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Homebrew for Pokemon in development?


hsdubb19

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There won't be one. Modifying save files of other games would require accessing the console's AES decryption system and I'm pretty sure that requires kernel access which the exploit does not have. Also this would require you to swap carts and since the homebrew channel is running off the Ninja Cube game, the 3DS will kill everything with an error if you eject the cart. So that's a no go. :(

We haven't been able to use homebrew that involves cart swapping since the DS, since the DSi was the first to put a stop to that.

And even if the exploit did allow this, we still don't have the firmware v6+ save game keys. The only reason it works on Gateway is because Gateway doesn't use the new keys. (try and play a game with the save created in Gateway on a console updated beyond 4.5 and you'll get a corrupt save game error) so that's why we are able to edit saves of games used on Gateway.

Us post 4.5 fw console users are still limited to CyberGadget if we want true save game editing.

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