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Pokemon XG: NeXt Gen


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4 hours ago, Dio_Vento said:

Thanks for the indirect compliment! I've really enjoyed your hack so far. How developed are the tools you used to make it? Super impressive how you did the REing and the actual hack production. 

Thank you also. You are too kind :$

I have an iPad app with a full GUI for most things like trainers, moves and stats. However, it's not easy to distribute and configure so I'm working on something more suited for public use and something multiplatform. I also have a command line library on my laptop with many thousands of lines of code which allow me to programmatically make more complex edits using things like loops and conditionals and all that.

When I started out I just wanted to make a simple pokemon colosseum mod to play with my brother. At first I just changed the shadow pokemon around using a hex editor. It was the drive to make a hack that required REing. I'd think, "hmm it would nice if I could add new moves", then go and look for the moves. Then I'd think, "hmm it would nice if I could add more shadow pokemon", then go figure out to do it. So they kind of came hand in hand. Especially when I posted on these forums and found there were so many other people who were still interested in colo/xd which I'd previously thought were quite unpopular. It really made me want to stretch the limits of what was possible. A few years ago they had the reputation of being virtually unhackable games so I'm really looking forward to releasing hack tools so that anyone can do it. :)

I  mostly did all the easy REing though. I had the help of some seriously talented individuals for things like REing the scripting engine and replacing textures. Now there's even someone working on reverse engineering the 3d model formats.

3 hours ago, monkey11 said:

Having trouble getting Venusaur with Thick Fat. Is it less likely than Chlorophyll?

"Having trouble" meaning I've tried 10ish times with no luck.

It should be 50:50. Just really unlucky I guess :)

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Nope! With Venusaur, I was basically saving right before he drops down to fight me. I'd enter the battle, and when he sent Venusaur out, use the same fire attack. I captured Venusaur and checked, and it had Chlorophyll. Loaded save, used same fire attack, and it did the same amount of damage, so I knew it wasn't Thick Fat. Did this 10-15 times.

With Salamence, I was in a battle, my Shelgon hit level 50, and I saved right before the battle ended (when the opponent was saying "I lost"). Evolved, checked, and it had Aerilate. Loaded save, battle ended, checked again. Did this 10ish times.

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41 minutes ago, monkey11 said:

Nope! With Venusaur, I was basically saving right before he drops down to fight me. I'd enter the battle, and when he sent Venusaur out, use the same fire attack. I captured Venusaur and checked, and it had Chlorophyll. Loaded save, used same fire attack, and it did the same amount of damage, so I knew it wasn't Thick Fat. Did this 10-15 times.

With Salamence, I was in a battle, my Shelgon hit level 50, and I saved right before the battle ended (when the opponent was saying "I lost"). Evolved, checked, and it had Aerilate. Loaded save, battle ended, checked again. Did this 10ish times.

Ah well in the case of the shelgon. Abilities aren't random upon evolution. If shelgon has ability 1, then it will still have salamence's ability 1 upon evolution. If it has ability 2 it will evolve into a salamence with it's second ability. You would have needed intimidate on the bagon when you caught it in order to get intimidate on the salamence.

The venusaur really sounds like it must have been bad luck though.

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19 hours ago, StarsMmd said:

Thank you also. You are too kind :$

I have an iPad app with a full GUI for most things like trainers, moves and stats. However, it's not easy to distribute and configure so I'm working on something more suited for public use and something multiplatform. I also have a command line library on my laptop with many thousands of lines of code which allow me to programmatically make more complex edits using things like loops and conditionals and all that.

When I started out I just wanted to make a simple pokemon colosseum mod to play with my brother. At first I just changed the shadow pokemon around using a hex editor. It was the drive to make a hack that required REing. I'd think, "hmm it would nice if I could add new moves", then go and look for the moves. Then I'd think, "hmm it would nice if I could add more shadow pokemon", then go figure out to do it. So they kind of came hand in hand. Especially when I posted on these forums and found there were so many other people who were still interested in colo/xd which I'd previously thought were quite unpopular. It really made me want to stretch the limits of what was possible. A few years ago they had the reputation of being virtually unhackable games so I'm really looking forward to releasing hack tools so that anyone can do it. :)

I  mostly did all the easy REing though. I had the help of some seriously talented individuals for things like REing the scripting engine and replacing textures. Now there's even someone working on reverse engineering the 3d model formats.

Really impressive stuff, man. Put me in the list of people who are interested in your tool kit, when it launches I really want to work on my own PMXD hack.

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General question. I'm having trouble incorporating later Pokemon into my party because their stats are so low because they have no EVs. How do people deal with this? Do you get a few Macho Braces? Do you go and fight weak Pokemon repeatedly to get EVs quick?

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On 6/20/2017 at 8:45 PM, monkey11 said:

General question. I'm having trouble incorporating later Pokemon into my party because their stats are so low because they have no EVs. How do people deal with this? Do you get a few Macho Braces? Do you go and fight weak Pokemon repeatedly to get EVs quick?

Personally, I haven't found this to be a problem. NPC teams don't fully make use of things like natures, IVs and EVs so you don't always need to have perfect pokemon to win. If you want to level a bit, Mt. Battle is useful. Also, in the duel square in pyrite town, each trainer specialises in one type of EV and can be rebattled as much as you like so you can use them for easy EV training of certain stats. :)

On 6/20/2017 at 9:09 AM, Dio_Vento said:

Really impressive stuff, man. Put me in the list of people who are interested in your tool kit, when it launches I really want to work on my own PMXD hack.

You'll be the first to know ;)

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5 minutes ago, zdpastaman said:

Hey, when I get to the Cypher key layer and fight cypher peon Helena, after I attack the game always freezes saying IntCPU: Unknown instruction 00000000 at PC = 00000008 last_PC = 812fffc8 LR = 802c2b14. What should I do?

Download version 1.0.1-2 and continue playing with that version. There are newer versions than that but they won't work 100% with your save file. However, v1.0.1-2 was designed to fix the major bugs in v1.0.1 (like the one you described) while still being compatible with 1.0.1 save files. :)

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I ran into this problem

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On 6/13/2017 at 10:17 AM, Logie22 said:

1.0.4 won't patch for me. Have tried multiple different ROMs including the suggested NTSC U ROM, using NUPS to patch. Every time I get "The patch doesn't match the file."

 

Anyone else with this issue?

 

On 6/13/2017 at 11:19 AM, PinkOnion said:

If you select "Ignore" whilst patching, it works fine.

 

tried this ^ and now game crashes after nintendo logo with warning message saying IntCPU: Unknown instruction 00000000 at PC = 8095d520 last_PC = 812fffc8 LR = 8014d2b0, Tried version 1.0.1-2 like you said to someone else and nothing different.

Edited by Steven_Bee
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Not sure how to replicate this, but:

1) Charizard enters, Drought creates sunlight

2) Walrein enters in same sequence, Snow Warning creates hail

3) During turn, Venusaur uses Sunny Day, creates sunlight

4) Sunlight doesn't seem to be operative, as Charizard takes an extra turn for Solarbeam and Venusaur's Chlorophyll isn't working

EDIT: Something similar happened where Wailord entered and Drizzle created rain, but this was in a turn after Charizard came out, and the second round of sunlight was effective.

Edited by monkey11
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Do you happen to know of a way to change a pokemon's ability back to the in-game one? Using a save editor for XG to edit things like gender and nature on certain pokemon that don't naturally have their in-game abilities (like Pidgeot and Raichu having no-guard and lightningrod) causes them to revert back to the only abilities that they have in the vanilla game (static and keen eye).

Edited by ARandommPerson
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1 hour ago, ARandommPerson said:

Do you happen to know of a way to change a pokemon's ability back to the in-game one? Using a save editor for XG to edit things like gender and nature on certain pokemon that don't naturally have their in-game abilities (like Pidgeot and Raichu having no-guard and lightningrod) causes them to revert back to the only abilities that they have in the vanilla game (static and keen eye).

Not at the moment, no. If you'd made a save backup before editing, then yes, you could've just replaced it, but.... alas, not the case, right?

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On 6/22/2017 at 11:39 PM, Steven_Bee said:

 

I ran into this problem

tried this ^ and now game crashes after nintendo logo with warning message saying IntCPU: Unknown instruction 00000000 at PC = 8095d520 last_PC = 812fffc8 LR = 8014d2b0, Tried version 1.0.1-2 like you said to someone else and nothing different.

I have the same issue. I tried patching it with v1.0.4 and v1.0.1-2 and the results are the same. I made sure to include the right rom and the rom has around 1.35 GB, so IDK what's going on. I would really like to do an LP on this, so some help would be greatly appreciated.

EDIT: I tried about 11 different NTSC:U roms and none of them worked with the patch. Could someone maybe send a link to one that actually worked for them?

Edited by ProxInDaBox
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On 6/23/2017 at 7:39 AM, Steven_Bee said:

 

I ran into this problem

tried this ^ and now game crashes after nintendo logo with warning message saying IntCPU: Unknown instruction 00000000 at PC = 8095d520 last_PC = 812fffc8 LR = 8014d2b0, Tried version 1.0.1-2 like you said to someone else and nothing different.

I believe this issue occurs if the XD iso doesn't match completely but you click "ignore". Try a different download link I guess?

On 6/23/2017 at 11:01 PM, h1176057 said:

hi hi, I noticed that while you've updated the potions and such to sun/moon standards, they heal the original amount anyway.

Yeah, I forgot a line of code to actually save the changes but it will be fixed in the next update.

On 6/25/2017 at 0:54 AM, monkey11 said:

Seems pointless for Gengar to have Shadow Tag since the NPUs never switch out.

They actually switch out from time to time :)

Also, there wasn't really anything else I wanted to give to gengar.

On 6/26/2017 at 2:44 AM, monkey11 said:

Not sure how to replicate this, but:

1) Charizard enters, Drought creates sunlight

2) Walrein enters in same sequence, Snow Warning creates hail

3) During turn, Venusaur uses Sunny Day, creates sunlight

4) Sunlight doesn't seem to be operative, as Charizard takes an extra turn for Solarbeam and Venusaur's Chlorophyll isn't working

EDIT: Something similar happened where Wailord entered and Drizzle created rain, but this was in a turn after Charizard came out, and the second round of sunlight was effective.

Hmm, I haven't seen this myself but I'll keep an eye out for it. :)

On 6/28/2017 at 4:03 PM, ARandommPerson said:

Do you happen to know of a way to change a pokemon's ability back to the in-game one? Using a save editor for XG to edit things like gender and nature on certain pokemon that don't naturally have their in-game abilities (like Pidgeot and Raichu having no-guard and lightningrod) causes them to revert back to the only abilities that they have in the vanilla game (static and keen eye).

Unfortunately there is no way to revert it right now. I have reached out to the creator of the save editor to help make it more compatible with XG but he's quite hard to reach.

On 6/30/2017 at 3:08 AM, monkey11 said:

Does Brave Bird have priority?

Swellow has gale wings as one of its abilities.

On 6/30/2017 at 4:38 AM, jumpylaxs123 said:

good battle stars Lol

Stars Battle.png

I'm glad you liked it. Did you manage to beat orre colosseum too?

On 7/1/2017 at 5:21 AM, monkey11 said:

animation for Drain Punch is strange. Seems like it would make more sense for the second bit, when energy is drained, to show the pokemon that is receiving the energy. Like with giga drain, etc

That's the best I can do right now since there's no existing animation that fits better but will aim to improve it in the future ;)

17 hours ago, ProxInDaBox said:

I have the same issue. I tried patching it with v1.0.4 and v1.0.1-2 and the results are the same. I made sure to include the right rom and the rom has around 1.35 GB, so IDK what's going on. I would really like to do an LP on this, so some help would be greatly appreciated.

EDIT: I tried about 11 different NTSC:U roms and none of them worked with the patch. Could someone maybe send a link to one that actually worked for them?

Does your patching program produce any error messages?

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it's saying that the patch doesn't match the file. I made sure everything was right as far as the iso's version is concerned, but it still refuses to work.  I'm using NUPS to try to patch it.

Edited by ProxInDaBox
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