Observer Posted April 7, 2009 Share Posted April 7, 2009 Specifically why the recent ones cannot be shiny. Link to comment Share on other sites More sharing options...
SCV Posted April 7, 2009 Share Posted April 7, 2009 Specifically why the recent ones cannot be shiny. http://projectpokemon.org/games/mechanics.php?m=shinyprevention The PID is random enough that you don't need the formulas. But I will add them to the mystery gift pokemon article sonn Link to comment Share on other sites More sharing options...
Observer Posted April 7, 2009 Author Share Posted April 7, 2009 Hmm, didn't see that article due to the confusion of the new site, I'd still like to know if it uses the normal type1 formula for generating them or another though, thanks. Link to comment Share on other sites More sharing options...
SCV Posted April 7, 2009 Share Posted April 7, 2009 Hmm, didn't see that article due to the confusion of the new site, I'd still like to know if it uses the normal type1 formula for generating them or another though, thanks. As the article says, it uses the ARNG to generate the PID. The regular way is to use the PRNG. So short answer is: This PID generation is completely different. For the specific formula, it will have to wait until I add it to the site (it will be soon, I promise) Link to comment Share on other sites More sharing options...
Observer Posted April 7, 2009 Author Share Posted April 7, 2009 When I read the article I had in mind it used a normal RNG, only that called twice if it happens to be shiny, and given a fancier name by you lot =p, thanks for the confirmation, I'll just have to wait for now I guess. Link to comment Share on other sites More sharing options...
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