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USUM screenshots request: Ultra Recon Squad battle scene


Jovie

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Is it possible to take a screenshot of this background scene when battling a member of Ultra Recon Squad? Like without the member in front and just the bg only? If so, can I ask a help on taking a screenshot of it and exporting both PNGs, the one that shows background only and the other one like the photo below (any member as long as it's Ultra Squad haha)
Thank you.
pokemonusum10_5610.jpg.0c22452f0fa717db88e6426d151ca29d.jpg

Edited by Jovie
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  • 6 months later...
On 11/18/2017 at 5:40 PM, Jovie said:

Is it possible to take a screenshot of this background scene when battling a member of Ultra Recon Squad? Like without the member in front and just the bg only? If so, can I ask a help on taking a screenshot of it and exporting both PNGs, the one that shows background only and the other one like the photo below (any member as long as it's Ultra Squad haha)
Thank you.
pokemonusum10_5610.jpg.0c22452f0fa717db88e6426d151ca29d.jpg

Maybe you could, like, dump the game and use the 3DS tools on a computer to dump the background.

Or is this not needed anymore for you?

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15 minutes ago, wrathsoffire76 said:

The background is 3D so it's most likely a model.

The character in front is a texture.

Yeah, Ohana might be able to dump the BG. At least I have seen it, the question is where it was stored :/

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Little update:
Looks like the front battle image is a model

Spoiler

image.png

I was hoping that the background loads before the model, and sadly I was wrong.
(After all, if the background loaded first, I can take a screenshot like below)

Spoiler

image.png

edit:
@Jovie here you go!
Once they transit from the model to the image, the background loads first :)

Spoiler

image.png

texture-0x18000000.pngtexture-0x18000003.pngtexture-0x18000001.pngtexture-0x18000002.pngtexture-0x21072700.pngtexture-0x210f2880.pngtexture-0x18000006.pngtexture-0x18300007.png

 

 

  • V-Wheeeeeel!!! 1
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4 hours ago, theSLAYER said:

Little update:
Looks like the front battle image is a model

  Hide contents

image.png

I was hoping that the background loads before the model, and sadly I was wrong.
(After all, if the background loaded first, I can take a screenshot like below)

  Hide contents

image.png

edit:
@Jovie here you go!
Once they transit from the model to the image, the background loads first :)

  Hide contents

image.png

texture-0x18000000.pngtexture-0x18000003.pngtexture-0x18000001.pngtexture-0x18000002.pngtexture-0x21072700.pngtexture-0x210f2880.pngtexture-0x18000006.pngtexture-0x18300007.png

 

 

How did you manage to do this?

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50 minutes ago, Cecillia said:

How did you manage to do this?

On Citra!
1. View > Debugging > Pica Breakpoints
2. View > Debugging > Create Pica Surface Viewer
3. Play the game until the point you want to grab relevant textures/images
4. Under Pica Breakpoints window (visible in screenshots), check on either Incoming Primitive Batch or Finished Primitive Batch. [This will pause the game]
5. Clicking on Resume will advance the game, loading texture by texture.
Changing the selection of the dropdown box Source under Pica Surface Viewer will change what is loaded in the Surface Viewer.

From my experience, Color Buffer shows you the screen rendering, and Texture 0 is the main texture of the items loaded.
For example:

Spoiler

You can see that it's trying to load the wormhole in Color Buffer.
Capture1.PNG

when we go to Texture 0 (haven't advanced yet; same frame), we see the color scheme of the wormhole!
Capture2.PNG

Now, we advance a few frames to see the space-time fabric wormhole texture
image.png

image.png

 

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  • 2 weeks later...
On 5/26/2018 at 3:08 PM, theSLAYER said:

Little update:
Looks like the front battle image is a model

  Reveal hidden contents

image.png

I was hoping that the background loads before the model, and sadly I was wrong.
(After all, if the background loaded first, I can take a screenshot like below)

  Reveal hidden contents

image.png

edit:
@Jovie here you go!
Once they transit from the model to the image, the background loads first :)

  Reveal hidden contents

image.png

texture-0x18000000.pngtexture-0x18000003.pngtexture-0x18000001.pngtexture-0x18000002.pngtexture-0x21072700.pngtexture-0x210f2880.pngtexture-0x18000006.pngtexture-0x18300007.png

 

 

Wohooo, thanks very much for the help! ?

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