Unreleased/Beta PKM Gallery
This section lists various unreleased/beta Pokemon and Pokemon related files,
gathered from the various generations.
In most cases, the Pokemon here WILL NOT BE LEGAL. Use at your own risk.
Some of the images will bear an icon of the game, as this is the legend for what the various icons stand for:
Pokémon Red | Pokémon Green | Pokémon Blue | |||
Pokémon Yellow | Pokémon Gold | Pokémon Silver | |||
Pokémon Crystal | Pokémon Ruby | Pokémon Sapphire | |||
Pokémon Emerald | Pokémon FireRed | Pokémon LeafGreen | |||
Pokémon Diamond | Pokémon Pearl | Pokémon Platinum | |||
Pokémon HeartGold | Pokémon SoulSilver | Pokémon Black | |||
Pokémon White | Pokémon Black2 | Pokémon White2 | |||
Pokémon X | Pokémon Y | Pokémon Omega Ruby | |||
Pokémon Alpha Sapphire | Pokémon Sun | Pokémon Moon | |||
Pokémon Ultra Sun | Pokémon Ultra Moon | Pokémon Let's Go Pikachu | |||
Pokémon Let's Go Eevee | Pokémon Sword | Pokémon Shield | |||
Pokémon Brilliant Diamond | Pokémon Shining Pearl | Pokémon Legends Arceus | |||
Pokémon Scarlet | Pokémon Violet |
102 files
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BK4: Unobtainable Rental Passes' Pokemon
This page hosts all the Rental Passes' Pokemon from Pokemon Battle Revolution, obtained by @BlackShark!
Original Thread and technical details:
https://projectpokemon.org/forums/forums/topic/39815-unreleased-prototype-pokemon/?do=findComment&comment=218681
469 downloads
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WC5: Distros - Hidden Debug Wonder cards
[This post has been updated].
Hiding in various distribution ROMs, are various debug cards. Unless their OT/TID/SID widely differs, they are usually similar to their language'd variants.
[We will not host the Distribution Roms, and it's against the rules to ask us for it!]
Information for Bulbasaur:
Information for Litwick:
Pidove Egg
Information on Darkrai
Zoroark Information
Liberty Ticket Information
Thanks to @Deoxyz and @Purin for bringing this to our attention!
[We will not host the Distribution Roms, and it's against the rules to ask us for it!]
Original Posts:
12177 downloads
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PH2: Level-Exp Bug, Pokémon GO Transfers
By theSLAYER
Observation of the Level-Exp Bug
Around June 15th 2023, 10am (UTC), it was noticed by players on mobile, certain Pokémon being sent from GO to HOME has the Level of 1 with a Level 100 moveset.
It was subsequently discovered that in HOME on the Switch, they appeared to be Level 100.
It was also discovered that if you were to transfer such a Pokémon to Scarlet & Violet, viewing the Summary Screen would cause the game to crash.
It was around June 15th 2023, 3pm (UTC), that players noticed that this issue (level-exp bug), as well as issue where XXS from Pokémon GO becomes random height (XXS-Height randomization issue), were both fixed.
How the Level-Exp Bug works
According to a message left on Discord by Matt (@sora10pls)(Mattyoukhana), depending on a species' experience growth rate, HOME applies an incorrect experience value to the Pokémon upon transfer, with only the Medium Fast experience group being affected.
An example to look at would be Mythical or Legendary Pokémon. They are in the Slow experience group, and they got 0xFFFFFFFF written to their experience. As such, they appeared to be Level 1 or 100, due to how the device deals with the value of experience. (Pokémon data don't have Current Level as a data point in the data structure; it is instead derived by the experience stored in it)
As such, it is dubbed the GO->HOME Level-Exp bug.
A 'fix' on the user end
As described by Matt, move the affected Pokémon into a compatible game, do not view the summary, and send it into a battle.
The experience it should have would then be fixed by the game, and it will become a regular Level 100.
Conclusion
The prevailing theory is that when attempting to fix the XXS becoming random height issue, Pokémon HOME borked the code for handling experience values to match the GO Trainer's level, thus creating this secondary issue. It is currently unknown if HOME will revert or fix the levels of Pokémon that were already transferred. (Pokémon that were sent into HOME during the buggy period currently continue to have bugged levels in HOME)
Additional info: Background for the XXS-Height randomization issue
With the launch of HOME v3.0.0, Pokémon from previous games could be transferred to Scarlet & Violet. In Scarlet & Violet, if the size of a Pokémon is the smallest or the largest (in terms of scale), it qualifies for a Mini Mark or a Jumbo Mark respectively. Thus, players would want to transfer the XXS or XXL Pokémon from Pokémon GO and obtain these marks.
In the initial weeks of HOME v3.0.0 launch, players have noticed that their XXS Pokémon from Pokémon GO were average sized when transferred to Scarlet & Violet, thus being unable to qualify for the Mini Mark. As it turns out, Pokémon HOME has been rerolling the Height and Weight values of any Pokémon that had 0 in both stats (explained in Route B on this page), and XXS Pokémon from Pokémon GO were caught in the crossfire.
Files and contributors
The files uploaded here are contributed by @theSLAYER and @sora10pls.
They have been dumped in HOME format (PH2) and converted to PKX via PKHeX for usage with the games.
The OT, TID, and SID has been changed for privacy purposes.
As these files stand, they'll be similar to a player transferring a Pokémon from GO and leveling it up to 100.
In some sense, the only 'special' copies would be the originals (those that have the GO stamp), with the bugged levels, in Pokémon HOME.
It is also important to note that the bugged originals in HOME cannot be traded via HOME.
296 downloads
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WC4: Unreleased Winter Celebi (GameStop)
By evandixon
Winter Celebi (GameStop)
This Celebi was included on the same distribution cartridge as the three GameStop Johto Beasts,
but was replaced with a new one containing the Celebi with the WIN2011 OT before the event began.
While never officially released, some customers and employees were able to receive this Celebi through changing the clock on the DS with the distribution cart.
In HeartGold and SoulSilver, this Celebi can activate an event at Ilex Shrine involving time travel and a battle with the Team Rocket Boss, Giovanni.
When it is sent to Black or White versions via the Relocator, it can be used to meet a Zorua in Castelia City.
Species Celebi Nickname (N) CELEBI OT GAMESTP TID/SID 02271/10415 Distribution Local Wireless Location Pokémon Event Dates (Unreleased) PID Random (Non-Shiny) Games Given to: DPPt HGSS
Preset as: HG Lv. 50 Nature Random Ability Natural Cure Item Jaboca Berry Card Per Save Only One Allowed Moves (ITALIC means Relearnable) Leaf Storm Recover Nasty Plot Healing Wish WC ID 62: 「Time to travel with CELEBI!」
Classic Time to travel with CELEBI! Find secrets from the past and future!
Transfer CELEBI to Pokémon Black
Version or Pokémon White Version for a
special encounter! Save the game once
you receive CELEBI at a Poké Mart. Format Ver.3.0.1-3, Post Updated Date:20230119_1821
1434 downloads
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PK3/WC3: Unreleased Altering Cave Pokémon
In Pokémon FireRed, LeafGreen & Emerald, lies a cave named the Altering Cave.
At first glance, all it has are wild Zubat, which makes me people ask "why the heck does this cave even exist to begin with".
As it turns out, there is more to this cave than it meets the eye.
This cave was programmed to make use of special Mystery Gifts, that would allow the wild Pokémon species that appears to be altered.
Sadly, this game feature never had an event to make use of it.
Following it's initial release in Pokémon FireRed & LeafGreen, all the Pokémon that could have been caught from here,
could also be encountered in the extended Safari Zone of Pokémon Emerald.
(with the exception of Smeargle: it can be caught in Artisan cave in Battle Frontier)
Despite these Pokémon all being available in Pokémon Emerald, it's not known why this cave was also included for it.
This page hosts the Pokémon that can be encountered in an altered Altering Cave, as well as other means to get them to appear.
New update!
This page also holds a custom wonder card, that can be used to cycle through the encounters of Altering Cave, whenever you talk to the deliveryman!
Take note: if you toss/remove the wonder card, the encounters in Altering Cave will be stuck at the last species encountered.
Also note: FireRed/LeafGreen & Emerald have their own wonder cards. FRLG cannot use Emerald wonder card and vice versa.
The encounters that get cycled are (and it wraps back to the start):
Zubat, Mareep, Pineco, Houndour, Teddiursa, Aipom, Shuckle, Stantler, Smeargle.
International
Wonder Card
(ENG FRE GER ITA SPA)
Card is English language,
but works on the
languages listed.
Japanese
Wonder Card (Hint: You'll need the WC3TOOL to inject wonder cards into your save.)
Also, PKHeX usage:
Pokémon FireRed and LeafGreen: Event constant 36
Pokémon Emerald: Event constant 62
Cycling through 0 to 8 in the above given event constant, results in the rotation of the species that appears.
Also, for cheat code usage:
Pokémon FireRed and LeafGreen:
Pokémon Emerald Codes:
Credits to the Pokémon: @HaxAras
Credits to codes: @BlackShark
Original Post:
11255 downloads
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PA8: Frenzied Lord Avalugg
By theSLAYER
Pokémon Legends Arceus introduced the concept of Noble Pokémon to the Pokémon lore. These nobles are descendants of Pokémon that journeyed alongside the ancient hero across Hisui. During the story, lightning bolts from the space-time distortion will hit some of the Noble Pokémon, causing them to go on a frenzy, and taking on their Lord/Lady form (the yellow texture). It is to note that Lord Avalugg is significantly larger than all Pokémon, comparable to a mountain than a Pokémon.
In the game, the lord/lady forms were actually designated as an extra form in the data. However, if one were to hack one in via save editing into the PC/Party, the form 'reverts' to the appearance it normally has, akin to the game force reverting Mega Evolutions and Eternamax Eternatus in previous games.
However, there are some ways to get around it:
1) RAM inject the mon
2) Save edit the mon into the farm (as of ver1.0.2, this still works, but I expect it to get patched at some point) [example here]
3) Receive one that is properly in lord/lady form from trade
This Avalugg was caught using cheats; 1. I repeated the noble fight, 2. used a cheat to teleport away, 3. engaged a fight with another species (allowing me to access balls in the UI again), 4. going back to the lord and throwing balls at it.
531 downloads
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JPK2: Unobtainable Japanese Crystal Debugger's Pokemon
Discovered in the scripts of Pokemon Crystal's debug menu, 4 Debugger's Pokemon has been found!
Credits to @Kaphotics and @jojo12100 for these.
Original Thread:
1064 downloads
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PK5: Uncatchable Legendary Beasts
In Pokémon Black and White, when players bring one of the Fateful Encounter Legendary Beasts to the Lostlorn Forest, an in-game event activates.
In the in-game event, you'll be approached by a camper, who would then growl and start a Pokémon battle.
The Pokémon battle starts with a Raikou/Entei/Suicune, but upon one hit it would be revealed that it was a Zoroark disguised using its Illusion ability.
As it turns out, the Raikou/Entei/Suicune at the start of the battle actually contains fully populated Pokémon data, that was obtained via a RAM dump.
These 'legendaries' are normally shiny locked.
Credits: @Poke J
Source: https://projectpokemon.org/home/forums/topic/39815-unreleased-prototype-pokemon/?do=findComment&comment=268584
1255 downloads
0 comments
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PWT: Unused PWTs (WCS2011)
By theSLAYER
The unused PWTs were extracted from B2W2.
Backstory from Kaphotics:
Original discussion: https://projectpokemon.org/home/forums/topic/23084-pwt-download-tournaments/?do=findComment&comment=149695
292 downloads
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PK8: SWSH Uncatchable Series
This page ignores any uncatchables introduced via Max Raid Events.
Encounters
Slumbering Weald Skwovet x2 - These are forced encounters. At this point of the game, player has no balls.
Slumbering Weald Rookidee - Another forced encounter. At this point of the game, player has no balls.
Slumbering Weald Zacian (SW) / Zamazenta (SH) - Appears in the fog as a fog/illusion thing, which the player is unable to land hits. At this point of the game, player has no balls. I can't be sure, but I think the bag option doesn't show up.
Tower Summit Eternamax Eternatus - When captured using alternative EncounterScenarios, it retains the Eternamax form (until game is switched off)
Turffield Stadium Tsareena - Crazed Dynamax'd mon in post game. Normally cannot be caught.
Hulbury Stadium Gyarados - Crazed Dynamax'd mon in post game. Normally cannot be caught.
Motostoke Stadium Torkoal - Crazed Dynamax'd mon in post game. Normally cannot be caught.
Circhester Stadium Gigalith (SW) / Froslass (SH) - Crazed Dynamax'd mon in post game. Normally cannot be caught.
Stow-on-side Stadium Conkeldurr (SW) / Dusknoir (SH) - Crazed Dynamax'd mon in post game. Normally cannot be caught.
Hammerlocke Stadium Haxorus - Crazed Dynamax'd mon in post game. Normally cannot be caught.
Honeycalm Island Vespiquen (tree) - Part of the story to get the Max Honey. Normally cannot be caught.
Dyna Tree Hill Greedent (tree) - Attacks the player when the Dyna Tree was shaken. Normally cannot be caught.
??? Victini - Leftover/unused encounter in the game. By changing the EncounterID from a known encounter to the EncounterID of this, I'm able to force this encounter slot to appear. Not known if it is meant for testing or was intended as an encounter at some point. The met location of this file has been wiped.
??? Kubfu - Leftover/unused encounter in the game. By changing the EncounterID from a known encounter to the EncounterID of this, I'm able to force this encounter slot to appear. Not known if it is meant for testing or was intended as an encounter at some point. The met location of this file has been wiped.
??? Poipole - Leftover/unused encounter in the game. By changing the EncounterID from a known encounter to the EncounterID of this, I'm able to force this encounter slot to appear. Not known if it is meant for testing or was intended as an encounter at some point. The met location of this file has been wiped.
??? Cosmog - Leftover/unused encounter in the game. By changing the EncounterID from a known encounter to the EncounterID of this, I'm able to force this encounter slot to appear. Not known if it is meant for testing or was intended as an encounter at some point. The met location of this file has been wiped.
Note: Crossed out entries are not obtained as of this post.
538 downloads
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WC7: Fake (and unreleased) Shiny Greninja + Pokemon GO header & Icon
The author usually doesn't indulge in making fakes, but just for this time round, the author made a few edits to the standard Pokemon Sun & Moon Demo: Greninja to showcase a few presently (as of 2020) unreleased details:
1. Shiny Ash-Greninja in SM/USUM
2. Pokemon GO Location Header in SM/USUM
3. Pokemon GO Icon in SM/USUM
4. Pokemon GO Mystery Gift receiving text in SM/USUM
Images in screenshots section.
Species Ash-Greninja (Inactive) Nickname (default, in ) OT Ash TID 131017 Distribution Unreleased Location Pokémon GO Dates Unreleased PID Specified: 2E662CDB Games Unreleased Lv. 36 Met Lv. 5 Nature Random Ability Battle Bond (1) Item None Bundled Item None
Souvenir Moves (ITALIC means Relearnable) Water Shuriken Aerial Ace Double Team Night Slash WC ID 0: 「Special Go Demo Version Ash-Greninja」's receiving text 0x58 Thank you for playing Pokémon GO! Please pick up your gift from the deliveryman in any Pokémon Center. edit: While GO symbol is now available from GO -> HOME transfer, GO symbol cannot be obtained in SMUSUM, as they cannot be transferred backwards.
1764 downloads
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GP1: Fake and unreleased Go Park Complex Mew
The author usually doesn't indulge in making fakes, but just for this time round, the author made a few edits to the a GP1 of Jigglypuff to showcase a few presently (as of 2021) unreleased details:
1. Mew from Pokémon GO in Go Park Complex in Let's Go Pikachu & Eevee
2. Shiny Mew from Pokémon GO in Go Park Complex in Let's Go Pikachu & Eevee
When GO to HOME compatibility dropped, it was immediately noticed that Mew could be sent to HOME using this method.
However, GO did not lift the restriction of Mew entering LGPE.
Given that months has passed since the compatibility dropped, and GO never did lift the restriction,
it implies that GO may never allow Mew to be transferred to LGPE.
It is to note that the Mew received via this method will be illegal, even when transferred up.
As an aside, there is no legal way to catch Mew in LGPE.
The only way to obtain a Mew legitimately, is either via purchase of the Poké Ball Plus, or via trade (with someone that has a Mew).
737 downloads
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PK3: Unreleased METEOR Jirachi (ENG)
After disassembling the code of a multiboot gba rom discovered in Pokemon Colosseum Bonus Disc (US),
@Bond697 found that it distributes an unreleased METEOR Jirachi,
that seems to be the translation/mirrored version of the ネガイボシ (Wishing Star) Jirachi.
Original Thread describing the find from years ago:
1358 downloads
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PK8: Bugged Pokemon from GO-HOME transfers
During the early wave of GO->Home transfers, a bug was found that involved Pokémon that were Regional Variants of species that existed in LGPE.
These regional variants, when transferred from GO, had their LGPE moveset instead of their own moveset.
Pokémon HOME has since fixed this bug, and they've also put out a statement saying they will retroactively fix the bugged Pokémon.
Thus, these Pokémon were sent to SWSH and dumped, for archival purposes.
-mons missing from SWSH removed until further notice-
960 downloads
0 comments
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WC8: Unreleased SG Birthday Milcery (Version 1) (Birthday Second Round)
This Pokémon was meant to be distributed via serial code to players of Pokémon Sword and Shield at Pokémon Centers in Singapore from November 6, 2020. Few hours before the opening of the shops, the wondercard has been changed. The change made only regard the Set Nickname flag and the OT's Lang.
Star Sweet Milcery:
Ribbon Sweet Milcery:
772 downloads
0 comments
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PK8: Beta HOME Magearna
A Original Colored Magearna can be obtained from Pokémon HOME, as a reward for completing its National Dex.
However, a Lv.10 Magearna that had 15 ribbons attached to it was obtainable by players within a few hours on Pokémon HOME's launch day.
One reasoning, would be the devs were testing/creating the intend Magearna, and they didn't realize that this glitched Magearna was flagged as obtainable by player.
Given an official announcement wasn't given on how to obtain one, some players stumbled across it without knowing the requirements to receive it, hence it was not easy to replicate receiving one.
This Magearna was contributed by @RylDmn (u/RylDmn), and thanks to Xrex2 (discord) for reaching out on our behalf.
Besides the contribution credit, other private user details on the mon/images were wiped.
1548 downloads
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WC4: Debug Shiny Piplup Card
Around 30th September 2020, a bunch of files leaked, which included a debug Slot-2 distribution game.
The Shiny Piplup wonder card can then be obtained from it.
[We will not distribute the Debug ROMs or the template ROMs used, and it is against our rules to ask for it]
420 downloads
0 comments
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PK8: Unobtainable Shiny Original Color Magearna
This Magearna has the TID hacked to be Shiny, nothing changed apart of that.
At the time this post is made, this Pokémon is marked as legal in PKHeX and it is currently unknown if Home can assign a Shiny TID for the Magearna. However, there are no report of a legitimate Shiny Magearna yet and Sword / Shield servers refuse to trade this Pokémon, so i assume it's definitely Shiny Locked.
--EDIT--
This Pokemon is now correctly shown as illegal by PKHeX. HOME will never generate a TID/SID combo with a TSV of 0.
--
The original one is downloadable here:
1757 downloads
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PK4: Platinum Debug Pokemon
Around September 2020, the source code for Platinum was in the wild, and the game could be compiled, with the debug features intact.
Debug start
Debug menu on Title Screen (Select) > Debug Start
The player will start the game in Jubilife City, with 6 starters, being Turtwig, Chimchar, Piplup, Lucario, Croagunk and Carnivine.
Pal Park Entry 1
Debug menu in-game (R + Start) > Tamada > Pokepark Data 1
This first set has Charizard, Squirtle, Wartortle, Caterpie, Sandshrew, and Tentacool.
Given these entries have a Set PID of 0, they cannot be shiny.
Notably, the species encounter are same as the Diamond & Pearl Debug.
Pal Park Entry 2
Debug menu in-game (R + Start) > Tamada > Pokepark Data 2
This second set has Bulbasaur, Beedrill, Clefairy, Sandshrew, Tauros, and Dragonair.
Given these entries have a Set PID of 0, they cannot be shiny.
Notably, the species encounter are same as the Diamond & Pearl Debug.
Box of Slowpoke
Debug menu in-game (R + Start) > Taya > Current Full
This debug option fills the current box to the brim with Slowpoke, all clones.
Since the TID and SID is set to 0, they cannot be shiny.
Box of Slowbro
Debug menu in-game (R + Start) > Taya > Box Full
This box is full of Slowbro. There's 540 different Slowbro. Their PIDs are set, so they can't be shiny.
3 Burmy in party
Debug menu in-game (R + Start) > Tomoya > Test
3 Burmy added to party. Their PIDs are set, so they can't be shiny.
(this option is notably missing)
Roaming Darkrai
As previously reported, a Roaming Darkrai subroutine was found in the final build of the games.
With the debug version of the game, one is capable of encountering it.
Debug menu in-game (R + Start) > Saito > Roaming Pokémon > Location Change > Darkrai
As usual, these files would be illegal and should not be transferred. Use at your own risk.
[We will not distribute the Debug ROM, and it is against our rules to ask for it]
468 downloads
0 comments
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WC4: Debug Pikachu Card
Around September 9th 2020, a program was leaked, and said program allows the creation of 2 games: Slot-2 Distribution and Wireless Distribution. The program comes with a few templates, and it replaces part of the template with a selected script, in order to distribute the event.
From within either template (Slot-2 Distribution and Wireless Distribution), a Pikachu test event was extracted via hex editing.
If this template was used as the final slot-2 distribution game to distribute to Gen 4 games, the Gen 4 game will freeze.
Due to natures of the Slot-2 distribution game, only Japanese games can detect it thus far.
If distributed wirelessly, it appears that the card will be the exact same, except that a date is written by the receiving device.
[We will not distribute the Debug ROMs or the template ROMs used, and it is against our rules to ask for it]
410 downloads
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PK3: FRLG Debug Pokemon
In the year 2020, a Japanese debug version of Pokémon FireRed and LeafGreen was leaked.
It contained various debug functions, and with them, debug Pokémon can be found.
Sub-routines previously found (that held Pokémon) were mainly: a Bulbasaur egg and a full box of Level 1 Rattata.
(Important to note, that this Rattata that fills up every space you have is actually just a clone, so one copy is enough)
Update: an English debug version was also leaked around a relatively close period to said original Japanese leak.
From the debug menu at the title screen, the player was able to effectively load a predetermined save file,
and such a save contains various Pokémon. However, it appears it was not properly localized, and the trainer name is actually in Japanese.
The Japanese debug also has this feature, and Pokémon from within were subsequently added.
[We will not distribute the Debug ROMs, and it is against our rules to ask for it]
1305 downloads
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PK3: Emerald Debug Pokemon
On May 18th, 2020, a Japanese debug version of Pokémon Emerald was leaked.
Later on in that year, on September 8th, an English debug version was then leaked.
This build is the same as the retail version of Pokémon Emerald in Japan, but with a large amount of debug features accessible + 5 Debug Pokémon inside (1 Treecko in party and 4 in box).
The English build pretty much had the localized version of the same debug Pokémon found in the Japanese version.
[We will not distribute the Debug ROMs, and it is against our rules to ask for it]
4498 downloads
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PK4 : Proto Japanese DP (Estimated Feb-Mar 2006 Build) Debug Pokemon
In June 2019, a Japanese copy of a Debugging variant of Pokémon Diamond Version was found and subsequently dumped.
In May 2020, the source code for Diamond and Pearl was found, and the game could be compiled, with the debug features intact.
This post relates to the early build compiled from the 2020 leak.
In the compiled version of the early build, it barely has 50 then new Pokémon developed at that time. This build is so early, that the index number for the then new Pokémon were all over the place, radically different from the final build people could purchase at retail stores.
Found in this older version of Diamond and Pearl, were some debug Pokemon (12 in box, 3 in party and a debug Bulbasaur battle routine).
However, probably because it was an early build, and it was very different from the final build, its PKM data structure turned out to be radically different.
As a result, these Pokémon needed to be reconstructed in order to be transplanted into the final build.
With that being said, this page hosts both the untouched version and the reconstructed (PKHeX compatible) version of the data.
It is important to note that the beta sprites only applies to the beta games;
Pokémon sprites are based on the game you're playing on, not the Pokémon file you use.
As such, you will not get beta sprites to appear just by using these files.
Note: It appears not every beta Pokémon in the artwork is available in this pack.
While the battle look rather different (opponents are outlined in this build),
it is believed that the beta sprites for Munchlax and Weavile at least originated from this earlier build.
The beta sprites were seen in some of the pre-release clips.
Many thanks to @BlackShark for his hard work on data decryption and @jojo12100 for his work on PKM structure.
[We will not distribute the Debug ROM, and it is against our rules to ask for it]
726 downloads
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PK4: Unobtainable Roaming Darkrai
Programmed into Pokemon Diamond, Pearl, Platinum, is a script for Darkrai to be encountered as a roaming Pokemon, but the script went unused.
It is now speculated that perhaps Darkrai was supposed to be roaming, like it's counterpart Cresselia, before it attained Mythical status and became an event-only encounter.
Thanks to @Aurum for discovering and providing the file.
Video of this, seen below:
(Aurum also fled from a shiny that is encountered by abusing the cute charm glitch)
725 downloads
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PGT: DP Debug Wonder Cards
Diamond and Pearl Debug
In June 2019, a Japanese copy of a Debugging variant of Pokémon Diamond Version was found and subsequently dumped.
In May 2020, the source code for Diamond and Pearl was found, and the game could be compiled, with the debug features intact.
Steps to receive in debug game:
Debug Menu via R + Start (in-game) > Oono > Delivery Debug
This causes the gifts to appear in the save. While these were extracted from the debug versions of Diamond and Pearl, it should theoretically work for Platinum.
Do note that Gift 4 and 5 are notorious for crashing the game when received, and appears to be trash data.
They are included here purely for archival purposes.
Platinum Debug
It appears that the same function that gives debug cards in DP debug, is in Platinum debug, but doesn't do anything.
As usual, these files would be illegal and should not be transferred. Use at your own risk.
[We will not distribute the Debug ROM, and it is against our rules to ask for it]
383 downloads
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