=== Script 7 === Offset: 38 SetFlag 832 Offset: 42 SetFlag 833 Offset: 46 SetVarEqVal 0x8020 0 Offset: 52 StoreVersion 0x8020 Offset: 56 StoreVar 0x8020 Offset: 60 CompareTo 21 Offset: 64 Condition EQUAL Offset: 68 If FALSE Function 0 (85 ) Offset: 75 ClearFlag 833 Offset: 79 Jump Function 1 (89 ) === Function0=== Offset: 85 ClearFlag 832 Offset: 89 SetVarEqVal 0x8020 0 Offset: 95 End === Script 8 === Offset: 97 LockAll Offset: 99 ApplyMovement 255 Movement 0 (1160 ) Offset: 107 WaitMovement Offset: 109 PlayFanfare 1327 Offset: 113 EventGreyMessage 0 2 = ' The Xtransceiver is ringing. ' Offset: 119 WaitFanfare Offset: 121 SetVarHero 0 Offset: 124 EventGreyMessage 1 2 = ' [VAR NAME: 1 0] picked up the Xtransceiver.\r ' Offset: 130 CloseEventGreyMessage Offset: 132 FadeIntoWhite Offset: 134 E4StatueGoDown Offset: 136 0x14B Offset: 138 0x155 6 330 Offset: 144 FadeFromWhite Offset: 146 E4StatueGoDown Offset: 148 SetVarEqVal 0x40E7 1 Offset: 154 WaitMoment Offset: 156 UnlockAll Offset: 158 End === Script 0 === Offset: 160 LockAll Offset: 162 StoreVar 0x8000 Offset: 166 StoreVar 0x8001 Offset: 170 StoreVar 0x8002 Offset: 174 StoreVar 0x8003 Offset: 178 StoreVar 0x8004 Offset: 182 StoreVar 0x8005 Offset: 186 StoreVar 0x8006 Offset: 190 SetVar2A 0x8000 384 Offset: 196 SetVar2A 0x8001 1 Offset: 202 SetVar2A 0x8002 133 Offset: 208 SetVar2A 0x8003 3 Offset: 214 SetVar2A 0x8004 4 Offset: 220 SetVar2A 0x8005 4 Offset: 226 StoreVarItem 0x8006 Offset: 230 CallStd 2800 Offset: 234 ClearVar 0x8006 Offset: 238 ClearVar 0x8005 Offset: 242 ClearVar 0x8004 Offset: 246 ClearVar 0x8003 Offset: 250 ClearVar 0x8002 Offset: 254 ClearVar 0x8001 Offset: 258 ClearVar 0x8000 Offset: 262 WaitMoment Offset: 264 UnlockAll Offset: 266 End === Script 4 === Offset: 268 LockAll Offset: 270 PlaySound 1351 Offset: 274 FacePlayer Offset: 276 Message2 0 4 2 0 0 = ' That raised walkway...\r\nIf you stand still, you'll fall off, so you\nhave to keep moving. ' Offset: 286 WaitButton Offset: 288 CloseMessageKeyPress Offset: 290 WaitMoment Offset: 292 UnlockAll Offset: 294 End === Script 5 === Offset: 296 LockAll Offset: 298 13D Offset: 300 SetVarEqVal 0x8021 0 Offset: 306 SetVarEqVal 0x8022 0 Offset: 312 StoreHeroPosition 0x8021 0x8022 Offset: 318 SetVarEqVal 0x8023 0 Offset: 324 0x6E 0x8023 Offset: 328 StoreVar 0x8023 Offset: 332 CompareTo 2 Offset: 336 Condition EQUAL Offset: 340 If FALSE Function 2 (363 ) Offset: 347 ApplyMovement 255 Movement 1 (1088 ) Offset: 355 WaitMovement Offset: 357 Jump Function 3 (373 ) === Function1=== Offset: 363 ApplyMovement 255 Movement 2 (1096 ) Offset: 371 WaitMovement Offset: 373 StartCameraEvent Offset: 375 LockCamera Offset: 377 MoveCamera 9688 0 0xD000 14 0x8000 130 0 0 0xB000 242 30 Offset: 401 EndCameraEvent Offset: 403 SetVarEqVal 0x8024 0 Offset: 409 0x127 0x8024 1 130 242 Offset: 419 0x129 0x8024 0 Offset: 425 0x12A 0x8024 Offset: 429 StoreNPCPosition 130 242 1 Offset: 437 CheckMoney 29 0 Offset: 443 ApplyMovement 251 Movement 3 (1152 ) Offset: 451 WaitMovement Offset: 453 Message 0 4 5 251 0 0 = ' My, my...\nThat Pokémon has come again, too.\r ' Offset: 465 CloseMessageKeyPress Offset: 467 Compare 0x8022 243 Offset: 473 If EQUAL Function 4 (486 ) Offset: 480 Jump Function 5 (537 ) === Function2=== Offset: 486 StoreVar 0x8023 Offset: 490 CompareTo 2 Offset: 494 Condition EQUAL Offset: 498 If FALSE Function 6 (521 ) Offset: 505 ApplyMovement 255 Movement 4 (1112 ) Offset: 513 WaitMovement Offset: 515 Jump Function 7 (531 ) === Function3=== Offset: 521 ApplyMovement 255 Movement 5 (1104 ) Offset: 529 WaitMovement Offset: 531 Jump Function 8 (687 ) === Function4=== Offset: 537 Compare 0x8022 244 Offset: 543 If EQUAL Function 9 (556 ) Offset: 550 Jump Function 10 (572 ) === Function5=== Offset: 556 ApplyMovement 255 Movement 6 (1120 ) Offset: 564 WaitMovement Offset: 566 Jump Function 8 (687 ) === Function6=== Offset: 572 Compare 0x8022 245 Offset: 578 If EQUAL Function 11 (591 ) Offset: 585 Jump Function 12 (607 ) === Function7=== Offset: 591 ApplyMovement 255 Movement 7 (1128 ) Offset: 599 WaitMovement Offset: 601 Jump Function 8 (687 ) === Function8=== Offset: 607 Compare 0x8022 246 Offset: 613 If EQUAL Function 13 (626 ) Offset: 620 Jump Function 14 (642 ) === Function9=== Offset: 626 ApplyMovement 255 Movement 8 (1136 ) Offset: 634 WaitMovement Offset: 636 Jump Function 8 (687 ) === Function10=== Offset: 642 Compare 0x8022 247 Offset: 648 If EQUAL Function 15 (661 ) Offset: 655 Jump Function 16 (677 ) === Function11=== Offset: 661 ApplyMovement 255 Movement 9 (1144 ) Offset: 669 WaitMovement Offset: 671 Jump Function 8 (687 ) === Function12=== Offset: 677 ApplyMovement 255 Movement 6 (1120 ) Offset: 685 WaitMovement Offset: 687 ApplyMovement 251 Movement 0 (1160 ) Offset: 695 WaitMovement Offset: 697 Compare 0x8022 243 Offset: 703 If EQUAL Function 17 (716 ) Offset: 710 Jump Function 18 (767 ) === Function13=== Offset: 716 StoreVar 0x8023 Offset: 720 CompareTo 2 Offset: 724 Condition EQUAL Offset: 728 If FALSE Function 19 (751 ) Offset: 735 ApplyMovement 251 Movement 10 (1168 ) Offset: 743 WaitMovement Offset: 745 Jump Function 20 (761 ) === Function14=== Offset: 751 ApplyMovement 251 Movement 11 (1176 ) Offset: 759 WaitMovement Offset: 761 Jump Function 21 (812 ) === Function15=== Offset: 767 StoreVar 0x8023 Offset: 771 CompareTo 2 Offset: 775 Condition EQUAL Offset: 779 If FALSE Function 22 (802 ) Offset: 786 ApplyMovement 251 Movement 12 (1184 ) Offset: 794 WaitMovement Offset: 796 Jump Function 21 (812 ) === Function16=== Offset: 802 ApplyMovement 251 Movement 13 (1196 ) Offset: 810 WaitMovement Offset: 812 Message 0 4 6 251 0 0 = ' Now, now, child, don't you go heading into\nthe tall grass.\c\nThat Pokémon might be too much for you.\r ' Offset: 824 CloseMessageKeyPress Offset: 826 Message 0 4 7 251 0 0 = ' We'll catch cold standin' around talkin'\nin this wind and rain.\r\nIt's not much, but come stay\nin my home a spell.\r ' Offset: 838 CloseMessageKeyPress Offset: 840 Compare 0x8022 243 Offset: 846 If EQUAL Function 23 (859 ) Offset: 853 Jump Function 24 (875 ) === Function17=== Offset: 859 ApplyMovement 251 Movement 14 (1208 ) Offset: 867 WaitMovement Offset: 869 Jump Function 25 (920 ) === Function18=== Offset: 875 StoreVar 0x8023 Offset: 879 CompareTo 2 Offset: 883 Condition EQUAL Offset: 887 If FALSE Function 26 (910 ) Offset: 894 ApplyMovement 251 Movement 15 (1216 ) Offset: 902 WaitMovement Offset: 904 Jump Function 25 (920 ) === Function19=== Offset: 910 ApplyMovement 251 Movement 16 (1228 ) Offset: 918 WaitMovement Offset: 920 RemoveNPC 251 Offset: 924 Compare 0x8022 243 Offset: 930 If EQUAL Function 27 (943 ) Offset: 937 Jump Function 28 (994 ) === Function20=== Offset: 943 StoreVar 0x8023 Offset: 947 CompareTo 2 Offset: 951 Condition EQUAL Offset: 955 If FALSE Function 29 (978 ) Offset: 962 ApplyMovement 255 Movement 17 (1240 ) Offset: 970 WaitMovement Offset: 972 Jump Function 30 (988 ) === Function21=== Offset: 978 ApplyMovement 255 Movement 18 (1252 ) Offset: 986 WaitMovement Offset: 988 Jump Function 31 (1039 ) === Function22=== Offset: 994 StoreVar 0x8023 Offset: 998 CompareTo 2 Offset: 1002 Condition EQUAL Offset: 1006 If FALSE Function 32 (1029 ) Offset: 1013 ApplyMovement 255 Movement 19 (1264 ) Offset: 1021 WaitMovement Offset: 1023 Jump Function 31 (1039 ) === Function23=== Offset: 1029 ApplyMovement 255 Movement 20 (1280 ) Offset: 1037 WaitMovement Offset: 1039 0x21 1 Offset: 1043 FastWarp 344 6 9 0 Offset: 1053 StopCameraEvent Offset: 1055 SetVarEqVal 0x8024 0 Offset: 1061 SetVarEqVal 0x8023 0 Offset: 1067 SetVarEqVal 0x8022 0 Offset: 1073 SetVarEqVal 0x8021 0 Offset: 1079 13E Offset: 1081 WaitMoment Offset: 1083 UnlockAll Offset: 1085 End Offset: 1087 E00 Offset: 1089 100 Offset: 1091 FE00 Offset: 1093 0 Offset: 1095 F00 Offset: 1097 100 Offset: 1099 FE00 Offset: 1101 0 Offset: 1103 2200 Offset: 1105 0 Offset: 1107 FE00 Offset: 1109 0 Offset: 1111 2300 Offset: 1113 0 Offset: 1115 FE00 Offset: 1117 0 Offset: 1119 2000 Offset: 1121 0 Offset: 1123 FE00 Offset: 1125 0 Offset: 1127 C00 Offset: 1129 100 Offset: 1131 FE00 Offset: 1133 0 Offset: 1135 C00 Offset: 1137 200 0xFE00 Offset: 1141 0 Offset: 1143 C00 Offset: 1145 300 Offset: 1147 FE00 Offset: 1149 0 Offset: 1151 900 Offset: 1153 100 Offset: 1155 FE00 Offset: 1157 0 Offset: 1159 4B00 Offset: 1161 100 Offset: 1163 FE00 Offset: 1165 0 Offset: 1167 1E00 Offset: 1169 0 Offset: 1171 FE00 Offset: 1173 0 Offset: 1175 1F00 Offset: 1177 0 Offset: 1179 FE00 Offset: 1181 0 Offset: 1183 A00 Offset: 1185 100 Offset: 1187 1D00 Offset: 1189 0 Offset: 1191 FE00 Offset: 1193 0 Offset: 1195 B00 Offset: 1197 100 Offset: 1199 1D00 Offset: 1201 0 Offset: 1203 FE00 Offset: 1205 0 Offset: 1207 800 Offset: 1209 100 Offset: 1211 FE00 Offset: 1213 0 Offset: 1215 B00 Offset: 1217 100 Offset: 1219 800 Offset: 1221 100 Offset: 1223 FE00 Offset: 1225 0 Offset: 1227 A00 Offset: 1229 100 Offset: 1231 800 Offset: 1233 100 Offset: 1235 FE00 Offset: 1237 0 Offset: 1239 F00 Offset: 1241 100 Offset: 1243 C00 Offset: 1245 100 Offset: 1247 FE00 Offset: 1249 0 Offset: 1251 E00 Offset: 1253 100 Offset: 1255 C00 Offset: 1257 100 Offset: 1259 FE00 Offset: 1261 0 Offset: 1263 C00 Offset: 1265 100 Offset: 1267 F00 Offset: 1269 100 Offset: 1271 C00 Offset: 1273 100 Offset: 1275 FE00 Offset: 1277 0 Offset: 1279 C00 Offset: 1281 100 Offset: 1283 E00 Offset: 1285 100 Offset: 1287 C00 Offset: 1289 100 Offset: 1291 FE00 Offset: 1293 WrongEnd === Script 6 === Offset: 1296 LockAll Offset: 1298 13D Offset: 1300 SetVarEqVal 0x8025 0 Offset: 1306 StoreVersion 0x8025 Offset: 1310 StoreVar 0x8025 Offset: 1314 CompareTo 21 Offset: 1318 Condition EQUAL Offset: 1322 If FALSE Function 33 (1349 ) Offset: 1329 StoreNPCPosition 144 244 1 Offset: 1337 CheckMoney 113 0 Offset: 1343 Jump Function 34 (1363 ) === Function24=== Offset: 1349 StoreNPCPosition 144 244 1 Offset: 1357 CheckMoney 114 0 Offset: 1363 ApplyMovement 255 Movement 21 (1632 ) Offset: 1371 WaitMovement Offset: 1373 StoreVar 0x8025 Offset: 1377 CompareTo 21 Offset: 1381 Condition EQUAL Offset: 1385 If FALSE Function 35 (1404 ) Offset: 1392 Cry 642 0 Offset: 1398 Jump Function 36 (1410 ) === Function25=== Offset: 1404 Cry 642 0 Offset: 1410 ChangeMusic 1001 Offset: 1414 ApplyMovement 255 Movement 22 (1640 ) Offset: 1422 WaitCry Offset: 1424 WaitMovement Offset: 1426 0x15B 251 Offset: 1429 A600 Offset: 1431 C800 Offset: 1433 5D07 Offset: 1435 1 Offset: 1437 5E00 Offset: 1439 A801 Offset: 1441 900 Offset: 1443 2500 Offset: 1445 880 Offset: 1447 1500 Offset: 1449 1100 Offset: 1451 100 Offset: 1453 1F00 Offset: 1455 FF00 Offset: 1457 0C 0 Offset: 1461 0x136 7 Offset: 1464 100 Offset: 1466 1E00 Offset: 1468 600 Offset: 1470 0 Offset: 1472 3600 Offset: 1474 601 Offset: 1476 100 Offset: 1478 900 Offset: 1480 2500 Offset: 1482 880 Offset: 1484 1500 Offset: 1486 1100 Offset: 1488 100 Offset: 1490 1F00 Offset: 1492 FF00 Offset: 1494 15 Offset: 1496 0 Offset: 1498 Cry 642 0 Offset: 1504 AngryMessage 9 2 172 = ' Whhhwhhhwhhh!! ' Offset: 1511 CloseAngryMessage Offset: 1513 Jump Function 37 (1534 ) Offset 1519 :171 Offset 1520 :0 Offset 1521 :130 Offset 1522 :2 Offset 1523 :0 Offset 1524 :0 Offset 1525 :74 Offset 1526 :0 Offset 1527 :8 Offset 1528 :0 Offset 1529 :2 Offset 1530 :172 Offset 1531 :0 Offset 1532 :75 Offset 1533 :0 === Function26=== Offset: 1534 CloseMessageKeyPress2 Offset: 1536 ReturnAfterDelay 160 Offset: 1540 BubbleMessage 10 2 Offset: 1545 CloseBubbleMessage Offset: 1547 PlaySound 1992 Offset: 1551 15D Offset: 1553 1 Offset: 1555 15E Offset: 1557 WaitSound Offset: 1559 0x15C 3 Offset: 1562 5000 Offset: 1564 3600 Offset: 1566 FF01 Offset: 1568 0xFF 0x9E00 0x6C00 0xFB00 Offset: 1576 2800 Offset: 1578 C000 Offset: 1580 340 Offset: 1582 900 Offset: 1584 2500 Offset: 1586 880 Offset: 1588 1500 Offset: 1590 1100 Offset: 1592 100 Offset: 1594 1F00 Offset: 1596 FF00 Offset: 1598 ClearVar 0 Offset: 1602 1BC Offset: 1604 1 Offset: 1606 Jump Function 38 (1616 ) Offset 1612 :188 Offset 1613 :1 Offset 1614 :0 Offset 1615 :0 === Function27=== Offset: 1616 SetVarEqVal 0x8025 0 Offset: 1622 13E Offset: 1624 WaitMoment Offset: 1626 UnlockAll Offset: 1628 End === Movement 0 === Offset: 1632 m13 0x0 Offset: 1634 m1 0x0 Offset: 1636 m254 0x0 Offset 1638 :0 Offset 1639 :0 === Movement 1 === Offset: 1640 m75 0x0 Offset: 1642 m1 0x0 Offset: 1644 m31 0x0 Offset: 1646 m0 0x0 Offset: 1648 m65 0x0 Offset: 1650 m1 0x0 Offset: 1652 m15 0x0 Offset: 1654 m5 0x0 Offset: 1656 m254 0x0 Offset 1658 :0 === Script 1 === Offset: 1660 LockAll Offset: 1662 PlaySound 1351 Offset: 1666 BorderedMessage 11 3 = ' Route 7 ' Offset: 1672 CloseBorderedMessage Offset: 1674 WaitMoment Offset: 1676 UnlockAll Offset: 1678 End === Script 2 === Offset: 1680 LockAll Offset: 1682 PlaySound 1351 Offset: 1686 BorderedMessage 12 2 = ' Celestial Tower\nA place of rest for innocent spirits ' Offset: 1692 CloseBorderedMessage Offset: 1694 WaitMoment Offset: 1696 UnlockAll Offset: 1698 End === Script 3 === Offset: 1700 LockAll Offset: 1702 PlaySound 1351 Offset: 1706 BorderedMessage 13 0 = ' Trainer Tips!\r\n\nThe number of Exp. Points you get\nafter a battle is based on levels.\r\nWhen your Pokémon is weaker than\nits opponent, it will get more.\r\nBut if your Pokémon is stronger,\nit won't get as many. ' Offset: 1712 CloseBorderedMessage Offset: 1714 WaitMoment Offset: 1716 UnlockAll Offset 1718 :2