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Complete Pokedex Cheat Causes Dream World/Game Sync Error Code 13204 FIX HERE


KyoMcFizzle

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I tried this code and it worked so thanks a bunch, Also I don't mind recatching and re meeting pokemon, now I have a reason to keep playing now :D

Also I would like to add the only pokemon I want in my pokedex are my faveorites the others can just not exist.

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Since the problem is Shiny Zekrom, Reshiram, and Victini as well as Genesect, Meloetta, and Keldeo, is there a code for a pokedex excluding these?

In fact, if someone decides to work on it, null all shinies from the code. Shiny pokemon are supposed to be unique ^_^

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edit: Ugh. Well, looks like this isn't gonna be much use after all. I haven't been able to find ANY combination that results in a Dex that will be glitch-free AND pass the check, even if the areas with any of the problem Pokemon are completely empty (set to 0). It keeps on producing at least one entry that has SOMETHING wrong with it (usually the image of the Pokemon is glitchy, resulting in a crash if it's seen.)

So, the best I can see happening with this code is just making it produce a mostly-empty Dex, instead of just an empty one, for connecting to the PGL and then using the Complete-Dex code afterwards. sigh...

I really wish that PokeGen's Dex code wasn't so HUMONGOUS! If only a fix for that were made soon... (I wouldn't mind if it automatically set any given Pokemon to have all Forms+Shiny and Languages (where applicable) for the desired Pokemon, if that would reduce the code-length. I'd then just trade or use the Encounter Code to get the non-Shiny of Victini/Zekrom/Reshiram to top it off.)

Heh. That code is EXACTLY what I'm working on. If you didn't already notice, the difference between the Complete Dex and Empty Dex codes is that one has a line of "FFFFFFFF" and the other "00000000". These refer to groups of Pokemon affected. If you want to help me get this finished up as good as it can (since any other Dex-mod codes are WAY too long for an AR), I'll post what specific data I know about this code.

I THOUGHT I'd finally gotten it right... but apparently not, since I get the error even with this version... T_T

(Sorry it looks a bit funny in parts... I didn't take the time to account for TAB spaces while putting it together in Notepad. And I'm too lazy to fix it... -_-; Ah well. If it's going to make sense to you, it'll make sense.)

Basic code's layout:

(XXXXXXXX XXXXXXXX) <---This area varies between each B/W game and each region. My posted examples use the Black (JP) and White (JP) info, respectively. To convert this code for other regions, just apply that region/game's code here.

0223d030 00001803

d5000000 [1234{5}{6}{7}{8}] <---THIS, the second set of 8 Hexadecimal digits, which I have NUMBERED 1-8 are the working numbers here, specifically 5-8. These are NOT their desired Hexadecimal numbers for the code.

c0000000 00000131

d6000000 0223d034

d2000000 00000000

Each number in the brackets refers to a set of 80-84 Pokemon in the Pokedex, non-sequential. (Well, there IS a sequence, but I'm not gonna try to figure it out.)

The variable sets which Pokemon are Seen&Caught, has MOST Forms&Shiny included (if a Form is missing, so is the Shiny for it). Language-dexes appear as well, but seem almost random; they're not that important anyway.

X-variable | Packet's Pokedex Count Which PGL-blocking Pokemon are in which packet (An "------" means it's a good one for the PGL)

(0-F) 1-5 6 7-8 Packet 5 Packet 6 Packet 7 Packet 8

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

0 | 00 00 00 | (none in packet)

1 | 20 21 21 | ------ Genosect ------ ------

2 | 20 20 21 | Victini ------ ------ ------

3 | 40 41 42 | Victini Genosect ------ ------

4 | 20 20 21 | ------ ------ Keldeo Reshiram

5 | 40 41 42 | ------ Genosect Keldeo Reshiram

6 | 40 40 42 | Victini ------ Keldeo Reshiram

7 | 60 61 63 | Victini Genosect Keldeo Reshiram

8 | 20 20 21 | ------ ------ Meloetta Zekrom

9 | 40 41 42 | ------ Genosect Meloetta Zekrom

A | 40 40 42 | Victini ------ Meloetta Zekrom

B | 60 61 63 | Victini Genosect Meloetta Zekrom

C | 40 40 42 | ------ ------ Keldeo & Meloetta Zekrom & Reshiram

D | 60 61 63 | ------ Genosect Keldeo & Meloetta Zekrom & Reshiram

E | 60 60 63 | Victini ------ Keldeo & Meloetta Zekrom & Reshiram

F | 80 81 84 | (all in packet)

Packets 6-8 (and others likely) may have glitches when viewed in the Pokedex if the rest of the resulant numbers are mostly set to ZERO or possibly other low numbers.

-To avoid this, using a fairly completing code should work (ie: 100% complete, mostly complete, 000% complete)

----------------------------------------------

I had THOUGHT that the desired setting would be: "FFFFDE33" (since it excludes all 6 problem Pokemon), but it won't let me on with that set (also caught Zekrom, Reshiram, and Victini for their normal sprites.

So...

I'm starting to wonder if there's something else that's included in the check, like for Shiny Arceus/Celebi/ or others that CAN NOT LEGALLY be obtained in their Shiny form in any game since Gen III (must have been Event Shiny or catchable in either Gen III/GenIV/GenV, I would suppose.)

Anyone want to help test for others that could be issues? Also, it could be that those codes are still unlocking data in the Dex relating to those main 6 Pokemon, but it doesn't become visible... I dunno.

Edited by jariesuicune
Looks hopeless
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Nope, no other customization is possible. You can only "choose" the species (groups). I don't know nearly enough about coding to try to figure out the rest of how it works, it was a miracle I figured out that much...

It always unlocks the Shiny form of any forms that it unlocks (ex.: if it sets 4 of Rotom's 6 forms, always including basic form, as well as their matching Shiny). Not that I care about Shiny being unique... I actually wish some/most had more than one color-form, even if slightly! ^_^;

What do you mean "illegitimate shiny" ruining the Dex? I don't understand that at all...

However... after much trial and error, I've only been able to conclude that the best you could hope for would be a not-quite-empty-the-Pokedex code. So far, it's always had a glitched image (I'm not sure what causes that, but it only seems to occur if one of the variable numbers is set to 0), and, if you set the last four numbers (which have the 6 problem Pokemon) to anything other than 0, it seems that they will SOMEHOW have some data set, even if you can't see it.

So, I've given up on this. Dang, that hurts to say... I really don't like to give up on something that looked so promising.

As of yet, the only thing I know works is PokeGen's Dex code. But, unless you HAPPEN to have the ARDSi-MicroSD card version, you can't actually make use of that code because it is extremely long, and the AR was stupidly built to not handle that much text. So, unless a NEW firmware is released that includes expanding the length a code can be and work, it looks pretty hopeless.

edit: I keep getting messages that say a new reply has been posted to this forum, but I never see any past this one of mine... what's up with that?

Edited by jariesuicune
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  • 1 month later...
I really wish that PokeGen's Dex code wasn't so HUMONGOUS! If only a fix for that were made soon... (I wouldn't mind if it automatically set any given Pokemon to have all Forms+Shiny and Languages (where applicable) for the desired Pokemon, if that would reduce the code-length.

It can only be shortened by about 167 lines at most. You simply can't remove data without removing the guarantee that everything is written as it should be.

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Nope, no other customization is possible. You can only "choose" the species (groups). I don't know nearly enough about coding to try to figure out the rest of how it works, it was a miracle I figured out that much...

It always unlocks the Shiny form of any forms that it unlocks (ex.: if it sets 4 of Rotom's 6 forms, always including basic form, as well as their matching Shiny). Not that I care about Shiny being unique... I actually wish some/most had more than one color-form, even if slightly! ^_^;

What do you mean "illegitimate shiny" ruining the Dex? I don't understand that at all...

However... after much trial and error, I've only been able to conclude that the best you could hope for would be a not-quite-empty-the-Pokedex code. So far, it's always had a glitched image (I'm not sure what causes that, but it only seems to occur if one of the variable numbers is set to 0), and, if you set the last four numbers (which have the 6 problem Pokemon) to anything other than 0, it seems that they will SOMEHOW have some data set, even if you can't see it.

So, I've given up on this. Dang, that hurts to say... I really don't like to give up on something that looked so promising.

As of yet, the only thing I know works is PokeGen's Dex code. But, unless you HAPPEN to have the ARDSi-MicroSD card version, you can't actually make use of that code because it is extremely long, and the AR was stupidly built to not handle that much text. So, unless a NEW firmware is released that includes expanding the length a code can be and work, it looks pretty hopeless.

edit: I keep getting messages that say a new reply has been posted to this forum, but I never see any past this one of mine... what's up with that?

not that it matters a whole lot because that code is total crap, but that isn't exactly how it works. let's use the white english version as an exmaple:

94000130 FFFB0000
0223D1D0 00001803
D5000000 FFFFFFFF
C0000000 00000131
D6000000 0223D1D4
D2000000 00000000

94000130 FFFB0000

activator(FFFB is select), whatever

0223D1D0 00001803

constant 32-bit write of "00001803" to 223d1d0

D5000000 FFFFFFFF

set the ar's data register(aka. 'Dx' or i sometimes call it 'rD') to FFFFFFFF, as that is the value we'll be (stupidly) writing over and over

C0000000 00000131

the loop statement- we can make a for-loop out of this and we will at the end

D6000000 0223D1D4

called post-increment addressing in arm, the ar does 223d1d4(+offset) = FFFFFFFF, 223d1d4 + (offset += 4)

(the 4 here isn't being added straight to 223d1d4, it's being added to another ar register called the "offset" and that is being added to 221d1d4)

D2000000 00000000

loop execute/terminator- keeps running the loop starting at C0000000 00000131 or terminates the ar code and pus everything back as it should if the loop is done. each time it hits this line, it does 0x131 - 1. well not 131 every time, but the original is 131 then -1 on the first loop, etc.

we can do it like this, really:

if(press select)

{

*(0x0223D1D0 + offset) =0x00001803;

rD = 0xFFFFFFFF;

for (int i=0; i<0x131; i++)

{

*(0x0223D1D4 + offset) = rD;

offset += 4;

}

}

what i'm saying is that that part you have labelled as affecting 80-some pokes at a time actually doesn't. try tweaking the number of loops.

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Well, since the current code generated is 343 lines long... what's the maximum the ARDSi can handle? Would 176 lines work, if that was the only code on? It would be fine if someone had one that just simply set the Dex to as complete as 'possible' for each game-version/language, since that's what is probably most wanted anyway?

Sorry, I'm not trying to sound demanding; no matter how hard I try, I just can't get my mind around how these all work, past the super super simple stuff, so I can't just do this myself...

Bond697

As for the runty code, as I had said, it did (visibly, at least) affect a range of 20/40/60/80 Pokemon, depending of the variables. Test out what I said, if you don't get what I mean; it certainly does affect those ranges (How does your "131" equate to being 20, 40, 60, or 80?). I can't say I really understand what you were saying. Considering that it seems to always have some data half-entered in end (unless you do 000% or 100% complete), the code is useless anyway. I tested every single possibility with the variables I mentioned, and I completely doubt that it would make any difference to simply tweak those loops. Altering the number of Pokemon affected would be pointless if there's always something incomplete. So, I've given up on it.

You're welcome to show me wrong on that though. I'd be more than happy to see that I'm just being a pessimist about a possible gold mine! ^_^;

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Hm, thanks for the attempt... but which version/region is that for? I test on Japanese Black (I don't have English versions, and White is my gaming one).

As to why it crashes at that point, it's probably the same issue as the small code: incomplete data, or something like that. When seen (before it crashes, unless the screen simply freezes), you can tell which Pokemon it happens on, because it will either show the wrong Pokemon (somehow) or it will have random glitched-up colors, or just be turned into a black/white 'coloring'.

Also, does that include Victini's Shiny or not? (since it needs to not have it's Shiny, like with Zekrom/Reshiram [unknown if there are other problem-Shinies], and the total absence of Meloetta/Keldeo/Genosect. Well, since it doesn't reach them, it wouldn't include those others. ^_^; )

... "blow up an AR"? -_- it'd take a lot more than a bad code to do that. Who started that idea in the first place? (rhetorical)

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here:

94000130 FFFB0000
DC000000 0223C074
90000000 FFFB0000
DA000000 00000000
D4000000 00000004
D7000000 00000000
D0000000 00000000
D3000000 00000000
94000130 FFFB0000
2223D1D0 00000003
D2000000 00000000
94000130 FFFB0000
D5000000 FFFFFFFF
C0000000 00000013
D6000000 0223D1D4
D2000000 00000000
94000130 FFFB0000
0223D224 0000003F
0223D228 8FFFFFFF
0223D22C FFFFFFFF
0223D230 FFFFFFFF
0223D234 F7FAFFFF
0223D238 FFFFFFFF
0223D23C FFFFFFFF
0223D240 FFFFFFFF
0223D244 FFFCDFFF
0223D248 FFFFFFFF
0223D24C FDFFFFFF
0223D250 FFFFFFFF
0223D254 F7FFFFFF
0223D258 6FFFFFFF
0223D25C FF7FFFFF
0223D260 DFFFFFFF
0223D264 FFFFFF7F
0223D268 FFFFFFFF
0223D26C FFFFFFE7
0223D270 FFFFFFFF
0223D274 FFCFFFFF
0223D278 0000003F
0223D27C 7FFFFFFF
0223D280 FFFFFFFC
0223D284 FFFCFFFF
0223D288 7E7FF9E7
0223D28C FF9C7EF7
0223D290 FFFFFFFF
0223D294 FFFFFEFF
0223D298 F8E3E6FF
0223D29C FFFFFFFF
0223D2A0 FEFFFFF7
0223D2A4 FF3CFFFF
0223D2A8 081FFFFF
0223D2AC DFFFFFFC
0223D2B0 FFE7FFFF
0223D2B4 39FFDFFF
0223D2B8 FFFFC090
0223D2BC F9FFFFFF
0223D2C0 FFFFFFFF
0223D2C4 FE3FFFFF
0223D2C8 1FF39FBF
0223D2CC 00000000
0223D2D0 8FFFFFFF
0223D2D4 FFFFFFFF
0223D2D8 FFFFFFFF
0223D2DC F7FAFFFF
0223D2E0 FFBFFFFF
0223D2E4 FFFFFFFF
0223D2E8 FFFFFFFF
0223D2EC FBFCDFFF
0223D2F0 FFFFFFFF
0223D2F4 FDFFFFFF
0223D2F8 FFFFFFFF
0223D2FC F7FFFFFF
0223D300 6FFFFFFE
0223D304 FF7FFFFF
0223D308 DFFFFFFF
0223D30C FFFFDD7F
0223D310 FFFFFFFF
0223D314 FFFFFFE7
0223D318 FFFFFFFF
0223D31C FFCFFFFF
0223D320 00000033
0223D324 7FFFFFFF
0223D328 FFFFFFFC
0223D32C FFFCFFFF
0223D330 7E7FF9E7
0223D334 FF9C7EF7
0223D338 FFFFFFFF
0223D33C FFFFFEFF
0223D340 F8E3E6FF
0223D344 FFFFFFFF
0223D348 FEFFFFF7
0223D34C FF3CFFFF
0223D350 081FFFFF
0223D354 DFFFFFFC
0223D358 FFE7FFFF
0223D35C 39FFDFFF
0223D360 FFFFC090
0223D364 F9FFFFFF
0223D368 FFFFFFFF
0223D36C FE3FFFFF
0223D370 1FF39FBF
0223D374 00000000
0223D378 8FFFFFFF
0223D37C FFFFFFFF
0223D380 FFFFFFFF
0223D384 F7FAFFFF
0223D388 FFFFFFFF
0223D38C FFFFFFFF
0223D390 FFFFFFFF
0223D394 FFFCDFFF
0223D398 FFFFFFFF
0223D39C FDFFFFFF
0223D3A0 FFFFFFFF
0223D3A4 F7FFFFFF
0223D3A8 6FFFFFFF
0223D3AC FF7FFFFF
0223D3B0 DFFFFFFF
0223D3B4 F87FFF7F
0223D3B8 E7FEE68F
0223D3BC 13FB74E5
0223D3C0 C5CCB923
0223D3C4 FE4EEFEF
0223D3C8 0000003F
0223D3CC 70000000
0223D3D0 00000000
0223D3D4 00000000
0223D3D8 08050000
0223D3DC 00000000
0223D3E0 00000000
0223D3E4 00000000
0223D3E8 00032000
0223D3EC 00000000
0223D3F0 02000000
0223D3F4 00000000
0223D3F8 08000000
0223D3FC 90000000
0223D400 00800000
0223D404 20000000
0223D408 07800080
0223D40C 18011970
0223D410 EC048B1A
0223D414 3A3346DC
0223D418 01B11010
D2000000 00000000
94000130 FFFB0000
D5000000 00000000
C0000000 00000029
D6000000 0223D41C
D2000000 00000000
94000130 FFFB0000
D5000000 00000000
C0000000 00000014
D6000000 0223FB58
D2000000 00000000
94000130 FFFB0000
D5000000 FFFFFFFF
C0000000 00000069
D6000000 0223D4EC
D2000000 00000000
94000130 FFFB0000
0223D698 07FFFFFF
0223D4C8 FFFFFFFF
0223D4CC FFFFFFFF
2223D4D0 000000F3
2223D4D1 000000FF
1223D4D2 0000FFFF
0223D4D4 FFFFFFFF
1223D4D8 0000F3FF
1223D4DA 00000001
0223D4DC 54151000
1223D4E0 00004512
2223D4E2 00000050
2223D4E3 00000000
0223D4E4 00000000
0223D4E8 00000000
D2000000 00000000

646 seen/caught, no crashes, nothing shiny that shouldn't be. pokemon white english, etcetc. works on both a real ar and desmume. made from pokegen's, so credit to codr/pokegen, really.

e: open the dex then press select.

e2: if anyone wants to adpot this to another version, it's really easy. look at what i changed and just make the same changes.

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Sorry, I knew it was a joke. It's all over the net... -_-; (I kinda do really wonder how it got started though. >_>; Even though I don't really want to know.)

But...

O_O All of a sudden you have a working one!? That the AR can actually handle? Gotta test this... (but I still don't get how to do the changes needed for the version/region change... T_T Look at what you changed relative to... the regularly-generated code from PokeGen? 'Cause that'd be a lot of lines to compare... [i always end up doing things the longest way, since I'm no good at understanding the shortcuts] Sorry...)

Oh, and does it include the National Entries for 001-493 (those that it includes)? I know it's not a "big" thing, but it is something rather neat to have (and EXTREMELY time consuming to do manually...).

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if anyone wants to adpot this to another version, it's really easy. look at what i changed and just make the same changes.

That wouldn't be possible in a lot of cases due to there not necessarily being a large group of consistent bytes to write.

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Really? Dang... T_T Still, if it works (and then similar for other region/versions), it might lead to at least finding a set of codes that gives ~95% completeness, which would be quite the accomplishment!

...Bond says his code works on the AR?

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