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Pokemon B2W2 Scripting Help and Event Scripting Revival!


Got_Eevees

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I have a basic understanding of binary and hexadecimal.

The thing is, I need some help understanding the key values of different hexadecimal strings or any scripts.

In other words, I would love to be able to script events and such!

But.. I'm still a bit lacking in Pokemon hexadecimal script material understanding.

Any help would be greatly appreciated.

Also, in order to more fully understand the hexadecimal values and such (not only for myself but also for any others searching for help)

I am somewhat trying to revive the BW/B2W2 Awesome Scripted Events Thread Here.

Post your scripted events or any help again,not only for me,but for others,that future programmers may use this as a resource for many years to come.

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LEARNING BINARY:

Quite against popular belief binary is super duper simple!

I'll teach you now the only language that computers understand!

So, Binary. There are 0's and 1's. 0 is off. 1 is on.

Anyways, for numbers:

32-bit computer: Up to 64 in binary

64-bit computer: Up to 128 in binary

Here's how it is: It starts at 1 then adds itself by itself increasing each time. (Ex. 1. 1+1=2 | 2+2=4 | 4+4=8 | 8+8=16 | 16+16=32 | 32+32=64 | 64+64=128) Each of these numbers correspond to a certain zero.

128   64  32  16  8  4  2  1

0         0    0    0   0  0  0  0

If the zero is "on" it will be a one. If it's on, you count that number and any others you see "on".

 

So:

0000= 0

1111=15 You're adding. The first one activates the one. You count that one. The second one activates the two,which you count and add to the one making three. And so on until you reach fifteen.

You may also find numbers such as:

01001011

Don't fret!

This is easy!

You turn each zero on making it into.

75!

Easy! Bye!

 

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