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xd Pokemon XG: NeXt Gen

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7 hours ago, jmcm1997 said:

Where can I buy shade balls?

You mean Dusk Balls? They were introduced in Generation 4, so they're not in this game.

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On 4/7/2018 at 10:11 PM, tjallan53149 said:

Another thing I haven't been able to find yet when researching this game online- does this game use Generation III base stats (example: Macargo 50 HP 50 ATK 120 DEF 80 SPA 80 SpDEF 30 SPE) or have all Pokemon been buffed to their Generation VII base stats (example: Macargo 60 HP 50 ATK 120 DEF 90 SPA 80 SpDEF 30 SPE)? Or have they perhaps just been buffed to their Generation VI base stats?  This would be great to know for team-building purposes.


Regardless of whether or not you get around to answering these questions, thank you so much for creating such an amazing hack of one of my favorite games!

There's a guide for the game you can download and it lists the stats of each Pokémon.

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He means Shade Balls, which you get with the Master Ball in this new version. Apparently they're 5x as effective against Shadow Pokemon, and I think you only get the 10 and that's it.

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10 hours ago, Hecto said:

He means Shade Balls, which you get with the Master Ball in this new version. Apparently they're 5x as effective against Shadow Pokemon, and I think you only get the 10 and that's it.

Isn't there any way to get more?

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On 4/8/2018 at 7:44 PM, Grip55 said:

There's a guide for the game you can download and it lists the stats of each Pokémon.

Thank you so much!
I compiled all of the base stats of the fully-evolved Pokemon and some significant NFEs and noticed that both Hypno and Furret don't have any base stats or move tables- are they not programmed into the game?

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Are evolutionary stones more readily available now? I just caught Shadow Pikachu (yay!) and I love Raichu, so obviously I want a Thunderstone, but XD was notorious for not having extra stones. I see Raichu is on the list of available Pokemon along with Eevee in the wild, so I assume there's extra stones somewhere?

Also the level curve for Mt. Battle is broken. Area 1 should really be level 20s, not 25s, and especially not Ghost types. Especially no freaking Gengars! Nothing is gonna survive a Sludge Bomb or Shadow Ball from a Gengar! If you really want to help the player out with level grinding/shadow purification, then make Area 1 compromised of level 20 Chanseys. Vander can be different, because he's Vander, but yeah, Mt. Battle is infuriating when you're still early in game.

Edited by acetrainerapril

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7 hours ago, acetrainerapril said:

Are evolutionary stones more readily available now?

You can buy evolutionary stones in Pyrite town.

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Why did you make Deoxys in his attack form in this game? The reason he was normal form in the first place was because he has enough defence to live more hits than attack form and he's not as physically weak as defence form. It was quite the disappointment. 

Aside from the fact that shadow Deoxys would be much better as normal form, it's a good hack. Great work.

Edit: Animations for some of the shadow moves are a bit choppy. Not only that but some of the trainers on Mt. Battle use protect A LOT. 

Edited by ShinyHunterTyson

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Hey, is there a way in the future to just delete Protect from the opponents? Or at the very least, disable it in the Colosseums/Mount Battle? I an sick and tired of the AI choosing to use Protect with all there pokemon for 5 turns. Hell, they use Protect so much that THEY RAN OUT of protect in battle before I could kill one of them.

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I'm an idiot and I can't get this rom to work on Dolphin. If anyone could help it would be greatly appreciated.

Edited by lupe_wilde
typo

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I just want to thank you for reimagining one of my favorite games from my childhood. I had just finished playing the original when my curiosity led me to search online for a possible mod, and, boy, did I stumble down the rabbit hole. I'm addicted. I can't stop myself from playing, and I feel like I'm a kid again, exploring a whole new game. I've only finished up to Phenac City, and I love just about everything you've done with XG.

My only complaint is that a lot of Pokemon know the move protect (especially on Mt. Battle), but rather than making the game more "difficult" per se, the unnecessary Protects make the game less enjoyable as you wait and wait and wait for the move to fail before you have the chance to knock out their Pokemon. There was a time on Mt. Battle where a Bellossom used protect 4 times in a row. I didn't even know you could use it that many times lol.

That's my only issue with the game. Please keep up the amazing work. I haven't had this much fun playing Pokemon since the first time I ever played.

Oh and maybe releasing some kind of guide? If possible, I'd love to make a wiki detailing every trainer with their Pokemon, their moves, abilities, and such, kind of like how Bulbapedia does it.

Thanks for the fun :)

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2 hours ago, CallMeHutch said:

I just want to thank you for reimagining one of my favorite games from my childhood. I had just finished playing the original when my curiosity led me to search online for a possible mod, and, boy, did I stumble down the rabbit hole. I'm addicted. I can't stop myself from playing, and I feel like I'm a kid again, exploring a whole new game. I've only finished up to Phenac City, and I love just about everything you've done with XG.

My only complaint is that a lot of Pokemon know the move protect (especially on Mt. Battle), but rather than making the game more "difficult" per se, the unnecessary Protects make the game less enjoyable as you wait and wait and wait for the move to fail before you have the chance to knock out their Pokemon. There was a time on Mt. Battle where a Bellossom used protect 4 times in a row. I didn't even know you could use it that many times lol.

That's my only issue with the game. Please keep up the amazing work. I haven't had this much fun playing Pokemon since the first time I ever played.

Oh and maybe releasing some kind of guide? If possible, I'd love to make a wiki detailing every trainer with their Pokemon, their moves, abilities, and such, kind of like how Bulbapedia does it.

Thanks for the fun :)

 

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Hey, loving the hack! Just one question though, in the first bit of the changelog you say that you removed the 50% speed boost but I just had an instance of a Piloswine outspeeding a grovyle and manectric but I never saw you say that you re added the speed boost to the pokemon.

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Sorry it's been so long everyone. I'm graduating in a few weeks so I've been grinding IRL recently. This will be a huge post responding to most of what I missed the last few months :-) 

On 18/12/2017 at 2:09 PM, Amaranthis said:

Will be starting from scratch again so its easier to find any bugs and etc.

Could you give small speak peak on what you are planning for XG? (somehow bringing back colosseum area's like the under and the cave?)

I'm close to getting pyrite cave back. The models and files are all still there (although the scripts and stuff are all empty). The main issue is that it doesn't contain any connection data between the rooms but I was last researching the warps so it's mostly figured out. It will take some work though so will probably focus on hack tools first.

I also think I'm at a point where I can add overworld models for all 75 pokespot pokemon. It's bugged me for years so I'll be really glad when they're back!

On 20/12/2017 at 12:34 AM, Firedude9001 said:

Not sure if this has been talked about, but I may have found a bug with Mirror B. I'm currently at Cipher Key Lair, and Ludicolo is the only shadow I've missed, but he has yet to reappear. Every other time I miss a shadow, he appears pretty quickly. So, I don't know if I'm just unlucky or if it bugged out on me. Is there a way to fix this without starting over?

Did you ever manage to get it in the end?

On 27/12/2017 at 1:25 AM, TheYushu said:

Hey Stars, looks like there may still be an issue with Duking's trades. I tried trading a Chansey (Lvl 18, Party Slot 6) for a Quilava, and while Duking doesn't refuse the trade and immediately crash after, he now completes the trade and crashes once the textboxes clear. Shown below is the last successful message from Duking before the game soft-locks, followed by an admittedly useless screenshot of everything being frozen (Different attempts, ignore the different positioning of the models).

I play on Dolphin 5.0-5774 with Dual Core disabled to prevent other crashes. No error messages (Panic Handlers are enabled) appear during the softlock. 

Happy Holidays, and Happy New Year!

Hehe, a bit late but happy new year to you too I guess!

Sorry that script was rather fiddly so I managed to mess it up twice in a row :(

I was under time pressure at the time so never got around to testing it but I'll sort it out and make sure to test it properly this time.

 

On 28/12/2017 at 4:58 PM, Amaranthis said:

Something here isn't all that right

.903c2948bf.jpg

Most definitly something is definitly not right here.

1db66a9e65.jpg

 

Just a question but do you need items for Seadra, Scyther and etc to evovle or the items? If you need the items where can you get them? And if its levels at what level do they evolve

Oh that's very interesting. I moved some stuff around in Phenac to add the wild encounter with suicune there before citadark isle. I must have goofed up somewhere along the line. I'll look into it :-)

On 10/01/2018 at 3:51 PM, Grip55 said:

Just wondering... do Pokémon with Mega Evolutions in Gen 6+ have their Base Stats set to their Mega Stats? (So starter Metagross has Mega Metagross' Stats) Also, what about Charizard and Mewtwo?

 

BTW, will the final version with fixed NPC mon movesets be compatable with the current version, or will we need to start a new game again?

Mega evolution stats are too high for gen 3. Some of them where edited to have the same kinds of specialisations but to a lesser extent. E.G. I exaggerated the difference between beedrill's attack and speed and it's defense stats so it's more like mega beedrill's spread but the stats are nowhere near as broken. A lot of pokemon also gained the abilities of their mega evolutions. E.G. drought charizard and tough claws metagross.

On 17/01/2018 at 10:15 PM, Shadolo said:

I'm not sure if this has been mentioned or is intentional, but in the PC box men, when you select a Pokemon, one of the options for manipulating it is "Naps". It's that marking tool I never use. Thought I'd put that out there.

Treecko has the ability iLightnngrod. I'm not sure if that's intentional. The other ability changes have made sense thus far, but I'm having trouble seeing this one.

Also ,TM03 , U-turn, has the following description: "Radiates a beam of light that may confuse."

Enjoying the game, btw. I loved XD, and I appreciate the cleanup you've put in here. Thanks for doing this!

Thanks for the kind words :-)

The treecko family have lightning rod based on mega sceptile's ability. I've noted tm03's incorrect description and will get that fixed for the next update. The Naps issue was already in my notes to be fixed, thanks :-)

 

On 23/01/2018 at 6:36 AM, Hecto said:

Why does the AI spam Protect... like... crazy?

I'm not sure if there are different sets of AI for different trainer levels / skills, but I'm currently in the middle of freeing Phenac City, and the protect spam started there, as well as Pyrite Colosseum.

Yeah...

I gave everything protect since it's ubiquitous in the VGC format but didn't realise the AI would handle it so poorly. I started removing it from pokemon which is why there weren't any at the start of the game but hadn't got very far at that time. I've removed it completely in the upcoming update though.

On 30/01/2018 at 11:30 PM, Xeno1023 said:

so due to some circumstances i have a mac now...so im trying to patch the XD.iso with 1.07.2 and its says patch file cannot be opened. i am using multipatcher. do you know what i am doing wrong of if their is another patcher for OS x?

I used multipatch to create the patches so it's the best option in theory. Are you sure you unzipped the right patch file?

On 03/02/2018 at 6:40 PM, Grip55 said:

Recommended settings:

High End Computers:
Run as admin
Config -> General -> Untick Dual Core and Cheats (Optional, but less likely to cause crashes)
Config -> Interface -> Untick Use Panic Handlers
Config -> Audio -> DSP LLE Recompiler
Graphics -> Direct3D 11 or OpenGL
Graphics -> Hacks -> Texture Cache Safe
Pokémon GX (XD) Properties -> GameConfig -> Tick Synchronize GPU Thread (Only use if you keep Dual Core enabled)

Low End Computers:
Run as admin
Config -> General -> Untick Cheats (Optional, but less likely to cause crashes)
Config -> Interface -> Untick Use Panic Handlers
Config -> Audio -> DSP LLE Recompiler
Graphics -> OpenGL
Graphics -> Hacks -> Texture Cache Safe
Pokémon GX (XD) Properties -> GameConfig -> Tick Synchronize GPU Thread

Thanks again for this!

On 08/02/2018 at 5:38 PM, Pokenar said:

I was looking at my party and..

Is... is this intentional?

znksmOl.png

NnTRzdF.png

Not sure why the attack stats are so high. Haven't seen this issue elsewhere but will keep an eye out. Did you have any action replay codes on at any point maybe?

On 18/02/2018 at 8:51 PM, Rowigrath said:

Ahh darn. Oh well. Thanks for the info! Oh, do you know if it's possible to evolve Bonsly? I know that normally it evolves upon learning Mimic, but I went to the Move Relearner and Mimic isn't available, despite Bonsly knowing it at lv 15 and it being lv 40 when you receive it.

Bonsly evolves at max happiness in XG :-)

On 19/02/2018 at 7:45 PM, Shiou said:

I'm playing this hack through Dolphin 5.0. Whenever I save my game through the menu I get an error telling me there is no XG save file/ Save failed. Is there anyway I can fix this or am I stuck using save state/lead state.

This is most likely a problem with your memory card settings. Check your dolphin settings and make sure there's a memory card in use.

On 20/02/2018 at 8:48 AM, Hecto said:

So... Sceptile is Grass-Dragon to account for its mega. Ampharos is Electric-Dragon to account for its mega.

Charizard has a mega that's Dragon-Fire. Eh? Eh...? Charizard finally gets to be a dragon?

Charizard also has a fire/flying mega so it was one or the other and I chose to keep it the same so the game wouldn't be too confusing. Flying type is also very advantageous with all the earthquakes in double battles.

On 26/02/2018 at 6:41 AM, Hecto said:

I found a consistent game crash that takes place in the postgame against Rider Phil of Pyrite when he has Shadow Solrock. It seems that any time Aggron is allowed to choose a move, the game does a hard crash. This happens in both the stable Dolphin 5 and the unstable build 5.0-5944. Difference is stable 5.0 causes a crash that breaks the music as well, while 5.0-5944 has the music loop the most recently played few seconds of the track. I captured the error logs specifically. If I have any theories, based on the documentation, it might have something to do with the fact that Aggron knows Gear Shift? Seems only Robo Groudon knows it otherwise, and trainers in the battle CDs, which aren't yet active, if I remember right. Could that be it?

FOR THOSE WITH THE SAME ISSUE, THIS IS THE WORKAROUND:

In order to complete the battle, you need to defeat Aggron before it can even DECIDE which move to use. This glitch happens when A, Aggron is on the field, and B, you finish selecting your moves. The moment you make the final button press, in which the pokemon start attacking afterward, the game hard-freezes. SO TO AVOID THIS... you need to make the trainer switch out a pokemon and send in Aggron, and then have your pokemon preemptively attack the pokemon that had been switched, which would therefore attack Aggron instead, and defeat Aggron before the turn ends.

 

I admire your dedication to finding a workaround!

I've taken shift gear out for the upcoming version as it wasn't that necessary anyway. My bad.

On 09/03/2018 at 10:41 PM, Slayerspear said:

So the cave spot seems to be broke. Anyone else have this issue?

Could you give more details on the issue?

On 18/03/2018 at 11:28 PM, Hecto said:

I beat the game, including Mt. Battle and Orre Colosseum! The postgame additions were great! A few things to note, that I think would be a great addition as well:

The (story) final boss glitches out if you fight him again but you captured all his Pokemon. He sends out nothing (as in, it literally shows the animation of him throwing a pokeball, but then goes right to the player summoning his, and it says "Greevil sends out !" And after assigning your first attacks, the battle victory plays and you gain 0 pokedollars.

I remember in the original, he had a team of replacement non-Shadow pokemon on his team when you capture his Shadow Pokemon. Seems like a good opportunity to make him a postgame superboss or something?

Glad you liked it!

This is only an issue in the most recent update. I messed around with the shadow pokemon code so that once a shadow pokemon was caught it wouldn't show up again. In the original game they just never give a shadow pokemon to a trainer you can fight more than once. Even the hexagon brothers just have a special script which very inefficiently checks if you've caught their shadow pokemon or not and loads up a different battle based on the result. With my code any trainer can have a shadow pokemon since it will be ignored if it's been caught already. However, I didn't think it would affect greevil. I never actually figured out which code handles the replacement so I really don't know the exact mechanics of it. I think I should be able to change my code to make a special exception for greevil's pokemon though so I'll fix that.

On 24/03/2018 at 3:57 AM, Sunbeam said:

Hi all, just got the patch working, and I really like the changes that I'm seeing so far! Quick question, is the Beldum at the start of the game automatically shiny?

Yes, it was based on the shiny beldum you received as part of a promotion for omega ruby and alpha sapphire which shows how long ago I started working on this hahaha.

On 07/04/2018 at 10:11 PM, tjallan53149 said:

Absolutely loving this game so far!
I'm not seeing anywhere else to post programming errors, and this forum is quite large, so I'm sorry if these things have already been said, but I do have some things to note in case they haven't:

1.) Shadow Gift is outright broken; it's supposed to give +1 defenses to the Pokemon it swaps to, but instead, after swapping, it gives the error "But (insert Pokemon here) doesn't have any PP left to use this move!"  This is the case for both normal and shadow Pokemon that swap in after using Shadow Gift, and I have yet to find a way to get the move to do what it's supposed to do.

2.) Whirlpool only does 1/16 damage at the end of every turn despite many moves (such as Shadow Sky) being buffed to the Gen VI+ 1/8 damage at the end of each turn.  I haven't tested things like Wrap and Fire Spin yet, so I'm not sure if these moves are still at 1/16 as well or if they've been buffed to 1/8

3.) Granted, this one is less of an error and more of a potential oversight, but Combusken is unable to learn Thunderpunch via Move Tutor despite it being able to learn it from move tutors since Emerald Version.  Was this simply done for balancing or was it just not programmed into its move-tutor compatibility?  Is Blazeken at least able to learn it via move tutor?

Another thing I haven't been able to find yet when researching this game online- does this game use Generation III base stats (example: Macargo 50 HP 50 ATK 120 DEF 80 SPA 80 SpDEF 30 SPE) or have all Pokemon been buffed to their Generation VII base stats (example: Macargo 60 HP 50 ATK 120 DEF 90 SPA 80 SpDEF 30 SPE)? Or have they perhaps just been buffed to their Generation VI base stats?  This would be great to know for team-building purposes.

Regardless of whether or not you get around to answering these questions, thank you so much for creating such an amazing hack of one of my favorite games!

Thank you!

1. I'll look into it. I hadn't encountered that issue in my tests.

2. I hadn't realised that mechanic had changed. I'll sort it out in an update.

3. It would have taken far too long to copy all the canon movepools, plus I was making a few of my own changes anyway, so I just made them up as I went along. I have added it for the next update though.

4. I did add all the stat buffs up to gen VII and also changed around some stats as well.

On 08/04/2018 at 7:42 PM, jmcm1997 said:

Where can I buy shade balls?

The ones Prof. Krane gives you are all you get :-)

On 10/04/2018 at 10:14 PM, tjallan53149 said:

Thank you so much!
I compiled all of the base stats of the fully-evolved Pokemon and some significant NFEs and noticed that both Hypno and Furret don't have any base stats or move tables- are they not programmed into the game?

4 pokemon were taken out in order to add models for robo groudon, robo kyogre, alolan ninetales and alolan marowak. The other two that are missing are hoppip and venonat I believe. :-)

On 13/04/2018 at 11:53 PM, acetrainerapril said:

Are evolutionary stones more readily available now? I just caught Shadow Pikachu (yay!) and I love Raichu, so obviously I want a Thunderstone, but XD was notorious for not having extra stones. I see Raichu is on the list of available Pokemon along with Eevee in the wild, so I assume there's extra stones somewhere?

They are on slae in the pyrite pokemart.

On 16/04/2018 at 4:05 AM, ShinyHunterTyson said:

Why did you make Deoxys in his attack form in this game? The reason he was normal form in the first place was because he has enough defence to live more hits than attack form and he's not as physically weak as defence form. It was quite the disappointment. 

Aside from the fact that shadow Deoxys would be much better as normal form, it's a good hack. Great work.

Edit: Animations for some of the shadow moves are a bit choppy. Not only that but some of the trainers on Mt. Battle use protect A LOT. 

Honestly the only reason was that deoxys attack looks the coolest imo. You made me think about it though and I ended up changing it to defense for future updates. Later down the line I'll try and add in all the formes as separate pokemon.

On 19/04/2018 at 9:32 PM, a_galvantula said:

Hey, is there a way in the future to just delete Protect from the opponents? Or at the very least, disable it in the Colosseums/Mount Battle? I an sick and tired of the AI choosing to use Protect with all there pokemon for 5 turns. Hell, they use Protect so much that THEY RAN OUT of protect in battle before I could kill one of them.

I've removed all instances of protect in the next version. Until then try moves like feint and I believe there are a few other moves that can't be protected against.

On 23/04/2018 at 4:58 AM, CallMeHutch said:

I just want to thank you for reimagining one of my favorite games from my childhood. I had just finished playing the original when my curiosity led me to search online for a possible mod, and, boy, did I stumble down the rabbit hole. I'm addicted. I can't stop myself from playing, and I feel like I'm a kid again, exploring a whole new game. I've only finished up to Phenac City, and I love just about everything you've done with XG.

My only complaint is that a lot of Pokemon know the move protect (especially on Mt. Battle), but rather than making the game more "difficult" per se, the unnecessary Protects make the game less enjoyable as you wait and wait and wait for the move to fail before you have the chance to knock out their Pokemon. There was a time on Mt. Battle where a Bellossom used protect 4 times in a row. I didn't even know you could use it that many times lol.

That's my only issue with the game. Please keep up the amazing work. I haven't had this much fun playing Pokemon since the first time I ever played.

Oh and maybe releasing some kind of guide? If possible, I'd love to make a wiki detailing every trainer with their Pokemon, their moves, abilities, and such, kind of like how Bulbapedia does it.

Thanks for the fun :)

I'm really happy to hear you liked it. Also, same response as above :-)

I wrote some code that dumps all the details into text files when I update. They are packaged with the patch files in the last few uploads. I'll make a proper guide one day when the game settles down a bit but right now it's still changing a lot.

On 28/04/2018 at 3:56 AM, Javelin said:

Hey, loving the hack! Just one question though, in the first bit of the changelog you say that you removed the 50% speed boost but I just had an instance of a Piloswine outspeeding a grovyle and manectric but I never saw you say that you re added the speed boost to the pokemon.

Shadow pokemon have a secret level which is typically a few levels higher than the level you see on screen. That's why their level shows something like 25+. Once you catch them they become the level that you see and lose the +. So it's possible that it was just faster because it's level was secretly a lot higher. Plus piloswine is closer to mamoswine's speed in XG so it's not that slow.

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Wow, thanks for all the replies--it's really cool that you're trying to reintroduce Pyrite Cave! Do you plan on making it a postgame dungeon or something optional in the midgame? It's too bad that The Under might be beyond the scope of this mod since unlike the Caves, Under was totally purged from the data.

 

That reminds me, you mentioned removing models to make room for new ones. How "full" is Gale of Darkness? In terms of the bytes that can be written to a GC disk, is this game basically filled to the brim?

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Alolan Sandslash would be cool to have alongside ninetails, and maybe have marowak moved to another battle?

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Hi there new to patching Gamecube games, I'm having a problem with NUPS every time I hit patch my computer freezes completely and I have to do a hard shutdown. The Hack looks amazing and I would really love to play it but I cant find any othe UPS patchers and I cant get NUPS to work for me any advice would be helpful thank you!

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Pokemon XG v1.1.0 and GoD Tool v0.6 are now available for download.

I have also uploaded v1.0.7-3 which fixes the game breaking bugs from v1.0.7-2 and is compatible with v1.0.7-2 save files.

v1.1.0 requires a brand new save file.

On 5/3/2018 at 7:09 AM, Hecto said:

Wow, thanks for all the replies--it's really cool that you're trying to reintroduce Pyrite Cave! Do you plan on making it a postgame dungeon or something optional in the midgame? It's too bad that The Under might be beyond the scope of this mod since unlike the Caves, Under was totally purged from the data.

That reminds me, you mentioned removing models to make room for new ones. How "full" is Gale of Darkness? In terms of the bytes that can be written to a GC disk, is this game basically filled to the brim?

I haven't entirely decided what to do with the caves. Been more focused on figuring out if it's possible in the first place. I'd like to flesh out the post game a bit so probably post ?

I believe the disk comes completely filled, however, I deleted a bunch of vestigial files from colosseum and the game runs perfectly without them. It was enough to get me far more space than I need. There are also some less important files that could be removed with minor tweaks to the game such as removing models for pokemon that aren't in use.

On 5/9/2018 at 7:35 PM, Tzuzu said:

Alolan Sandslash would be cool to have alongside ninetails, and maybe have marowak moved to another battle?

I originally did an alolan sandslash texture swap along with ninetails and marowak but it looked terrible T-T. We'll probably have the ability to add in completely new models by this time next year so hope isn't lost!

On 5/11/2018 at 11:48 PM, AlexY0113 said:

Hi there new to patching Gamecube games, I'm having a problem with NUPS every time I hit patch my computer freezes completely and I have to do a hard shutdown. The Hack looks amazing and I would really love to play it but I cant find any othe UPS patchers and I cant get NUPS to work for me any advice would be helpful thank you!

I think the patching process requires a fair bit of RAM so it's possible that your computer doesn't have enough juice. Try using another one if you access to someone else's.

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5 hours ago, StarsMmd said:

Pokemon XG v1.1.0 and GoD Tool v0.6 are now available for download.

I have also uploaded v1.0.7-3 which fixes the game breaking bugs from v1.0.7-2 and is compatible with v1.0.7-2 save files.

v1.1.0 requires a brand new save file.

I haven't entirely decided what to do with the caves. Been more focused on figuring out if it's possible in the first place. I'd like to flesh out the post game a bit so probably post ?

I believe the disk comes completely filled, however, I deleted a bunch of vestigial files from colosseum and the game runs perfectly without them. It was enough to get me far more space than I need. There are also some less important files that could be removed with minor tweaks to the game such as removing models for pokemon that aren't in use.

I originally did an alolan sandslash texture swap along with ninetails and marowak but it looked terrible T-T. We'll probably have the ability to add in completely new models by this time next year so hope isn't lost!

I think the patching process requires a fair bit of RAM so it's possible that your computer doesn't have enough juice. Try using another one if you access to someone else's.

:ph34r:

Looks like I'll have to get on this as soon as I can manage to be free.

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I popped in for memory sake, played this a while back and I wanted to maybe replay it. So funny that the day I choose to is the day the update drops. Thanks for all your hard work. Really excited to check out this update and relive a childhood game again. :)

 

edit: With the second starter being changed and the first shadow pokemon being changed, the old ones (Beldum & Ralts) are named specifically, so that's a small thing that needs to be updated. There could be more situations of this but I noticed it from Aidan and the Battle Sim guy at the beginning. I'll keep an eye out.

Edited by wakeandblake

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@StarsMmd

Edit: Just managed to get the game running, I'll take a looksee at what I can find.

Edited by PinkOnion
Amendments

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I eventually got it to work and I played through a good portion of 1.07 and enjoyed it but saw this new update drop fixing the move crash problem!! Loving it so far even with the change to the starting pokemon!. 

24 minutes ago, PinkOnion said:

@StarsMmd

Seem to be running into issues with the game after patching, it won't proceed past the initial "Press any button to continue.", seemingly freezing on the newest Dolphin version.

Do you have any advice for things I could try?

It may just be a dolphin issue the game runs fine on Nintendont if you have way to play it through that.

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5 minutes ago, AlexY0113 said:

I eventually got it to work and I played through a good portion of 1.07 and enjoyed it but saw this new update drop fixing the move crash problem!! Loving it so far even with the change to the starting pokemon!. 

It may just be a dolphin issue the game runs fine on Nintendont if you have way to play it through that.

I'm running it on Dolphin and it works just fine. Seems to be a client side issue.

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Hello, can I possibly make my own hack, or does that require a lot of programming (Which, I know none of... and am too lazy to think of working my brain... I work with user interfaces, not programming languages)

Also, when can I expect a hack tool to drop for Windows? Or is that also out of the question? I can't afford a mac, really.

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