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In-Battle Model/Animation Swapping


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Okay, so over the last couple days I've been playing around swapping stuff in OR. I've replaced my main character model with that of Maxie, and unfortunately Maxie doesn't have a mega evolution animation. I'd like to keep his other in-battle animations but see if I can give him a mega evolution animation (right now he just stands still holding his hand like he's about to throw a pokéball (and then there's a pretty funny camera zoom on his chest)).

So I'm assuming that the animations for the characters are in the proceeding .132 files that come after the .bch file. My question is if anyone has dabbled in this quest before if they could help me figure out which .132 file has the animation, or how I could view the .132 files preferably without having to go through the entire process of repacking my .romfs file.

Hopefully all of that makes sense.

Thanks.

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