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Pokemon Mystery Dungeon: Explorers of Sky Archive Format


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Since it doesn't seem like anyone knows how the data is stored, here's a start:

Most *.bin files are archive files. They're similar to narc, but slightly different.

0x0-3: Unknown; 00 00 00 00

0x4-7: Number of Files

0x8-B: Start of 1st file

0xC-F: Length of 1st file

(8+8x) to (B+8x): Start of file index x

(C+8x) to (F+8x): Length of file index x

where x=0 to (value of 0x4-7) - 1

I might work on it more, but I'll give more time into my save editor for this game.

Have fun, ROM researchers!

[edit]

Attached simple .Net Framework 4.0 command line utility to extract files from a bin archive.

[edit 2]

An untested version for .Net Framework 2.0 has been uploaded.

Sky Rom Editor..zip

.Net 2.0 Sky Rom E.zip

Sky Rom Editor..zip

.Net 2.0 Sky Rom E.zip

Edited by evandixon
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thanks, is seems interesting. i was remember a bit researching on this game, but i no have any reason to make them tools so i just using hex editor with some tools. just my note was gone, and is not on my back up Dx. btw thank you for make this tools.

just create config file like this :

<?xml version="1.0" encoding="utf-8" ?>
<configuration>
   <startup> 
       <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
   </startup>
</configuration>

just change version="v4.0" into v3.0 or net framework is supported your system... (if the tools using newer component, it will not work), idk is work with this tools but is seems always work on my homework cmd project.

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