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B2/W2 AR Codes


Mothra67

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Well, the Wild Pokemon Level Modifier was posted by Codejunkies and it looks like my Wild Pokemon Modifier without all of the extra features...

:Wild Pokemon Level Modifier Codes
:::Press Select

::1
94000130 FFFB0000
B2000024 00000000
C0000000 0000002F
10036B06 00000101
DC000000 00000004
D2000000 00000000

::10
94000130 FFFB0000
B2000024 00000000
C0000000 0000002F
10036B06 00000A0A
DC000000 00000004
D2000000 00000000

::35
94000130 FFFB0000
B2000024 00000000
C0000000 0000002F
10036B06 00002323
DC000000 00000004
D2000000 00000000

::70
94000130 FFFB0000
B2000024 00000000
C0000000 0000002F
10036B06 00004646
DC000000 00000004
D2000000 00000000

::100
94000130 FFFB0000
B2000024 00000000
C0000000 0000002F
10036B06 00006464
DC000000 00000004
D2000000 00000000

Are these for Black 2 or White 2? I only have White 2.

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Hold L to view IV's or R to view EV's. Press before loading the pokemon's data. I believe this code was made by Demonic so credits to him.

Nah, that code was done by a Japanese hacker and it got ported or it was done by elixirdream.

Are these for Black 2 or White 2? I only have White 2.

Those codes are for all regions.

But in case you're that dense, I need a code for Shiny mon that isn't button activated at all.

Well, that's kinda rude...

::Encounter Shiny Pokemon (No Activator)(Black 2)
5201C534 43084050
1201C538 000046C0
E201C540 00000010
1C281C01 F000910A
2801FC47 E008D1F5
D2000000 00000000

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Well, that's kinda rude...

::Encounter Shiny Pokemon (No Activator)(Black 2)
5201C534 43084050
1201C538 000046C0
E201C540 00000010
1C281C01 F000910A
2801FC47 E008D1F5
D2000000 00000000

öhm...mister demonic, would you please be so kind and transfer this code for Black2 German version and perhaps if it is not working on White2 for UK/US white2 also? Oh and maybe if it isn´t fixed, please fix it so that the code won´t mess the PID!

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öhm...mister demonic, would you please be so kind and transfer this code for Black2 German version and perhaps if it is not working on White2 for UK/US white2 also? Oh and maybe if it isn´t fixed, please fix it so that the code won´t mess the PID!

Try that code on Pokemon Edition Schwarze 2 (D).

::Encounter Shiny Pokemon (No Activator)(White 2)
5201C560 43084050
1201C564 000046C0
E201C56C 00000010
1C281C01 F000910A
2801FC47 E008D1F5
D2000000 00000000

Credits: CMP and GBATemp.

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Try that code on Pokemon Edition Schwarze 2 (D).

::Encounter Shiny Pokemon (No Activator)(White 2)
5201C560 43084050
1201C564 000046C0
E201C56C 00000010
1C281C01 F000910A
2801FC47 E008D1F5
D2000000 00000000

Credits: CMP and GBATemp.

is it fixed, so that the PID would not be messed up? oh and thanks for your efforts (you are a great guy! )

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I am also looking for something very specific. I own a NDS Adapter Plus. I have been playing primarily on Black 2. I am looking for codes to erase your Pal Pad data (your own anyways) and Game Sync ID data. This way once I have done with my save (minus catching legendarily Pokemon) I can just transfer my save and catch both game's.

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in conjunction to the quote in this message, use this newly converted code to get the key item "reflecting mirror/revealing glass" here is the code for the event, thanks to Bond697 for converting them for us:

W2U (PAR)

521659FC 2000DB01

121659FC 0000E010

D2000000 00000000

B2U (PAR)

521659BC 2000DB01

121659BC 0000E010

D2000000 00000000

please read this quote in order to properly get the item, any questions about pokegen for this event only, i will be happy to provide answers to the best of my knowledge

Just posting to say that by using the codes trance posted you can actually activate the mirror event without hacking it in.

Download the Therian Landorus Guested contibuted,from here

Then,using pokegen,edit its TID/SID to match those of your save file and activate the fateful encounter flag in the met tab (i dont know why you have to set the FE flag,hope someone can explain)

Use the code that corresponds to your version

Enjoy

Many thanks to trance and Guested!!!

i have verified and noted on this that the event does work now with this code and other setup and once you have the item, you can disable the code and the item still works, thanks again bond for the conversion of the code

Edited by Shadow_Steve
verified code working
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in conjunction to the quote in this message, use this newly converted code to get the key item "reflecting mirror/revealing glass" here is the code for the event, thanks to Bond697 for converting them for us:

W2U (PAR)

521659FC 2000DB01

121659FC 0000E010

D2000000 00000000

B2U (PAR)

521659BC 2000DB01

121659BC 0000E010

D2000000 00000000

please read this quote in order to properly get the item, any questions about pokegen for this event only, i will be happy to provide answers to the best of my knowledge

i have verified and noted on this that the event does work now with this code and other setup and once you have the item, you can disable the code and the item still works, thanks again bond for the conversion of the code

At last we have a working code for Reveal Glass thank you very much Bond697. Although I already made the event work using pokestock.

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Well, that's kinda rude...

::Encounter Shiny Pokemon (No Activator)(Black 2)
5201C534 43084050
1201C538 000046C0
E201C540 00000010
1C281C01 F000910A
2801FC47 E008D1F5
D2000000 00000000

Is this for the US version? Because it doesn't work for my cartridge...
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to mister demonic: the code from you and exildream is rrrrawrsome, as even the chincino in the welcome sequence and the starters are now shiny (not in the previewmode but after you have chosen one) and yes they seem to be legit (further research on the Legendaries and Starters will be done asap!)

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@Bond697 / @Demonic722

Has there been any attempts made to port Bond697's listed code for resetting events on the map to the U/E versions of BW2?

black2

520191CC 42112001

120191D0 0000D100

94000130 FFFA0000

120191D0 000046C0

D2000000 00000000

white2

520191F8 42112001

120191FC 0000D100

94000130 FFFA0000

120191FC 000046C0

D2000000 00000000

Thank-you... I changed my button triggers since Holding Select while entering an area is less finger friendly but this worked perfect.

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The codes replace all items and interact-able Pokemon back on the map. So, yes, this will trigger some strangeness in the game. Since this replaces items you run the risk of duplicate TM's if you foolishly walk around and pick everything back up.

@Bond697, would you be able to hit us up with the opposite... remove all items & Pokemon from the map.

@Gothic_Togekiss, areas the game that have various story sequences that change the items and Pokemon on the map will not function so well with a generic code to reset the map. Fortunately, Giant Chasm where Kyurem is located is the only spot that I can think of that this would be the case. I am testing each interact-able Pokemon in each area before adding this code formally to my XML.

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