Localhorst Posted March 7, 2016 Share Posted March 7, 2016 (edited) When you import a G5 .pkm file with an OT (not tested for nicknames) that includes a "♀" to PKHeX, it shows up as "⑮", which is an illegal character in the games. I tried the same for the male symbol (Pokegen: \246E), shows up as "⑭", so probably some unicode sets are messed up. PKHeX works fine with pkm files where the name was created in Pokegen by pasting the "♀", as it seems to read this differently than the unicode (\246E) it shows for game-created names. While I'm at it: The "About" window has a little spelling mistake, "Inspiried by Codr's Pokegen". Edited March 8, 2016 by Localhorst Link to comment Share on other sites More sharing options...
Kaphotics Posted March 8, 2016 Share Posted March 8, 2016 Thanks, fixed in the latest 2 commits. (note, the string setters in the pk6 object will remap the gender symbols to their 0xE080 counterpart) According to our wiki, there are multiple re-maps for Unicode. What bothers me is that there's also game-exclusive characters, which I believe have been re-mapped to >0xE080. These special characters would need to be documented so that the transfer process is faithfully recreated Edit: Remapped them manually, still dunno about those game-exclusive characters. Link to comment Share on other sites More sharing options...
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