Jump to content

Italian Pokémon Blue I want to copy the US algorithm for the name reading after OLDMAN glitch into the shove


Recommended Posts

Hello, I've started an italian hack that is a sort of italian version of Pokémon Green on italian Pokémon Blue rom, it's already done, but I wanted to add an extra feature. In the italian versions of Red and Blue the developers for avoid the appears of MissingN°. have changed the shove near Cinnabar Gym, I've fixed it, but however also if I talk with the OLDMAN the game can read only the end of my name, at the end of the trainer name there is a 50 value, the italian version read that value like a pokémon level (level 80 then) and after there are the 00 values of the blank space, then can appear only 'M. If I hack the savegame and I add other values after the 50 value (Like B8) can appear the Ghost MissingN°., the problem is that the italian version can read only the 50 value for the level and I don't know why, in the US version if my name is EMA, due to the M on my name, can appear a level 140 Golduck. There is a way to replace this algorithm also for the italian Blue version? Can you help me please?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...