Hola a todos
Today i m gonna teach all letters of alphabet or abecedary and i m gonna teach you trick for makes this learning more confortable for you and minus difficult for your understanding
a -> the pronuntiation its ha
b -> the pronunciation in bay
c -> the pronunciation its ze not zi
d -> the pronuntiation its day not di
e -> its the same with english but without the i letter
f -> the prenunciation its efe
g-> the pronunciation its ge no gi
h -> the pronunciation its hache
i -> the pronuntuation its i
j -> its jota
k -> its ka the same way when you mention kakarot in dragon ball for example the pronunciation its ka
m -> its eme
n -> its ene
remenber the letter ñ -> the pronunciatio its enieh
p -> its pe
q -> qu
r -> ere
s -> ese
t -> tea
u-> uh
v -> uve
w -> uve doble
x -> ekis
y -> y griega or ye
z -> zeta
I've been an on and off fan of Gundam, but I've never really taken a step into their convoluted Universal Century, at least not until Unicorn Gundam came along.
It has a really interesting story, and the unit is equally amazing to me, especially with the potential to swap various pieces around.
(though arguably, Gundam Seed's Strike X-105 has more customization options, though that argument is for another day)
In any case, I usually like clear units, but I was really excited when this got announced.
Though the initial unit was released together as an RG unit with the Blu-ray release, and that was really expensive.
So I waited and waited patiently, for the HG unit that was released as a limited unit at the Gundam Base stores.
(note: I am buying it online off a reseller of sorts, so even when the unit was in stores, I had to wait for it to be resold.)
So here it is, the Gundam Unicorn Perfectibility (previously known as Gundam Unicorn Full Armor Plan B, though some argue it's a different unit.)
So the reason why (with horrible spelling) it's called "Perfectibility", is because it combined elements from at least 3 basic units.
In the spoiler, shows the evolution of the basic units to get to this unit.
(and how much different items you're likely required to buy and paint over to get to this, before it got released as an official unit.)
In any case, as Bandai simply has to re-use the existing plastic molds for the existing units,
you also get fun extras that are unused, like the folded claw (Armed Armor VS), the chest plate and collar and v-fin for the Bansee etc.
image source: http://www.gunjap.net/site/?p=341736
In any event, I added the Rifle from Gundam Banshee Norn and the calf-side missiles Gundam Unicorn Full Armor for extra fun.
In any case, this was a fun unit, and I look forward to a clear unit being released (as unlikely as that is).
Hola a todos
Today
Moths of year
January -> Enero
February -> Febrero
March -> Marzo
April -> Abril
May -> Mayo
June -> Junio
July -> Julio
August -> Agosto
September -> Septiembre
October -> Octubre
November -> Noviembre
December -> Dicienbre
always forgot january ?
Hola a todos
Lesson today its how tell direction in spanish
Direction -> dirección
Go left -> ve a la izquierda
left -> Izquierda
Go right -> Ve a la derecha
right -> derecha
Go ahead -> ve recto
Go along -> continuar por el camino de
go throught -> ve a traves de
go out of -> fuera de
On the corner -> En la esquina
Between -> entre
next to ->al lado de
in front of -> enfrente
near -> cerca
Far -> Lejos
Excuse me? can you help me? -> disculpe? puede ayudarme?
Can you show me on the map? -> puedes mostrarme en el mapa?
Can you tell me how to get to? -> puedes decirme como llegar?
where can i find the -> como puedo encontrar/conseguir
what is the best way to? -> cual es el mejor camino?
negative
you are go in wrong way -> vas por el mal camino
in positive
you are go in the goo way -> vas por el buen camino or you can say vas por el camino bueno
1.I am from spain
2.i like pasta and often eat pasta
3.i am obsessive with my weight because i dont want be fat its product because my uncle tells me all the time i am fat one then i have obssesion for that
4.i am little rude expressing my opinion or radical ironically i am easy to trigger and be hurted
5.related with 4 i am hightly sensitive person
6. I hace aspergers syndrome but in another level than other as i said this syndrome 1 person its another world because depends your envoirment vice versa
7. i like videogames but i dont like competitive games simply i cant stand that
8. i cant stand excessive positiveness of people its umbarable for me
9.i know english valencian and japanese
10.i dont have any problem in make friends the problem its handle along the time because i am lonesome person
11. i like long hair in people and i have long hair
12.related with 11 i cant stand short hair in girls simply its something i cant stand
13.i am close minded in opinion of other people my opinion its absolute and thats it you cant do anything for change my mind its complete waste of time
14.for me cost a lot take interest of someone
15.i have a dog his name its lana
16.my grandparents are cousins(if do you know i mean)
17.overrated games its automatically bad for me
18. i hate so much battle royal and MOBAs games
19. i was playing videogames since 3 yrs old
20. i am smart person but for me cost take empathy of someone
21. i like psycology and i like analize everything from root of the problem
Okay this is not a class itself its for fun okay take in easy and hope enjoy because this is one of spanish shows are popular during are on air actually its show where have many memes and epic scenes
Hola a todos
today in spanish vocabulary:
components
Component -> Componente
Screen -> Pantalla
System Unit -> Torre
Speaker -> Altavoz
Headphone -> Cascos
mouse -> Ratón
cd -> disco compacto
HD -> Disco duro
Microphone -> Microfono
Laptop -> Ordenador portatil
Desktop Computer -> Ordenador de sobremesa
north bridge -> puente norte
South bridge -> puente sur
motherboard -> placa base/placa madre
webcam -> camara web
printer -> impresora
server -> servidor
client -> cliente
Procresor -> Procesador
Floppy disk -> Discos flopy
System fan -> ventilador
optical drive -> disquetera
Network card -> tarjeta de red
Driver -> Controlador
Power supply -> Fuente de poder
Video card -> tarjeta de video
Exists many parts in world of computing but i believe its enought today maybe only maybe the next lesson its translate rest of words (existen muchas partes en el mundo de la iformatica pero creo que por hoy es bastante y creo que la siguiente lección puede ser traduciendo las restantes)
Hola a todos
Today
Car parts (partes de un coche)
Vehicles
Coche -> Car
Van -> Furgoneta
Motorbike -> Moto
Quadbike -> Quad
Bus -> Autobus
Car Parts
las luces delanteras -> head lights
las luces traseras -> tail lights
acelerador -> gaspedal
frenos -> brakes
motor -> engine
caja -> trunk
ventana -> window
eje -> axel
claxon -> born
conductor -> driver
gas -> gasolina
gear -> marcha
wipers -> limpiaparabrisas
transición manual automatica -> transmission manual/automatic
rearpew mirror -> espejo retrovisor
cinturon del asiento -> seatbelt
bumper -> parachoques
señal de recambio -> turn signal
parabrisas -> windshield
Hola a todos
Today
Sports (deportes)
tennis -> tenis
basketball -> baloncesto
Fotball -> Fútbol
Voleyball -> Voleybol
Hockey -> Hockey
Ping pong -> Tenis de mesa
criquet -> Cricket
Horseback riding -> Equitación
the game -> el partido
the team -> el equipo
Hola a todos
lesson today its emotional status or emotions its general (la lección de hoy son emociones or estados emocionales en general)
Happy -> Feliz
Sad -> Triste
Angry -> Enfadado
Surprise or use ed -> Sorprendido/Sorpresa
Worried -> Procupado
Hesitant -> Indeciso
Anxiety -> Ansiedad
Pain -> Dolor
Mad -> Descontrolado/a
Scared -> Asustado
Hola a todos
today another sentences
Que hora es -> what time is it/what is time?
donde esta el (word) -> where is toilet or where is train station
que es lo que quieres ser de mayor? -> what do you want to be when you grow up
trivia: in spanish using 2 types of question mark difference of english format using for close sentence 2 question marks
example:
¿what?
Hola
buenos dias (good morning)
hoy
sobre los tipos en el mundo pokemon (today about types in world of pokemon)
primero empezamos con el triangulo basico planta fuego agua (first begin with type triangle grass fire water)
Lets begin
normal -> normal
Fire -> Fuego
Water -> Agua
Grass Planta/hierba
dragon -> dragón
ground -> tierra
fly -> volador
psy -> psiquico
dark -> siniestro
fairy -> hada
steel -> Acero
Bug -> Bicho/Insecto
poison -> Veneno
Electric -> Eléctrico
Fight -> Lucha/peleador
Ice -> Hielo
Rock -> Roca
ghost -> fantasma
the double translation its because my spanish its different i am spanish spain and exists spanish latin america
The Background
I'm a professional developer using mainly C#. On the side, I write a ROM editor using VB.Net. They're very similar thanks to them mostly wrapping the .Net Framework, and because of how complex this application is, I'm in no hurry to rewrite it. This application knows the ins and outs of a few dozen file types and can, well, edit them. One such file type is a compiled LUA script. In order to edit these, they must first be decompiled. Rather than try to figure out that myself, I use a 3rd party tool that can do that for me (sometimes the best code is the code you didn't have to write). To use it, I point it to the compiled script on disk, and it spits out the decompiled text into its standard output. Integrating with it is simple thanks to .Net: I can use a Process object to start it, redirect its standard output, and read the decompiled text as it's written. This is all part of a larger process, where transparent to the user, I decompile a bunch of these scripts, automatically make some changes, and recompile them, all in one go, so people can play a game using different characters.
A few days ago, I did some refactoring to it so I can more easily get notified of unsuccessful exit codes when recompiling (previously the program would just continue fine, and any files with syntax errors would simply remain unmodified). Unfortunately for me, I was in a hurry and didn't test anything except that program before I pushed the change to the master branch and let my CI server publish a development build, currently the only way for people to get precompiled versions of my application. (The CI server is Team City, since they've generously given me unlimited everything with my open source license.) Also I don't have any tests covering this part of the code.
The Problem
One of my application's users encountered some (well, dozens) of exceptions when my program tried to recompile the decompiled scripts. I try reproducing the issue, and I indeed find a syntax error in the same spot the newly-created error message said it was. After looking closer, I found the issue was there before the decompiled scripts were automatically modified. The script looked something like this:
function addTheNumbers(numberA, numberB)
function addTheNumbers(numberA, numberB)
return numberA + numberB
return numberA + numberB
end
end
print(addTheNumbers(10, 20))
print(addTheNumbers(10, 20))
It should be fairly obvious what the problem here is. The lines are doubled. I facepalm on the inside and start investigating.
The Adventure
Because the code I changed is being called about a dozen times on different threads, I did the responsible thing and wrote a test for it. After getting my test to fail for the right reason, I look at my code, and here's what I see:
That looks like pretty standard stuff. The variables "captureConsoleOutput" and "captureConsoleError" are both true, telling the Process to redirect standard output and standard error, and the code will proceed to register event handlers. When I place breakpoints on the event handlers, I find that they're being hit twice per line the LUA decompiler writes. I scour the code and make sure that I only call Start once, and the event handlers are only added once as shown.
I tried a bunch of other things too. What you see above is actually after another thing I tried. Previously, I was dumping standard output and error into the same StringBuilder , in case the program was outputting to both for some reason.
I finally went to GitHub to check what actually changed when I did the thing mentioned in The Background above, and while it was a substantial change to the class shown above, it all seems pretty sane. But then I spot it. One crucial thing that didn't change.
Oh. The event handler was registered twice. I added lines 39 and 40 (the two AddHandler lines) and forgot completely about the Handles clause.
How Events Work And Why It Took Me So Long To Spot This
Events are magical things that can be called, and event handlers that have been registered to the event are run, being given the data that was provided when the event was called. This isn't so much like method calls as it is interrupts.
The syntax for adding an event handler in C# looks like this:
myEvent += myEventHandlerMethod;
And the syntax for adding an event handler in VB.Net looks like this:
AddHandler myEvent, AddressOf myEventHandlerMethod
Usually C# and VB.Net are very similar thanks to the .Net Framework, but sometimes there are some differences, where one language can do a thing that the other cannot.
There are some gotchas when it comes to events, so they need to be used with care. .Net is a framework that tries its best to clean up after you and prevent memory leaks. Simply remove all references to an object, and .Net makes it go away. But when you register an event handler to an event in another class, that event handler has a reference to the event, and by extension the class. If you get rid of the references to that class, the reference to the event is still there, and .Net can't clean it up. But you also can no longer remove the event handler since the reference to the class is gone. That's why it's important to remove event handlers as you would pointers in C/C++.
The syntax for removing an event in C# looks like this:
myEvent -= myEventHandlerMethod;
And the syntax for removing an event in VB.Net looks like this:
RemoveHandler myEvent, AddressOf myEventHandlerMethod
To help make managing this easier, VB.Net has some extra syntax. Instead of manually adding event handlers, you can declare a variable as WithEvents, then use the Handles clause on a method, like so:
Private WithEvents _myMemberVariable As SomeRandomClassWithEvents
Private Sub _myMemberVariable_OnPropertyChanged(sender as Object, e as PropertyChangedEventArgs) Handles _myMemberVariable.PropertyChanged
'Do the thing
End Sub
With no additional setup, when I assign something to _myMemberVariable, _myMemberVariable_OnPropertyChanged will automatically be run whenever _myMemberVariable.PropertyChanged is raised. If I change _myMemberVariable to some other SomeRandomClassWithEvents, it'll take care of removing the old handlers and adding the new ones for me. And setting _myMemberVariable to Nothing (aka null) will clean it up for me.
I've been using C# a lot more lately, I've had to start doing events the old fashioned, no hand-holding way. I've been doing it for long enough now that I forgot to even check for the Handles clause when all evidence pointed to an event handler being registered twice.
VB.Net is a fine language, and IMO it's easier to read and easier to type (not having to constantly type '{' and ':' when simply pressing enter works instead). However, it no longer has language parity with C#, meaning C# will continue to evolve, and VB.Net won't grow with it. The future is C#, and it's sad to see VB.Net be left behind.
Guess I'll have to get around to rewriting this thing for it to be part of the future.
Hello everyone (because tell another word sounds phobic for some reason for certain people) (hola a todos voy decir esta palabra porque la otra suena fobica para cierta gente)
in this lesson going to teach you (en esta lección voy a instruirte)
about elements (sobre elementos)
every element its former part of our life and nature (cada elemento forma parte de la naturaleza y la vida)
Fire -> Fuego
Water -> Agua
Wind -> Aire
Earth -> Tierra
Dark -> Oscuridad
Iron -> Hierro
Stone -> Piedra
Sand -> Tierra
Ice -> Hielo
Grass -> Planta
Thats it for this lesson hope be useful for you
Hola a todos
en la lección de hoy
genderwords (palabras con genero)
genderwords are former part of spanish grammar most of this words its used in masculine and femenine its important rule
in case of english words are the same male and female but in spanish its different thats why before begin for make more vocalubary take this lesson as disclaimer difficulty of the next lesson can be confusing and repetitivo (hope so no) but hope this lesson are helpful