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Replacing the .SBNK with a custom one causes the entire song not to play, in-game.


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Hello, I attempted to replace the Nitro Sound Bank (SBNK) of a song in the SDAT of Pokémon White 2, also replacing the Nitro Wave Archive (SWAR) and Nitro Song Sequence (SSEQ). When I try to play the song via VGMTrans, it plays just fine. However, when I replace the SDAT of a ROM with this modified one, and try to play the song, nothing plays.

Would anyone know how to fix this?

Edited by PlatinumMaster
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  • 3 months later...

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