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B2/W2 AR Codes


Mothra67

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Hello~

I've tried searching about this (not just the forums but google) for the past 3 hours and couldn't seem to find anyone else having this issue (or way to resolve it.)

I've just started running Pokemon White 2 on Desmume 0.9.9 and I got the AP code working fine and wild pokemon modifier works fine, season changing works fine, but the code for "Entire Party earns Exp" just doesn't seem to work. The pokemon that fights gets xp, but no others. I've seen a few variations of the code but none of them have worked.

521CB45C 42819903
121CB460 000046C0
D2000000 00000000

521aef84 42819903
121aef88 000046c0
d2000000 00000000

521AEFC4 42819903
121AEFC8 000046C0
D2000000 00000000

Can anyone tell me where I'm going wrong? I've run out of search terms to use lol D:

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  • 3 weeks later...
Receive all medals (255/255):

VpGVV.jpg

94000130 FFFB0000
B2000024 00000000
C0000000 000000F6
00025C3C 00030000
DC000000 00000004
D1000000 00000000
D2000000 00000000

He'll give you 248 medals at the Pokecenter. Go to the ceremony at Castelia if he says there's one (if you haven't gotten the participation medal); then return to the Pokecenter and he'll upgrade your medal box all the way to Legend rank. Once you've done that, he'll have an award ceremony at Castelia again, in which all the flags will be set properly and all of your medals will be awarded naturally.

Works on all B2W2 games, any language.

(if this somehow misses any medals , let me know)

I just have one minor question about this code (and thank goodness for it, since now some medals are pretty much unobtainable with Dream World shutting down), do medals already acquired get re-awarded or are they still recorded as when you got them?

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Hi, it's me again... This code is for Spawning Pokémon in Hidden Grottoes 100% of the time and doesn't work on Desmume. Here's the code:

521C7C98 1C309000

521C8C98 F63C2064

121C8CA0 0000E013

121C8C9E 00001C04

121C8C98 00002003

D2000000 00000000

PS: It's for White 2 The Black 2 code is:

521C7C60 1C309000

521C8C60 F63C2064

121C8C68 0000E013

121C8C66 00001C04

121C8C60 00002003

D2000000 00000000

I wonder If Is there a Desmume working version of this code. I tested it on a Real Action Replay and it worked.

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Hey does anyone have a working rematch trainers code for pokemon black 2? i've tried a few...

these two are confirmed NOT to work on my rom

52156014 1C301C04

02156018 F7FF1C39

94000130 FEFF0000

02156018 E0002000

D2000000 00000000

and

521559D4 1C301C04

021559D8 F7FF1C39

94000130 FEFF0000

021559D8 E0002000

D2000000 00000000

I have tried these two and to no avail.

I had a code for rematch trainers that worked but today i opened up my blaze black 2 rom to start grinding my pokemons again against trainers and the code just stopped working for an unknown reason.

it was all going so smoothly and today i was forced to literally give up on that code..this isnt the first time it has happened to me, a long time ago i had a rematch code that after a certain amount of time just stopped working...idk if codes actually stop working after a certain amount of time but all of the other codes i have on my blaze black 2 rom work just fine.

exp share all, double exp, seasons codes, receive keys special grass shinies etc all of them work i just need one good rematch trainers code for black 2...that's all..please help me.

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  • 3 weeks later...

Sorry up, but I found something pretty cool :)

Catch N's Pokémon (Start+Select) :

94000130 FFF30000

B2000024 00000000

200208B8 00000001

10022250 00000000

DA000000 00020CAE

D3000000 00000000

D7000000 02000010

92000010 FBFF0000

D4000000 00000400

B2000022 00000000

D7000000 00020CAE

D2000000 00000000

Just press Start+Select to unlock them, you don't need to activate the Memory Link ! I think this code is safe for those who didn't activate the Memory Link, but if someone have some problems this code will fix them :

Reset the Event to Catch N's Pokémon (Start+Select) :

94000130 FFF30000

B2000024 00000000

200208B8 00000000

10022250 00000000

DA000000 00020CAE

D3000000 00000000

D7000000 02000010

A2000010 FBFF0000

D4000000 0000FC00

B2000022 00000000

D7000000 00020CAE

D2000000 00000000

This code will reset to 0 the event to catch N's Pokémon, as if you never had activated it, so for those who use this code with the Memory Link already activated you have to talk to the Pokémon Breeder to unlock N's Pokémon at new.

Codes working for Black and White 2 in any language.

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  • 4 weeks later...

I must admit that my original list of requests was finished.

REQUEST:

I am seeking a marking code to set a Pokemon's cartridge region of origin. (For example, all the Pokemon that I catch state they are from a US cartridge.) I am seeking a marking code to set the region to Japan. (Obviously this code will help make using the Masuda Method way easier.)

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  • 1 month later...

I ported a code some months ago, but I made it wrong. the right one is this:

Black 2 USA:

::Call Curtis/Yancy on Xtransceiver Anytime
5219D550 47906849
5219E550 2F00D004
1219E550 000046C0
D2000000 00000000

White 2 USA:

::Call Curtis/Yancy on Xtransceiver Anytime
5219D590 47906849
5219E590 2F00D004
1219E590 000046C0
D2000000 00000000

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  • 1 month later...
TM44 Modifier

B2000024 00000000

94000130 FCFF0000

10018D22 0000022F

D0000000 00000000

94000130 FFFB0000

DA000000 00018D22

D3000000 00000000

B2005634 00000000

D7000000 00001E82

D2000000 00000000

...Is this code for just B2 or W2, or does it work on both versions? *thinking of using it to get ExtremeSpeed on a Dratini....since I got females back in HG/SS so I can't breed the move along*

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Thank you! That's all I needed to know.

Hm... Here's a thought. Has anyone ever thought of making a code that would change a Pokémon's Ability (either Marking to set a specific slot or some way to cycle through)? With the Dream World getting shut down for Gen 5, it might come in handy (at least to those of us who don't use PokéGen, or at least to use as a simpler alternative) for getting things with Hidden Abilities, or maybe just to do what Gen 6's Ability Capsule does (so for example, the exact same code could change a Nidoran's Rivalry to either Poison Point or Hustle, then change a Chinchou's Illuminate to either Volt Absorb or Water Absorb).

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Okay, I was reading through the topic and I had a couple more questions. First off, I had a question about this code (slightly adapted from one posted earlier in the topic):

Encounter Shiny Pokémon (B2, Hold Select)

5201C534 43084050

0201C538 2000D108

E201C540 00000010

2000900A F027900B

E00AFCF1 980B2100

94000130 FFFB0000

1201C538 000046C0

E201C540 00000010

1C281C01 F000910A

2801FC47 E008D1F5

D2000000 00000000

Encounter Shiny Pokémon (W2, Hold Select)

5201C560 43084050

0201C564 2000D108

E201C56C 00000010

2000900A F027900B

E00AFCF1 980B2100

94000130 FFFB0000

1201C564 000046C0

E201C56C 00000010

1C281C01 F000910A

2801FC47 E008D1F5

D2000000 00000000

...Now, I've not tried it, but does this code also work on Pokémon that are given to you (eggs, fossils, etc) or only on wild Pokémon? Secondly, I've noticed that a line repeats in the code. Is that redundancy supposed to be there (in other words, both lines have a purpose), or should one of said lines be deleted because it isn't really doing anything (both versions work perfectly fine as-is)? (By the way, I know there's a button-free version, but I like having the activator as an extra level of control)

Secondly, I saw something about a breeding bug mentioned. Is anyone able to elaborate on that? I think I've seen it, but I'm not sure.

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Secondly, I've noticed that a line repeats in the code. Is that redundancy supposed to be there (in other words, both lines have a purpose), or should one of said lines be deleted because it isn't really doing anything (both versions work perfectly fine as-is)?

The E201C56C 00000010 line isn't redundant at all. To elaborate, check the lines after it until you reach 94000130 FFFB0000. It is writing values that will keep the Pokémon normal/not shiny. 94000130 FFFB0000 is checking to see if "Select" has been pressed/held. If it has been pressed/held, write values that will turn the Pokémon shiny. I could explain the code types, but I think this explanation is thorough enough.

Edit: I forgot to add the E201C540 00000010 line from B2 in the explanation, but the same reasoning applies.

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  • 2 weeks later...
could somebody create a code to rebattle to crustle at seaside cave?I'd appreciated a lot.

already asked @Downhill to make one but he is busy and will post it up when he has the time.

These are the codes that will be up

-rebattle blocking crustle in seaside cave

-rebattle mincchino in hidden grove at route 5

-reobtain happiny egg

-reobtain deerling

and reobtain magikarp

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Rebattle Blocking Crustle at Seaside Cave (Start+Select) :

94000130 FFF30000

B2000024 00000000

DA000000 00020BEA

D3000000 00000000

D7000000 02000010

A2000010 FFEF0000

D4000000 0000FFF0

B2000022 00000000

D7000000 00020BEA

D2000000 00000000

Working for both versions in any language.

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Rebattle Blocking Crustle at Seaside Cave (Start+Select) :

94000130 FFF30000

B2000024 00000000

DA000000 00020BEA

D3000000 00000000

D7000000 02000010

A2000010 FFEF0000

D4000000 0000FFF0

B2000022 00000000

D7000000 00020BEA

D2000000 00000000

Working for both versions in any language.

Thanks Downhill! :)

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Reobtain Magikarp at Marvelous Bridge (Start+Select) :

94000130 FFF30000

B2000024 00000000

DA000000 00020B9C

D3000000 00000000

D7000000 02000010

A2000010 FBFF0000

D4000000 0000FC00

B2000022 00000000

D7000000 00020B9C

D2000000 00000000

Reobtain the Happiny Egg at Nacrene City (Start+Select) :

94000130 FFF30000

B2000024 00000000

DA000000 00020BB4

D3000000 00000000

D7000000 02000010

A2000010 FFEF0000

D4000000 0000FFF0

D0000000 00000000

94000130 FFF30000

A2000010 FFDF0000

D4000000 0000FFE0

D0000000 00000000

94000130 FFF30000

B2000022 00000000

D7000000 00020BB4

D2000000 00000000

Codes working for both versions in any language.

thank a lot downhill.I also would like a code to give me all funfest missions.I need this code to find eevee and its evolutions in hidden grottos.

If it's possible I'll try to make a code.

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