CreamatedReptile2018 Posted June 5, 2018 Share Posted June 5, 2018 Recently, while editing the levels my pokemon in my Gold save file, with PKHex's batch editor, the pokemon don't seem to be on the specific level that wanted them to be on. Is there anyway to fix this? Link to comment Share on other sites More sharing options...
Kaphotics Posted June 5, 2018 Share Posted June 5, 2018 Are you setting the CurrentLevel? Post the inductions you executed. Link to comment Share on other sites More sharing options...
CreamatedReptile2018 Posted June 5, 2018 Author Share Posted June 5, 2018 I did that. But when I opened the rom file upon having that finished, the levels in the box remained the same as if they were untouched or unedited Link to comment Share on other sites More sharing options...
Kaphotics Posted June 5, 2018 Share Posted June 5, 2018 You'd need to export (save) the save file when you are done with your edits. Link to comment Share on other sites More sharing options...
CreamatedReptile2018 Posted June 5, 2018 Author Share Posted June 5, 2018 I did just that. Why don't you try and see for yourself Link to comment Share on other sites More sharing options...
CreamatedReptile2018 Posted June 5, 2018 Author Share Posted June 5, 2018 I did just that after editing the levels. Why don't you test it out and see for yourself Link to comment Share on other sites More sharing options...
BlackShark Posted June 5, 2018 Share Posted June 5, 2018 Works fine for me. Link to comment Share on other sites More sharing options...
CreamatedReptile2018 Posted June 5, 2018 Author Share Posted June 5, 2018 Oh is that so? Well did you try and check the pokemon in your PC after editing their levels at the same time? Link to comment Share on other sites More sharing options...
sora10pls Posted June 6, 2018 Share Posted June 6, 2018 I am able to replicate this (tested using Pokémon Crystal). - Use Batch Editor - Enter the following command: .CurrentLevel=100 - Export SAV - Run the game - See that Levels are not modified Viewing the PKM shows that the Level was changed, but the change is not reflected in-game. Setting each PKM to a slot after viewing their Batch Edited level, however, does remedy this... but the user shouldn't need to do this, the Batch Editor should do it automatically. Link to comment Share on other sites More sharing options...
Kaphotics Posted June 6, 2018 Share Posted June 6, 2018 Probably "Stat_Level" isn't changed since it is a party stat in all other formats. May be best to just have that as a 'gotcha' rather than accounting for it in the code? Link to comment Share on other sites More sharing options...
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