camus0314 Posted January 17, 2018 Share Posted January 17, 2018 How do I add removable movements with the Batch Editor to 700 different Pokémon? Link to comment Share on other sites More sharing options...
Kaphotics Posted January 17, 2018 Share Posted January 17, 2018 Use the drop-down above to select RelearnMove1. It will tell you what type of value it is expecting. You can also use $suggest: .RelearnMoves=$suggest will apply the suggested relearn moves that the legality check provides. For a full list of suggested fix shortcuts, check the source code for the auto-fixes "SetSuggestedPKMProperty" does. Link to comment Share on other sites More sharing options...
camus0314 Posted January 17, 2018 Author Share Posted January 17, 2018 26 minutes ago, Kaphotics said: Use the drop-down above to select RelearnMove1. It will tell you what type of value it is expecting. You can also use $suggest: .RelearnMoves=$suggest will apply the suggested relearn moves that the legality check provides. For a full list of suggested fix shortcuts, check the source code for the auto-fixes "SetSuggestedPKMProperty" does. And how do I correct this with the same Batch Editor? Link to comment Share on other sites More sharing options...
Kaphotics Posted January 17, 2018 Share Posted January 17, 2018 I shouldn't have to answer these questions for every single use case. The batch editor is made to be extremely flexible and simple (which makes it harder to learn); Last one I'll answer. You'd have to set all the OT_Memory/OT_TextVar/OT_Intensity/OT_Feeling to 0. Link to comment Share on other sites More sharing options...
camus0314 Posted January 17, 2018 Author Share Posted January 17, 2018 21 minutes ago, Kaphotics said: I shouldn't have to answer these questions for every single use case. The batch editor is made to be extremely flexible and simple (which makes it harder to learn); Last one I'll answer. You'd have to set all the OT_Memory/OT_TextVar/OT_Intensity/OT_Feeling to 0. All of them mark me as illegal, but when I review it one by one they are already legal. So how do I modify so that they all appear legal with the Batch Editor? Link to comment Share on other sites More sharing options...
Kaphotics Posted January 17, 2018 Share Posted January 17, 2018 Legal is a derived property and cannot be set. It's only use is to filter out Legal/Illegal pokemon from the selection query. You have to do whatever fixes are necessary yourself. Link to comment Share on other sites More sharing options...
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