have mew on nov16 while i strted my game on dec 5... Share this post Link to post Share on other sites
theSLAYER 2427 Posted November 26 36 minutes ago, marvinstrife said: it seems not legit save if i have mew on nov16 while i strted my game on dec 5... You could have modified your Switch's date to b4 the start date. Unlikely, but could have Share this post Link to post Share on other sites
marvinstrife 11 Posted Tuesday at 12:15 PM On 11/26/2019 at 12:53 PM, theSLAYER said: You could have modified your Switch's date to b4 the start date. Unlikely, but could have but i already finished the game... or is there any method to change the date on .wr7 file? Share this post Link to post Share on other sites
theSLAYER 2427 Posted Tuesday at 12:58 PM 43 minutes ago, marvinstrife said: but i already finished the game... or is there any method to change the date on .wr7 file? Wr7 doesn’t apply to SWSH (gen 8 ) also so what I was saying was that one can change their Switch date while playing the game. You can argue that you started your gameplay on a nonsensical Switch date. People do all kinds of things like this all the time. anyhow, if you wanna edit the Mew received date, wait for wr8 dumping and injecting to be implemented. Share this post Link to post Share on other sites