Each entry is 0x14 bytes long. 0x00 - 0x01 - The Map ID. --------------------------------------------------------------------------------------------------- List of Map IDs: 00 = None. Crashes the game. 01 = Open Pass 02 = Lush Forest 03 = Forboding Forest 04 = Drilbur Coal Mine 05 = School Forest 06 = Glittering Mountain 07 = Nectar Meadow 08 = Poliwrath River 09 = Ancient Barrow 0A = Revelation Mountain 0B = Sheer Mountain Range 0C = Gentle Slope Cave 0D = Mystical Forest 0E = Fire Island Volcano, etc 0F = Showdown Mountain 10 = Pumpkaboo Forest 11 = Abyssal Badlands 12 = Cave of the Deep 13 = Calm Craggy Area 14 = Reverse Mountain 15 = Submerged Cave 16 = Prehistoric Ruins 17 = Road to Primeval Forest 18 = Tree of Life: Roots 19 = Tree of Life: Trunk 1A = Sand Dune of Spirits 1B = Mystery Jungle 1C = Purifying Cave 1D = Debug Dungeon 1E = Debug Dungeon 1F = Debug Dungeon 20 = Heart of the Forest? 21 = Debug Dungeon 22 = Debug Dungeon 23 = Meowth in Black 24 = My Fair Misdreavus 25 = For a Few Boldores More 26 = Casameownca 27 = It's a Meownderful Life 28 = Debug Dungeon 29 = Open Pass? 2A = Lush Forest? 2B = Foreboding Forest 2C - 30 = Skipped 31 = Open Pass? 32 = Lush Forest? 33 = Thorny Shadow Path 34 = Deep Ocean Tunnel 35 = Temple Remains 36 = Debug Dungeon 37 = Sacred Ruins 38 = Debug Dungeon 39 = Hidden Cave 3A = Debug Dungeon 3B = Debug Dungeon 3C = Observatory 3D = Lake of Mysterious Light 3E = Guidance Ruins 3F = Spring of Resolve 40 = Rough Tunnel 41 = Heart Lake 42 = Path of Fallen Leaves 43 = Lake of Enlightenment 44 = Aurora's Edge 45 = Apex Mountain 46 = Stone Tree Mountain 47 = Cave of Training 48 = Leafy Highlands 49 = Headwater Hollow 4A = Longfield Cave 4B = Sunbathed Garden 4C = Serpentine Mountain Trail 4D = Electric Wasteland 4E = Waterfall Basin Grotto 4F = Bustling Valley 50 = Debug Dungeon 51 = Mysterious Plains 52 = Small Sand Dune 53 = Berry Forest 54 = Super Apple Forest 55 = Elegant Gorge 56 = Moonlit Cave 57 = Frosty Tree Steps 58 = World Tree 59 = Ghost Island 5A = Debug Dungeon 5B = Sunny Spot Hill 5C = Friendly Meadow 5D = Abundant Pass 5E = Stealth Cavern 5F = Crystalline Maze 60 = Little Canyon 61 = Spiral Vortex 62 = Giant Stone Meadow 63 = Fresh Meadow 64 = Debug Dungeon 65 = Midnight Sun Gorge 66 = Forest of Faries 67 = Flagstone Cave 68 = Frozen Mountain 69 = Pumpkaboo Forest 6A = Frozen Falls 6B = Gooey Bog 6C = Buried Ruins 6D = Clear Lake 6E = Debug Dungeon 6F = Yellow Sand Labyrinth 70 = Valley of Strong Winds 71 = Hall of Magic 72 = Thirsty Desert 73 = Secret Quarry 74 = Holey Meadow 75 = Snowy Cave 76 = Sandy Cave 77 = Jewel Road 78 = Fossil Excavation 79 = Isle of Light 7A = Destiny Tower 1-5F 7B = Destiny Tower 6-10F 7C = Destiny Tower 11-15F 7D = Destiny Tower 16-20F 7E = Destiny Tower 21-25F 7F = Destiny Tower 26-30F 80 = Destiny Tower 31-35F 81 = Destiny Tower 36-40F 82 = Destiny Tower 41-45F 83 = Pelipper Dungeon: Start 84 = Pelipper Dungeon: Middle 85 = Pelipper Dungeon: End 86 = Destiny Tower 46-50F 87 = Destiny Tower 51-55F 88 = Destiny Tower 56-60F 89 = Destiny Tower 61-65F 8A = Destiny Tower 66-69F 8B = Destiny Tower 70-74F 8C = Destiny Tower 75-80F 8D = Destiny Tower 81-85F 8E = Prism Bridge 8F = Yellow Point 90 = Red Point 91 = Blue Point 92 = Sea Shrine 93 = Destiny Tower 91-98F 94 = Debug Dungeon 95 = Triangle Temple 96 = Debug Dungeon 97 = Altar of Ice 98 = Sky Ruins 99 = Pledge Hill 9A = Distress Mountain 9B = Debug Dungeon 9C = Debug Dungeon 9D = Island of Isolation 9E = Destiny Tower 86-90F 9F = Altar of Ice: Depths A0 = Dragon Gate A1 = Ocean Tempest A2 = Magma Chamber A3 = Meteorite Crater A4 = Mysterious Geoglyph A5 = Seafloor Ruins A6 = Island of Storms A7 = Zero Isle A8 = Debug Dungeon A9 = Debug Dungeon AA = Debug Dungeon AB = Rolling Pass AC = Maze Meadow AD = Thrash Dungeon AE = Uprise Range AF = Stone Field B0 = Odd Field B1 = Peewee Meadow B2 = Forest of Bounty B3 = Freedom Coast B4 = Cape of Wonders B5 = Golden Suite B6 - C4 = Debug and Unused Dungeons C5 = Doesn't use Ho-Oh's battle stage (Debug Dungeon) C6 = Doesn't use Mega Evolution Cave's Open Pass environment. (Debug Dungeon) C7 = Doesn't use Anything Goes' constantly changing environments. (Debug Dungeon) C8 = Similar to C7 C9 - CB = Debug and Unused Dungeons CC = Stompystumpy Grotto (Used by the first floor of "Anything goes". From this point on, all IDs are used by "Anything Goes" until said otherwise. Names for some floors are completely made up by me for fun and there are no illusory dungeons. Refer to the image folders provided) CD = Gilded Summit (2F) CE = Ancient Barrow (Illusion) (3F) CF = Little Ravine (4F) D0 = Fire Island Volcano (Illusion) (5F) D1 = Cave of the Deep (Illusion) (6F) D2 = Gemstone Cavity (7F) D3 = Sealed Hollow (8F) D4 = Dazzling Cavern (9F) D5 = Whimsical Stone Cave (10F) D6 = Reverse Mountain (Illusion) (11F) D7 = Never-Ending Whirlpool (12F) D8 = Relica Trench (13F) D9 = Submerged Cave (Illusion) (14F) DA = Hallowed Corsola Field (This is the first unused aquatic enviroment) (15F) DB = Ice Floe Cliffs (16F) DC = Altar of Ice (Illusion) (17F) (Couldn't come up with name) DD = Frozen Mountain (Illusion) (18F) (Couldn't come up with name) DE = Lush Forest (Illusion) (19F) DF = School Forest (Illusion) (20F) E0 = Foreboding Forest (Illusion) (21F) E1 = Revelation Mountain (Illusion) (22F) E2 = Overgrown Orchard (23F) E3 = Verdant Grassland (24F) E4 = Lulling Lowland (25F) E5 = Nectar Meadow (Illusion) (26F) E6 = Poliwrath River (Illusion) (27F) E7 = Bone-dry Marshland (28F) E8 = Blistering Badlands (29F) E9 = Lavender Steppe (30F) EA = Basking Shore (31F) EB = Glittering Mountain (Illusion) (32F) EC = Fascination Hill (33F) ED = Showdown Mountain (Illusion) (34F) EE = Calm Craggy Area (Illusion) (35F) EF = Clandestine Prairie (36F) F0 = Hush-hush Hollow (37F) F1 = Prehistoric Ruins (Illusion) (38F) F2 = Haven Shrine (39F) F3 = Ochre Quarry (The first returning GTI map) (40F) F4 = Basin of Wraiths (41F) (Found in Ultimate Wilds?) F5 = Redland Reaches (GTI) (42F) F6 = Featureless Plateau (Unused rocky environment) (43F) F7 = Desolate Canyon (This should be Rough Tunnel's environment with Open Pass music for "Anything Goes" but that is located at ID 1A 01 and is 44F) (The floor number to correspond to "Anything Goes" is 45F) (GTI) F8 = Mountain Pass (GTI) (46F) F9 = Ashen Crater (Used by Strongest Trail/Ultimate Wilds??) (47F) FA = Barren Wastes (GTI map) (48F) FB = Breezy Meadow (50F) (Missing Apex Mountain which is before this floor) (GTI) FC = Uncharted Road (Plains) (GTI) (51F) FD = Eastern Savanna (GTI) (52F) FE = Withered Savanna (GTI) (53F) FF = Flourishing Savannah (54F) 00 01 = Inflora Forest (GTI) (56F) 01 01 = Grove of Whispers (GTI) (57F) 02 01 = Moonlit Forest (GTI) (58F) 03 01 = Forest of Shadows (GTI) (59F) 04 01 = Trail of Everlasting (Uses a bright teal palette swap of Inflora Forest from GTI that's used by an unused DLC dungeon. This one's slightly different than GTI's version) (60F) 05 01 = Dreamy Island (GTI) (64F) 06 01 = Hailstone Coastline (Unused) (65F) 07 01 = Windy Shoreline (GTI) (66F) 08 01 = Exotic Seashore (GTI) (67F) (Cape at the Edge) 09 01 = Tyrian Maze (GTI) (70F) 0A 01 = Kilionea Road (GTI) (71F) 0B 01 = Telluric Path (GTI) (72F) 0C 01 = Glacial Underpass (GTI) (73F) 0D 01 = Great Glacier (GTI) (75F) 0E 01 = Freezing Pillar (GTI) (76F) 0F 01 = Silent Tundra (GTI) (77F) 10 01 = Decaying Backwoods of Permafrost (GTI) (78F) 11 01 = Crags of Lament (GTI) (80F) 12 01 = Cape at the Edge (GTI) (81F) 13 01 = Sheer Mountain Range (Illusion) (GTI) (82F) 14 01 = Jaws of the Abyss (GTI) (83F) 15 01 = Apricot Ridge (84F) 16 01 = Scorching Desert (GTI) (85F) 17 01 = Gloaming Desert/Desert of Eventide (GTI) (86F) 18 01 = Miragesands (GTI) (87F) 19 01 = Pearlsand Wilds (GTI) (88F) 1A 01 = Rough Tunnel (Illusion) (44F) 1B 01 = Apex Mountain (Illusion) (49F) 1C 01 = Daydreaming Overpass (55F) 1D 01 = Aurora's Edge (Illusion) (61F) 1E 01 = Spring of Resolve (Illusion) (62F) 1F 01 = Path of Fallen Leaves (Illusion) (63F) 20 01 = Cruddy Beach (68F) 21 01 = Stone Tree Mountain (Illusion) (69F) 22 01 = Leafy Highlands (Illusion) (74F) 23 01 = Thriving Expanse (79F) 24 01 = Lake of Enlightenment (Illusion) (89-99F) ("Anything Goes" map list ends here) 25 01 = Fight with Gabite (Includes fixed pokemon) 26 01 = Beedrill Fight 27 01 = Poliwrath Fight 28 01 = Fake Giratina Fight 29 01 = Jirachi Fight 2A 01 = Beheeyem Fight 2B 01 = Magmortar Fight 2C 01 = Showdown with Entei 2D 01 = Second Showdown with Entei? 2E 01 = Voidshadows 2F 01 = Tyrannytar Boss Fight 30 01 = Observatory Fight Again? 31 01 = Yveltal Fight 32 01 = Dark Matter Fight 33 01 = Second Fight with Dark Matter 34 01 = Mystery Jungle Clearing (Plays a remix for some reason. Has cutoff textures) 35 01 = Beating the shit out of Principal Watchog 36 01 = Ho-Oh Fight (No music plays) 37 01 = Ho-Oh Fight (Cleared) 38 01 = Articuno Fight 39 01 = Articuno Fight (Cleared) 3A 01 = Zapdos Fight 3B 01 = Zapdos Fight (Cleared) 3C 01 = Moltres Fight 3D 01 = Moltres Fight (Cleared) 3E 01 = Lugia Fight 3F 01 = Lugia Fight (Cleared) 40 01 = Darkrai Fight 41 01 = Darkrai Fight (Cleared) 42 01 = Kyurem Fight 43 01 = Kyurem Fight (Cleared) 44 01 = Kyurem Black Fight 45 01 = Kyurem Black Fight (Cleared) 46 01 = Kyurem White Fight 47 01 = Kyurem White Fight (Cleared) 48 01 = Kyogre Fight 49 01 = Kyogre Fight (Cleared) 4A 01 = Groudon Fight 4B 01 = Groudon Fight (Cleared) 4C 01 = Mewtwo Fight 4D 01 = Mewtwo Fight (Cleared) 4E 01 = Mega Mewtwo X Fight 4F 01 = Mega Mewtwo X Fight (Cleared) 50 01 = Mega Mewtwo Y Fight 51 01 = Mega Mewtwo Y Fight (Cleared) 52 01 = Cobalion Fight 53 01 = Cobalion Fight (Cleared) 54 01 = Zekrom and Reshiram Fight 55 01 = Zekrom and Reshiram Fight (Cleared) 56 01 = Registeel Fight 57 01 = Registeel Fight (Cleared) 58 01 = Regirock Fight 59 01 = Regirock Fight (Cleared) 5A 01 = Regice Fight 5B 01 = Regice Fight (Cleared) 5C 01 = Regigigas Fight 5D 01 = Regigigas Fight (Cleared) 5E 01 = Dialga Fight 5F 01 = Dialga Fight (Cleared) 60 01 = Palkia Fight 61 01 = Palkia Fight (Cleared) 62 01 = Giratina Fight 63 01 = Giratina Fight (Cleared) 64 01 = Mega Rayquaza Fight 65 01 = Mega Rayquaza Fight (Cleared) 66 01 = Mysterious Geoglyph (Last Floor) 67 01 = Unknown 68 01 = Lake of Enlightenment (Last Floor) 69 01 = Heart Lake (Last Floor) 6A 01 = Spring of Resolve (Last Floor) 6B 01 = Time Travel Lake? (A Celebi awaits you here) 6C 01 = Unknown Lake? (A Shiny Celebi awaits you here) 6D 01 = Jewel Road (Last Floor) 6E 01 = Seafloor Ruins (Last Floor) 6F 01 = Sky Peak 70 01 = Top of Destiny Tower 71 01 = Clear Lake (Last Floor) 72 01 = Isle of Light (Last Floor) 73 01 = Fire Island Volcano (Last Floor) 74 01 = Apex Mountain (Last Floor) 75 01 = Lake of Mysterious Light (Last Floor) 76 01 = Mega Evolution Cave (Same appearance as Giant Stone Meadow and the like) 77 01 = Mega Evolution Cave (2nd Floor) (Same appearance as Open Pass and the like) 78 01 = Stony Cave Detour (Ragged Mountain scenery. Plays Lush Forest soundtrack) 79 01 = Inflora Forest Detour 7A 01 = Telluric Path Detour 7B 01 = Great Glacier Detour 7C 01 = Forest of Shadows Detour 7D 01 = Withered Savanna Detour (Crashes before reaching detour) 7E 01 = Holehills Detour 7F 01 = Crashes the game. (Detour obstructions with idle animations might be the culprit??? Because zooming into detours such as ones at Withered Savanna crash the game) 80 01 = Tyrian Maze Detour 81 01 = Crashes the game. 82 01 = Crashes the game. 83 01 = Eastern Savanna Detour 84 01 = Freezing Pillar Detour 85 01 = Canyon Foot Detour 86 01 Moonlit Forest Detour (Doesn't have vines for some reason. When interacting with the door, the message "You can't open the door now." is displayed. After interacting with the door, and then leaving, the game soon crashes) 87 01 = Dreamy Island Detour 88 01 = Silent Tundra Detour 89 01 = Unknown Detour (Rusty Mountain??? Game crashes when approaching detour) 8A 01 = Jaws of the Abyss Detour (Game crashes when approaching or zooming into the detour) 8B 01 = Treasure Room (Grove) 8C 01 = Boss Floor (Ochre) (From this point forward, it seems that boss floors used by Magnagates and Request Board missions have missing textures and end up appearing as Ochre Quarry as a placeholder. Pardon all the version names) 8D 01 = Boss Floor (Ochre Ver 2) 8E 01 = Boss Floor (Ochre Ver 3) 8F 01 = Boss Floor (Ochre Ver 4) 90 01 = Boss Floor (Ochre Ver 5) 91 01 = Boss Floor (Ochre Ver 6) 92 01 = Boss Floor (Ochre Ver 7) 93 01 = Boss Floor (Valley Ver 1) 94 01 = Boss Battle (Redland Ver 1) 95 01 = Same as 94 01??? (Internally, it looks to be completely identical. Weird) 96 01 = Boss Battle (Desolate Ver 1) 97 01 = Boss Battle (Hazy Pass Ver 1) 98 01 = Boss Battle (Wastes Ver 1) 99 01 = Boss Battle (Breezy Ver 1) 9A 01 = Boss Battle (Plains) 9B 01 = Boss Battle (Eastern) 9C 01 = Boss Battle (Withered) 9D 01 = Boss Battle (Grove) 9E 01 = Boss Battle (Moonlit) 9F 01 = Boss Battle (Shadows) A0 01 = Boss Battle (Dreamy) A1 01 = Boss Battle (Windy) A2 01 = Boss Battle (Tyrian) A3 01 = Boss Battle (Kilionea) A4 01 = Boss Battle (Underpass) A5 01 = Boss Battle (Silent) A6 01 = Boss Battle (Ochre Ver 8) A7 01 = Boss Battle (Ochre Ver 9) A8 01 = Boss Battle (Ochre Ver 10) A9 01 = Boss Battle (Ochre Ver 11) AA 01 = Boss Battle (Ochre Ver 12) (I'm not providing an image) AB 01 = Boss Battle (Ochre Ver 13) (I'm not providing an image) AC 01 = Boss Battle (Ochre Ver 14) (I'm not providing an image) AD 01 = Boss Battle (Ochre Ver 15) (I'm not providing an image) AE 01 = Boss Battle (Crags) AF 01 = Boss Battle (Cape) B0 01 = Boss Battle (Abyss) B1 01 = Boss Battle (Apricot) B2 01 = Boss Battle (Scorching) B3 01 = Boss Battle (Gloaming) B4 01 = Boss Battle (Miragesands) B5 01 = Boss Battle (Wilds) B6 01 = Boss Battle (Ochre Ver 16) (I'm not providing an image) B7 01 = Boss Battle (Ochre Ver 17) (I'm not providing an image) B8 01 = Boss Battle (Ochre Ver 18) (I'm not providing an image) B9 01 = Boss Battle (Ochre Ver 19) (I'm not providing an image) BA 01 = Boss Battle (Ochre Ver 20) (I'm not providing an image) BB 01 = Open Pass-look-alike BC 01 = Lush Forest Tutorial-look-alike BD 01 = Ragged Mountain (Fixed Floor. No stairs found) BE 01 = Dark (Single room. No textures) BF 01 = Same as BE 01. C0 01 = Same as BE 01 but with a larger single room. C1 01 = Same as C0 01. C2 01 = Same as C0 01. C3 01 = Mostly the same as C0 01. C4 01 = Unused Reshiram Fight (Seems to be a Reshiram fight in its own special arena) C5 01 = Strange Ho-Oh Battle (Unused Ho-Oh fight?) C6 01 = Unused Ruin Room C7 01 = Special Floor 1 C8 01 = Special Floor 2 C9 01 = Special Floor 3 CA 01 = Special Floor 4 CB 01 = Special Floor 5 CC 01 = Special Floor 6 CD 01 = Special Floor 7 CE 01 = Special Floor 8 CF 01 = Special Floor 9 D0 01 = Special Floor 10 D1 01 = Special Floor 11 (Bring Pure Seeds for this mess) D2 01 = Special Floor 12 D3 01 = Boss Battle (Training) D4 01 = Boss Battle (Stumpy) D5 01 = Special Floor 13 D6 01 = Boss Battle (Barrow) D7 01 = Boss Battle (Little) D8 01 = Boss Battle (Volcano) D9 01 = Special Floor 14 DA 01 = Boss Battle (Headwater) DB 01 = Boss Battle (Mine) DC 01 = Special Floor 15 DD 01 = Boss Battle (Purifying) DE 01 = Boss Battle (Reverse) DF 01 = Boss Battle (Vortex) E0 01 = Boss Battle (Seafloor) E1 01 = Special Floor 16 E2 01 = Boss Battle (Hallowed) E3 01 = Boss Battle (Frosty) E4 01 = Boss Battle (Altar) E5 01 = Special Floor 17 E6 01 = Boss Battle (Pass) E7 01 = Boss Battle (School) E8 01 = Special Floor 18 E9 01 = Boss Battle (Revelation) EA 01 = Boss Battle (Jungle) EB 01 = Boss Battle (Peewee) EC 01 = Boss Battle (Pledge) ED 01 = Special Floor 19 EE 01 = Boss Battle (River) EF 01 = Boss Battle (Wasteland) F0 01 = Boss Battle (Spirits) F1 01 = Special Floor 20 F2 01 = Boss Battle (Sandy) F3 01 = Boss Battle (Glittering) F4 01 = Boss Battle (Freedom) F5 01 = Special Floor 21 F6 01 = Boss Battle (Calm) F7 01 = Boss Battle (Tree) F8 01 = Boss Battle (Trunk) F9 01 = Boss Battle (Prehistoric) FA 01 = Boss Battle (Magic) FB 01 = Boss Room (Training) FC 01 = Friendly Meadow (Last Floor) FD 01 = Buried Ruins (Last Floor) FE 01 = Room of the Never Hungries' (The chest does not give anything) FF 01 = Same as FE 01 00 02 = Same as FE 01 01 02 = Same as FE 01 02 02 = Same as FE 01 03 02 = Same as FE 01 04 02 = Same as FE 01 05 02 = Same as FE 01 06 02 = Same as FE 01 07 02 = Same as FE 01 except items, special tiles, and enemies can spawn. 08 02 = Boss Battle (Glittering Ver 2) 09 02 = Boss Battle (Open Pass Ver 2) 0A 02 = Garchomp Battle? 0B 02 = Leafy Highlands (Last Floor. Has a single Hydreigon here) 0C 02 = Same as 0B 02 0D 02 = Same as 0B 02 0E 02 = Same as 0B 02 0F 02 = Same as 0B 02 10 02 = Same as 0B 02 11 02 = Same as 0B 02 12 02 = Tutorial Open Pass (Has some fixed Open Pass enemies) 13 02 = Tutorial Lush Forest 14 02 = Tutorial Foreboding Forest 15 02 = Some kind of fixed floor for Glittering Mountain 16 02 = Crashes the game (This isn't actually a map that exists, just seeing what would happen if I used this nonexistent ID) D1 02 = Crashes the game The number of map symbols in dungeon_map_symbol.bin corresponds with dungeon_map_data_info.bin. There are 533 symbols just like there are 533 map entries. So for adding or changing dungeon scenery, this is the file you need to modify. 34 GTI Maps --------------------------------------------------------------------------------------------------- 0x04 - 0x05 - Which dungeon map ID to use. This uses 0x00 - 0x01. If a map is using a specific fixed floor, this will reference it. 0x06 - 0x07 - Usually DE 01 at first. The shape of the dungeon or fixed floor or dungeon generation pattern?? 0x08 - Handles what music plays. The value is connencted to the total numberof soundtracks, starting from BGM_DUN_00.dspadpcm.bcstm. When I select that file and make a selection to BGM_DUN_24.dspadpcm, it equals 49, and that's the music that plays on floors 6f - 10f in Destiny tower as well as any dungeon that has that music ID. --------------------------------------------------------------------------------------------------- List of Music IDs: 00 = Plays no music 01 = Lush Forest 02 = Open Pass TBA --------------------------------------------------------------------------------------------------- 0x09 - The dungeon's environment type. --------------------------------------------------------------------------------------------------- List of Environment IDs: ID Camouflage Nature Power Secret Power 00 = Completely typeless No move is executed No effect 01 = Rock Power Gem (Nature Power) Cringe 02 = Ground Earth Power (Nature Power) Lower Accuracy 03 = Grass Energy Ball (Nature Power) Sleep 04 = Water Hydro Pump (Nature Power) Lower Attack 05 = Ice Frost Breath (Nature Power) Freeze 06 = Normal Tri Attack (Nature Power) Paralysis 07 = Ground Mud Bomb (Nature Power) Lowers Travel Speed 01 = Cave Environment 02 = Mountainous Environment 03 = Grassy Environment 04 = Aquatic Environment 05 = Icy Environment 06 = Ruinous Environment 07 = Swampy Environment --------------------------------------------------------------------------------------------------- 0x0A - Random Parts ID in the random_parts.bin. --------------------------------------------------------------------------------------------------- List of Random Parts IDs: (Lots of speculation. Needs much more testing) 00 = Nothing. Crashes the game. 01 = Ochre Quarry (Often used for missing Gates to Infinity environments) 02 = Ultimate Wilds (47-67F) 03 = Redland Reaches 04 = Featureless Plateau 05 = Redland Reaches 07 = Desolate Canyon 0A = Desolate Canyon 16 = Aurora's Edge? 17 = Moonlit Forest 18 = Path of Fallen Leaves 1B = Windy Shoreline 1E = Dreamy Island 23 = Telluric Path 28 = Great Glacier 2B = Crags of Lament 32 = Scorching Desert 3F = The uninspired standard parts for Super MD. --------------------------------------------------------------------------------------------------- 0x0B - Is typically 16 if the map entry is trying to use a Random Parts ID leftover from GTI. 0x0C - Is typically 02 if the map entry is trying to use a Random Parts ID leftover from GTI. This is 03 for fixed floors like boss battles and meetups. Is 04 in specially generated dungeons such as Mega Evolution Cave, GTI detours, Treasure rooms, Magnagate boss floors, Never Hungry Chambers, and special floors, etc. Is 01 for all other normally generated dungeons. 0x0D - Unknown. Always 00. 0x0E - Usually a 01 in desert areas and grassy areas from GTI. Mostly unknown though. 0x0F - Usually a 01 in forested areas and places connected to the Glacier Palace region and beachy areas. Mostly unknown though. 0x10 - Almost always 01 except for fixed floors like boss fights, detours, magnagate/mission boss floors, meetups, and special rooms. The unused Reshiram boss fight is an exception to this. 0x11 - Same as 0x10. 0x12 - Unknown. Always 00. 0x13 - Seemingly only used in proper legendary boss fights. --------------------------------------------------------------------------------------------------- Boss Enemy IDs 01 = Ho-Oh 02 = Articuno 03 = Zapdos 04 = Moltres 05 = Lugia 06 = Darkrai 07 = Kyurem 08 = Kyurem Black 09 = Kyurem White 0A = Kyogre 0B = Groudon 0C = Mewtwo 0D = Mega Mewtwo X 0E = Mega Mewtwo Y 0F = Cobalion 10 = Zekrom & Reshiram? (Map ID C4 01, an unused Reshiram battle, has 00 at 0x13) 11 = Registeel 12 = Regirock 13 = Regice 14 = Regigigas 15 = Dialga 16 = Palkia 17 = Giratina 18 = Rayquaza (Presumably) 19 = Mega Rayquaza ---------------------------------------------------------------------------------------------------