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Pokémon B/W - Wild Pokemon Editing


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This is sort of half curiosity, half something I want to do but regardless I want to find out :x

I've been wondering how to go about editing Wild Pokemon in Black and White seeing as there's no tool out for it yet that I'm aware of. Unfortunately I am completely clueless about what .narc file it is or anything like that...

The only info I can find is a post on PokéCommunity that says the location of the data on White, but I've tried looking there with a hex editor and I can't find anything.

Granted, my hex knowledge is hardly the best so I might be looking incorrectly. :x

Any help/further knowledge would be nice, if possible.

Never mind, got it!

Edited by Drayano
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This is sort of half curiosity, half something I want to do but regardless I want to find out :x

I've been wondering how to go about editing Wild Pokemon in Black and White seeing as there's no tool out for it yet that I'm aware of. Unfortunately I am completely clueless about what .narc file it is or anything like that...

The only info I can find is a post on PokéCommunity that says the location of the data on White, but I've tried looking there with a hex editor and I can't find anything.

Granted, my hex knowledge is hardly the best so I might be looking incorrectly. :x

Any help/further knowledge would be nice, if possible.

Never mind, got it!

Can you share with me how?

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It turns out that the offset was actually just a location in the ROM, I just didn't catch it before as I was comparing White 649 with the regular White and most of it was unchanged.

To actually do the wild data yourself, you have two options:

Go to the offset 083CBB44 in the full English ROM, OR extract the a/1/2/6 narc, which contains the same data.

If you use 083CBB44, you will be taken straight to the Route 1 data. The wild data follows on from there although it doesn't appear to be in any order apart from loosely by routes.

The data of each possible wild encounter is stored in the format of XX XX YY ZZ, where XX XX is the Pokemon's index number in hex flipped around (ie Patrat, whose dex number is 504, is 01F8, which is flipped around and entered as F8 01 in the ROM). YY is the minimum level that the Pokemon can appear at (in hex, of course) and ZZ is the maximum level. There will be a relatively equal chance of it appearing between any of those levels inclusive.

The amount of slots is the same since the ADV games. Wild grass encounters have twelve lots of XX XX XX XX, with each group of four bytes referring to one slot. They are, and their encounter rates as follows:

Slot 1 - 20%

Slot 2 - 20%

Slot 3 - 10%

Slot 4 - 10%

Slot 5 - 10%

Slot 6 - 10%

Slot 7 - 5%

Slot 8 - 5%

Slot 9 - 4%

Slot 10 - 4%

Slot 11 - 1%

Slot 12 - 1%

Following the wild encounters there will be another 48 bytes which refer to the encounters in the doubles grass (they will be displayed as 00 00 00 00 ... 00 if no tall grass is there), then another 48 bytes referring to shaking grass encounters, both of which have the same encounter slots as above.

The next 20 bytes refer to Surf encounters. Their encounter rates are as follows

Slot 1 - 60%

Slot 2 - 30%

Slot 3 - 5%

Slot 4 - 4%

Slot 5 - 1%

After those twenty you will have another twenty referring to the rare spots, with the same slots as above. Following that, there are another twenty bytes for the Super Rod, with encounter slots the same as the Surf ones I believe. The next twenty after that refer to rare spots when fishing.

If you happen to go to any sections that also have dust clouds or dark spots (ie Driftveil Drawbridge or Chargestone Cave) there are twelve slots for those, with the same encounter rates as grass for each slot.

If you'd rather just search for the beginning hex string of the wild data, it is "F8 01 02 02 FA 01 02 02" iirc

If you want to locate a particular place, just search for the hex string that will be in there. For example, to find Route 4, look for a Level 15 Sandile (this is easy to look at with Serebii's Pokéarth) which has a hex string of 27 02 0F 0F.

I have some offsets here that I've already located as I've been making notes as I progress through the hack I'm doing:

Main ROM

---

Route 1 - 083CBB44

Route 2 - 083CBC2C / Trainers - 1, 2, 85

Dreamyard - 083C652C / Trainers - 7, 8, (277, 293?), 308

Striaton City / Trainers - 9, 10

Route 3 - 083CBD14 / Trainers - 14, 15, 16, 17, 18, 19 (late), 20, 3, 4, 519 (late), 292, 84

Wellspring Cave - 083CBDFC - 294, 62, 63

Wellspring Cave B1F - 083CBEE4

Nacrene City / Trainers - 86, 87, 88

Pinwheel Forest Outside - 083C66FC / Trainers - 111, 160, 501, 502, 546, 144, 145

Pinwheel Forest Inside - 083C67E4 / Trainers - 295, 296, 297, 309, 26, 27, 28, 29, 30, 31, 32, 33, 34

Chargestone Cave 1F - 083C879C

Chargestone Cave B1F - 083C8884

Chargestone Cave B2F - 083C896C

narc

---

Castelia City / Trainers - 93, 94, 113, 114, 116, 165, 166, 167, 170, 137, 552 / 196, 198, 199, 200 / 600, 601, 602

Route 4 - 0000645C (.narc) - 36, 41, 42, 291, 505 / 35, 37, 39, 40, 153, 156, 290

Desert Resort Entrance - 00000CCC (.narc)

Desert Resort Main - 00000DB4 (.narc) - 233, 234, 235, 236, 237, 238, 239, 549, 550, 613

Relic Castle 1f - 00000E9C / 51, 52

Nimbasa City / Trainers - 279 / 66, 67, 68, 69

Route 5 - 44, 45, 46, 47, 48, 49, 50, 401, 402 / 000064B4

Route 16 - 408, 409, 412, 438, 442, 443 / 00008554

Lostlorn Forest - 0000863C

Driftveil City - 603, 168 201 202 203 95

Cold Storage / Trainers - 72-77 inclusive, 81, 140, 141, 610, 276, 278

I ended up swapping to the narc about halfway through so the offsets are split :x The numbers next to each place are the numbers of the trainers of that area in KazoWAR's Trainer Editor. I've slashed a couple off; it's usually to do with when you fight them ie the ones after the slash in Route 4 can only be fought after defeating Burgh.

Hope that helps

Edited by Drayano
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It turns out that the offset was actually just a location in the ROM, I just didn't catch it before as I was comparing White 649 with the regular White and most of it was unchanged.

To actually do the wild data yourself, you have two options:

Go to the offset 083CBB44 in the full English ROM, OR extract the a/1/2/6 narc, which contains the same data.

If you use 083CBB44, you will be taken straight to the Route 1 data. The wild data follows on from there although it doesn't appear to be in any order apart from loosely by routes.

The data of each possible wild encounter is stored in the format of XX XX YY ZZ, where XX XX is the Pokemon's index number in hex flipped around (ie Patrat, whose dex number is 504, is 01F8, which is flipped around and entered as F8 01 in the ROM). YY is the minimum level that the Pokemon can appear at (in hex, of course) and ZZ is the maximum level. There will be a relatively equal change of it appearing between any of those levels inclusive.

The amount of slots is the same since the ADV games. Wild grass encounters have twelve lots of XX XX XX XX, with each group of four bytes referring to one slot. They are, and their encounter rates as follows:

Slot 1 - 20%

Slot 2 - 20%

Slot 3 - 10%

Slot 4 - 10%

Slot 5 - 10%

Slot 6 - 10%

Slot 7 - 5%

Slot 8 - 5%

Slot 9 - 4%

Slot 10 - 4%

Slot 11 - 1%

Slot 12 - 1%

Following the wild encounters there will be another 48 bytes which refer to the encounters in the doubles grass (they will be displayed as 00 00 00 00 ... 00 if no tall grass is there), then another 48 bytes referring to shaking grass encounters, both of which have the same encounter slots as above.

The next 20 bytes refer to Surf encounters. Their encounter rates are as follows

Slot 1 - 60%

Slot 2 - 30%

Slot 3 - 5%

Slot 4 - 4%

Slot 5 - 1%

After those twenty you will have another twenty referring to the rare spots, with the same slots as above. Following that, there are another twenty bytes for the Super Rod, with encounter slots the same as the Surf ones I believe. The next twenty after that refer to rare spots when fishing.

If you happen to go to any sections that also have dust clouds or dark spots (ie Driftveil Drawbridge or Chargestone Cave) there are twelve slots for those, with the same encounter rates as grass for each slot.

If you'd rather just search for the beginning hex string of the wild data, it is "F8 01 02 02 FA 01 02 02" iirc

If you want to locate a particular place, just search for the hex string that will be in there. For example, to find Route 4, look for a Level 15 Sandile (this is easy to look at with Serebii's Pokéarth) which has a hex string of 27 02 0F 0F.

I have some offsets here that I've already located as I've been making notes as I progress through the hack I'm doing:

Main ROM

---

Route 1 - 083CBB44

Route 2 - 083CBC2C / Trainers - 1, 2, 85

Dreamyard - 083C652C / Trainers - 7, 8, (277, 293?), 308

Striaton City / Trainers - 9, 10

Route 3 - 083CBD14 / Trainers - 14, 15, 16, 17, 18, 19 (late), 20, 3, 4, 519 (late), 292, 84

Wellspring Cave - 083CBDFC - 294, 62, 63

Wellspring Cave B1F - 083CBEE4

Nacrene City / Trainers - 86, 87, 88

Pinwheel Forest Outside - 083C66FC / Trainers - 111, 160, 501, 502, 546, 144, 145

Pinwheel Forest Inside - 083C67E4 / Trainers - 295, 296, 297, 309, 26, 27, 28, 29, 30, 31, 32, 33, 34

Chargestone Cave 1F - 083C879C

Chargestone Cave B1F - 083C8884

Chargestone Cave B2F - 083C896C

narc

---

Castelia City / Trainers - 93, 94, 113, 114, 116, 165, 166, 167, 170, 137, 552 / 196, 198, 199, 200 / 600, 601, 602

Route 4 - 0000645C (.narc) - 36, 41, 42, 291, 505 / 35, 37, 39, 40, 153, 156, 290

Desert Resort Entrance - 00000CCC (.narc)

Desert Resort Main - 00000DB4 (.narc) - 233, 234, 235, 236, 237, 238, 239, 549, 550, 613

Relic Castle 1f - 00000E9C / 51, 52

Nimbasa City / Trainers - 279 / 66, 67, 68, 69

Route 5 - 44, 45, 46, 47, 48, 49, 50, 401, 402 / 000064B4

Route 16 - 408, 409, 412, 438, 442, 443 / 00008554

Lostlorn Forest - 0000863C

Driftveil City - 603, 168 201 202 203 95

Cold Storage / Trainers - 72-77 inclusive, 81, 140, 141, 610, 276, 278

I ended up swapping to the narc about halfway through so the offsets are split :x The numbers next to each place are the numbers of the trainers of that area in KazoWAR's Trainer Editor. I've slashed a couple off; it's usually to do with when you fight them ie the ones after the slash in Route 4 can only be fought after defeating Burgh.

Hope that helps

Can you dumb that down alot lol

im new to NDS hacking

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Can you dumb that down alot lol

im new to NDS hacking

That is a ton of very helpful information he gave there. Your comment on the other hand is basically a kick in the balls in exchange for his hard work. Have some respect for peoples time and effort; rather than asking them to spoon-feed you take some time and learn from what's already available. If you're new to ROM hacking that's great, but if you don't understand this then this isn't the place to start.

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That is a ton of very helpful information he gave there. Your comment on the other hand is basically a kick in the balls in exchange for his hard work. Have some respect for peoples time and effort; rather than asking them to spoon-feed you take some time and learn from what's already available. If you're new to ROM hacking that's great, but if you don't understand this then this isn't the place to start.

Well im sorry if i offended him i did not say

Hey kid your post is too complex for me to understand and im going to call you stoopid and wrong so i seem smarter

So again sorry if i offended the OP

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Is there a way to see how the codes affect the game? Sorry if I am new here.

I will be give NARC a spin tonight to find those codes. Is there a reference list for codes for what species of Pokemon and their levels too?

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Siam:

Only way as far as I know is to play the game and check that everything has edited as you want. There's no reference list that I know of, but Pokemon hex numbers are as simple as converting their PokéDex decimal number into hexadecimal with the computer's calculator. Levels are the same.

Pedro:

Wild Pokemon aren't affected by the time in B/W, you get the same encounters regardless of whether it's day or night.

Only places that already have season differences in the game (ie Route 6, Route 7) have separate encounter lists for each season. In those cases, they're located one after another. For example, if you go to Route 6 (0000659C in the a/1/2/6 narc file) then you will be at the first encounter list for Route 6, which is the Spring one. The next is Summer, the third Autumn and the final one Winter.

Swarms I have no idea, sorry.

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Siam:

Only way as far as I know is to play the game and check that everything has edited as you want. There's no reference list that I know of, but Pokemon hex numbers are as simple as converting their PokéDex decimal number into hexadecimal with the computer's calculator. Levels are the same.

Pedro:

Wild Pokemon aren't affected by the time in B/W, you get the same encounters regardless of whether it's day or night.

Only places that already have season differences in the game (ie Route 6, Route 7) have separate encounter lists for each season. In those cases, they're located one after another. For example, if you go to Route 6 (0000659C in the a/1/2/6 narc file) then you will be at the first encounter list for Route 6, which is the Spring one. The next is Summer, the third Autumn and the final one Winter.

Swarms I have no idea, sorry.

Thanks for the Help, i am trying to make a program to edit the Wild Pokémons, Swarms would be am extra, and i will try some research.

Again Thanks

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Thanks for the Help, i am trying to make a program to edit the Wild Pokémons, Swarms would be am extra, and i will try some research.

Again Thanks

If you'd make this, I'd be so thankful. Then I could start creating a whorty B/W hack, as hex editing costs too much time for me.

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Ok I wish to edit the data now. But what programs are you guys using to edit the wild encounters.

Currently, you'll have to deal with a hex editor, maybe later somebody will release a Wild Pokémon Editing programme for the 5th generation.

Just search for a hex editor (which can be used for Pokémon Black and White).

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Is there a certain common hex editor program used by you guys? I just do not want to use a hex editor that is free but unstable.etc

I am thinking of editing the NARC but the thread starter also mentioned offsets like offset 083CBB44. These are terms I am supposed to see with which program?

I hope I to do this right or see it right as I do not want to screw up my rom just to add a Durants into Desert Resort or remove Lillipups from some routes.

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Personally I use Cygnus Hex Editor (Free Edition), but there isn't really a common program that everyone uses.

The 083CBB44 offset I mentioned is the location in the main ROM rather than the .narc file alone. While I can't remember the Route 1 (which is the first wild data) off hand, the string definitely begins as "F8 01 02 02 FA 01 02 02". Just Ctrl+F that and you should find it.

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Ok someone used Supersonic or Water Pulse on me. I am quite confused.

Should I edit the NARCs or offsets using the Cygnus Hex Editor? somebody pass me a Lum Berry.

Edited by Siam
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  • 2 weeks later...

Yeah somebody was found string for route 11 ?, yeah i think swarm pokemon not in a/1/2/6, i found some file but i don't know for what. yeah i still research and analyze for editing. Thank you much for data.

EDIT:

yeah is works for me. but is must all HEX Value of pokemon edited into other HEX Value of pokemon? i was found 16 "22 02 (cottone HEX value)" in narc, if just one edited the game will appear error message but if i replace all, is working...

yeah i understand.......... about HEX offset , in every HEX editor is same but i no found HEX offset 083CBB44 (or maybe is Loaded from ROM not NARC?) .......

EDIT2:

yeah i was editing wild pokemon at route 17, is great.

- Route 17

surf:

Slot 1 - 60% --> azumarill

Slot 2 - 30% --> piplup

Slot 3 - 5% --> mijumaru

Slot 4 - 4% --> PRINLUP

Slot 5 - 1% -->dewott/ futachimaru

surfing spots:

slot 1 - 60 % --> alomomola

slot 2 - 30 % --> Tentacool

slot 3 - 5 % --> jellicent

slot 4 - 4 % --> Vaporeon

slot 5 - 1 % --> phione

Standart fishing spots:

slot 1 - 60 % --> Finneon

slot 2 - 30 % --> Horsea

slot 3 - 5 % --> lapras

slot 4 - 4 % --> gyarados

slot 5 - 1 % --> Omastar

Fishing spot:

slot 1 - 60 % --> seadra

slot 2 - 30 % --> Qwilfish

slot 3 - 5 % --> Lumineon

slot 4 - 4 % --> kingdra

slot 5 - 1 % --> Wailord

HEX data :
00000098h: B8 00 19 23 89 01 05 0F ; ¸..#‰...

000000a0h: F5 01 05 0C 8A 01 12 19 ; õ...Š...

000000a8h: F6 01 14 19 52 02 05 23 ; ö...R..#

000000b0h: 48 00 0F 1E 51 02 10 1E ; H...Q...

000000b8h: 86 00 12 1E E9 01 14 14 ; †...é...

000000c0h: C8 01 23 37 74 00 23 37 ; È.#7t.#7

000000c8h: 83 00 1E 2D 82 00 20 2A ; ƒ..-‚. *

000000d0h: 8B 00 23 37 75 00 23 3C ; ‹.#7u.#<

000000d8h: D3 00 23 3C C9 01 23 46 ; Ó.#<É.#F

000000e0h: E6 00 2D 46 41 01 28 46 ; æ.-FA.(F

is working all :D yeah is no crash game or pop up message error system in both DS and Emulator :D

i tested by upack narch file for more easy than remember HEX offset xD

Result : i not lie! is real! xD

[video=youtube;IrIDCo2UsKo]

some example place:

undella city,

00000000h: 00 00 00 03 01 32 01 00 ; .....2..

00000008h: 00 00 00 00 00 00 00 00 ; ........

00000010h: 00 00 00 00 00 00 00 00 ; ........

00000018h: 00 00 00 00 00 00 00 00 ; ........

00000020h: 00 00 00 00 00 00 00 00 ; ........

00000028h: 00 00 00 00 00 00 00 00 ; ........

00000030h: 00 00 00 00 00 00 00 00 ; ........

00000038h: 00 00 00 00 00 00 00 00 ; ........

00000040h: 00 00 00 00 00 00 00 00 ; ........

00000048h: 00 00 00 00 00 00 00 00 ; ........

00000050h: 00 00 00 00 00 00 00 00 ; ........

00000058h: 00 00 00 00 00 00 00 00 ; ........

00000060h: 00 00 00 00 00 00 00 00 ; ........

00000068h: 00 00 00 00 00 00 00 00 ; ........

00000070h: 00 00 00 00 00 00 00 00 ; ........

00000078h: 00 00 00 00 00 00 00 00 ; ........

00000080h: 00 00 00 00 00 00 00 00 ; ........

00000088h: 00 00 00 00 00 00 00 00 ; ........

00000090h: 00 00 00 00 00 00 00 00 ; ........

00000098h: 16 01 19 37 CA 01 19 37 ; ...7Ê..7

000000a0h: 17 01 19 37 17 01 19 37 ; ...7...7

000000a8h: 17 01 19 37 40 01 19 3C ; ...7@..<

000000b0h: DE 00 19 3C E2 00 23 46 ; Þ..<â.#F

000000b8h: E2 00 23 46 E2 00 23 46 ; â.#Fâ.#F

000000c0h: DF 00 23 37 5A 00 23 37 ; ß.#7Z.#7

000000c8h: DF 00 23 37 72 01 23 37 ; ß.#7r.#7

000000d0h: 72 01 23 37 5A 00 23 3C ; r.#7Z.#<

000000d8h: 72 01 23 3C E0 00 23 46 ; r.#<à.#F

000000e0h: 5B 00 2D 46 5B 00 2D 46 ; [.-F[.-F

Edited by Andibad
added my tested data
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Someone can tell me more for seasonal route wild pokemon? i just don't know stucture at summer/fall/winter for deerling in walking grass ???

Ow SORRY I was found that xD

This data::

Route 7:

spring season

00000000h: 0F 0F 01 00 00 00 00 00 ; ........

00000008h: 08 02 1A 1A 49 02 1A 1A ; ....I... --> Deerling spring form

00000010h: F9 01 1B 1B 0B 02 1B 1B ; ù.......

00000018h: 08 02 1C 1C 0B 02 1D 1D ; ........

00000020h: F9 01 1C 1C 4E 02 1B 1B ; ù...N...

00000028h: F9 01 1D 1D 4E 02 1D 1D ; ù...N...

00000030h: F9 01 1D 1D 4E 02 1D 1D ; ù...N...

00000038h: 08 02 1E 1E 49 02 1E 1E ; ....I...

00000040h: F9 01 1F 1F 0B 02 1F 1F ; ù.......

00000048h: 08 02 20 20 0B 02 21 21 ; .. ..!!

00000050h: F9 01 20 20 4E 02 1F 1F ; ù. N...

00000058h: F9 01 21 21 4E 02 21 21 ; ù.!!N.!!

00000060h: F9 01 21 21 4E 02 21 21 ; ù.!!N.!!

00000068h: 13 02 1A 1A 13 02 1A 1A ; ........

00000070h: 4B 02 1B 1B 13 02 1B 1B ; K.......

00000078h: 13 02 1C 1C 13 02 1D 1D ; ........

00000080h: 13 02 1D 1D 13 02 1D 1D ; ........

00000088h: 13 02 1D 1D 09 02 1D 1D ; ........

00000090h: 13 02 1D 1D 09 02 1D 1D ; ........

00000098h: 00 00 00 00 00 00 00 00 ; ........

000000a0h: 00 00 00 00 00 00 00 00 ; ........

000000a8h: 00 00 00 00 00 00 00 00 ; ........

000000b0h: 00 00 00 00 00 00 00 00 ; ........

000000b8h: 00 00 00 00 00 00 00 00 ; ........

000000c0h: 00 00 00 00 00 00 00 00 ; ........

000000c8h: 00 00 00 00 00 00 00 00 ; ........

000000d0h: 00 00 00 00 00 00 00 00 ; ........

000000d8h: 00 00 00 00 00 00 00 00 ; ........

000000e0h: 00 00 00 00 00 00 00 00 ; ........

Summer season :
000000e8h: 0F 0F 01 00 00 00 00 00 ; ........

000000f0h: 08 02 1A 1A 49 0A 1A 1A ; ....I... --> Deerling summer form

000000f8h: F9 01 1B 1B 0B 02 1B 1B ; ù.......

00000100h: 08 02 1C 1C 0B 02 1D 1D ; ........

00000108h: F9 01 1C 1C 4E 02 1B 1B ; ù...N...

00000110h: F9 01 1D 1D 4E 02 1D 1D ; ù...N...

00000118h: F9 01 1D 1D 4E 02 1D 1D ; ù...N...

00000120h: 08 02 1E 1E 49 0A 1E 1E ; ....I...

00000128h: F9 01 1F 1F 0B 02 1F 1F ; ù.......

00000130h: 08 02 20 20 0B 02 21 21 ; .. ..!!

00000138h: F9 01 20 20 4E 02 1F 1F ; ù. N...

00000140h: F9 01 21 21 4E 02 21 21 ; ù.!!N.!!

00000148h: F9 01 21 21 4E 02 21 21 ; ù.!!N.!!

00000150h: 13 02 1A 1A 13 02 1A 1A ; ........

00000158h: 4B 02 1B 1B 13 02 1B 1B ; K.......

00000160h: 13 02 1C 1C 13 02 1D 1D ; ........

00000168h: 13 02 1D 1D 13 02 1D 1D ; ........

00000170h: 13 02 1D 1D 09 02 1D 1D ; ........

00000178h: 13 02 1D 1D 09 02 1D 1D ; ........

00000180h: 00 00 00 00 00 00 00 00 ; ........

00000188h: 00 00 00 00 00 00 00 00 ; ........

00000190h: 00 00 00 00 00 00 00 00 ; ........

00000198h: 00 00 00 00 00 00 00 00 ; ........

000001a0h: 00 00 00 00 00 00 00 00 ; ........

000001a8h: 00 00 00 00 00 00 00 00 ; ........

000001b0h: 00 00 00 00 00 00 00 00 ; ........

000001b8h: 00 00 00 00 00 00 00 00 ; ........

000001c0h: 00 00 00 00 00 00 00 00 ; ........

000001c8h: 00 00 00 00 00 00 00 00 ; ........

Fall season :
000001d0h: 0F 0F 01 00 00 00 00 00 ; ........

000001d8h: 08 02 1A 1A 49 12 1A 1A ; ....I... --> Deerling fall form

000001e0h: F9 01 1B 1B 0B 02 1B 1B ; ù.......

000001e8h: 08 02 1C 1C 0B 02 1D 1D ; ........

000001f0h: F9 01 1C 1C 4E 02 1B 1B ; ù...N...

000001f8h: F9 01 1D 1D 4E 02 1D 1D ; ù...N...

00000200h: F9 01 1D 1D 4E 02 1D 1D ; ù...N...

00000208h: 08 02 1E 1E 49 12 1E 1E ; ....I...

00000210h: F9 01 1F 1F 0B 02 1F 1F ; ù.......

00000218h: 08 02 20 20 0B 02 21 21 ; .. ..!!

00000220h: F9 01 20 20 4E 02 1F 1F ; ù. N...

00000228h: F9 01 21 21 4E 02 21 21 ; ù.!!N.!!

00000230h: F9 01 21 21 4E 02 21 21 ; ù.!!N.!!

00000238h: 13 02 1A 1A 13 02 1A 1A ; ........

00000240h: 4B 02 1B 1B 13 02 1B 1B ; K.......

00000248h: 13 02 1C 1C 13 02 1D 1D ; ........

00000250h: 13 02 1D 1D 13 02 1D 1D ; ........

00000258h: 13 02 1D 1D 09 02 1D 1D ; ........

00000260h: 13 02 1D 1D 09 02 1D 1D ; ........

00000268h: 00 00 00 00 00 00 00 00 ; ........

00000270h: 00 00 00 00 00 00 00 00 ; ........

00000278h: 00 00 00 00 00 00 00 00 ; ........

00000280h: 00 00 00 00 00 00 00 00 ; ........

00000288h: 00 00 00 00 00 00 00 00 ; ........

00000290h: 00 00 00 00 00 00 00 00 ; ........

00000298h: 00 00 00 00 00 00 00 00 ; ........

000002a0h: 00 00 00 00 00 00 00 00 ; ........

000002a8h: 00 00 00 00 00 00 00 00 ; ........

000002b0h: 00 00 00 00 00 00 00 00 ; ........

Winter season
000002b8h: 0F 0F 01 00 00 00 00 00 ; ........

000002c0h: 65 02 1A 1A 49 1A 1A 1A ; e...I... --> deerling winter form

000002c8h: F9 01 1B 1B 0B 02 1B 1B ; ù.......

000002d0h: 65 02 1C 1C 0B 02 1D 1D ; e.......

000002d8h: F9 01 1C 1C 4E 02 1B 1B ; ù...N...

000002e0h: F9 01 1D 1D 4E 02 1D 1D ; ù...N...

000002e8h: F9 01 1D 1D 4E 02 1D 1D ; ù...N...

000002f0h: 65 02 1E 1E 49 1A 1E 1E ; e...I...

000002f8h: F9 01 1F 1F 0B 02 1F 1F ; ù.......

00000300h: 65 02 20 20 0B 02 21 21 ; e. ..!!

00000308h: F9 01 20 20 4E 02 1F 1F ; ù. N...

00000310h: F9 01 21 21 4E 02 21 21 ; ù.!!N.!!

00000318h: F9 01 21 21 4E 02 21 21 ; ù.!!N.!!

00000320h: 13 02 1A 1A 13 02 1A 1A ; ........

00000328h: 4B 02 1B 1B 13 02 1B 1B ; K.......

00000330h: 13 02 1C 1C 13 02 1D 1D ; ........

00000338h: 13 02 1D 1D 13 02 1D 1D ; ........

00000340h: 13 02 1D 1D 13 02 1D 1D ; ........

00000348h: 13 02 1D 1D 13 02 1D 1D ; ........

00000350h: 00 00 00 00 00 00 00 00 ; ........

00000358h: 00 00 00 00 00 00 00 00 ; ........

00000360h: 00 00 00 00 00 00 00 00 ; ........

00000368h: 00 00 00 00 00 00 00 00 ; ........

00000370h: 00 00 00 00 00 00 00 00 ; ........

00000378h: 00 00 00 00 00 00 00 00 ; ........

00000380h: 00 00 00 00 00 00 00 00 ; ........

00000388h: 00 00 00 00 00 00 00 00 ; ........

00000390h: 00 00 00 00 00 00 00 00 ; ........

00000398h: 00 00 00 00 00 00 00 00 ; ........

Yeah is my data xD thank you very much
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